(TCG) Duelist Nexus
Release Date: 26. Juli 2023 (EU)
Enthält 100 Karten, davon
10 Secret Rare
14 Ultra Rare
26 Super Rare
50 Common
Take your Synchro Summoning strategies to a whole new universe of speed with new cards inspired by Yu‑Gi‑Oh! 5D’s, including the mighty Crimson Dragon from the anime series, now brought to life as an actual Synchro Monster! Make sure to pick up Assault Synchron from Battles of Legend: Monstrous Revenge so you can get a rolling start on this high-speed strategy!
Hot summer knights return! Three years after they first appeared in Rise of the Duelist, the epic saga of the fiery Infernoble Knights continues in Duelist Nexus! Dust off your Infernoble Knight Emperor Charles and your Equip Spells as you’ll need them to Summon a brand-new 3000 ATK Link-1 Link Monster that can reduce your opponent’s Spell/Trap effects to cinders!
It’s not just medieval history that’s coming to life in Duelist Nexus either! Natural history hits back with new Dinosaur cards including a new type of Grenosaurus, plus Evolsaurs that can evolve into a mighty Rank 6 Evolzar! You’ll also find new cards for Decks introduced in Cyberstorm Access like “Nemleria” as well as several awesome surprises you’ll just have to wait to see!
Duelist Nexus also includes a brand-new World Premiere theme and introduces Quarter Century Secret Rares to core boosters for the first time! 25 cards will be available as Quarter Century Secret Rares to represent 25 years of the Yu‑Gi‑Oh! card game!
Quarter Century Secret Rares (25):
DUNE-EN000 Magicians of Bond and Unity
DUNE-EN002 Revolution Synchron
DUNE-EN025 Nightmare Magician
DUNE-EN026 Hiita the Fire Channeler
DUNE-EN032 Arahime the Manifested Mikanko
DUNE-EN033 Chimera the King of Phantom Beasts
DUNE-EN035 Sleipnir the Runick Mane
DUNE-EN037 Cosmic Quasar Dragon
DUNE-EN038 Crimson Dragon
DUNE-EN039 Visas Amritara
DUNE-EN040 Angelica, Princess of Noble Arms
DUNE-EN043 Evolzar Lars
DUNE-EN044 Epurrely Noir
DUNE-EN047 Altergeist Adminia
DUNE-EN048 Emperor Charles the Great
DUNE-EN049 Unchained Soul Lord of Yama
DUNE-EN056 “Infernoble Arms – Almace”
DUNE-EN057 Noble Arms Museum
DUNE-EN059 Dark Corridor
DUNE-EN060 Sinful Spoils of Subversion – Snake-Eye
DUNE-EN061 Fusion Armament
DUNE-EN064 Tokusano Shinkyojin
DUNE-EN088 Demigod of the Tistina
DUNE-EN089 Crystal God Tistina
DUNE-EN090 Divine Domain Baatistina
Secret Rares (10):
DUNE-EN002 Revolution Synchron
DUNE-EN025 Nightmare Magician
DUNE-EN035 Sleipnir the Runick Mane
DUNE-EN038 Crimson Dragon
DUNE-EN039 Visas Amritara
DUNE-EN043 Evolzar Lars
DUNE-EN059 Dark Corridor
DUNE-EN060 Sinful Spoils of Subversion – Snake-Eye
DUNE-EN064 Tokusano Shinkyojin
DUNE-EN089 Crystal God Tistina
Ultra Rares (14):
DUNE-EN026 Hiita the Fire Channeler
DUNE-EN032 Arahime the Manifested Mikanko
DUNE-EN033 Chimera the King of Phantom Beasts
DUNE-EN037 Cosmic Quasar Dragon
DUNE-EN040 Angelica, Princess of Noble Arms
DUNE-EN044 Epurrely Noir
DUNE-EN047 Altergeist Adminia
DUNE-EN048 Emperor Charles the Great
DUNE-EN049 Unchained Soul Lord of Yama
DUNE-EN056 “Infernoble Arms – Almace”
DUNE-EN057 Noble Arms Museum
DUNE-EN061 Fusion Armament
DUNE-EN088 Demigod of the Tistina
DUNE-EN090 Divine Domain Baatistina
Super Rares (26):
DUNE-EN003 Gazelle the King of Mythical Claws
DUNE-EN004 Big-Winged Berfomet
DUNE-EN006 Mirror Swordknight
DUNE-EN008 Mighty Dino King Rex
DUNE-EN009 Altergeist Malwisp
DUNE-EN010 Altergeist Peritrator
DUNE-EN011 Mannadium Torrid
DUNE-EN013 Infernoble Knight Ricciardetto
DUNE-EN014 Infernoble Knight Turpin
DUNE-EN015 Dreaming Reality of Nemleria, Realized
DUNE-EN021 Ultimate Bright Knightof Ursatron Alpha
DUNE-EN023 Thestalos the Shadowfire Monarch
DUNE-EN034 Chimera the Illusion Beast
DUNE-EN036 Magnum the Reliever
DUNE-EN041 Ursarctic Polar Star
DUNE-EN045 Thelematech Clatis
DUNE-EN052 Chimera Fusion
DUNE-EN055 New World – Amritara
DUNE-EN062 Duelist Genesis
DUNE-EN077 Banishing Trap Hole
DUNE-EN080 You’re Finished
DUNE-EN085 Synchro Forceback
DUNE-EN086 Sentinel of the Tistina
DUNE-EN087 Hound of the Tistina
DUNE-EN095 Red-Eyes Black Meteor Dragon
DUNE-EN098 Magician of Faithfulness
Commons (49):
DUNE-EN001 Wheel Synchron
DUNE-EN005 Cornfield Coatl
DUNE-EN007 Double-Headed King Rex
DUNE-EN012 Veda Kalanta
DUNE-EN016 Nemleria Dream Devourer – Reveil
DUNE-EN017 Evoltile Pholis
DUNE-EN018 Evolsaur Lios
DUNE-EN019 Unchained Souls of Sharvara
DUNE-EN020 Unchained Soul of Shyama
DUNE-EN022 Rescue-ACE Preventer
DUNE-EN024 Behemoth the King of a Hundred Battles
DUNE-EN027 Agnimal Candle
DUNE-EN028 Doomstar Ulka
DUNE-EN029 Greed Jar
DUNE-EN030 Click & Echo
DUNE-EN031 The Cuckoo Commanded to Croon
DUNE-EN042 Gaia Blaze, the Force of the Sun
DUNE-EN046 Grenosaurus Giga-Cannon
DUNE-EN050 Synchro Overtop
DUNE-EN051 Synchro World
DUNE-EN053 Jurassic Power
DUNE-EN054 Realm Resonance
DUNE-EN058 EMERGENCY!
DUNE-EN063 Beta Evolution Pill – Ultranscendance
DUNE-EN065 Overexaggeration
DUNE-EN066 Million-Century Ice Prison
DUNE-EN067 Aqua Chorus Round
DUNE-EN068 Scrap-Iron Sacred Statue
DUNE-EN069 Altergeist Revitalization
DUNE-EN070 New World Formation
DUNE-EN071 New World Stars
DUNE-EN072 The Continuing Epic of Charles
DUNE-EN073 Nemleria Louve
DUNE-EN074 Vaylantz Wave – Master Phase
DUNE-EN075 Purrely Sharely!?
