Eine Karte die Leben zurück bringt wie Michael Lightsworn wäre ziemlich hilfreich.
[OCG] Battle of Chaos (SPU: 1. Februar)
- Cyber Drache
- Geschlossen
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Do not follow the eerie lights, lest you vanish from this world and lose everything, even your name.
BACH-EN046 Kamikakushi Onibimaru (Spiriting-Away Onibimaru)
Level 2 DARK Fiend Xyz Effect Monster
ATK 1900
DEF 1600
Materials: 2+ Level 2 monsters
You can only use this card name’s (1) and (2) effects once per turn each.
(1) You can detach 1 material from this card, then target 1 monster your opponent controls; banish it until your opponent’s End Phase.
(2) If this card is destroyed by your opponent: You can target any number of banished monsters, up to the number of materials that were attached to this card; shuffle them into the Deck.
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Do not follow the eerie lights, lest you vanish from this world and lose everything, even your name.
BACH-EN046 Kamikakushi Onibimaru (Spiriting-Away Onibimaru)
Level 2 DARK Fiend Xyz Effect Monster
ATK 1900
DEF 1600
Materials: 2+ Level 2 monsters
You can only use this card name’s (1) and (2) effects once per turn each.
(1) You can detach 1 material from this card, then target 1 monster your opponent controls; banish it until your opponent’s End Phase.
(2) If this card is destroyed by your opponent: You can target any number of banished monsters, up to the number of materials that were attached to this card; shuffle them into the Deck.
Erinnert mich sehr stark an Gachi Gachi wo man immer die 2 Kugeln des Lichts genommen hat, die Karte würde auch sehr gut in das Agent Fairy Deck passen. Ich mag es das diese Karte Finsternis ist. Wenn noch mehr Hakaishin Fairys herauskommen könnte vllt eine Chaos Variante möglich sein.
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Ich nehme sie auch gerne für Paleo
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Another Kachidoki card?!
BACH-JP022 Chisousei Kaiza / Kaiza the Burial Star
Level 5 EARTH Warrior Effect Monster
ATK 1000
DEF 2100
You can Special Summon only once per turn using the way written in the (1) effect with this card’s name.
You can use the (2) effect with this card’s name only once per turn.
(1) You can Special Summon this card (from your hand) by Tributing 1 LIGHT or EARTH Warrior monster, and if you do, this card gains ATK equal to the Tributed monster’s original ATK.
(2) You can banish 1 Warrior monster from your GY; send 1 LIGHT or EARTH Warrior monster from your Deck to the GY.
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Ist der Text hier nicht anders als die übrigen OCG-Wordings? Und hat das einen tatsächlichen nutzen?
Ansonsten weiß ich nicht was ich von der Karte halten soll. Wirkt nett, aber ob man ein weiteres Warrior-Foolish braucht, weiß ich nicht.
Zumindest füttert dich die Karte selbst.
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Ist der Text hier nicht anders als die übrigen OCG-Wordings? Und hat das einen tatsächlichen nutzen?
Ansonsten weiß ich nicht was ich von der Karte halten soll. Wirkt nett, aber ob man ein weiteres Warrior-Foolish braucht, weiß ich nicht.
Zumindest füttert dich die Karte selbst.
Ich frag mich an der Stelle wie du das "braucht" definierst.
Also ja, notwendig ist es denke ich nicht, und ich kann mir vorstellen dass die Karte nicht direkt zum release gut wird. Aber spätestens wenn es ein ideales Themendeck gibt, welches von der Typ-Attribut-Kombination profitiert könnte das denke ich schon gut werden. -
Kurze Info zu Battle of Chaos, die Preise wurden nun auch bei den Distrubitoren erhöht, im schnitt etwa 4% hält sich also noch in Grenzen...dennoch lästig,wenn man bedenkt, das sich die meisten Hauptsets eh schon nicht mehr lohnen, aber vielleicht ist das ja nun ein Anlass für Konami, die Hauptsets etwas besser zu gestalten.
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One more to go
BACH-JP025 Chaos Nephthys
Dark Winged Beast / Special Summon / Effect
LV8 2400/1600
Cannot be Normal Summoned/Set. Must be Special Summoned by its own effect.
You can only use this card name’s (1) effect once per turn.
