(TCG) Maze of Millennia
Release Date: 18. Januar 2024 (EU)
Jedes Boosterpack enthät 7 karten, davon 6 Rares und eine Holo-Karte. Das Set enthält insgesamt 85 Karten, davon
- 11 Ultra Rare
- 16 Super Rare
- 57 Rare
- 1 Quarter-Century Secret Rare
(16 Karten sind außerdem auch als Collector´s Rare verfügbar)
ZitatAlles anzeigenMaze of Millennia rings in the New Year with new long-thought-lost cards seen in the TV series, and some of today’s hottest tournament-level cards, coming in January 2024! From the mesmerizing power of Pegasus’ Eye of Illusion to the unseen evil of Clorless, Chaos King of Dark World, you’ll have your hands full with dozens of new cards that first appeared in or were inspired by the many worlds of Yu-Gi-Oh! Take a look at just some of the spoils that await you within this maze!
You’ll need a light source to get through the maze, so start with the brand-new card, Bonfire! This long-awaited Spell Card adds any Level 4 or lower Pyro-Type Monster from your Deck to your hand. It’s a must for Duelists interested in the upcoming new theme from Phantom Nightmare, or any Duelist lighting up their “Volcanic” cards from Legendary Duelists: Soulburning Volcano or other fiery Decks!
Get a 2-for-1 from your Extra Deck with Harmonic Synchro Fusion! This Spell lets you Tribute 2 monsters to Special Summon both a Fusion Monster they could form AND a Synchro Monster they could form – you get both! Are you using Garura, Wings of Resonant Life from the 25th Anniversary Tin: Dueling Heroes? Now you can Summon Garura and get a free Synchro Monster to clear the way for Garura to attack directly and do double damage!
Infect your opponent’s Extra Deck with the dark power of Number 1: Infection Buzz King! This Rank 8 Xyz Monster lets you peer into your opponent’s Extra Deck and eliminate a dangerous card before it can even be played. This Fiend is also easy to Summon with the many Level 8 “Horus” monsters from Age of Overlord! Add in another effect that can destroy any card your opponent controls, and inflict damage if you targeted a monster, and the Fiend uprising in the Dueling world shows no sign of stopping!
Sometimes the best things in life aren’t free. Transaction Rollback is going to cost you half your Life Points, but will duplicate any Normal Trap Card in either Graveyard! First you get to play it from your field and copy a Normal Trap from your opponent’s GY, then you get a second charge by banishing it from your Graveyard to copy a Normal Trap Card in your own GY. If you just built your “Labrynth” Deck with the cards from 25th Anniversary Tin: Dueling Heroes you’ll want to make sure to pick up this endlessly useful Trap Card to go with it!
Even more surprises await you within the Maze of Millennia!
Quarter Century Secret Rare (1)
MZMI-EN000 Junk Warrior
Collectors Rare (16)
MZMI-EN001 Fighting Flame Swordsman
MZMI-EN011 Eye of Illusion
MZMI-EN016 Bonfire
MZMI-EN023 Number 1: Infection Buzzking
MZMI-EN024 Photon Delta Wing
MZMI-EN035 Harmonic Synchro Fusion
MZMI-EN037 Drastic Draw
MZMI-EN038 Transaction Rollback
MZMI-EN069 Ancient Chant
MZMI-EN004 Ultimate Flame Swordsman
MZMI-EN025 Armored Xyz
MZMI-EN031 Earthbound Servant Geo Grasha
MZMI-EN072 Majespecter Raccoon - Bunbuku
MZMI-EN040 Chimera the Flying Mythical Beast
MZMI-EN044 Jet Synchron
MZMI-EN065 Altergeist Multifaker
Ultra Rare (11)
MZMI-EN001 Fighting Flame Swordsman
MZMI-EN011 Eye of Illusion
MZMI-EN016 Bonfire
MZMI-EN023 Number 1: Infection Buzzking
MZMI-EN024 Photon Delta Wing
MZMI-EN035 Harmonic Synchro Fusion
