(TCG) Maze of Memories
Release Date: 8. März 2023 (EU)
Jedes Boosterpack enthät 7 karten, davon 6 Rares und eine Holo-Karte. Das Set enthält insgesamt 67 Karten, davon
- 10 Ultra Rare
- 15 Super Rare
- 42 Rare
(15 Karten sind außerdem auch als Collector´s Rare verfügbar)
ZitatMaze of Memories is packed with cards that open the gates to Yu-Gi-Oh!’s history! You can relive the advent of Yugi’s first Ritual Monster with Black Luster Soldier – Legendary Swordsman! Get back to class with the Duel Academy Field Spell, or rev it up with Accel Synchro Stardust Dragon!
Every good labyrinth needs a guardian, and Maze of Memories is defended by new World Premiere cards that revitalize the Paradox Brothers’ iconic Gate Guardian! Combine Kazejin, Suijin, and Sanga of the Thunder in any way you like to Special Summon brand-new Fusion Monsters!
In order to make Maze of Memories truly a-MAZE-ing, it also includes memorable tournament-level cards from the past as well as modern-day mainstays! You’ll have another chance to smash the competition with one of the most powerful Synchro Monsters around – Baronne De Fleur!
Collectors Rare (8/15)
MAZE-EN013 Duel Academy
MAZE-EN021 Number 39: Utopia Rising
MAZE-EN028 Firewall Dragon Darkfluid - Neo Tempest Terahertz
MAZE-EN040 Psi-Beast
MAZE-EN046 Photon Orbital
MAZE-EN051 Baronne de Fleur
MAZE-EN053 Teardrop the Rikka Queen
MAZE-EN059 Spellbook of Fate
MAZE-EN063 Solemn Judgment
Ultra Rare (10/10)
MAZE-EN013 Duel Academy
MAZE-EN011 Black Luster Soldier - Legendary Swordsman
MAZE-EN014 Wake Up Your Elemental HERO
MAZE-EN019 Accel Synchro Stardust Dragon
MAZE-EN028 Firewall Dragon Darkfluid - Neo Tempest Terahertz
MAZE-EN041 Wind-Up Kitten
MAZE-EN049 Guardian Chimera
MAZE-EN051 Baronne de Fleur
MAZE-EN053 Teardrop the Rikka Queen
MAZE-EN062 Rikka Glamour
Super Rare (15/15)
MAZE-EN001 Labyrinth Heavy Tank
MAZE-EN003 Gate Guardians Combined
MAZE-EN004 Gate Guardian of Thunder and Wind
MAZE-EN005 Gate Guardian of Wind and Water
MAZE-EN006 Gate Guardian of Water and Thunder
MAZE-EN015 Evolution End Burst
MAZE-EN016 On Your Mark, Get Set, DUEL!
MAZE-EN020 Overlay Network
MAZE-EN021 Number 39: Utopia Rising
MAZE-EN036 Superancient Deepsea King Coelacanth
MAZE-EN040 Psi-Beast
MAZE-EN052 Alsei, the Sylvan High Protector
MAZE-EN054 Mekk-Knight Crusadia Avramax
MAZE-EN059 Spellbook of Fate
MAZE-EN063 Solemn Judgment
Rare (42/42)
MAZE-EN002 Shadow Ghoul of the Labyrinth
MAZE-EN007 Labyrinth Wall Shadow
MAZE-EN008 Double Attack! Wind and Thunder!!
