Eternity Code(TCG)
Release Date: 30. April 2020 (EU)
Enthält 100 Karten, davon
10 Secret Rare
14 Ultra Rare
26 Super Rare
50 Common
ZitatAlles anzeigenThis May, humanity must outwit the ultimate Dueling A.I. and survive the arrival of the supreme Link-6 @Ignister monster in Eternity Code!
The rules of the game have changed, allowing Duelists even more freedom to concoct their own winning strategies! Eternity Code takes advantage of these changes, introducing new cards for Synchro, Xyz, and Fusion-based strategies to help them leap into the future. Heres what you need to know about Mays booster release:
– Eternity Code follows directly on from Ignition Assault with new cards for @Ignister, Ancient Warriors, and the world premiere theme: Plunder Patroll! Its now easier than ever to take advantage of the Plunder Patrolls easy access to the Extra Deck.
– The ultimate @Ignister Link Monster is here! This Link-6 monster is unaffected by all other card effects and its ATK ranges from 3000 to 6000 depending on how many monsters you use as Link Material.
– New cards for strategies from 2019s Rising Rampage, Chaos Impact, The Infinity Chasers, Fists of the Gadgets, and Mystic Fighters, including the first Link-4 “Code Talker” and incredible new Dragonmaids!
– Duelists who want to be fully prepared should look to Duel Overload to pick up crucial cards for Decks like Dinosaurs, Madolche, and Witchcrafters before strong, new cards for those themes arrive in Eternity Code!
– Powerful general use cards that can go into any Deck, including a new Effect Monster from the same lineage as Ash Blossom & JoyousSpring!
Starlight Tare (5/5):
ETCO-EN026 Chamber Dragonmaid
ETCO-EN036 Ghost Mourner & Moonlit Chill
ETCO-EN045 Traptrix Allomerus
ETCO-EN055 Eria the Water Charmer, Gentle
ETCO-EN100 Effect Veiler
Secret Rare (10/10):
ETCO-EN024 Girsu, the Orcust Mekk-Knight
ETCO-EN026 Chamber Dragonmaid
ETCO-EN031 Gizmek Uka, the Fesitive Fox of Fecundity
ETCO-EN036 Ghost Mourner & Moonlit Chill
ETCO-EN037 Animadorned Archosaur
ETCO-EN046 Accesscode Talker
ETCO-EN061 Deep Sea Aria
ETCO-EN078 Gravedigger’s Trap Hole
ETCO-EN079 Titanocider
ETCO-EN087 Plunder Patrollship Lys
Ultra Rare (14/14):
ETCO-EN008 Archnemeses Protos
ETCO-EN009 Archnemeses Eschatos
ETCO-EN028 Loptr, Shadow of the Generaider Bosses
ETCO-EN034 Union Driver
ETCO-EN041 Dragonmaid Sheou
ETCO-EN042 Deep Sea Prima Donna
ETCO-EN043 Ravenous Crocodragon Archethys
ETCO-EN045 Traptrix Allomerus
ETCO-EN049 Linkross
ETCO-EN064 Madolche Salon
ETCO-EN066 Heavy Forward
ETCO-EN071 Fusion Deployment
ETCO-EN089 Emblem of the Plunder Patroll
ETCO-EN098 Machina Metalcruncher
Super Rare (26/26):
ETCO-EN010 Nemeses Flag
ETCO-EN011 Nemeses Umbrella
ETCO-EN012 Nemeses Corridor
ETCO-EN020 Ancient Warriors – Ambitious Cao De
ETCO-EN023 Ancient Warriors – Ingenious Zhuge Kong
ETCO-EN027 Harr, Generaider Boss of Storms
ETCO-EN035 Malice, Lady of Lament
ETCO-EN040 Invoked Augoeides
ETCO-EN044 Valiant Shark Lancer
ETCO-EN050 The Arrival Cyberse @Ignister
ETCO-EN054 Marincess Great Bubble Reef
ETCO-EN055 Eria the Water Charmer, Gentle
ETCO-EN056 A.I. Contract
ETCO-EN057 Burning Draw
ETCO-EN065 Void Apocalypse