(1) If this card is in your hand or GY and a card(s) on the field is destroyed by a card effect: You can banish 1 LIGHT and 1 DARK monster from your GY, except “Chaos Nephthys”; Special Summon this card.
(2) If this card is Special Summoned: You can target 1 card your opponent controls and 2 cards in their GY; banish them.
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Ich war gehype'd bis ich den Effekttext gelesen hatte.
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Na stark ist der Effekt schon. Vor allem weil die Karte auch aus dem Grave kommen kann.
Wäre da nur nicht der Effektteil "and a card(s) on the field is destroyed by a card effect:". Klar durch den Teil wird ein Triggereffekt draus und man kann ihn im gegnerischen Spielzug beachwören (was eine mächtige Interuption darstellen kann). Das macht die Beschwörungsbedingungen aber wieder so situativ, das es die Karte quasi unbrauchbar macht.
Süß finde ich ja das die neben dem Hard OPT auch noch ein "you can Use this Effekt" eingebaut haben. ^^'
Als würde man es einfach so schaffen den effekt bei solchen Bedingungen ein zweites Mal in einem Zug zu aktivieren xD
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Another Kachidoki card?!
BACH-JP022 Chisousei Kaiza / Kaiza the Burial Star
Level 5 EARTH Warrior Effect Monster
ATK 1000
DEF 2100
You can Special Summon only once per turn using the way written in the (1) effect with this card’s name.
You can use the (2) effect with this card’s name only once per turn.
(1) You can Special Summon this card (from your hand) by Tributing 1 LIGHT or EARTH Warrior monster, and if you do, this card gains ATK equal to the Tributed monster’s original ATK.
(2) You can banish 1 Warrior monster from your GY; send 1 LIGHT or EARTH Warrior monster from your Deck to the GY.
Der gehört der zu den Stern Ninjas, cool
https://cardcluster.de/series/star
Ich war gehype'd bis ich den Effekttext gelesen hatte.
Geht mir auch so.
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Cyber Drache
Hat den Titel des Themas von „[OCG] Battle of Chaos (SPU: 30. September)“ zu „[OCG] Battle of Chaos (SPU: 4. Oktober)“ geändert. -
Ähm, weird Dinosaurs? edit: aha, Waifu Dinosaurs... langsam übertreibt man's...
Orig Source: https://vjumplay.com/generated/vlog/2357
Transl. Source: https://ygorganization.com/dinoruffia/
Enter the modern Domain of these Dinosaurs!
Our chosen term for this group of cards – Dinoruffia (ダイノルフィア) – might be tentative. We will issue an update if we deem necessary.
BACH-JP009
Dinoruffia Therizia
Level 4 DARK Dinosaur Effect Monster
ATK 1500
DEF 0
You can use each effect among the (1) and (2) effects with this card’s name only once per turn.
(1) If this card is Normal or Special Summoned: You can Set 1 “Dinoruffia” Trap directly from your Deck to your Spell & Trap Zone, then, if you have 2000 or less LP, this card gains 500 ATK.
(2) If this card is destroyed by battle or card effect: You can banish 1 Trap from your GY; Special Summon 1 Level 4 or lower “Dinoruffia” monster from your GY, except “Dinoruffia Therizia”.
BACH-JP010
Dinoruffia Diplos
Level 4 DARK Dinosaur Effect Monster
ATK 1000
DEF 0
You can use each effect among the (1) and (2) effects with this card’s name only once per turn.
(1) If this card is Normal or Special Summoned: You can send 1 “Dinoruffia” card from your Deck to the GY, then, if you have 2000 or less LP, inflict 500 damage to your opponent.
(2) If this card is destroyed by battle or card effect: You can banish 1 Trap from your GY; Special Summon 1 Level 4 or lower “Dinoruffia” monster from your GY, except “Dinoruffia Diplos”.
BACH-JP038
Dinoruffia Kentregina
Level 6 DARK Dinosaur Fusion Effect Monster
ATK 4000
DEF 0
Fusion Materials: 2 “Dinoruffia” monsters with different names
You can use each effect among the (2) and (3) effects with this card’s name only once per turn.
(1) Loses ATK equal to your LP.
(2) During the Main Phase (Quick Effect): You can pay half your LP, then banish 1 “Dinoruffia” Normal Trap from your GY; this effect becomes that Trap Card’s effect when that card is activated.