MAZE-EN009 Riryoku Guardian
MAZE-EN010 Prey of the Jirai Gumo
MAZE-EN012 Red-Eyes Soul
MAZE-EN017 Time to Stand Up
MAZE-EN018 This Creepy Little Punk
MAZE-EN022 Barian Untopia
MAZE-EN023 Saga of the Dragon Emperor
MAZE-EN024 Performapal Duelist Extraordinaire
MAZE-EN025 Kahyoreigetsu
MAZE-EN026 Battle Royal Mode - Joining
MAZE-EN027 Soul of the Supreme King
MAZE-EN029 Angel of Blue Tears
MAZE-EN030 Forge a New Future
MAZE-EN031 Labyrinth Wall
MAZE-EN032 Sanga of the Thunder
MAZE-EN033 Kazejin
MAZE-EN034 Suijin
MAZE-EN035 Gate Guardian
MAZE-EN037 Blackwing - Kalut the Moon Shadow
MAZE-EN038 Blackwing - Elphin the Raven
MAZE-EN039 Blackwing - Zephyros the Elite
MAZE-EN042 Nimble Angler
MAZE-EN043 Mekk-Knight Blue Sky
MAZE-EN044 Mekk-Knight Yellow Star
MAZE-EN045 Mekk-Knight Red Moon
MAZE-EN046 Photon Orbital
MAZE-EN047 Rikka Petal
MAZE-EN048 Mudan the Rikka Fairy
MAZE-EN050 Ancient Fairy Dragon
MAZE-EN055 Cost Down
MAZE-EN056 Overload Fusion
MAZE-EN057 Burial from a Different Dimension
MAZE-EN058 Court of Justice
MAZE-EN060 Super Soldier Ritual
MAZE-EN061 Chaos Form
MAZE-EN064 Royal Decree
MAZE-EN065 Imperial Iron Wall
MAZE-EN066 Treacherous Trap Hole
MAZE-EN067 Deep Dark Trap Hole
MAZE-EN001 Labyrinth Heavy Tank
DARK/Machine - Effect/7/2400/2400
You can Normal Summon this card without Tributing. Cannot attack the turn it is Normal Summoned. During your Main Phase: You can place 1 of your “Sanga of the Thunder”, “Kazejin”, or “Suijin” that is banished, or in your hand or Deck, face-up in your Spell & Trap Zone as a Continuous Spell, then, if you control a “Labyrinth Wall” card, you can destroy 1 monster your opponent controls. You can only use this effect of “Labyrinth Heavy Tank” once per turn.
MAZE-EN002 Shadow Ghoul of the Labyrinth
DARK/Zombie - Effect/5/1600/1300
You can discard this card; add 1 “Labyrinth Wall” card from your Deck to your hand. At the start of the Damage Step, if your opponent’s monster battles, while you control a “Labyrinth Wall” card: You can banish this card from your GY; destroy that opponent’s monster. You can only use each effect of “Shadow Ghoul of the Labyrinth” once per turn.
MAZE-EN003 Gate Guardian Combined
DARK/Warrior - Effect/12/3750/3400
“Sanga of the Thunder” + “Kazejin” + “Suijin”
Must be Special Summoned (from your Extra Deck) by banishing the above cards from your hand, field, and/or GY. When your opponent activates a card or effect that targets a card(s) you control (Quick Effect): You can negate that effect, and if you do, destroy that card. You can only use this effect of “Gate Guardians Combined” thrice per turn. If this face-up Special Summoned card in its owner’s control leaves the field because of an opponent’s card: You can Special Summon 1 level 11 or lower “Gate Guardian” monster from your Deck or Extra Deck, ignoring its Summoning conditions.
MAZE-EN004 Gate Guardian of Thunder and Wind
LIGHT/Thunder - Effect/9/2500/2200
“Sanga of the Thunder” + “Kazejin”
Must be Special Summoned (from your Extra Deck) by banishing the above cards you control. During your Main Phase: You can add 1 Spell/Trap from your Deck to your hand that mentions “Sanga of the Thunder”, “Kazejin”, AND “Suijin”. You can only use this effect of “Gate Guardian of Thunder and Wind” once per turn. If this face-up Special Summoned card in its owner’s control leaves the field because of an opponent’s card: You can Special Summon 1 of your banished “Sanga of the Thunder” or “Kazejin”.
MAZE-EN005 Gate Guardian of Wind and Water
WIND/Spellcaster - Effect/9/2450/2300
“Kazejin” + “Suijin”
Must be Special Summoned (from your Extra Deck) by banishing the above cards you control. Once per Chain, when your opponent activates a Spell/Trap Card or effect on the field (Quick Effect): You can negate that effect. You can only use this effect of “Gate Guardian of Wind Water” twice per turn. If this face-up Special Summoned card in its owner’s control leaves the field because of an opponent’s card: You can Special Summon 1 of your banished “Kazejin” or “Suijin”.
MAZE-EN006 Gate Guardian of Water and Thunder
WATER/Aqua - Effect/9/2550/2300
“Suijin” + “Sanga of the Thunder”
Must be Special Summoned (from your Extra Deck) by banishing the above cards you control. Once per Chain (Quick Effect): You can target 1 face-up monster your opponent controls; change it’s ATK to 0 until the end of this turn. You can only use this effect of “Gate Guardian of Water and Thunder” twice per turn. If this face-up Special Summoned card in its owner’s control leaves the field because of an opponent’s card: You can Special Summon 1 of your banished “Suijin” or “Sanga of the Thunder”.