DUNE-EN076 Mikanko Spiritwalk
DUNE-EN078 Small Scuffle
DUNE-EN079 Split Mirror of the Underworld
DUNE-EN081 Zuttomozaurus
DUNE-EN082 Finis Terrae, Tower of the Necroworld
DUNE-EN083 Kuibelt the Blade Dragon
DUNE-EN084 Storagepod
DUNE-EN091 Breath of the Tistina
DUNE-EN092 Signs of the Tistina
DUNE-EN093 Daidara-Bocchi
DUNE-EN094 Stardust Wurm
DUNE-EN096 Diabolica the Draconique General
DUNE-EN097 Superheavy Samurai Security
DUNE-EN099 Magikey Deity – Ashtaru
..:: WORLD PREMIER CARDS ::..
DUNE-EN081 Zuttomozaurus
EARTH/Dinosaur - Effect/2/500/400
While you control another Dinosaur monster, your opponent’s monsters cannot target this card for attacks. You can target 1 other card you control; destroy it. You can only use this effect of “Zuttomozaurus” once per turn.
DUNE-EN082 Finis Terrae, Tower of the Necroworld
WATER/Zombie - Effect/10/1000/2800
If you control a Level 10 monster, you can Special Summon this card (from your hand). You can only Special Summon “Finis Terrae, Tower of the Necroworld” once per turn this way. If this card is sent to the GY: You can target 1 face-up card on the field; that card cannot be destroyed by card effects this turn. You can only use this effect of “Finis Terrae, Tower of the Necroworld” once per turn.
DUNE-EN083 Kuibelt the Blade Dragon
DARK/Dragon - Synchro - Effect/7/2500/1900
1 Tuner + 1 + non-Tuner monsters
If this card is Synchro Summoned: You can target 1 card on the field; destroy it. If this card on the field is destroyed: You can target 1 face-up monster on the field; that monster cannot attack until the end of your opponent’s turn. You can only use each effect of “Kuibelt the Blade Dragon” once per turn this way.
DUNE-EN084 Storagepod
DARK/Machine - Synchro - Effect/6/2500/2500
“Trifortressops” or “Stegocyber” + 1 Machine or Dinosaur monster
Cannot be destroyed by battle while a monster Special Summoned from the GY is on the field. If a monster(s) is Special Summoned from the hand while this monster is on the field (except during the Damage Step); You can target 1 card you control and 1 card your opponent controls; destroy them. You can only use this effect of “Storagepod” once per turn.
DUNE-EN085 Synchro Forceback
Normal Trap Card
Target monsters on the field, up to the number of Synchro Monsters with different names you control; return them to the hand. You can only activate 1 “Synchro Forceback” per turn.
DUNE-EN086 Sentinel of the Tistina
WATER/Aqua - Effect/3/1200/1400
If this card is in your hand or GY and you control a LIGHT “Tistina” monster: You can Special Summon this card. You can target 1 “Tistina” monster or 1 face-down card you control; destroy it, then add 1 “Tistina” card from your Deck to your hand. You can only use each effect of “Sentinel of the Tistina” once per turn.
DUNE-EN087 Hound of the Tistina
EARTH/Aqua - Effect/4/1800/700
If this card is in your hand or GY and you control a LIGHT “Tistina” monster: You can Special Summon this card. You can only use this effect of “Hound of the Tistina” once per turn. “Tistina” monsters you control can attack directly while your opponent controls a face-down Defense Position monster.
DUNE-EN088 Demigod of the Tistina
LIGHT/Aqua - Effect/10/2000/0
If you control a “Tistina” card: You can Special Summon this card from your hand, then you can add 1 “Tistina” Spell/Trap from your Deck to your hand. During your opponent’s turn, if you control “Crystal God Tistina” (Quick Effect): You can change as many monsters your opponent controls as possible to face-down Defense Position, then you can send all face-up cards your opponent controls to the GY. You can only use each effect of “Demigod of the Tistina” once per turn.
DUNE-EN089 Crystal God Tistina
LIGHT/Aqua - Effect/10/2000/3000
During your Main Phase: You can change as many monsters your opponent controls as possible to face-down Defense Position, then you can send all face-up cards your opponent controls to the GY. If this card in its owner’s possession is destroyed by an opponent’s card: You can change as many monsters your opponent controls as possible to face-down Defense Position, then you can send all face-up cards your opponent controls to the GY. You can only use each effect of “Crystal God Tistina” once per turn.
DUNE-EN090 Divine Domain Baatistina
Field Spell Card
During your Main Phase: You can send 1 “Tistina” monster from your Deck to your GY, then if your opponent controls 3 or more face-up cards, you can Special Summon 1 “Crystal God Tistina” from your hand or Deck. You can only use this effect of “Divine Domain Baatistina” once per turn. If this card in your Field Zone is destroyed by your opponent’s card effect: You can Special Summon 1 “Tistina” monster from your Deck or GY.
DUNE-EN091 Breath of the Tistina
Continuous Spell Card
During your Main Phase, you can Normal Summon 1 “Tistina” montser in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) You can target 1 face-up monster you control, or if you control a LIGHT “Tistina” monster, you can target 1 face-up monster on the field instead; change that monster to face-down Defense Position, then add 1 “Tistina” card from your Deck to your hand, except “Breath of the Tistina”. You can only use this effect of “Breath of the Tistina” once per turn.
DUNE-EN092 Signs of the Tistina
Continuous Trap Card
Activate this card by targeting 1 face-up monster on the field. Special Summon this card as an Effect Monster (Aqua/LIGHT/Level 10/ATK 0 DEF 0) with the following effect (this card is also still a Trap).
• During your opponent’s turn, when that target leaves the field, destroy this card. During your opponent’s turn, when this card leaves the field, destroy that target.
..:: OCG Imports ::..
DUNE-EN093 Daidara-Bocchi
EARTH/Zombie - Effect/10/2900/2500
Cannot be Special Summoned. You can Tribute Summon this card face-up by Tributing 1 Zombie monster. Gains 200 ATK for each Zombie monster you control, except this card. At the start of your Main Phase 1, if you have this card, and 2 or more Zombie monsters other than "Daidara-Bocchi", in your GY: You can discard 1 card; add this card to your hand.
DUNE-EN094 Stardust Wurm
LIGHT/Dragon - Effect/1/0/0
If this card is in your hand or GY, and you control a Level 8 or higher Dragon Synchro Monster: You can Special Summon this card, but banish it when it leaves the field. You can Tribute this card; Special Summon up to 2 Level 1 LIGHT Dragon monsters from your hand and/or GY, except "Stardust Wurm", but their effects cannot be activated. You can only use each effect of "Stardust Wurm" once per turn.
DUNE-EN095 Red-Eyes Black Meteor Dragon
DARK/Dragon - Effect/6/2000/2000
You can send 1 Level 5 or higher Normal Monster from your hand or Deck to the GY; Special Summon this card from your hand, then increase its Level by 1. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY; add 1 "Red-Eyes Fusion" from your Deck or GY to your hand. You can only use each effect of "Red-Eyes Black Meteor Dragon" once per turn.
