[TCG/OCG] Structure Deck: Fire King / Structure Deck R: Onslaught of the Fire Kings (SPU: Spoiler Komplett)

  • [TCG] Structure Deck: Fire King


    Release: 6. Dezember 2023 (Europa)


    Inhalt: 48 Karten


    5 Ultra Rares

    3 Super Rares

    30 Commons

    1 Beginner’s Guide

    1 doppelseitige Spielunterlage/Duellanleitung


    SR14-EN001 Sacred Fire King Garunix

    SR14-EN002 Fire King High Avatar Kirin

    SR14-EN003 Fire King Avatar Hanuman

    SR14-EN004 Fire King Avatar Garuni

    SR14-EN005 Fire King Avatar Barong

    SR14-EN006 Fire King Avatar Yaksha

    SR14-EN007 Fire King Avatar Kirin

    SR14-EN008 Blaster, Dragon Ruler of Infernos

    SR14-EN009 Burner, Dragon Ruler of Sparks

    SR14-EN010 Coach Captain Bearman

    SR14-EN011 Coach Soldier Wolfbark

    SR14-EN012 True King Agnimazud, the Vanisher

    SR14-EN013 Infernal Flame Emperor

    SR14-EN014 Dogoran, the Mad Flame Kaiju

    SR14-EN015 The Blazing Mars

    SR14-EN016 Bonfire Colossus

    SR14-EN017 Sacred Phoenix of Nephthys

    SR14-EN018 Royal Firestorm Guards

    SR14-EN019 Spirit of Flames

    SR14-EN020 Fencing Fire Ferret

    SR14-EN021 Firebrand Hymnist

    SR14-EN022 Alpha, the Master of Beasts

    SR14-EN023 Droll & Lock Bird

    SR14-EN024 Fire King Sanctuary

    SR14-EN025 Fire King Sky Burn

    SR14-EN026 Onslaught of the Fire Kings

    SR14-EN027 Circle of the Fire Kings

    SR14-EN028 Rekindling

    SR14-EN029 Fire Formation - Tenki

    SR14-EN030 Dark Hole

    SR14-EN031 Trade-In

    SR14-EN032 Herald of the Abyss

    SR14-EN033 Fire King Combined Strike

    SR14-EN034 Flamvell Counter

    SR14-EN035 Spiritual Fire Art - Kurenai

    SR14-EN036 Chain Destruction

    SR14-EN037 Torrential Tribute

    SR14-EN038 Solemn Judgment

    SR14-EN039 Infinite Impermanence

    SR14-EN040 Powersink Stone

    SR14-EN041 Coach King Giantrainer

    SR14-EN042 Diamond Dire Wolf

    SR14-EN043 Hiita the Fire Charmer, Ablaze

    SR14-EN044 Garunix Eternity, Hyang of the Fire Kings

    SR14-EN045 Legendary Fire King Ponix

    SR14-EN046 Fire King High Avatar Garunix

    SR14-EN047 Fire King Avatar Arvata

    SR14-EN048 Fire King Island


    --------------------------------------------------------------------------------------------------------------------


    [OCG] Structure Deck R: Onslaught of the Fire Kings


    Release: 9. September 2023 (Japan)


    Preis: 1320 Yen


    Inhalt:


    - Vorkonstruiertes Deck mit 40 Karten (? neue Karten)

    - Ein Power-Up-Pack mit fünf unterschiedlichen Karten

    - Regelbuch

    - Spielanleitung

    - Duellunterlage


    SR14-JPP01 Fire King Deity Garunix Eternity

    FIRE/Pyro - Synchro - Effect/Rank 8/3000/2000

    2+ Level 8 monsters

    You can only use the 1st, 2nd , and 3rd effect of this card’s name each once per turn.

    (1) If this card is Xyz Summoned: You can destroy all other monsters on the field.

    (2) You can detach 1 material from this card, then target 1 Spell/Trap Card on the field; destroy it, and if you do, this card gains 500 ATK.