MAZE-EN007 Labyrinth Wall Shadow
Field Spell Card
Monsters cannot attack the turn they are Summoned, except monsters whose original Level is 5 or higher. Once per turn, during your Main Phase: You can place 1 of your “Sanga of the Thunder”, “Kazejin”, or “Suijin” that is banished, or in your hand or Deck, face-up in your Spell & Trap Zone as a Continous Spell. At the start of your opponent’s Battle Phase: You can target 1 monster your opponent controls with less than 1600 ATK: destroy it.
MAZE-EN008 Double Attack! Wind and Thunder!!
Quick-Play Spell Card
If you control a “Gate Guardian” monster: Target 1 card on the field: destroy it. During your Main Phase: You can banish this card from your GY; add 1 of your “Sanga of the Thunder”, “Kazejin”, or “Suijin” that is banished or in your Deck to your hand. You can only use this effect of “Double Attack! Wind and Thunder!!” once per turn.
MAZE-EN009 Riryoku Guardian
Normal Spell Card
If your LP are lower than your opponent’s: Target 1 monster you control with “Gate Guardian” in its original name; halve your opponent’s LP, then that monster gains ATK equal to your opponent’s LP. You can banish this card from your GY; add 1 of your “Sanga of the Thunder”, “Kazejin”, or “Suijin” that is banished or in your Deck to your hand. You can only use each effect of “Riryoku Guardian” once per turn.
MAZE-EN010 Prey of the Jirai Gumo
Continuous Trap Card
Special Summon this card as a Normal Monster (Insect/EARTH/Level 5/ATK 2100/DEF 100) to your Main Monster Zone in its same column (this card is also still a Trap), then you can destroy 1 monster your opponent controls in this card’s column. You can can banish this card from your GY; add 1 of your “Sanga of the Thunder”, “Kazejin”, or “Suijin” that is banished or in your Deck to your hand. You can only use each effect of “Prey of the Jirai Gumo” once per turn.
MAZE-EN011 Black Luster Soldier - Legendary Swordsman
EARTH/Warrior - Ritual - Effect/8/3000/2500
You can Ritual Summon this card with "Chaos Form" or "Super Soldier Ritual". Must be Ritual Summoned. During your Draw Phase, before you draw: You can reveal this card in your hand; give up your normal draw this turn, and if you do, add 1 Ritual Spell from your Deck to your hand. Your opponent cannot activate cards or effects during your Battle Phase. When this attacking card, that was Ritual Summoned using a Normal Monster, destroys an opponent's monster by battle: You can shuffle all cards your opponent controls into the Deck.
MAZE-EN012 Red-Eyes Soul
DARK/Dragon - Effect/7/900/2000
This card's name becomes "Red-Eyes Black Dragon" while on the field or in the GY. If your opponent Special Summons a monster(s) (except during the Damage Step): You can send this card from your hand or field to the GY; Special Summon 1 "Red-Eyes" monster from your hand or Deck, except "Red-Eyes Soul". You can only use this effect of "Red-Eyes Soul" once per turn. (Quick Effect): You can target 1 "Red-Eyes Black Dragon" you control; inflict damage to your opponent equal to that monster's original ATK. You can only use this effect of "Red-Eyes Soul" once per Duel.
MAZE-EN013 Duel Academy
Field Spell Card
This card gains these effects based on the Monster Types on the field.
● Warrior, Beast, or Pyro: Once per turn, if you activate a Trap Card (except during the Damage Step): You can target 1 card your opponent controls; destroy it.
● Dinosaur, Sea Serpent, or Thunder: Once per turn, if you activate a Spell Card (except during the Damage Step): You can inflict 1000 damage to your opponent.
● Machine, Fairy, or Fiend: Once per turn, if you activate a monster effect (except during the Damage Step): You can target 1 face-up monster you control; it gains 1000 ATK (even if this card leaves the field).
MAZE-EN014 Wake Up Your Elemental HERO
LIGHT/Warrior - Fusion - Effect/10/2500/2100
1 "Elemental HERO" Fusion Monster + 1+ Warrior monsters
Must be Fusion Summoned. Gains 300 ATK for each material used for its Summon. This card can make a number of attacks on monsters each Battle Phase, up to the number of Fusion Monsters used as material for its Summon. After damage calculation, if this card battled a monster: Destroy that monster, and if you do, inflict damage to your opponent equal to its original ATK. If this Fusion Summoned card is destroyed: Special Summon 1 Warrior monster from your hand or Deck.