DUNE-EN096 Diabolica the Draconique General
DARK/Fiend - Effect/8/2300/0
If a Fiend monster(s), except "Diabolica the Draconique General", is sent to your GY by card effect (except during the Damage Step): You can Special Summon this card from your GY (if it was there when the monster was sent) or hand (even if not), but banish it when it leaves the field. If this card is sent to the GY by card effect: You can target 1 Fiend monster in your GY, except "Diabolica the Draconique General"; add it to your hand. You can only use 1 "Diabolica the Draconique General" effect per turn, and only once that turn.
DUNE-EN097 Superheavy Samurai Security
EARTH/Machine - Effect/4/500/1500
If this card is Normal or Special Summoned: You can add 1 face-up Machine Pendulum Monster from your Extra Deck to your hand. If you have no Spells/Traps in your GY: You can Tribute this card; Special Summon 1 EARTH Machine monster with 1500 or less ATK from your hand or GY, except "Superheavy Samurai Security". You can only use each effect of "Superheavy Samurai Security" once per turn.
DUNE-EN098 Magician of Faithfulness
LIGHT/Spellcaster - Flip - Effect/5/600/800
FLIP: You can target 1 Spell in your GY; add it to your hand, then you can Special Summon 1 "Magician of Faith" or "Magician of Faithfulness" from your Deck in face-down Defense Position. You can only use this effect of "Magician of Faithfulness" once per turn.
DUNE-EN099 Magikey Deity - Ashtartu
LIGHT/Fairy - Xyz - Effect/Rank 8/3000/3000
2 Level 8 monsters
Once per turn, when your Normal Monster or "Magikey" monster destroys an opponent's monster by battle: You can detach 1 material from this card; inflict damage to your opponent equal to the destroyed monster's original ATK. Once per turn, during your opponent's Main Phase (Quick Effect): You can target 1 monster your opponent controls with the same Attribute as a Normal Monster or "Magikey" monster you control or is in your GY; detach 1 material from this card, and if you do, banish that monster.
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[OCG] Duelist Nexus
Release: 22. April 2023 (Japan)
Insgesamt 80 verschiedene Karten:
8 Ultra Rare
10 Super Rare
18 Rare
44 Common
1. Set des 12. Blocks
DUNE-JP000 Magicians of Bonds and Unity
LIGHT/Spellcaster - Effect/8/2500/2500
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by having 25 or more cards in your GY.
(1) Gains 2500 ATK/DEF while your opponent has 25 or more cards in their GY.
DUNE-JP001 Wheel Synchron
LIGHT/Machine - Tuner - Effect/5/800/1000
You can only use the 2nd and 3rd effect of this card’s name each once per turn.
(1) If you use this card on the field as Synchro Material, you can treat it as a non-Tuner.
(2) During your Main Phase, you can: You cannot Special Summon from the Extra Deck for the rest of this turn, except Synchro Monsters, also, immediately after this effect resolves, Normal Summon 1 Level 4 or lower monster.
(3) You can banish this card from your GY, then target 1 Synchro Monster you control; decrease its Level by up to 4.
DUNE-JP002 Revolution Synchron
EARTH/Machine - Tuner - Effect/3/900/1400
You can only use the 1st effect of this card’s name once per turn. You can only use the 2nd effect of this card’s name once per Duel.
(1) If you Synchro Summon a “Power Tool” Synchro Monster, or a Level 7 or 8 Dragon Synchro Monster, this card in your hand can be used as material.
(2) If this card is in your GY and you control a Level 7 or higher Synchro Monster: You can send the top card of your Deck to the GY, and if you do, Special Summon this card, and if you do that, its Level becomes 1.
DUNE-JP003 Gazelle the King of Mythical Claws
EARTH/Beast - Effect/4/1500/1200
You can only use the (1) and (2) effects of this card’s name each once per turn.
(1) If this card is Normal or Special Summoned: You can add 1 Level 5 Fiend monster or 1 “Chimera Fusion” from your Deck to your hand.
(2) If this card is sent to the GY as material for a Fusion Summon: You can add 1 Illusionist monster from your Deck to your hand.
DUNE-JP004 Berfomet the Great Wings
DARK/Fiend - Effect/5/1400/1800
You can only use the (1) and (2) effects of this card’s name once per turn.
(1) If this card is Normal or Special Summoned: You can add 1 Level 4 Beast monster and/or 1 “Chimera Fusion” from your Deck to the hand, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Fusion Monsters.
(2) If this card is sent to the GY as material for a Fusion Summon: You can target 1 Illusionist monster in your GY; Special Summon it.
DUNE-JP005 Cornfield Koator
WIND/Illusionist - Effect/4/500/1700
You can only use the (1) (3) effect of this card’s name each once per turn.
(1) You can discard this card; add 1 monster that mentions “Chimera Fusion” from your Deck to your hand, except “Cornfield Coatl”.
(2) Monsters cannot be destroyed by battles involving this card.
(3) When your opponent activates a card or effect that targets a card(s) you control and you control “Chimera the Flying Mythical Beast”: You can banish this card from your field or GY; negate that effect, and if you do, destroy that card.
DUNE-JP006 Mirror Swordsman
LIGHT/Illusionist - Effect/4/1900/300
You can only use the (1) and (3) effect of this card’s name once per turn.
(1) (Quick Effect): You can Tribute this card; Special Summon 1 monster that mentions “Chimera Fusion” from your Deck, except “Mirror Sword Knight”.
(2) Monsters cannot be destroyed by battles involving this card.
(3) When your opponent activates a monster effect on the field and you control “Chimera the Flying Mythical Beast”: You can banish this card from your field or GY; negate that effect
DUNE-JP007 King Rex the Twin-Headed Dragon
EARTH/Dinosaur - Effect/6/1600/1200
You can only Special Summon with the 1st effect of this card’s name once per turn.
You can only use this card name’s (2) effect once per turn.
(1) If you control no monsters, you can Special Summon this card (from your hand).
(2) If this card is Normal or Special Summoned: You can target 1 monster on the field with ATK lower than the total ATK of all Dinosaur monsters you control; destroy it.
DUNE-JP008 King Rex the Dragon King
EARTH/Dinosaur - Effect/9/3200/1200
(1) When this attacking card destroys an opponent’s monster by battle: You can make this card gain a second attack during this Battle Phase.
(2) Once per turn, except the turn this card was Summoned: You can target up to 2 monsters your opponent controls; destroy them.
DUNE-JP009 Altergeist Malwisp
LIGHT/Spellcaster - Tuner - Effect/3/1500/0
You can only use the 1st and 2nd effect of this card’s name each once per turn.
(1) If this card is added to your hand, except by drawing it: You can Special Summon it.
(2) If this card is Normal or Special Summoned: You can target 1 “Altergeist” monster in your GY, except “Altergeist Malwisp” Special Summon it in Defense Position, but it cannot activate its effects this turn.