MZMI-EN037 Drastic Draw
MZMI-EN038 Transaction Rollback
MZMI-EN069 Ancient Chant
MZMI-EN008 Fighting Flame Sword
MZMI-EN084 Triple Tactics Thrust
Super Rare (16)
MZMI-EN004 Ultimate Flame Swordsman
MZMI-EN025 Armored Xyz
MZMI-EN031 Earthbound Servant Geo Grasha
MZMI-EN072 Majespecter Raccoon - Bunbuku
MZMI-EN002 Salamandra, the Flying Flame Dragon
MZMI-EN006 Flame Swordsrealm
MZMI-EN012 Kaitoptera
MZMI-EN014 Clorless, Chaos King of Dark World
MZMI-EN015 Arcana Force XV - The Fiend
MZMI-EN018 Ashoka Pillar
MZMI-EN028 Earthbound Prisoner Stone Sweeper
MZMI-EN033 Earthbound Servant Geo Gryphon
MZMI-EN034 Earthbound Prison
MZMI-EN036 Phoenix Gearblade
MZMI-EN076 Rescue-ACE Hydrant
MZMI-EN077 Rescue-ACE Turbulence
Rare (57)
MZMI-EN040 Chimera the Flying Mythical Beast
MZMI-EN044 Jet Synchron
MZMI-EN065 Altergeist Multifaker
MZMI-EN003 Mirage Swordsman
MZMI-EN005 Fighting Flame Dragon
MZMI-EN007 Salamandra Fusion
MZMI-EN009 Salamandra with Chain
MZMI-EN010 Flame Swordsdance
MZMI-EN013 Horned Saurus
MZMI-EN017 Combat Wheel
MZMI-EN019 Cabrera Stone
MZMI-EN020 Triangle O
MZMI-EN021 Totem Pole
MZMI-EN022 Earthbound Release
MZMI-EN026 Ring Announcer
MZMI-EN027 Earthbound Prisoner Ground Keeper
MZMI-EN029 Earthbound Prisoner Line Walker
MZMI-EN030 Earthbound Servant Geo Kraken
MZMI-EN032 Earthbound Servant Geo Gremlin
MZMI-EN039 Code Hack
MZMI-EN041 Gazelle the King of Mythical Beasts
MZMI-EN042 Berfomet
MZMI-EN043 Doppelwarrior
MZMI-EN045 Satellite Synchron
MZMI-EN046 De-Synchro
MZMI-EN047 Synchro Chase
MZMI-EN048 Earthbound Immortal Aslla piscu
MZMI-EN049 Earthbound Linewalker
MZMI-EN050 Earthbound Greater Linewalker
MZMI-EN051 Hundred Eyes Dragon
MZMI-EN052 Earthbound Geoglyph
MZMI-EN053 Full Armored Crystalzero Lancer
MZMI-EN054 Full Armored Black Ray Lancer
MZMI-EN055 Supreme King Gate Zero
MZMI-EN056 Supreme King Gate Infinity
MZMI-EN057 Supreme King Dragon Darkwurm
MZMI-EN058 Supreme King Dragon Odd-Eyes
MZMI-EN059 Supreme King Dragon Clear Wing
MZMI-EN060 Supreme King Dragon Dark Rebellion
MZMI-EN061 Supreme Rage
MZMI-EN062 Altergeist Marionetter
MZMI-EN063 Altergeist Silquitous
MZMI-EN064 Altergeist Meluseek
MZMI-EN066 Altergeist Hexstia
MZMI-EN067 Altergeist Primebanshee
MZMI-EN068 Altergeist Protocol
MZMI-EN070 Millennium Revelation
MZMI-EN071 Sun God Unification
MZMI-EN073 Majespecter Crow - Yata
MZMI-EN074 Majespecter Toad - Ogama
MZMI-EN075 Majespecter Cyclone
MZMI-EN078 RESCUE!
MZMI-EN079 REINFORCE!
MZMI-EN080 EXTINGUISH!
MZMI-EN081 EMERGENCY!
MZMI-EN082 CONTAIN!
MZMI-EN083 ALERT!
MZMI-EN001 Fighting Flame Swordsman
FIRE/Warrior - Effect/4/1800/1600
If this card is Normal or Special Summoned: You can add 1 Spell/Trap that mentions “Flame Swordsman” from your Deck to your hand. If this card is sent to the GY: You can send 1 “Flame Swordsman” or 1 monster that mentions it from your Deck or Extra Deck to the GY, except “Fighting Flame Swordsman”. You can only use each effect of “Fighting Flame Swordsman” once per turn.
MZMI-EN002 Salamandra, the Flying Flame Dragon
Level 2 FIRE Dragon/Effect 700/1600
While this card is equipped to “Flame Swordsman” or a monster that mentions it, the equipped monster gains 700 ATK. You can only use each of the following effects of “Salamandra, the Flying Flame Dragon” once per turn. If this card is in your hand or GY: You can target 1 Warrior monster you control; equip this card to that monster you control as an Equip Spell. If this card is sent to the GY: You can add 1 “Salamandra” Spell/Trap from your Deck to your hand.