MAZE-EN015 Evolution End Burst
Normal Spell Card
Add 1 "Overload Fusion" from your Deck to your hand. If you Fusion Summon a monster this turn with "Overload Fusion", using 6 or more monsters as material, that monster can attack a number of times each Battle Phase this turn, up to the number of monsters used as its Fusion Materials. For the rest of this turn after this card resolves, you cannot Special Summon monsters, except with Spell effects. You can only activate 1 "Evolution End Burst" per turn.
MAZE-EN016 On Your Mark, Get Set, DUEL!
Continuous Spell Card
When this card is activated: If you control no other cards, you can add 1 "Synchron" monster from your Deck to your hand. Once per turn, during your Standby Phase: Place 1 Signal Counter on this card. You can remove 2 Signal Counters from your field and send this face-up card to the GY; draw 2 cards, then send 1 card from your hand to the GY. You can only activate 1 "On Your Mark, Get Set, DUEL!" per turn.
MAZE-EN017 Time to Stand Up
Normal Trap Card
If a Dragon Synchro Monster is on the field: Special Summon up to 2 monsters, that are "Resonator" monsters and/or Level 1 Dragon monsters, from your Deck. When a monster effect is activated, while you control a Level 10 or higher DARK Dragon Synchro Monster: You can banish this card from your GY; negate that effect, and if you do, 1 Synchro Monster you control gains 2000 ATK until the end of the next turn. You can only use each effect of "Time to Stand Up" once per turn.
MAZE-EN018 Time to Stand Up
Normal Spell Card
(This card is always treated as an "Infernity" card.)
Special Summon 1 of your "Infernity" monsters that is banished, or in your hand or GY. If a face-up "Infernity" monster(s) you control is destroyed by battle, or leaves the field because of an opponent's card effect, while this card is in your GY: You can Set this card. You can only use each effect of "This Creepy Little Punk" once per turn.
MAZE-EN019 Accel Synchro Stardust Dragon
WIND/Dragon - Synchro - Effect/8/2500/2000
1 Tuner + 1+ non-Tuner monsters
If this card is Synchro Summoned: You can Special Summon 1 Level 2 or lower Tuner from your GY. During the Main Phase (Quick Effect): You can Tribute this card; Special Summon 1 "Stardust Dragon" from your Extra Deck (this is treated as a Synchro Summon), then, immediately after this effect resolves, Synchro Summon using monsters you control as material. For the rest of this turn, the monsters Synchro Summoned by this effect are unaffected by your opponent's activated effects. You can only use each effect of "Accel Synchro Stardust Dragon" once per turn.
MAZE-EN020 Overlay Network
Continuous Spell Card
You can activate 1 of the following effects.
● Target 1 face-up monster you control; Special Summon 1 monster with the same Level from your hand or GY in Defense Position, but negate its effects. You cannot Special Summon monsters from the Extra Deck the turn you activate this effect, except Xyz Monsters.
● Target 1 Xyz Monster you control; add 1 card attached to it to the hand.
You can only use this effect of "Overlay Network" once per turn.
MAZE-EN021 Number 39: Utopia Rising
LIGHT/Warrior - Xyz - Effect/4/0/2000
2 Level 4 monsters
If this card is Special Summoned: You can target 1 "Number" Xyz Monster in your GY, except "Number 39: Utopia Rising"; Special Summon it in Defense Position, then you can detach all materials from this card and attach them to that monster. If you Xyz Summon (except during the Damage Step): You can Special Summon this card from your GY, but banish it when it leaves the field. You can only use each effect of "Number 39: Utopia Rising" once per turn.
MAZE-EN022 Barian Untopia
Field Spell Card
(This card is always treated as a "Barian's" card.)
"Number" monsters you control with a number between "101" and "107" in their name, as well as "CXyz" monsters and "Number C" monsters you control, cannot be destroyed by your opponent's card effects, and your opponent cannot target them with card effects. Once per turn, if you Special Summon an Xyz Monster with a "Rank-Up-Magic" Spell's effect: You can target that Xyz Monster and 1 monster your opponent controls; attach that opponent's monster to that Xyz Monster as material.
MAZE-EN023 Saga of the Dragon Emperor
Quick-Play Spell Card
Target 1 Dragon monster you control; its ATK becomes doubled (until the end of this turn), then, if your opponent currently controls a Dragon monster, the activation of the targeted monster's effects cannot be negated for the rest of this turn. During your Main Phase: You can banish this card from your GY; Special Summon 1 of your Dragon Xyz Monsters that is banished or in your GY, in Defense Position. You can only use 1 "Saga of the Dragon Emperor" effect per turn, and only once that turn.