    (3) If this card with material is destroyed: You can Special Summon “Fire King” monsters from your GY up to the number of materials this card had.\


    SR14-JP001 Sacred Fire King Garunix

    FIRE/Winged Beast - Effect/8/2700/1700

    You can only use the 1st and 2nd effect of this card’s name each once per turn.

    (1) If your monster(s) whose original Attribute is FIRE is destroyed by battle or card effect: You can Special Summon this card from your GY (if it was there when the monster was destroyed) or hand (even if not).

    (2) If this card is Normal or Special Summoned: You can destroy 1 FIRE Beast, Beast-Warrior, or Winged Beast monster in your hand, Deck, or face-up field, except “Sacred Fire King Garunix”, and if you do, this card gains ATK equal to half the ATK the monster destroyed had, until the end of this turn.


    SR14-JP002 Fire King High Avatar Kirin

    FIRE/Beast - Effect/8/2400/200

    You can only use the 1st and 2nd effect of this card’s name each once per turn.

    (1) During the Main Phase, if this card is in your hand (Quick Effect): You can destroy 1 other FIRE monster in your hand or face-up field, and if you do, Special Summon this card.

    (2) If this card is destroyed and sent to the GY: You can Special Summon 1 “Fire King” monster from your hand or GY, except “Fire King High Avatar Kirin”, then you can destroy 1 card on the field.


    SR14-JP003 Fire King Avatar Hanuman

    FIRE/Beast-Warrior - Effect/4/1600/200

    You can only use the 1st and 2nd effect of this card’s name each once per turn.

    (1) If a face-up “Fire King” monster(s) you control is destroyed by card effect: You can Special Summon this card from your hand.

    (2) When a Spell/Trap Card or effect is activated (Quick Effect): You can negate the activation, and if you do, destroy 1 other FIRE monster in your hand or face-up field.


    SR14-JP024 Sanctuary of the Fire Kings

    Continuous Spell Card

    You can only activate 1 card with this card’s name per turn.

    (1) When this card resolves, you can place 1 “Fire King Island” from your Deck face-up in your Field Zone.

    (2) Once per turn, if a card in your Field Zone would be destroyed by card effect, you can destroy 1 FIRE monster in your hand or face-up field instead.

    (3) Once per turn, if your opponent Special Summons a monster(s), you can: Immediately after this effect resolves, Xyz Summon 1 FIRE Xyz Monster using only “Fire King” monsters you control as material.


    SR14-JP025 Fire King Sacred Immolation

    Quick-Play Spell Card

    You can only use 1 of the 1st and 2nd effect of this card’s name per turn, and only once that turn.

    (1) Target any same numbers of “Fire King” monsters you control and cards your opponent controls; destroy them.

    (2) If a “Fire King” card(s) you control would be destroyed by card effect, you can banish this card from your GY instead.


    SR14-JP033 Solidarity Strike of the Fire Kings

    Normal Trap Card

    You can only use the 1st and 2nd effect of this card’s name each once per turn.

    (1) Special Summon 1 FIRE Beast monster, 1 FIRE Beast-Warrior monster, and 1 FIRE Winged Beast monster (1 each from your hand, Deck, and GY), but their effects are negated, also destroy them during the End Phase.

    (2) You can banish this card from your GY; this turn, your opponent cannot activate card or effects when your “Fire King” monster(s) is Normal or Special Summoned.