MZMI-EN003 Mirage Swordsman
FIRE/Warrior - Effect/8/2800/2000
If a face-up FIRE Fusion Monster(s) you control is destroyed by battle or card effect: You can Special Summon this card from your GY (if it was there when the monster was destroyed) or hand (even if not). At the start of the Damage Step, if this card battles an opponent’s monster: You can destroy both battling monsters. If this card is destroyed by battle or another card’s effect: You can Special Summon 1 Level 7 or lower monster that is “Flame Swordsman” or mentions it from your Deck or Extra Deck. You can only use each effect of “Mirage Swordsman” once per turn.
MZMI-EN004 Ultimate Flame Swordsman
FIRE/Warrior - Effect/8/2800/1600
“Flame Swordsman” + “Fighting Flame Dragon”
You can target 1 monster your opponent controls; destroy it, and if you do, inflict 500 damage to your opponent. This is a Quick Effect if this card is equipped with an Equip Card. At the start of the Damage Step, if this card battles: You can double this card’s ATK until the end of this turn, but if you do, destroy it during the End Phase of this turn. You can only use each effect of “Ultimate Flame Swordsman” once per turn.
MZMI-EN005 Fighting Flame Dragon
FIRE/Dragon - Effect/5/1700/1600
1 Dragon monster + 1 FIRE Warrior monster
Except during the Damage Step (Quick Effect): You can target 1 Warrior Fusion Monster you control; equip this card from your field or GY to that monster you control as an Equip Spell. You can only use this effect of “Fighting Flame Dragon” once per turn. While this card is equipped to “Flame Swordsman” or your monster that mentions it, the equipped monster gains 700 ATK and can make a second attack during each Battle Phase.
MZMI-EN006 Flame Swordsrealm
Continuous Spell Card
Your opponent cannot activate cards or effects when you Normal Summon a FIRE Warrior monster. Once per turn: You can send 1 monster from your hand or face-up field to the GY; Special Summon 1 “Flame Swordsman” from your Extra Deck. (This is treated as a Fusion Summon.) Once per turn, when a monster declares an attack: You can target 1 Warrior monster you control; until the end of this turn, it loses exactly 1000 ATK, but all other monsters you currently control gain 1000 ATK.
MZMI-EN007 Salamandra Fusion
Equip Spell Card
Equip only to a FIRE Warrior monster. It gains 700 ATK. If the equipped monster would be destroyed by battle or card effect, you can destroy this card instead. While this card is equipped to a Fusion Monster you control: You can send this card and the equipped monster to the GY, and if you do, Special Summon 1 “Flame Swordsman” or 1 Fusion Monster that mentions it from your Extra Deck (This is treated as a Fusion Summon.) You can only use this effect of “Salamandra Fusion” once per turn.
MZMI-EN008 Fighting Flame Sword
Quick-Play Spell Card
Activate 1 of these effects:
• Add 1 card from your Deck to your hand that mentions “Flame Swordsman”, except “Fighting Flame Sword”.
• When an attack is declared involving a FIRE Warrior monster you control: You can target 1 card on the field; destroy it.
• When your opponent activates a card or effect that targets “Flame Swordsman”, or a monster(s) that mentions it, that you control: Negate that effect.
You can only activate 1 “Fighting Flame Sword” per turn.
MZMI-EN009 Salamandra with Chain
Normal Trap Card
Target 1 FIRE monster on the field; equip this card to it as an Equip Card that gives it 700 ATK, then you can change 1 Effect Monster on the field to face-down Defense Position. You can banish this card from your GY; Fusion Summon 1 FIRE Warrior or Dragon Fusion Monster from your Extra Deck, by shuffling it’s materials from your hand, field, and/or GY into the Deck, but destroy it during the End Phase. You can only use this effect of “Salamandra with Chain” once per turn.
MZMI-EN010 Flame Swordsdance
Normal Trap Card
If a monster(s) is Special Summoned: Special Summon 1 Level 7 or lower Fusion Monster from your Extra Deck that is “Flame Swordsman” or mentions it, then you can change 1 face-up monster on the field to face-down Defense Position. During your opponent’s Battle Phase: You can banish this card from your GY and Tribute 1 face-down Defense Position monster; Special Summon 1 “Flame Swordsman” or 1 monster that mentions it from your Deck or Extra Deck. You can only use this effect of “Flame Swordsdance” once per turn.