ETCO-EN067 Witchcrafter Unveiling
ETCO-EN074 Red Reign
ETCO-EN076 Madolche Promenade
ETCO-EN077 Witchcrafter Patronus
ETCO-EN081 Rose Girl
ETCO-EN082 Scrypton
ETCO-EN088 Plunder Patroll Shipshape Ships Shipping
ETCO-EN091 Plunder Patroll Parrrty
ETCO-EN095 Armored Trooper
ETCO-EN096 Gussari @Ignister
ETCO-EN097 Gatchiri @Ignister
Common (50/50):
ETCO-EN000 Piwraithe the Ghost Pirate
ETCO-EN001 Parallel eXceed
ETCO-EN002 Codebreaker Zero Day
ETCO-EN003 Salamangreat Zebroid X
ETCO-EN004 Gouki Iron Claw
ETCO-EN005 Gouki Guts
ETCO-EN006 Marincess Basilalima
ETCO-EN007 Noctovision Dragon
ETCO-EN013 Deep Sea Artisan
ETCO-EN014 Deep Sea Sentry
ETCO-EN015 Deep Sea Minstrel
ETCO-EN016 Red Familiar
ETCO-EN017 Crimson Resonator
ETCO-EN018 Lantern Shark
ETCO-EN019 Buzzsaw Shark
ETCO-EN021 Ancient Warriors – Fearsome Zhang Yuan
ETCO-EN022 Ancient Warriors – Deceptive Jia Wen
ETCO-EN025 Thunder Dragonlord
ETCO-EN029 Unchained Twins – Sarama
ETCO-EN030 King Beast Barbaros
ETCO-EN032 Trias Hierarchia
ETCO-EN033 Cataclysmic Circumpolar Chilblainia
ETCO-EN038 Goldilocks the Battle Landscaper
ETCO-EN039 Magical Hound
ETCO-EN047 Proxy F Magician
ETCO-EN048 Splash Mage
ETCO-EN051 Codebreaker Virus Berserker
ETCO-EN052 Codebreaker Virus Swordsman
ETCO-EN053 Gouki The Powerload Ogre
ETCO-EN058 Link Burst
ETCO-EN059 Stairs of Mail
ETCO-EN060 Nemeses Adrastea
ETCO-EN062 Resonator Command
ETCO-EN063 Torpedo Takedown
ETCO-EN068 Evil Eye Reemergence
ETCO-EN069 Ancient Warriors Saga – Borrowing of Arrows
ETCO-EN070 Megalith Unformed
ETCO-EN072 Flourishing Frolic
ETCO-EN073 A.I.Q
ETCO-EN075 Xyz Revive Splash
ETCO-EN080 Pinpoint Dash
ETCO-EN083 Taotie Dragon
ETCO-EN084 Necroquip Prism
ETCO-EN085 Bluebeard, the Plunder Patroll Shipwright
ETCO-EN086 Goldenhair, the Neweest Plunder Patroll
ETCO-EN090 Pride of the Plunder Patroll
ETCO-EN092 Superheavy Samurai Wagon
ETCO-EN093 Rain Bozu
ETCO-EN094 Performapal Turn Trooper
ETCO-EN099 Superheavy Samurai Swordmaster Musashi
..:: WORLD PREMIER CARDS ::..
ETCO-EN081 Rose Girl
EARTH/Plant - Tuner - Effect/3/800/600
If a face-up Plant monster(s) you control is sent to the GY (except during the Damage Step): You can Special Summon this card from your hand. If a Plant monster is on the field and this card is in your GY: You can add this card to your hand. You can only use 1 "Rose Girl" effect per turn, and only once that turn.
ETCO-EN082 Scrypton
WATER/Cyberse - Effect/5/1500/1500
You can banish 1 Cyberse monster from your GY, except "Scrypton"; Special Summon this card from your hand. If this card is sent to the GY as material for the Link Summon of a Cyberse monster: You can target 1 banished monster; shuffle it into the Deck. You can only use each effect of "Scrypton" once per turn.
ETCO-EN083 Taotie Dragon
DARK/Wyrm - Link - Effect/2500/Link 3 (Linkmakierungen: Unten Rechts, Unten, Unten Links)
2+ monsters Special Summoned from the Extra Deck
This card gains effects based on the card types (Fusion/Synchro/Xyz) of materials used for its Link Summon.
● Fusion: Your opponent cannot activate monster effects during the Battle Phase.
● Synchro: Your opponent cannot activate Spell/Trap Cards and effects during your Main Phase.