MAZE-EN024 Performapal Duelist Extraordinaire
LIGHT/Spellcaster - Pendelum - Effect/4/1800/400
When this card inflicts battle damage to your opponent: You can add 1 "Supreme King Dragon" monster, "Supreme King Gate" monster, or "Soul of the Supreme King" from your Deck to your hand. Once per turn, during the Standby Phase: Activate this effect; each player can banish 1 Spell from their Deck. Once per turn, when a monster declares an attack: Activate this effect; the attacked player can apply the following effect.
● Add 1 of your banished Spells to your hand, then discard it, and if you do, negate that attack.
Pendulum Effect:
Blue 1 / Red 1
Once per turn, at the start of the Damage Step, if a monster battles a monster: You can return this card to the hand, and if you do, banish 1 Spell from your Deck. For that battle, your monster cannot be destroyed, also the battle damage you take is halved.
MAZE-EN025 Kahyoreigetsu
Equip Spell Card
Special Summon 1 Level 4 or lower Fairy, Spellcaster, Winged Beast, or Beast-Warrior monster from your hand, and if you do, equip it with this card, then you can return all Dragon monsters on the field to the hand. During the End Phase, if this card is in the GY because it was sent there from the Spell & Trap Zone this turn while face-up: You can add 1 "Polymerization" Spell, "Fusion" Spell, or "Fusion Parasite" from your Deck to your hand. You can only use each effect of "Kahyoreigetsu" once per turn.
MAZE-EN026 Battle Royal Mode - Joining
Continuous Spell Card
Activate this card by targeting 1 Effect Monster on the field. The first two times that monster would be destroyed by battle each turn, it is not destroyed. When it is destroyed by battle, the player that destroyed it gains 2000 LP. If the turn player's opponent takes battle or effect damage: Activate this effect; that opponent can apply the following effect.
● Special Summon 1 Level 4 or lower monster from your hand or Deck, but lose 2000 LP.
MAZE-EN027 Soul of the Supreme King
Normal Trap Card
Pay half your LP; Special Summon 1 "Supreme King Z-ARC" from your Extra Deck, ignoring its Summoning conditions, but negate its effects. It is returned to the Extra Deck during the End Phase of the next turn. When your opponent activates a Spell Card or effect: You can banish this card from your GY and 1 "Supreme King Z-ARC" from your face-up Monster Zone; Special Summon up to 1 each "Pendulum Dragon", "Xyz Dragon", "Synchro Dragon", and "Fusion Dragon" monsters from your hand, Deck, Extra Deck, and/or GY.
MAZE-EN028 Firewall Dragon Darkfluid - Neo Tempest Terahertz
DARK/Dragon - Link - Effect/3000/Link 5 (Linkmarkierungen: Oben, Rechts, Links, Rechts Unten, Links Unten)
3+ Cyberse monsters
Negate any monster effects activated by your opponent during the Battle Phase. (Quick Effect): You can send 1 Cyberse monster from your Deck or Extra Deck to the GY, and if you do, this card gains the Attribute of that monster sent to the GY, also it gains 2500 ATK. You can only use this effect of "Firewall Dragon Darkfluid - Neo Tempest Terahertz" once per turn. This card can attack monsters a number of times each Battle Phase, up to the number of different Attributes it has.
MAZE-EN029 Angel of Blue Tears
Normal Spell Card
Target 1 face-up monster on the field; its controller's opponent takes damage equal to the number of cards in their hand x 200, then negate that target's effects until the end of this turn. If effect damage is inflicted (except during the Damage Step): You can banish this card from your GY; Set 1 Normal Trap directly from your hand or Deck. If Set from the hand, it can be activated this turn. You can only use 1 "Angel of Blue Tears" effect per turn, and only once that turn.
MAZE-EN030 Forge a New Future
Continuous Trap Card
Once per Chain, if a Link-4 monster is Link Summoned: You can place 1 counter on this card (max. 3), then you can apply the following effect based on the number of counters on it.
● 1: Declare 1 card name, and if you do, the activated effects and effects on the field of cards with that original name, are negated this turn.
● 2: Special Summon 1 Level 4 or lower monster from your GY.
● 3: Send this card to the GY, and if you do, Special Summon 1 Link-4 monster from your Extra Deck.
You can only activate 1 "Forge a New Future" per turn.