    Reprints:


    SR14-JP004 Fire King Avatar Garunix

    SR14-JP005 Fire King Avatar Barong

    SR14-JP006 Fire King Avatar Yaksha

    SR14-JP007 Fire King Avatar Kirin

    SR14-JP008 Blaster, Dragon Ruler of Infernos

    SR14-JP009 Burner, Dragon Ruler of Sparks

    SR14-JP012 True King Agnimazud, the Vanisher

    SR14-JP016 Bonfire Colossus

    SR14-JP017 Sacred Phoenix of Nephthys

    SR14-JP018 Royal Firestorm Guards

    SR14-JP021 Firebrand Hymnist

    SR14-JP026 Onslaught of the Fire Kings

    SR14-JP027 Circle of the Fire Kings

    SR14-JP028 Rekindling

    SR14-JP029 Fire Formation – Tenki

    SR14-JP030 Dark Hole

    SR14-JP031 Trade-In

    SR14-JP031 Flamvell Counter

    SR14-JP035 Spiritual Fire Art – Kurenai

    SR14-JP037 Torrential Tribute

    SR14-JP038 Appointer of the Red Lotus

    SR14-JP040 Powersink Stone

    SR14-JP041 Coach King Giantrainer

    SR14-JP042 Diamond Dire Wolf

    SR14-JP043 Hiita the Fire Charmer, Ablaze


    SR14-JPP03 Fire King High Avatar Garunix

    SR14-JPP04 Fire King Avatar Arvata

    SR14-JPP05 Fire King Island

  • The Fire King Structure Deck R has arrived to incinerate the board.


    1669_20230706114211_img_1_qROxLrvqQVvHB3kx8zlnpyLB3wZOCZXtqme0RPehjNniENVCC5qrrzrkjEzmbKTF-206x300.webp

    SR14-JPP01 SR14-JPP01 En’oushin Garudonix Eternity (Flame King God Garudonix Eternity) / Fire King Deity Garunix Eternity

    FIRE Pyro/Xyz/Effect

    Rank 8 3000/2000

    2+ Level 8 monsters

    You can only use the 1st, 2nd , and 3rd effect of this card’s name each once per turn.

    (1) If this card is Xyz Summoned: You can destroy all other monsters on the field.

    (2) You can detach 1 material from this card, then target 1 Spell/Trap Card on the field; destroy it, and if you do, this card gains 500 ATK.

    (3) If this card with material is destroyed: You can Special Summon “Fire King” monsters from your GY up to the number of materials this card had.\

    1669_20230706113439_img_1_8cGoZmNicBXuhtILLQ1HF7NeQbEZBUh7wllJMxqmwDXUudd6tUByROQgnS3mnbjX-206x300.webp

    SR14-JP001 Seienou Garudonix (Holy Flame King Garudonix) / Sacred Fire King Garunix

    Level 8 FIRE Winged Beast Effect Monster

    ATK 2700 DEF 1700

    You can only use the 1st and 2nd effect of this card’s name each once per turn.

    (1) If your monster(s) whose original Attribute is FIRE is destroyed by battle or card effect: You can Special Summon this card from your GY (if it was there when the monster was destroyed) or hand (even if not).

    (2) If this card is Normal or Special Summoned: You can destroy 1 FIRE Beast, Beast-Warrior, or Winged Beast monster in your hand, Deck, or face-up field, except “Sacred Fire King Garunix”, and if you do, this card gains ATK equal to half the ATK the monster destroyed had, until the end of this turn.

    1669_20230706113439_img_2_8cGoZmNicBXuhtILLQ1HF7NeQbEZBUh7wllJMxqmwDXUudd6tUByROQgnS3mnbjX-206x300.webp

    SR14-JP002 En’oushinjuu Kirin (Flame King God Beast Kirin) / Fire King High Avatar Kirin

    Level 8 FIRE Beast Effect Monster

    ATK 2400 DEF 200

    You can only use the 1st and 2nd effect of this card’s name each once per turn.

    (1) During the Main Phase, if this card is in your hand (Quick Effect): You can destroy 1 other FIRE monster in your hand or face-up field, and if you do, Special Summon this card.

    (2) If this card is destroyed and sent to the GY: You can Special Summon 1 “Fire King” monster from your hand or GY, except “Fire King High Avatar Kirin”, then you can destroy 1 card on the field.