● Xyz: Your opponent cannot activate the effects of cards in the GY during your Main Phase or Battle Phase.
ETCO-EN084 Necroquip Prism
Normal Spell Card
Target 1 Level 4 or lower monster in your GY; Special Summon 1 monster from your hand with an equal or lower Level than that target, then equip that target to it, but for the rest of this turn, you cannot activate cards, or the effects of cards, with the same name as that equip card. While a monster is equipped to the Summoned monster by this effect, it gains ATK equal to half the ATK of the equipped monster. You can only activate 1 "Necroquip Prism" per turn.
ETCO-EN085 Bluebeard, the Plunder Patroll Shipwright
WATER/Fiend - Effect/4/500/1000
If you control a "Plunder Patroll" monster, except "Bluebeard, the Plunder Patroll Shipwright": You can Special Summon this card from your hand. If this card is sent from the hand or Monster Zone to the GY: You can discard 1 card; draw 1 card. You can only use each effect of "Bluebeard, the Plunder Patroll Shipwright" once per turn.
ETCO-EN086 Goldenhair, the Newest Plunder Patroll
WATER/Fiend - Effect/4/0/2000
You can send 1 other "Plunder Patroll" Monster Card from your hand or face-up field to the GY; Special Summon this card from your hand. If this card is in your GY: You can discard 1 card; Special Summon this card, but you cannot Special Summon for the rest of this turn, except "Plunder Patroll" monsters. You can only use each effect of "Goldenhair, the Newest Plunder Patroll" once per turn.
ETCO-EN087 Plunder Patrollship Lys
LIGHT/Fiend - Fusion - Effect/8/2000/2000
2 "Plunder Patroll" monsters
During the Main Phase (Quick Effect): You can Special Summon 1 "Plunder Patroll" Monster Card from your hand or face-up Spell & Trap Zone. When your opponent activates a monster effect (Quick Effect): You can discard 1 "Plunder Patroll" card; negate the activation, and if you do, destroy it, then if this card is equipped with a "Plunder Patroll" card, you can add 1 "Plunder Patroll" card from your Deck to your hand. You can only use each effect of "Plunder Patrollship Lys" once per turn.
ETCO-EN088 Plunder Patroll Shipshape Ships Shipping
Normal Spell Card
Fusion Summon 1 Fiend Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. You can banish this card from your GY, then target 1 "Plunder Patroll" monster you control; equip 1 "Emblem of the Plunder Patroll", or 1 "Plunder Patroll" monster, from your Deck to that target. You can only use this effect of "Plunder Patroll Shipshape Ships Shipping" once per turn.
ETCO-EN089 Emblem of the Plunder Patroll
Equip Spell Card
Equip only to a "Plunder Patroll" monster. It gains 500 ATK, also your opponent cannot target it with card effects. You can send this equipped card to the GY; Special Summon 1 "Plunder Patroll" monster from your Extra Deck with the same Attribute as a monster on the field or in the GY, then take the monster that was equipped with this card, and equip it to that Special Summoned monster as an Equip Spell with this effect.
● The equipped monster gains 500 ATK.
You can only use this effect of "Emblem of the Plunder Patroll" once per turn.
ETCO-EN090 Pride of the Plunder Patroll
Continuous Trap Card
If your "Plunder Patroll" monster destroys an opponent's monster by battle: Draw 1 card. If you control a "Plunder Patroll" monster: You can send this face-up card from your field to the GY, then activate 1 of these effects;
● Your opponent draws 1 card, then you look at their hand and send 1 monster from it to the GY.
● Look at your opponent's Extra Deck and send 1 monster from it to the GY.
You can only use each effect of "Pride of the Plunder Patroll" once per turn.
ETCO-EN091 Pride of the Plunder Patroll
Normal Trap Card
If you control a "Plunder Patroll" monster: Draw cards equal to the number of Equip Cards you control +1, then shuffle cards from your hand into the Deck equal to the number of Equip Cards you control. You can only use this effect of "Plunder Patroll Parrrty" once per turn. If you Special Summon a "Plunder Patroll" monster(s) from the Extra Deck, while this card is in your GY: You can equip this card to that Special Summoned monster as an Equip Card with this effect.
● The equipped monster gains 500 ATK.
You can only use this effect of "Plunder Patroll Parrrty" once per Duel.