DUNE-JP010 Altergeist Perinetrator
FIRE/Spellcaster - Effect/1/500/300
YOu can only use the 2nd and 3rd effect of this card’s name each once per turn.
(1) This card can attack directly.
(2) When this card inflicts battle damage to your opponent: You can draw 1 card.
(3) If this card is sent from the field to the GY: You can send 1 “Altergeist” card from your hand, Deck, or face-up field to the GY, except “Altergeist Perinetrator”.
DUNE-JP011 Manadome Trid
FIRE/Fairy - Tuner - Effect/2/0/1500
You can only Special Summon with the 1st effect of this card’s name once per turn. You can only use the 2nd effect of this card’s name once per turn.
(1) If you control “Visas Starfrost” or a monster with 1500 ATK/2100 DEF, you can Special Summon this card (from your hand).
(2) If this card is destroyed by battle or card effect: You can Special Summon 1 “Manadome” Tuner from your Deck.
DUNE-JP012 Veda Karantha
DARK/Warrior - Effect/8/2500/2100
You can only use the 1st and 2nd effect of this card’s name each once per turn.
(1) If a card(s) on the field is destroyed by card effect and “Visas Starfrost” is on the field: You can Special Summon this card from your hand, then you can add 1 “Clear New World” from your Deck or GY to your hand.
(2) If another monster(s) in your possession is destroyed by card effect: You can target 1 monster your opponent controls; destroy it, and if you do, this card gains ATK equal to that monster’s original ATK until the end of this turn.
DUNE-JP013 Infernoble Knight – Ricciardetto
FIRE/Warrior - Tuner - Effect/1/500/0
You can only use 1 of the 1st and 2nd effect of this card’s name per turn, and only once that turn.
(1) You can banish this card from your hand or GY; Special Summon 1 Level 4 or lower FIRE Warrior monster from your hand as a Tuner.
(2) If this card is Normal or Special Summoned: You can target 1 Level 4 or lower FIRE Warrior monster in your GY, except “Infernoble Knight – Ricciardetto”; Special Summon it, also you cannot Special Summon monsters for the rest of this turn, except Warrior monsters.
DUNE-JP014 Infernoble Knight – Turpin
FIRE/Warrior - Effect/4/1400/1700
You can only use the 1st and 2nd effect of this card’s name each once per turn.
(1) If you control a monster equipped with an Equip Card: You can Special Summon this card from your hand or GY, but if it is Summoned from the GY, banish it when it leaves the field.
(2) If this card is in your GY: You can target 1 Warrior monster you control; equip this card to that monster you control.
(3) If the equipped monster is used as Synchro Material, you can treat it as a Tuner.
DUNE-JP015 Nemurelia Réaliser, the Dreamaterializer Sleeping Princess
LIGHT/Fairy - Effect/10/1500/3000
You can only use the 1st and 2nd effect of this card’s name each once per turn.
(1) If this card is in your hand: You can target 1 monster you control; place it on the bottom of the Deck, and if you do, Special Summon this card.
(2) If this card is Special Summoned: You can activate 1 of these effects;
● Add 1 “Dreaming Nemurelia” from your Deck to your Extra Deck face-up.
● Change 1 other face-up monster on the field to face-down Defense Position.
(3) Gains 100 ATK for each face-down card in your Extra Deck.
DUNE-JP016 Nemurelia’s Dreameater – Réveil
DARK/Beast - Effect/10/2500/2500
You can only use the 1st and 2nd effect of this card’s name each once per turn.
(1) If this card is in your hand or GY: You can banish 3 cards from your Extra Deck, face-down, except “Dreaming Nemurelia”; Special Summon this card. You cannot Special Summon monsters from the Extra Deck the turn you activate this effect, except Pendulum Monsters.
(2) You can send 1 other Level 10 Beast monster from your hand or face-up field to the GY; Set 1 “Nemurelia” Trap directly from your Deck.
DUNE-JP017 Evoltile Phoris
FIRE/Reptile - Effect/2/900/300
You can only use the 1st and 2nd effect of this card’s name each once per turn.
(1) If this card is Normal or Special Summoned: You can Special Summon 1 “Evoltile” monster from your hand or GY in face-down Defense Position.
(2) During your Main Phase: You can Set 1 “Evo-Force” or “Evo-Instant” directly from your Deck.
(3) If a monster(s) you control would be destroyed by battle or card effect, you can Tribute 1 Reptile or Dinosaur monster instead.
DUNE-JP018 Evolsaur Rios
FIRE/Dinosaur - Effect/4/1600/400
You can only use the 1st and 2nd effect of this card’s name each once per turn.
(1) If this card is Normal or Special Summoned: You can Set 1 “Evolutionary Bridge” or “Evo-Singularity” directly from your Deck.
(2) If you control this card that was Special Summoned by a FIRE monster’s effect or Normal Summoned: You can send 1 FIRE Reptile or Dinosaur monster from your Deck to the GY, then you can make the Type and Level of 2 face-up monsters on the field become the sent monster’s.
DUNE-JP019 Unchained Soul Sharvara
FIRE/Fiend - Effect/6/2000/1500
You can only use the 1st and 2nd effect of this card’s name each once per turn.
(1) During the Main Phase, if this card is in your hand (Quick Effect): You can target 1 Fiend monster or 1 Set card you control; destroy it, and if you do, Special Summon this card, and if you do that, you cannot Special Summon monsters while it is face-up in the Monster Zone, except Fiend monsters.
(2) If this card is sent to the GY: You can Set 1 “Unchained” Spell/Trap directly from your Deck.
DUNE-JP020 Unchained Soul Shyama
WATER/Fiend - Effect/6/2000/1500
You can only use the 1st and 2nd effect of this card’s name each once per turn.
(1) You can target 1 card you control; destroy it, then you can destroy 1 Spell/Trap on the field.
(2) If this card is in your GY: You can target 1 Fiend monster or 1 Set card you control; destroy it, and if you do, Special Summon this card, but place it on the bottom of the Deck when it leaves the field.
DUNE-JP021 Ultimate Knight Alpha Ursatron
WATER/Machine - Effect/4/2000/700
(This card is always treated as an “Ursarctic” and “Drytron” card.)
Cannot be Normal Summoned/Set. Must be Special Summoned by a card effect. You can only use the effect of this card’s name once per turn.
(1) If you control an “Ursarctic” or “Drytron” monster other than “Ultimate Knight Alpha Ursatron”: You can Special Summon this card from your hand, then you can add 1 “Ursarctic” or “Drytron” Spell/Trap from your Deck to your hand.
DUNE-JP022 Rescue-ACE Preventer
FIRE/Machine - Effect/8/2800/2800
You can only use the (1)st, (2)nd, and (3)rd effect of this card’s name each once per turn.
(1) You can banish 1 “Rescue-ACE” card from your GY; Special Summon this card from your hand.
(2) If you control another “Rescue-ACE” monster (Quick Effect): You can target 1 Effect Monster your opponent controls; change it to face-down Defense Position.
(3) If this card is sent to the GY: You can target 1 of your banished “Rescue-ACE” monsters, except a Level 8 monster; Special Summon it.