    1669_20230706113553_img_1_fJyPN9jymhEv4fnj7bvAZdakAifNi1yBBmOMkx9MVB5Pgjyd8hbYA189abK6S87R-206x300.webp

    SR14-JP024 En’ou no Sei’iki (Sanctuary of the Flame Kings) / Sanctuary of the Fire Kings

    Continuous Spell

    You can only activate 1 card with this card’s name per turn.

    (1) When this card resolves, you can place 1 “Fire King Island” from your Deck face-up in your Field Zone.

    (2) Once per turn, if a card in your Field Zone would be destroyed by card effect, you can destroy 1 FIRE monster in your hand or face-up field instead.

    (3) Once per turn, if your opponent Special Summons a monster(s), you can: Immediately after this effect resolves, Xyz Summon 1 FIRE Xyz Monster using only “Fire King” monsters you control as material.

    Reprints


    1669_20230706113736_img_1_k8z9rsIj10hmQwSHyIxcXtVRnEuaLy6vwusdayCRoh43TKAFQxhme23H4nfFbczN-206x300.webp

    SR14-JP004 Fire King Avatar Garunix

    1669_20230706113736_img_2_k8z9rsIj10hmQwSHyIxcXtVRnEuaLy6vwusdayCRoh43TKAFQxhme23H4nfFbczN-206x300.webp

    SR14-JP005 Fire King Avatar Barong

    1669_20230706113825_img_1_geSZp5qjA8y9rdIOnK7ulhQvq1Ej16lVY1vBubkvYZuD20PeANMjscSYSX7JRgcp-206x300.webp

    SR14-JP006 Fire King Avatar Yaksha

    1669_20230706113825_img_2_geSZp5qjA8y9rdIOnK7ulhQvq1Ej16lVY1vBubkvYZuD20PeANMjscSYSX7JRgcp-206x300.webp

    SR14-JP007 Fire King Avatar Kirin

    1669_20230706113852_img_1_xYSpe08VxBbb39gxfPiN96XlAuKTuk3h8JKd7JwvINMBMqzp5V32SQdQ8ljsMcNK-206x300.webp

    SR14-JP016 Bonfire Colossus

    1669_20230706113852_img_2_xYSpe08VxBbb39gxfPiN96XlAuKTuk3h8JKd7JwvINMBMqzp5V32SQdQ8ljsMcNK-206x300.webp

    SR14-JP017 Sacred Phoenix of Nephthys

    1669_20230706113918_img_1_yIPgSBbDrXOBCrR27MGxmaTsPBvjY4sMC7qU6FVldknfP2XMEb8q2RWFQHmm9UwB-206x300.webp

    SR14-JP026 Onslaught of the Fire Kings

    1669_20230706113918_img_2_yIPgSBbDrXOBCrR27MGxmaTsPBvjY4sMC7qU6FVldknfP2XMEb8q2RWFQHmm9UwB-206x300.webp

    SR14-JP027 Circle of the Fire Kings

    1669_20230706113939_img_1_NLf6OoIGXp9oRN0FjNG6juVcBcKGihZws4q4jyB4bAgrNWwuj0oGl9ikZrr6OGq4-206x300.webp

    SR14-JP030 Dark Hole

    1669_20230706113939_img_2_NLf6OoIGXp9oRN0FjNG6juVcBcKGihZws4q4jyB4bAgrNWwuj0oGl9ikZrr6OGq4-206x300.webp

    SR14-JP031 Flamvell Counter

    1669_20230706114026_img_1_y5R6SA6jf12iJvaMTqwRgIfAApvj8BXu4oqMokwHbmnlXBvosh5MqbMoG5NC4iwz-206x300.webp

    SR14-JP035 Spiritual Fire Art – Kurenai

    1669_20230706114026_img_2_y5R6SA6jf12iJvaMTqwRgIfAApvj8BXu4oqMokwHbmnlXBvosh5MqbMoG5NC4iwz-206x300.webp

    SR14-JP037 Torrential Tribute

    1669_20230706114211_img_2_qROxLrvqQVvHB3kx8zlnpyLB3wZOCZXtqme0RPehjNniENVCC5qrrzrkjEzmbKTF-206x300.webp