..:: OCG Imports ::..
ETCO-EN092 Superheavy Samurai Wagon
EARTH/Machine - Effect/4/1200/1800
When this card is Normal or Special Summoned: You can change its battle position. This card can attack while in face-up Defense Position. If it does, apply its DEF for damage calculation. If you have no Spells/Traps in your GY: You can change this face-up Defense Position card you control to Attack Position, and if you do, add 1 "Superheavy Samurai Soul" monster from your Deck to your hand. You can only use this effect of "Superheavy Samurai Wagon" once per turn.
ETCO-EN093 Rain Bozu
LIGHT/Fairy - Pendelum - Effect/7/0/0
Gains ATK during your turn only, and gains DEF during your opponent's turn only, each equal to the difference between the number of cards in the Extra Decks x 200. If this card attacks, it is changed to Defense Position at the end of the Battle Phase. If this card in the Monster Zone is destroyed: You can place this card in your Pendulum Zone.
Pendulum Effect:
Blue 8 / Red 8
Once per turn: You can target 1 face-up monster you control; it gains ATK equal to the difference between the number of cards in the Extra Decks x 100, until the end of this turn (even if this card leaves the field).
ETCO-EN094 Performapal Turn Trooper
LIGHT/Warrior - Effect/4/1200/1200
At the start of your Battle Phase: You can place 1 counter on this card (max. 2). This card gains the following effect, based on the number of counters on it.
● 1: Once per turn, when an opponent's monster declares an attack: You can negate that attack.
● 2: You can Tribute this card; banish all monsters on the field, until your opponent's 2nd End Phase.
ETCO-EN095 Armored Bitron
DARK/Cyberse - Effect/2/500/0
You can Tribute this card; Special Summon 1 Cyberse monster from your Deck, except "Armored Bitron", but negate its effects, also you cannot Special Summon for the rest of this turn, except Cyberse monsters. If a Link-3 or higher Link Monster you control is destroyed by battle or an opponent's card effect, while this card is in your GY: You can Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Armored Bitron" once per turn.
ETCO-EN096 Gussari @Ignister
EARTH/Cyberse - Effect/8/3000/3000
When a Link Monster is destroyed by battle: You can Special Summon this card from your hand. When your Link Monster destroys an opponent's monster by battle: You can inflict damage to your opponent equal to that destroyed monster's original ATK. When an attack is declared involving a Link Monster you control and an opponent's monster: You can banish this card from your GY; the ATK's of those monsters become 3000. You can only use each effect of "Gussari @Ignister" once per turn.
ETCO-EN097 Gatchiri @Ignister
EARTH/Cyberse - Effect/8/0/3000
The first time each Cyberse monster you control would be destroyed by a card effect each turn, it is not destroyed. You can only use each of the following effects of "Gatchiri @Ignister" once per turn.
● You can target 1 Cyberse Effect Monster you control; negate its effects, and if you do, Special Summon this card from your hand.
● If this card is sent from the field to your GY: You can target 1 face-up monster you control; that target is unaffected by your opponent's card effects until the end of your opponent's turn.
ETCO-EN098 Machina Metalcruncher
EARTH/Machine - Effect/9/2800/0
If you control no face-up cards, you can Normal Summon this card without Tributing, but its original ATK becomes 1800. If this card is Normal or Special Summoned: You can reveal 3 EARTH Machine monsters from your Deck, then your opponent randomly adds 1 of them to your hand, and you shuffle the rest back into your Deck. You can only use this effect of "Machina Metalcruncher" once per turn.
ETCO-EN099 Superheavy Samurai Swordmaster Musashi
EARTH/Machine - Synchro - Effect/5/300/2300
1 Tuner + 1+ non-Tuner monsters
When this card is Synchro Summoned: You can target 1 Machine monster in your GY; add it to your hand, also if you have a Spell/Trap in your GY, you cannot Normal or Special Summon it, or a monster with its name, for the rest of this turn. This card can attack while in face-up Defense Position. If it does, apply its DEF for damage calculation.