DUNE-JP023 Thestalos the Shadow Firestorm Monarch
FIRE/Pyro - Effect/10/3000/1000
You can Tribute Summon this card by Tributing 1 monster your opponent controls and 1 Tribute Summoned monster you control.
(1) If this card is Tribute Summoned: You can banish 1 random card from your opponent’s hand, and if you do, inflict 1000 damage to them, then, if this card was Tribute Summoned by Tributing a Level 8 or higher monster, you can banish 1 card on the field, and if it is a FIRE or DARK Monster Card, inflict damage to your opponent equal to its original Level x 200.
DUNE-JP024 Behemoth the King of All Wars
EARTH/Beast - Effect/10/2700/1500
You can Normal Summon/Set this card with 1 Tribute.
(1) If this card is Normal or Special Summoned: You can target 1 Beast, Beast-Warrior, or Winged Beast monster in your GY; add it to your hand, and if you do, this card loses 700 ATK.
(2) This Normal Summoned/Set card is unaffected by activated effects from Special Summoned monsters.
(3) Once per turn, during your End Phase: You can make this card gain 700 ATK.
DUNE-JP025 Nightmare Magician
DARK/Illusionist - Effect/7/2500/2000
(1) Monsters cannot be destroyed by battles involving this card.
(2) At the end of the Damage Step, if this card battled an opponent’s monster: You can take control of that opponent’s monster.
(3) Once per turn, at the start of the Damage Step, if another monster attacks: You can destroy 1 card on the field.
DUNE-JP026 Hiita the Fire Channeler
FIRE/Spellcaster - Effect/5/1850/1500
(This card is always treated as a “Charmer” card.)
You can only use the (1) and (2) effects of this card’s name each once per turn.
(1) You can discard this card and 1 FIRE monster; add 1 FIRE monster from your Deck to your hand with ATK greater than the ATK of the other discarded monster, also you cannot activate monster effects for the rest of this turn, except FIRE monsters.
(2) When a FIRE monster you control is destroyed by battle while this card is in your hand: You can Special Summon this card.
DUNE-JP027 Agnimal Candle
FIRE/Pyro - Tuner - Effect/4/1700/0
You can only use the 1st effect of this card’s name once per turn.
(1) If this card is added to your hand, except by drawing it: You can Special Summon it.
(2) Once per Chain, up to thrice per turn, if a monster(s) is sent to your GY: You can increase or reduce this card’s Level by 1.
DUNE-JP028 Uruka the Magic Star
WIND/Beast - Effect/4/1500/400
You can only use the 1st and 2nd effect of this card’s name each once per turn.
(1) When 1 monster you control leaves the field by an opponent’s card effect (and no other cards): You can banish this card from your hand or GY; Special Summon that monster if it is banished face-up or in the GY, otherwise Special Summon this banished card .
(2) If this card is Special Summoned: You can make it gain 1500 ATK until the end of the next turn.
DUNE-JP029 Pod of Greed
EARTH/Rock - Flip - Effect/3/700/800
You can only use the effect of this card’s name once per turn.
(1) FLIP: Apply these effects, in sequence.
● Excavate cards from the top of your Deck up to the number of cards your opponent controls, add 1 excavated card to your hand, also send the rest to the GY.
● Send monsters from your Extra Deck to the GY up to the number of monsters Special Summoned from the Extra Deck your opponent controls.
DUNE-JP030 Click & Echo
WATER/Sea Serpent- Effect/2/300/2100
Cannot be used as material for a Fusion, Synchro, or Xyz Summon. You can only use the 2nd effect of this card’s name up to twice per turn.
(1) This face-up card on the field cannot be Tributed.
(2) If this card is sent to the GY as Link Material: Special Summon it to the Summoning player’s opponent’s field in Defense Position.
(3) If this card was Special Summoned by its 2nd effect, you must keep your hand revealed.
DUNE-JP031 Singing Cuckoo
FIRE/Winged Beast - Effect/3/800/1000
You can only use this card name’s effect once per turn.
(1) During your Main Phase: You can activate 1 of these effects.
• Destroy this card, then, draw 1 card.
• Discard 1 card, then, draw 1 card.
• Draw 1 card during the End Phase of this turn.
DUNE-JP032 Arahime the Manifested Mikanko
LIGHT/Fairy - Ritual - Effect/9/0/0
You can Ritual Summon this card with “Mikanko Kagura”.
You can only use the (1) effect of this card’s name once per turn.
(1) If this card is in your hand or GY and you have another “Mikanko” card in your GY: You can target 1 face-up monster on the field; equip it with this card.
(2) Once per turn, during the End Phase, if this card is equipped to a monster: You can return this card and the equipped monster to the hand.
(3) Cannot be destroyed by battle, also your opponent takes any battle damage you would have taken from battles involving this card.
DUNE-JP033 Chimera the Phantom Beast King
WIND/Beast - Fusion - Effect/6/2100/1800
Level 6 WIND Beast Fusion Effect Monster1 Beast monster + 1 Fiend monster
You can only use the (2) and (3) effects of this card’s name once per turn.
(1) This card’s name becomes “Chimera the Flying Mythical Beast” while on the field or in the GY, but is still treated as a “Phantom Beast” card.
(2) If this card is Fusion Summoned: You can activate this effect; during the End Phase of this turn, send 1 random card from your opponent’s hand to the GY.
(3) During your opponent’s turn (Quick Effect): You can banish this card from your GY, then target 1 Beast, Fiend, or Illusionist monster in your GY; Special Summon it.
DUNE-JP034 Chimera the Illusion Magical Beast
DARK/Illusionist - Fusion - Effect/8/3100/2800 “Chimera the Flying Mythical Beast” + 1+ Illusionist monsters
(1) This card’s name becomes “Chimera the Flying Mythical Beast” and is treated as a “Phantom Beast” card while the field or in the GY.
(2) This card can make attacks on monsters during each Battle Phase, up to the number of Fusion Materials used for its Summon.
(3) Monsters cannot be destroyed by battles involving this card.
(4) If this card battled an opponent’s monster, at the end of the Damage Step: You can change that opponent’s monster’s ATK to 0, also negate its effects.
DUNE-JP035 Sleipnir the Runick Mane
LIGHT/Beast - Fusion - Effect/9/1500/1500
2 “Runick” monsters
You can only use the 1st and 2nd effect of this card’s name each once per turn.
(1) During your Main Phase or your opponent’s Battle Phase (Quick Effect): You can target 1 face-up monster they control; banish it and this card until the End Phase.
(2) If your opponent adds a card(s) from the Deck to the hand: You can Special Summon 1 “Runick Token” (Fairy/LIGHT/Level 4, ATK 1500/DEF 1500) in Attack Position.
DUNE-JP036 Magnum the Reliever
LIGHT/Fiend - Fusion - Effect/8/2800/2000
1 monster Special Summoned from the Extra Deck + 1 monster in the hand
You can only use the 1st and 2nd effect of this card’s name each once per turn.
(1) You can target 1 “Polymerization” Spell or “Fusion” Spell in your GY; place it on the bottom of the Deck, then draw 1 card.