(3) If this card is destroyed by battle or card effect: You can Special Summon 1 Level 4 or lower “Dinoruffia” monster from your GY.
BACH-JP039
Dinoruffia Stealthbegia
Level 6 DARK Dinosaur Fusion Effect Monster
ATK 0
DEF 2500
Fusion Materials: 2 “Dinoruffia” monsters with different names
You can use each effect among the (2) and (3) effects with this card’s name only once per turn.
(1) While you have 2000 or less LP, you do not pay LP to activate Trap Cards or “Dinoruffia” monster effects.
(2) When your opponent activates a monster effect (Quick Effect): You can inflict damage to them equal to that monster’s original ATK.
(3) If this card is destroyed by battle or card effect: You can Special Summon 1 Level 4 or lower “Dinoruffia” monster from your GY.
BACH-JP068
Dinoruffia Domain
Normal Trap
You can only activate 1 card with this card’s name per turn.
(1) During the Main Phase: Pay half your LP; Fusion Summon 1 “Dinoruffia” Fusion Monster from your Extra Deck, using monsters from your hand, Deck, or field as Fusion Material.
(2) When your opponent activates a card or effect, if you have 2000 LP or less: You can banish this card from your GY; you take no damage from your opponent’s card effects this turn.
BACH-JP069
Dinoruffia Alert
Normal Trap
You can only activate 1 card with this card’s name per turn.
(1) Pay half your LP; for the rest of this turn, you cannot Special Summon monsters, except “Dinoruffia” monsters, also Special Summon from your GY up to 2 “Dinoruffia” monsters whose total Levels equal 8 or less, but they cannot declare attacks.
(2) When your opponent activates a card or effect, if you have 2000 LP or less: You can banish this card from your GY; you take no damage from your opponent’s card effects this turn.
BACH-JP070
Dinoruffia Brute
Normal Trap
You can only activate 1 card with this card’s name per turn.
(1) Pay half your LP; destroy both 1 “Dinoruffia” monster you control and 1 card your opponent controls.
(2) When your opponent activates a card or effect, if you have 2000 LP or less: You can banish this card from your GY; you take no damage from your opponent’s card effects this turn.
BACH-JP071
Dinoruffia Shell
Counter Trap
You can only activate 1 card with this card’s name per turn.
(1) At the start of your opponent’s Battle Phase: Pay half your LP; Special Summon 1 “Dinoruffia Token” (Dinosaur/DARK/Level 10/ATK 0/DEF 3000), and if you do, your opponent cannot target other monsters for attacks while you control that Token this turn.
(2) During damage calculation, if you would take battle damage and you have 2000 LP or less: You can banish this card from your GY; you take no damage from this battle.
BACH-JP072
Dinoruffia Sonic
Counter Trap
You can only activate 1 card with this card’s name per turn.
(1) When your opponent activates a Spell/Trap Card, if you control a “Dinoruffia” monster: Pay half your LP; negate the activation, and if you do, destroy that card, then destroy 1 “Dinoruffia” monster you control.
(2) During damage calculation, if you would take battle damage and you have 2000 LP or less: You can banish this card from your GY; you take no damage from this battle.
BACH-JP073
Dinoruffia Reversion
Counter Trap
You can only activate 1 card with this card’s name per turn.
(1) If you control a “Dinoruffia” Fusion Monster: Pay half your LP, then banish 1 Counter Trap from your GY; this effect becomes that Counter Trap Card’s effect when that card is activated.
(2) During damage calculation, if you would take battle damage and you have 2000 LP or less: You can banish this card from your GY; you take no damage from this battle.
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Es sind ja keine richtigen Dinos, sondern eher Mecha-Dino-Cosplayer. Anders als die Dragonmaids, sehen die hier eher wie halbe Power-Ranger aus.
Und du musst bedenken: Waifu-Themen bringen mehr Geld ein als non-Waifu-Themen.
Zum Thema selbst: sieht interessant aus, braucht aber noch mehr Karten, find ich. 2 Monster und 2 Fusionen, die beide Monster brauchen, wirkt ein bissl mau.
Das erste Fusionsmonster hat auf jeden Fall das Potenzial sehr krumme ATK-Werte zu bekommem xD
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Für mich müssen Dino Karten immer mit dem aktuellen Dino-Deck harmonieren, damit diese gut werden.. ich finde die aktuellen Karten um UTC einfach zu stark..