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Eternity Code (OCG)
Release: 11. Januar 2020 (Japan)
Insgesamt 80 verschiedene Karten:
6 Ultra Rare
10 Super Rare
18 Rare
46 Common
12. Set des 10. Blocks
Zitat- Enthält die neuesten Karten aus dem "Yu-Gi-Oh! VRAINS"-Anime sowie neue Themen-Decks
ETCO-JP001 Parallel eXceed
WIND/Cyberse - Effect/8/2000/2000
You can only use each of the 1st and 2nd effects of this card’s name once per turn.
(1) If you Link Summon while this card is in your hand: You can Special Summon this card to your zone that Link Monster points to.
(2) If this card is Normal or Special Summoned: You can Special Summon 1 “Parallel eXceed” from your Deck.
(3) If Summoned by the effect of “Parallel eXceed”, this card’s Level becomes 4, also its original ATK/DEF become halved.
ETCO-JP002 Codebreaker Zero Day
DARK/Warrior - Effect/4/1800/0
(1) A Link Monster that is linked with this card, except a “Codebreaker” Link Monster, loses 1000 ATK.
(2) If a “Codebreaker” Link Monster is destroyed by battle or card effect while this card is already in the Monster Zone: Destroy this card.
(3) If this card is destroyed by battle or card effect: You can add 1 “Codebreaker Zero Day” from your Deck to your hand.
ETCO-JP003 Salamangreat Zebroid X
FIRE/Cyberse - Effect/4/1500/1000
You can only use this card name’s (1) effect once per turn.
(1) If a “Salamangreat” Link Monster you control leaves the field due to an opponent’s card effect and this card is in your GY: You can Special Summon 2 Level 4 “Salamangreat” monsters from your GY, including this card, and if you do, immediately after this effect resolves, Xyz Summon 1 “Salamangreat” Xyz Monster using these 2 monsters only.
(2) A monster Xyz Summoned using this card on the field as material gains this effect.
• Gains 300 ATK x its materials.
ETCO-JP004 Gouki Iron Claw
EARTH/Warrior - Effect/2/1000/0
You can only use this card name’s (1) and (2) effects once per turn each.
(1) From at the start of the Damage Step until before damage calculation, when a “Gouki” monster you control is battling an opponent’s monster: You can send this card from your hand to the GY: Your battling monster gains 500 ATK and becomes unaffected by your opponent’s card effects. These changes last until the end of htis turn.
(2) If this card is sent from the field to the GY: You can add 1 “Gouki” card from your Deck to your hand, except “Gouki Iron Claw’.
ETCO-JP005 Gouki Guts
EARTH/Warrior - Effect/1/800/0
You can only use this card name’s (2) and (3) effects once per turn each.
(1) If this card is in Defense Position, it cannot be destroyed by battle.
(2) During your Main Phase: You can activate this effect; All “Gouki” monsters you control gain 200 ATK.
(3) If this card is sent from the field to the GY: You can add 1 “Gouki” card from your deck to your hand, except “Gouki Guts”.
ETCO-JP006 Marincess Basilalima
WATER/Cyberse - Effect/4/600/2100
You can only activate the 1st and 3rd effect of this card name once per turn.
(1) You can banish 1 “Marincess” Trap from your GY; add 1 “Marincess” Trap with a different name from your Deck to your hand.
(2) If a monster(s) you control would be destroyed by a card effect, you can banish this card from your GY instead.
(3) If this card is banished: You can target 1 face-up monster you control; it gains 600 ATK.
ETCO-JP007 Noctovision Dragon
DARK/Dragon - Effect/7/0/2800
You can only use this card name’s (1) and (2) effects once per turn each.
(1) If a DARK Dragon monster(s) is Special Summoned to your field: You can Special Summon this card from your hand.
(2) If this card is sent to the GY as a Link Material: You can draw 1 card.
(3) When an opponent’s card or effect that targets a face-down card(s) you control is activated (Quick Effect): You can banish this card from your GY; negate that effect, and if you do your opponent cannot target that card with card effects for the rest of this turn while it remains face-down.
ETCO-JP008 Archnemesis Protos
DARK/Wyrm - Effect/11/2500/3000
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 3 monsters with different Attributes from your GY and/or face-up from your field.
You can only use this card name’s (2) effect once per turn.
(1) Cannot be destroyed by card effects.
(2) You can declare 1 Attribute among Attributes of monsters on the field; destroy all monsters on the field with that declared Attribute, also neither player can Special Summon monsters with the declared Attribute until the end of the next turn.