(2) When another card’s effect is activated (Quick Effect): You can banish 1 “Polymerization” Spell or “Fusion” Spell from your GY, then target 1 card on the field; destroy it.
DUNE-JP037 Cosmic Quasar Dragon
LIGHT/Dragon - Synchro - Effect/12/4000/4000
1 Tuner Synchro Monster + 2+ non-Tuner Synchro Monsters
Must first be Special Summoned with the above Synchro Materials.
(1) Once per turn: You can target face-up cards on the field, up to the number of monsters used as Synchro Materials for this card + 1; negate their effects. This effect and its activation cannot be negated.
(2) (Quick Effect): You can banish this Synchro Summoned card; Special Summon 1 Dragon Synchro Monster that lists 2 or more non-Tuner Synchro Monsters as material from your Extra Deck. (This is treated as a Synchro Summon.)
DUNE-JP038 The Crimson Dragon
LIGHT/Dragon - Synchro - Effect/12/0/0
1 Tuner + 1+ non-Tuner monsters
You can only use the 1st and 2nd effect of this card’s name each once per turn.
(1) If this card is Special Summoned: You can add 1 Spell/Trap that mentions “The Crimson Dragon” from your Deck to your hand.
(2) (Quick Effect): You can target 1 Level 7 or higher Synchro Monster on the field, except “The Crimson Dragon”; return this card to the Extra Deck, and if you do, Special Summon 1 Dragon Synchro Monster with the same Level from your Extra Deck. (This is treated as a Synchro Summon.)
DUNE-JP039 Visas Amritara
LIGHT/Warrior - Synchro - Tuner - Effect/8/2500/2100
1+ Tuners + 1 LIGHT monster
You can only use the 2nd and 3rd effect of this card’s name each once per turn.
(1) This card’s name becomes “Visas Starfrost” while in the Monster Zone.
(2) If this card is Synchro Summoned: You can add 1 Spell/Trap that mentions “Visas Starfrost” from your Deck to your hand.
(3) During your Main Phase: You can destroy 1 monster you control, also, for the rest of this turn, all Synchro Monsters you control will gain 800 ATK.
DUNE-JP040 Angelica, Princess of Noble Arms
FIRE/Warrior - Synchro - Effect/5/1200/2400
1 Tuner + 1+ non-Tuner monsters
You can only use the 1st and 2nd effect of this card’s name each once per turn.
(1) If this card is Special Summoned: You can add 1 card that mentions “Infernoble Knight Emperor Charles” or 1 “Horn of Olifant” from your Deck to your hand.
(2) When a card or effect is activated that targets this card, or when this card is targeted for an attack (Quick Effect): You can send 1 FIRE Warrior monster from your Deck to the GY, and if you do, banish this card (until the End Phase), then you can Special Summon 1 “Roland” monster from your Deck or Extra Deck.
DUNE-JP041 Ursarctic Polar Star
WATER/Machine - Synchro - Effect/1/700/2000
Cannot be Synchro Summoned. Must be Special Summoned (from your Extra Deck) by sending 2 monsters you control with a Level difference of 1 to the GY (1 Tuner and 1 non-Tuner).
(1) You can Tribute 1 Level 8 “Ursarctic” monster from your hand or field and this card; Special Summon 1 Level 7 “Ursarctic” Synchro Monster from your Extra Deck, ignoring its Summoning conditions, and if you do, it gains this effect.
● Your opponent cannot activate the effects of monsters Special Summoned from the Extra Deck that have a Level.
DUNE-JP042 Gaiablaze the Force of Blazing Sun
FIRE/Pyro - Synchro - Effect/7/2600/21001 Tuner + 1+ non-Tuner monsters
(1) When this attacking card destroys an opponent’s monster by battle: You can activate this effect; this card can make a second attack in a row.
(2) At the end of the Battle Phase: You can target FIRE monsters in your GY up to the number of monsters this card destroyed by battle this turn; add them to your hand.
DUNE-JP043 Evolzar Razh
FIRE/Dinosaur - Xyz - Effect/6/2500/1500
2 Level 6 monsters
(1) Your opponent cannot target this card with material with monster effects.
(2) When your opponent activates a card or effect (Quick Effect): You can detach 2 materials from this card, then target 1 face-up card your opponent controls; negate its effects until the end of this turn. If all materials attached to this card are Reptile and/or Dinosaur monsters, you can activate this effect by detaching 1 material, instead of 2.
DUNE-JP044 Epurrely Noir
DARK/Fairy - Xyz - Effect/2/1000/2000
2 Level 2 monsters
(1) Once per turn: You can discard 1 card, then target 1 card your opponent controls (or up to 2 if this card has “Purrely Sleepy Memory” as material); return it to the hand.
(2) Up to thrice per turn, when you activate a “Purrely” Quick-Play Spell Card (Quick Effect): You can attach that card on the field to this card as material, then you can Set 1 “Purrely” Trap directly from your Deck.
DUNE-JP045 Thelematech Cratis
DARK/Spellcaster - Xyz - Effect/8/3000/9002 Level 8 monsters
You can only use the 2nd effect of this card’s name once per turn.
(1) Each time your opponent activates a Trap Card or effect, or a monster effect, place 1 Spell Counter on this card when it resolves (max. 9).
(2) You can remove 3 Spell Counters from this card; apply 1 of these effects.
● Add 1 Spell or 1 Spellcaster Effect Monster from your Deck to your hand.
● Special Summon 1 Spellcaster monster from your hand or Deck.
(3) If this card would be destroyed, you can detach 1 material from it instead.
DUNE-JP046 Grenosaurus the Magic-Head Cannon
FIRE/Dinosaur - Xyz - Effect/4/2200/2000
2 Level 4 monsters
You can only use the 2nd effect of this card’s name once per turn.
(1) When your Dinosaur monster destroys an opponent’s monster by battle and sends it to the GY: You can detach 1 material from this card; inflict 1000 damage to your opponent, then this card gains 1000 ATK.
(2) If this Xyz Summoned card is destroyed: You can target 1 card on the field; destroy it, and if you do, inflict 1000 damage to your opponent.
DUNE-JP047 Altergeist Adminia
DARK/Spellcaster - Link - Effect/3000/Link 4 (Linkmarkierungen: Oben, Unten ,Links, Rechts)2+ “Altergeist” monsters
You can only use the 1st and 2nd effect of this card’s name each once per turn.
(1) If this card is Link Summoned: You can Set 1 “Altergeist” Trap directly from your Deck.
(2) Once while face-up on the field, during the Main Phase (Quick Effect): You can send 1 card you control to the GY, then target 1 Effect Monster your opponent controls; take control of it, and if you do, it is treated as an “Altergeist” monster.
DUNE-JP048 Charlemagne
FIRE/Warrior - Link - Effect/3000/Link 1 (Linkmarkierungen: Unten)
1 Level 9 “Infernoble Knight Emperor Charles” equipped with an Equip Card
(1) If this card is Link Summoned: You can target 1 “Infernoble Knight Emperor Charles” in your GY; this card’s name becomes that monster’s original name, and replace this effect with that monster’s original effects, then equip it to this card as an Equip Spell that gives it 500 ATK.