    SR14-JPP03 Fire King High Avatar Garunix

    1669_20230706114255_img_1_sF35hBtLhbwOFfdw0enJGrSn6dNd0ouislcNkLWFnJTqowccRDmVu28oTMHIyzqe-206x300.webp

    SR14-JPP04 Fire King Avatar Arvata

    1669_20230706114255_img_2_sF35hBtLhbwOFfdw0enJGrSn6dNd0ouislcNkLWFnJTqowccRDmVu28oTMHIyzqe-206x300.webp

    SR14-JPP05 Fire King Island

    source

  • Garudonix dürfte ein extrem guter Extender sein. Er bringt sich selber aufs Feld wenn was anderes zerstört wird und schafft dann zusätzlich weitere Vorteile. Das er dabei sogar aus dem Deck zerstören kann macht ihn nochmal deutlich besser.

    Unglaublich starke Karte.


    Kirin auf der anderen Seite ist genau die Art von Starter die das Deck gebraucht hat. Zusätzlich ist das sogar ein Quick Effect, was für das XYZ wichtig wird.


    Das XYZ hingegen lass sich erstmal nicht schlecht. Boardwhipe auf summon klingt gut und der Rest ist ok. Wirklich stark wird die Karte hingegen in Kombination mit der neuen Continous Spell. Damit kann man den jetzt auch im gegnerischen Zug beschwören. Was ihn so unglaublich viel stärker macht.


    Die Continous Spell ist als Searcher jetzt auch nicht verkehrt. Wirklich zum glänzen bringt die aber erst der erwähnte Effekt um im gegnerischen Zug eine XYZ Beschwörung machen zu können.


    Alles in allem sehr gute Karten für dieses Thema.

  • Diversifying the options you can access in the next stand-by phase.


    1687_20230724115032_img_1_8E6J8mbtt8Dp8Z5Gadxf0B0Z1qv3eR5cWzjUbBDJ7Fw5er94JxZ9wNXn1IfTYauu-206x300.webp

    SR14-JP003 En’oujuu Hanuman (Flame King Beast Hanuman) / Fire King Avatar Hanuman

    Level 4 FIRE Beast-Warrior/Effect

    ATK 1600 DEF 200

    You can only use the 1st and 2nd effect of this card’s name each once per turn.

    (1) If a face-up “Fire King” monster(s) you control is destroyed by card effect: You can Special Summon this card from your hand.

    (2) When a Spell/Trap Card or effect is activated (Quick Effect): You can negate the activation, and if you do, destroy 1 other FIRE monster in your hand or face-up field.

    1687_20230724115032_img_2_8E6J8mbtt8Dp8Z5Gadxf0B0Z1qv3eR5cWzjUbBDJ7Fw5er94JxZ9wNXn1IfTYauu-206x300.webp

    SR14-JP025 En’ou Shintenshou (Flame King God Heavenly Immolation) / Fire King Sacred Immolation

    Quick-Play Spell

    You can only use 1 of the 1st and 2nd effect of this card’s name per turn, and only once that turn.

    (1) Target any same numbers of “Fire King” monsters you control and cards your opponent controls; destroy them.

    (2) If a “Fire King” card(s) you control would be destroyed by card effect, you can banish this card from your GY instead.

    Note: Tenshou here sounds like 転生 (Tenshou), i.e. Reincarnation/Transmigration of Souls

    1687_20230724115058_img_1_PKTtyUPQ9ioN3h9yF7dblkQV3RhBpSX4cqnR91f8XJMQoJDrGgJpGXA8mf9RyVMO-206x300.webp

    SR14-JP033 En’ou no Kesshuu (Solidarity Strike of the Fire Kings)

    Normal Trap

    You can only use the 1st and 2nd effect of this card’s name each once per turn.

    (1) Special Summon 1 FIRE Beast monster, 1 FIRE Beast-Warrior monster, and 1 FIRE Winged Beast monster (1 each from your hand, Deck, and GY), but their effects are negated, also destroy them during the End Phase.