ETCO-JP009 Archnemesis Eschatos
LIGHT/Dragon - Effect/11/3000/2500
Cannot be Normal Summoned/Set.
Must first be Special Summoned (from your hand) by banishing 3 monsters with different Types that are face-up on your field or in your GY.
You can use the (2)nd effect with this card’s name only once per turn.
(1) This card on the field cannot be destroyed by card effects.
(2) You can declare 1 Monster Type from among monsters on the field; destroy all monsters of that Type on the field, also neither player can Special Summon monsters of that Type until the end of the next turn.
ETCO-JP010 Nemesis Flag
FIRE/Pyro - Effect/2/1100/200
You can only use this card name’s (1) and (2) effects once per turn each.
(1) You can target 1 of your banished monsters, except “Nemesis Flag”; Special Summon this card from your hand, and if you do, shuffle the target into the Deck.
(2) During your Main Phase: You can add 1 “Nemesis” monster from your Deck to your hand, except “Nemesis Flag”.
ETCO-JP011 Nemesis Umbrella
WATER/Aqua - Effect/3/1500/400
You can only use this card name’s (1) and (2) effects once per turn each.
(1) You can target 1 of your banished monsters, except “Nemesis Umbrella”; Special Summon this card from your hand, and if you do, shuffle the target into the Deck.
(2) You can target 1 “Nemesis” monster in your GY, except “Nemesis Umbrella”; add it to your hand.
ETCO-JP012 Nemesis Corridor
WIND/Thunder - Effect/11/1900/600
You can only use this card name’s (1) and (2) effects once per turn each.
(1) You can target 1 of your banished monsters, except “Nemesis corridor”; Special Summon this card from your hand, and if you do, shuffle the target into the Deck.
(2) You can target 1 of your banished “Nemesis” monsters, except “Nemesis Corridor”; add it to your hand.
ETCO-JP013 Deep Sea Artisan
WATER/Sea Serpent - Effect/1/0/500
You can only use this card name’s (1) and (2) effects once per turn each.
(1) If this card is added to the hand from the Deck or GY: You can reveal this card; look at your opponent’s hand.
(2) If this card is Special Summoned: You can send the top card of your Deck to the GY, then target 1 Level 4 or lower WATER monster in your GY, except “Deep Sea Artisan”; Special Summon it, but its effects are negated.
ETCO-JP014 Deep Sea Sentry
WATER/Sea Serpent - Effect/1/400/2000
You can only use this card name’s (1) and (2) effects once per turn each.
(1) If this card is sent to the GY to activate a WATER monster’s effect: You can banish 1 card from your opponent’s hand face-up until the End Phase.
(2) If this card is Special Summoned: You can send the top 2 cards of your Deck to the GY, then target 1 Level 4 or lower WATER monster in your GY, except “Deep Sea Sentry”; add it to your hand.
ETCO-JP015 Deep Sea Minstrel
WATER/Sea Serpent - Tuner - Effect/3/1200/1500
You can only use this card name’s (1) and (2) effects once per turn each.
(1) You can discard this card and 1 WATER monster; reveal your opponent’s hand, and if you do, banish 1 card from there face-up until the End Phase.
(2) If this card is Special Summoned: You can send the top 3 cards of your Deck to the GY, then target 1 Level 4 or lower WATER monster in your GY, except “Deep Sea Minstrel”; place it on the top or bottom of the Deck.
ETCO-JP016 Red Familiar
DARK/Fiend - Effect/4/1600/0
You can only use this card name’s (1) and (2) effects once per turn each.
(1) You can Tribute 1 Fiend monster, then target 1 DARK Dragon Synchro Monster in your GY; Special Summon it in Defense Position, but negate its effects.
(2) You can banish this card from your GY, then target 1 DARK Dragon Synchro Monster you control and declare a Level from 1 to 8; that monster becomes that Level until the end of the turn.
ETCO-JP017 Crimson Resonator
DARK/Fiend - Tuner - Effect/4/800/300
You can only use this card name’s (1) and (2) effects once per turn each.
You cannot Special Summon monsters from the Extra Deck during the turn you activate any of this card’s effects, except DARK Dragon Synchro Monsters.
(1) If you control no monsters: You can Special Summon this card from your hand.
(2) If the only other monster you control is exactly 1 DARK Dragon Synchro Monster: You can Special Summon up to 2 “Resonator” monsters from your hand and/or Deck, except “Crimson Resonator”.