(2) Once per turn, when a Spell/Trap Card or effect is activated (Quick Effect): You can send 1 Equip Spell from your hand or face-up field to the GY; negate the activation, and if you do, destroy that card.
DUNE-JP049 Unchained Soul King Yama
DARK/Fiend - Link - Effect/2000/Link 2 (Linkmarkierungen: Unten Links, Unten Rechts)
2 Fiend Monsters
You can only use the 1st and 2nd effect of this card’s name each once per turn.
(1) If this card is Special Summoned: You can add 1 “Unchained” monster from your Deck or GY to your hand.
(2) If a card(s) you control is destroyed by battle or card effect while this card is in your GY: You can banish this card; Special Summon 1 Fiend monster from your hand or GY, then you can destroy 1 card you control.
DUNE-JP050 Synchro Over Top
Normal Spell Card
You can only use the 1st and 2nd effect of this card’s name each once per turn.
(1) Target any number of Level 7 and/or 8 Dragon Synchro Monsters in your GY; Special Summon them in Defense Position, but their Levels become 1, their effects are negated, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Synchro Monsters.
(2) When your Synchro Monster is destroyed by battle: You can banish this card from your GY; Special Summon 1 “The Crimson Dragon” from your Extra Deck.
DUNE-JP051 Synchro World
Field Spell Card
(1) Each time a monster(s) is Synchro Summoned, place 2 Signal Counters on this card.
(2) You can remove 4, 7, or 10 Signal Counters from your field to activate 1 of these effects;
● 4: Increase or decrease the Level of 1 face-up monster you control by 1.
● 7: Special Summon 1 Tuner from your GY.
● 10: Special Summon 1 Synchro Monster from your GY.
(3) If this card in its owner’s control is destroyed by an opponent’s card effect: You can Special Summon 1 “The Crimson Dragon” from your Extra Deck.
DUNE-JP052 Chimera Fusion
Quick-Play Spell Card
You can only use the (2) effect of this card’s name once per turn.
(1) During the Main Phase: Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material, including a Beast or Fiend monster.
(2) During your Main Phase, if this card in your GY and you have “Chimera the Flying Mythical Beast” on your field or in your GY: You can activate 1 of these effects;
● Add this card to your hand.
● Banish this card, and if you do, Special Summon 1 “Gazelle the King of Mythical Beasts” and 1 “Berfomet” from your Deck and/or GY.
DUNE-JP053 Jurassic Power
Continuous Spell Card
You can only use the 3rd effect of this card’s name once per turn.
(1) Dinosaur monsters you control gain 300 ATK.
(2) You can Normal Summon Level 5 or higher Dinosaur monsters without Tributing.
(3) You can send 1 Dinosaur monster from your hand or face-up field to the GY; add 1 Dinosaur monster with 1200 DEF from your Deck to your hand.
DUNE-JP054 The Worlds as One
Normal Spell Card
You can only activate 1 card with this card’s name per turn.
(1) Activate 1 of these effects;
● Special Summon 1 monster with 1500 ATK/2100 DEF from your GY.
● Shuffle 5 of your monsters that are banished, face-up on your field, and/or in your GY into the Deck (1 “Visas Starfrost” and 4 monsters with 1500 ATK/2100 DEF), and if you do, Special Summon 1 “Visas” Synchro Monster from your Extra Deck. (This is treated as a Synchro Summon.)
DUNE-JP055 Pristine Planets Amritara
Field Spell Card
Activate this card only if you control “Visas Starfrost”.
(1) Once per turn, if a monster(s) you control is destroyed by battle or effect, and sent to the GY or banished: You can activate 1 of these effects;
● Special Summon 1 of them in Defense Position.
● 1 Tuner on the field gains ATK equal to half the ATK of 1 of them.
● Shuffle 1 of them into the Deck, and if you do, draw 1 card.
● Shuffle this card into the Deck, and if you do, add 1 Field Spell from your GY to your hand.
DUNE-JP056 “Infernoble Arms – Almace”
Equip Spell Card
You can only use 1 of the 1st and 2nd effect of this card’s name per turn, and only once that turn.
(1) While this card is equipped to a monster: You can equip 1 “Infernoble Arms” Equip Spell from your Deck or GY to an appropriate monster you control, except “”Infernoble Arms – Almace””, then destroy this card.
(2) If this card is sent to the GY because the equipped monster is sent to the GY: You can target 1 of your FIRE Warrior monsters that is banished or in your GY; add it to your hand.
DUNE-JP057 The Noble Arms Museum
Field Spell Card
(1) FIRE Warrior monsters you control gain 500 ATK.
(2) Once per turn: You can pay 1200 LP; add 1 “Noble Arms” card from your Deck to your hand, except “The Noble Arms Museum”.
(3) Once per turn, if you applied this card’s 2nd effect this turn: You can target 1 “Noble Knight” Monster Card in your Spell & Trap Zone; Special Summon it, also, if you did not control “Infernoble Knight Emperor Charles” at activation, you cannot Special Summon monsters for the rest of this turn, except Warrior monsters.
DUNE-JP058 EMERGENCY!
Quick-Play Spell Card
(This card is always treated as a “Rescue-ACE” card.)
You can only use the (1)st and (2)nd effect of this card’s name each once per turn.
(1) Special Summon 1 “Rescue-ACE” monster from your Deck in Defense Position, then Tribute 1 “Rescue-ACE” monster from your hand or field.
(2) During your Main Phase: You can banish this card from your GY, then target 1 “Rescue-ACE” Trap in your GY; Set it.
DUNE-JP059 Dark Corridor
Normal Spell Card
You can only activate a card with this card’s name once per turn.
(1) Add 1 “Dark World” monster from the Deck to the hand, then discard 1 card.
DUNE-JP060 Corrupted Gem of Rebellion – Snake Eye
You can only activate 1 card with this card’s name per turn.
(1) Target 1 face-up monster on the field; place it face-up in its owner’s Spell & Trap Zone as a Continuous Spell.
DUNE-JP061 Fusion Reinforcement
Normal Spell Card
You can only activate 1 card with this card’s name per turn.
(1) Reveal 1 Fusion Monster in your Extra Deck, and if you do, Special Summon 1 of the Fusion Materials mentioned on it from your Extra Deck or GY, but until the end of your opponent’s turn, it cannot attack, also its effects are negated.
DUNE-JP062 Duelist Genesis
Normal Spell Card
You can only activate 1 card with this card’s name per turn.
(1) If you have a Tuner on your field or in your GY: Add 1 “Synchro” Spell/Trap from your Deck to your hand.
DUNE-JP063 Transcendental Evolution Pill Beta
Normal Spell Card
You can only activate 1 card with this card’s name per turn.
(1) Tribute 2 monsters from your hand and/or field, including at least 1 Dinosaur monster; you cannot Special Summon monsters from the Extra Deck for the rest of this turn after this card resolves, except Dragon, Dinosaur, Sea Serpent, and Wyrm monsters, also Special Summon 1 Level 5 or higher Dinosaur monster from your Deck or Extra Deck with ATK higher than the Tributed monsters’ total ATK.