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Auf der anderen Seite finden ich es gut mal ein Dinodeck zu sehen, das mehr als ,,big number go brr" macht.
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Für mich müssen Dino Karten immer mit dem aktuellen Dino-Deck harmonieren, damit diese gut werden.. ich finde die aktuellen Karten um UTC einfach zu stark..
Das ist jetzt eine Aussage, der ich klar zustimmen würde. Aber da fehlt halt irgendwie die Implikation.
Denn an sich erfüllen die Karten genau das: Wenn sie "platzen", können sie vom Friedhof beschwören. Dieses platzen kann auch mit Karten wie UTC und etc. erzwungen werden. Nur sind ihre Platz-Effekte bei weitem schwächer als die beiden Baby Dinos (Deck Special ist halt besser als GY Special). Zugleich brauchen sie aber noch Fallen und diese harmonieren aktuell weniger stark mit den alten karten.
Also grundsätzlich sind deine Punkte damit erfüllt, nur kann man nun spekulieren ob die genügend harmonieren, oder ob die alten karten alleine den job einfach besser machen. Und das muss ich zugeben: möchte ich noch nicht direkt nach dem ersten Release Tag bewerten. Finde aber die neuen Ansätze schonmal ganz interessant. Ist halt "Dino mal anders".
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Ich habe jetzt erst gemerkt: das Produkt kommt in 10 Tagen ja schon im OCG raus.
Orig Source: https://ygorganization.com/adetourbacktobachslastsymphony/
Transl. Source: https://ygorganization.com/adetourbacktobachslastsymphony/
BACH-JP030 Mad Hacker
Level 2 DARK Cyberse Effect Monster
ATK 1000
DEF 600
You can only use this card name’s (1) and (2) effects once per turn each.
(1) If a monster(s) is Special Summoned to your opponent’s field: You can Special Summon this card from your hand.
(2) During the End Phase: You can banish this card from the field; take control of the monster your opponent controls with the lowest ATK (your choice, if tied). While that monster is face-up on your field, its effects cannot be activated, also you cannot Special Summon monsters from the Extra Deck, except Link Monsters.
BACH-JP031 Matatabi Senri (Catnip Li Hua)
Level 2 WIND Beast Effect Monster
ATK 0
DEF 0
You can only use this card name’s effect once per turn.
(1) You can Tribute this card, then targe 1 Level 2 monster in your GY, except “Catnip Li Hua”; Special Summon it, then, you can Special Summon 1 Level 2 monster with a different Attribute than that monster from your hand.
Note: Li Hua takes its name from a recently established breed of domesticated cat in China.
BACH-JP063 Hakkinrei (Proscription)
Normal Spell Card
You can only activate 1 card with this card’s name per turn.
(1) Declare 1 card name; for the rest of this turn, your opponent cannot activate cards or effects with the same original card name as the declared card name. For the rest of this Duel, you cannot activate cards or effects with the same original card name as the declared card name.
Note: We’re going with something close to Prohibition, so Proscription. We had wanted Forbidden since Forbidden List, but sadly, Forbidden belongs to a certain group of Quick-Play Spells.
BACH-JP079 Shishou Fuchi (Recklessness and Punishment)
Normal Trap Card
(1) If your LP is lower than your opponent’s: Activate 1 of these effects.
• Destroy 1 monster your opponent controls with ATK equal to or lower than the LP difference.
• Special Summon 1 monster from your GY with ATK equal to or lower than the LP difference.
Note: The card’s name is a play on an idiom for being extremely reckless, but part of it’s been replaced with “Punishment/Costs of One’s Actions”, so we’re aiming for something referencing “Crime and Punishment”.
BACH-JP080 Soumatou (End of the Line)
Normal Trap Card
(1) If your LP is less than 100: Draw 2 cards. Then, if your LP is lower than 10, draw 2 cards.
Note: The name’s a play on a Revolving Lantern, so more literally it’d be Revolving Locomotive. It might also reference something referring to “Life flashing before your eyes” (soumatou no you ni), hence to the dramatic cost to draw. Last Stop or Last Call might work.
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Mad Hacker klingt interessant
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Die beiden Fallen sind dann wohl für das neue Dino-Thema gedacht, denn mit denen kann man seine LP ja gut in den Keller drücken.