    (2) You can banish this card from your GY; this turn, your opponent cannot activate card or effects when your “Fire King” monster(s) is Normal or Special Summoned.

    1687_20230724115207_img_1_qDIml8CERJP9hWgPI8r4mFBWH1ynt2ya36Cf3ChKJvHqFo3NmkINpHhu9WWqMKEG-206x300.webp

    SR14-JP008 Blaster, Dragon Ruler of Infernos

    1687_20230724115207_img_2_qDIml8CERJP9hWgPI8r4mFBWH1ynt2ya36Cf3ChKJvHqFo3NmkINpHhu9WWqMKEG-206x300.webp

    SR14-JP009 Burner, Dragon Ruler of Sparks

    1687_20230724115250_img_1_di27FOgkiefzW3dBM4rGGeI2XserTNbwuTtzgNZEp41AyUB8OqETKMJf2nKJ1l5j-206x300.webp

    SR14-JP012 True King Agnimazud, the Vanisher

    1687_20230724115250_img_2_di27FOgkiefzW3dBM4rGGeI2XserTNbwuTtzgNZEp41AyUB8OqETKMJf2nKJ1l5j-206x300.webp

    SR14-JP018 Royal Firestorm Guards

    1687_20230724115335_img_1_iFLHiZa9LeASmwkLSgpZdygJ5Ae3nlbJomQK9pJLJKbt6B2MhimAUIHNGlHsKg1y-206x300.webp

    SR14-JP021 Firebrand Hymnist

    1687_20230724115335_img_2_iFLHiZa9LeASmwkLSgpZdygJ5Ae3nlbJomQK9pJLJKbt6B2MhimAUIHNGlHsKg1y-206x300.webp

    SR14-JP028 Rekindling

    1687_20230724115401_img_1_18jakNgRfD6hSLhEzHIoJHqLgH80xtiorFCQRjfwkZT2kz4Z6DCGIsPpzNdk79Om-206x300.webp

    SR14-JP029 Fire Formation – Tenki

    1687_20230724115401_img_2_18jakNgRfD6hSLhEzHIoJHqLgH80xtiorFCQRjfwkZT2kz4Z6DCGIsPpzNdk79Om-206x300.webp

    SR14-JP031 Trade-In

    1687_20230724115441_img_1_JmaKpGoyAjKgWK98D0tkGxOGMMtSINuSzJafPCTPmct6kq5ngoLnZZrkmY0ulkAb-206x300.webp

    SR14-JP038 Appointer of the Red Lotus

    1687_20230724115441_img_2_JmaKpGoyAjKgWK98D0tkGxOGMMtSINuSzJafPCTPmct6kq5ngoLnZZrkmY0ulkAb-206x300.webp

    SR14-JP040 Powersink Stone

    1687_20230724115504_img_1_YshfCpgvVz6Yz8OkKsd0rHJnaCcK2BIOrpttSQelDYA2UMac41Sm9ZPXbqiTrqiW-206x300.webp

    SR14-JP041 Coach King Giantrainer

    1687_20230724115504_img_2_YshfCpgvVz6Yz8OkKsd0rHJnaCcK2BIOrpttSQelDYA2UMac41Sm9ZPXbqiTrqiW-206x300.webp

    SR14-JP042 Diamond Dire Wolf

    1687_20230724115617_img_1_ulJwVOBGNF0o5dlTJJoZnH1A1m4hcE1LqA7BM6FXB5A4WjLfsx2U4rSuRKRuPI53-206x300.webp

    SR14-JP043 Hiita the Fire Charmer, Ablaze

    source

  • Hanuman ist das was dem Deck gefehlt hat. Ein Negater welcher sich selber beschwöre kann, ist ein super praktische Sache. Dazu erzeugt er mit dem negieren auch noch weitere Vorteile.