DUNE-JP064 Mirror Formation of the Ten Sacred Treasures
Normal Spell Card
(1) Send monster(s) from your hand or that are face-up on your field to the GY so that their total Levels equal exactly 10; draw 2 cards
DUNE-JP065 Egomorph
Quick Play Spell Card
You can only activate 1 card with this card’s name per turn.
(1) At the start of the Damage Step, if your monster battles an opponent’s monster: Activate 1 of these effects;
● Change the attacking monster to Defense Position.
● Return the attack target to the hand.
● Destroy both battling monsters.
DUNE-JP066 Eternal Ice Grave
Quick-Play Spell Card
You can only activate 1 card with this card’s name per turn.
(1) During the Main Phase, if a monster(s) you control leaves the field by an opponent’s monster effect, except by being destroyed: Activate 1 of these effects;
● End this Main Phase.
● Skip the Main Phase 1 of your opponent’s next turn.
DUNE-JP067 Aqua Round
Normal Spell Card
(1) Banish 1 card from your hand, and if you do, during your next Standby Phase, you can add up to 2 cards with the banished card’s name from your Deck to your hand. If this card is activated while your opponent controls no cards, you cannot activate cards, or the effects of cards, with the banished card’s original name for the rest of this turn.
DUNE-JP068 Scrap-Iron Idol
Normal Trap Card
You can only use the 1st and 2nd effect of this card’s name each once per turn.
(1) Target 1 of your Level 7 or 8 Dragon Synchro Monsters that is banished or in your GY; Special Summon it (but return it to the Extra Deck during the End Phase), also, after that, Set this card face-down instead of sending it to the GY.
(2) If this Set card in its owner’s control is destroyed by an opponent’s card effect: You can Special Summon 1 “The Crimson Dragon” from your Extra Deck.
DUNE-JP069 Altergeist Revitalization
Normal Trap Card
You can only use 1 of the 1st and 2nd effect of this card’s name per turn, and only once that turn.
(1) Target 1 “Altergeist” Link Monster in your GY; Special Summon it.
(2) You can banish this card from your GY; immediately after this effect resolves, Normal Summon 1 “Altergeist” monster.
DUNE-JP070 New World Formation
Normal Trap Card
You can only use the 1st and 2nd effect of this card’s name each once per turn.
(1) Target 1 Spell/Trap that mentions “Visas Starfrost” in your GY; Set it, and if it is a Trap or Quick-Play Spell, you can activate it this turn
(2) You can banish this card from your GY, then target 3 Spells/Traps that mention “Visas Starfrost” in your GY, except “New World Formation”; shuffle them into the Deck.
DUNE-JP071 New World Full of Stars
Continuous Trap Card
You can only use the 2nd effect of this card’s name once per turn.
(1) The first time each of your monsters would be destroyed by battle each turn while you control “Visas Starfrost”, it is not destroyed.
(2) During your End Phase, if you control “Visas Starfrost”: You can target 1 monster in your GY; shuffle it into the Deck, or, if you control a Tuner Synchro Monster, you can add it to your hand instead.
DUNE-JP072 The Epic Poem of Charles
Normal Trap Card
You can only use the 1st and 2nd effect of this card’s name each once per turn.
(1) Reveal 1 “Noble Arms” Equip Spell in your hand, and if you do, Special Summon 1 “Infernoble Knight” monster from your hand or Deck, then either equip it with the revealed card or send the revealed card to the GY.
(2) You can banish this card from your GY, then target 1 “Infernoble Knight Emperor Charles” you control; equip it with 1 “Noble Knight” monster from your hand or Deck as an Equip Spell that gives it 500 ATK.
DUNE-JP073 Nemurelia Louve
Normal Trap Card
You can only use the 1st and 2nd effect of this card’s name each once per turn.
(1) Special Summon 1 “Nemurelia” monster or 1 Level 10 Beast monster from your hand or Deck in Defense Position, but return it to the hand during the End Phase.
(2) You can banish this card from your GY, then target 1 face-up monster your opponent controls; it loses 100 ATK/DEF for each of your cards currently banished face-down, until the end of this turn.
DUNE-JP074 Vaylantz Wave – Master Phase
Continuous Trap Card
(1) Once per turn, if a card in the Monster Zone moves to another Monster Zone: You can activate 1 of these effects.
● All Level 5 or higher “Vaylantz” monsters you currently control gain 1200 ATK until the end of this turn.
● Send this face-up card from your Spell & Trap Zone to the GY, then target 1 Effect Monster in your opponent’s Main Monster Zone; place that opponent’s monster face-up as a Continuous Spell in their Spell & Trap Zone in its same column. (If the zone is occupied, destroy the occupying card.)
DUNE-JP075 Purrely Sharely!?
Normal Trap Card
(1) Target 1 “Purrely” Xyz Monster you control; Special Summon 1 Level 1 “Purrely” monster from your Deck (but its effects are negated), and if you do, Special Summon from your Extra Deck, 1 “Purrely” monster with the same Rank as the targeted monster but different Attribute, by using the Summoned monster as material (this is treated as an Xyz Summon), then you can take from your Deck 1 card with the same name as a “Purrely” Quick-Play Spell attached to the targeted monster as material, and attach it to the Xyz Summoned monster as material.
DUNE-JP076 Mikanko Spiriting Away
Normal Trap Card
You can only use the (1) and (2) effects of this card’s name each once per turn.
(1) Target 1 face-up monster your opponent controls; equip that face-up monster to a “Mikanko” monster you control, then, if there is a Ritual Monster Card on the field, you can inflict 500 damage to your opponent for each Equip Spell you control.
(2) You can banish this card from your GY; Special Summon 1 of your “Mikanko” monsters that is banished or in your hand.
DUNE-JP077 Erasure Trap Hole
Normal Trap Card
(1) When your opponent Summons a monster(s) with 1500 or less ATK: Banish that monster(s) with 1500 or less ATK, face-down.
DUNE-JP078 Little Opposition
Normal Trap Card
You can only activate 1 card with this card’s name per turn.
(1) Choose 2 unused Main Monster Zones in the same column; apply this effect, then your opponent can apply it for themselves.
● Special Summon 1 Level 2 or lower monster from your hand or Deck to your chosen zone in Attack Position or face-down Defense Position.
DUNE-JP079 Opposing Mirrors of the Underworld
Normal Trap Card
You can only activate 1 card with this card’s name per turn.
(1) When you take damage from an opponent’s attack or card effect: Apply this effect based on the type of damage.
● Battle: Special Summon 1 monster from your GY with ATK equal to or lower than the damage you took, and if you do, end the Battle Phase after the Damage Step.
● Effect: Inflict twice that much damage to your opponent.
DUNE-JP080 Kiriban
Trap Continuous Card
(1) If 10 or more cards and/or effects have been activated this turn: Special Summon this card as an Effect Monster (Cyberse/DARK/Level 10/ATK 3000/DEF 3000). (This card is also still a Trap.) If Summoned this way, during your End Phase, Set this card in your Spell & Trap Zone.
(2) Once per turn, when your opponent activates a card or effect while this card is in the Monster Zone (Quick Effect): You can destroy as many cards they control as possible, then Set this card in your Spell & Trap Zone.