    Die Quickspells dient als guter Removal. Gerade da sich alle Karten Arten zerstören kann und nicht nur Monster gebunden ist. Der GY Effekt ist aber irgendwie komisch. Passt nicht wirklich zum Thema. Etwas wie:

    If a “Fire King” card(s) you control would be destroyed by card effect, you can banish this card from your GY and destroy a different "Fire King" Card in your hand or on the field instead.

    Wäre halt irgendwie besser gewesen.


    Bei der Trap bin ich mir nicht sicher. In einem langsamen Format kann die bestimmt gut kommen aber sie einfach zu spezifisch.


    Die Reprints passen zum Deck. Gut Appointer werden wir hoffentlich nicht bekommen. Ich will die Karte nicht wieder von der Liste haben.

  • Die Quickspells dient als guter Removal. Gerade da sich alle Karten Arten zerstören kann und nicht nur Monster gebunden ist. Der GY Effekt ist aber irgendwie komisch. Passt nicht wirklich zum Thema.

    Denke ist weniger wegen den Monstern sondern um S/T zu schützen, da macht es schon Sinn

  • Die Falle erscheint mir etwas zu vorsichtig designed.

    Man muss die drei verschiedenen Typen des Themas jeweils an drei Orten haben, um sie aktivieren zu können. Erfordert imo mehr Setup, als es für eine Falle heutzutage noch gut ist.


    Rest gefällt mir gut.

  • wow jetzt hat das deck themeninterne negates für monster und z/fs! das wird richtig fein :thumbup:

    so einfach kann es gehen, einem veralteten deck mit ein paar neuen karten leben einzuhauchen und es spielbar zu machen. und zwar OHNE den großteil der bereits existierenden karten zu ersetzen! ein parade beispiel für toll designten legacy support.


    die falle finde ich wie ihr aber auch ein bisschen zu kompliziert. andererseits wäre ein "special 3 monster aus dem deck" wohl etwas zu stark ausgefallen :grinning_face_with_sweat:

    Toadally Awesome Treatoad -- Voiceless Voice Silenforcer -- Spright Splight -- Halqifibrax Needlefiber

    Zitat

    Spunky schrieb:
    In einem Jahr werden wir dann 8000 ATK Monster für 500 LP beschwören können, die gegen gegnerische Karteneffekte komplett immun sind und bei Kampfschaden noch 5 Karten ziehen lassen

  • Cyber Drache

    Hat den Titel des Themas von „[OCG] Structure Deck R: Onslaught of the Fire Kings“ zu „[TCG/OCG] Fire Kings Structure Deck / Structure Deck R: Onslaught of the Fire Kings (SPU: 23. August)“ geändert.
  • Ah yes, the Fire King Spell/Trap searcher I’ve always wanted.

    F4SFuaib0AAuEpH-300x216.jpg

    SR14-JPP02 Shin’en-Oh Ponix (True Fire King Ponix)

    Level 1 FIRE Winged Beast Effect Monster

    ATK 500

    DEF 200

    You can only use the (1)st, (2)nd and (3)rd effects of this card’s name each once per turn.

    (1) If your monster(s) whose original Attribute is FIRE is destroyed by battle or card effect: You can Special Summon this card from your hand.

    (2) If this card is Normal or Special Summoned: You can add 1 “Fire King” Spell/Trap from your Deck to our hand.

    (3) During the next Standby Phase after this card was destroyed and sent to the GY: Add it from your GY to your hand.


    Note: Don’t quote me on this, but with the Fire Kings being heavily based on Bali/Indonesia, this might be Pocong + Phoenix

  • Diese Karte verändert den Deckbau komplett, den Sie ist Level 1/Feuer also Harmonie mit Snake-Eyes gegeben.

    Dies ergibt folgende Vorteile

    -Diabelstar Engine

    -Snake-Eyes Engine

    -Vom Deck beschwörbar

    -Im Gegner Zug beschwörbar

    -Rank 1 xyz play

    -...


    Zudem ein weiteres Monster mit 200 Def => Rekindling