ETCO-JP018 Lantern Shark
WATER/Fish - Effect/4/1500/900
You can only use this card name’s (1) effect once per turn.
(1) If this card is Normal or Special Summoned: You can Special Summon 1 Level 3, 4, or 5 WATER monster from your hand in Defense Position, except “Lantern Shark”, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Xyz Monsters.
(2) This card can be treated as a Level 3 or 5 monster when used for the Xyz Summon of as WATER monster.
ETCO-JP019 Cutter Shark
WATER/Fish - Effect/4/1600/500
You can only use this card name’s (1) effect once per turn.
(1) You can target 1 WATER monster you control that has a Level; Special Summon 1 Fish monster with the same Level but a different name from your Deck, but for the rest of this turn, it cannot activate its effects, also you can not Special Summon monsters from the Extra Deck, except Xyz Monsters.
(2) This card can be treated as a Level 3 or 5 monster when used for the Xyz Summon of a WATER monster.
ETCO-JP020 Senka Chief – Cao De
FIRE/Beast-Warrior - Effect/8/3000/2500
You can only use this card name’s (1) and (3) effects once per turn each.
(1) If a card(s) your opponent controls is destroyed by battle or card effect: You can send 1 other card from your hand or field to the GY; Special Summon this card from your hand.
(2) Cannot be targeted by, or destroyed by, an opponent’s card effect while you control another “Senka” monster.
(3) When this card destroys an opponent’s monster by battle and sends it to the GY: You can Special Summon it to your field in Defense Position.
ETCO-JP021 Senka Herald – Zhang Yuan
FIRE/Beast-Warrior - Effect/6/2300/2000
You can only use this card name’s (1) and (3) effects once per turn each.
(1) At the beginning of the Damage Step, when a “Senka” monster you control battles an opponent’s face-up monster: You can Special Summon this card from your hand, and if you do, that opponent’s monster loses 1000 ATK.
(2) “Senka” monsters you control cannot be destroyed by battle, except this card.
(3) If an opponent’s card(s) is destroyed by battle or card effect: You can target 1 card your opponent controls; destroy it.
ETCO-JP022 Senka Machinator – Jia Wen
FIRE/Beast-Warrior - Effect/4/1100/1800
You can only use this card name’s (1) and (2) effects once per turn each.
(1) You can target 1 Continuous Spell/Trap you control; send it to the GY, and if you do, halve the ATK of 2 face-up monsters until the end of this turn.
(2) If an opponent’s card(s) is destroyed by battle or card effect: You can target 1 “Senka” card in your GY, except “Senka Machinator – Jia Wen”; add it to your hand.
ETCO-JP023 Senka Strategist – Zhuge Kong
WIND/Beast-Warrior - Effect/4/1000/2000
You can only use this card name’s (1), (2), and (3) effects once per turn each.
(1) If this card is added from your Deck to your hand by a “Senka” card effect: You can Special Summon this card.
(2) When a Spell/Trap Card is activated (Quick Effect): You can send 1 face-up “Senka” Continuous Spell/Trap you control to the GY; negate that activation.
(3) When a monster effect is activated, and you control “Senka Noble – Liu Xuan” (Quick Effect): You can send 1 face-up “Senka” Continuous Spell/Trap you control to the GY; negate that activation.
ETCO-JP024 Mekk-Knight Orcust Girsu
DARK/Machine - Effect/4/1800/0
You can only this card name’s (1) and (2) effects once per turn each.
(1) If this card is Normal/Special Summoned: You can send 1 “Orcust” card or “World Legacy” card from your Deck to the GY, also if there are 2 or more other cards in this card’s column this card becomes treated as a Tuner for the rest of this turn.
(2) If you control no other monsters: You can Special Summon 1 “World Legacy Token” (Machine/DARK/Level 1/ATK 0/DEF 0) to each side of the field in Defense Position.
ETCO-JP025 Thunder Dragon Skyrumble
LIGHT/Thunder - Effect/9/3000/2000
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 Level 8 or lower Thunder monster from your hand or face-up from your field during the turn a Thunder monster’s effect is activated in the hand.
(1) Once per turn, during your opponent’s turn (Quick Effect): You can banish 2 cards from your GY, including a Thunder monster, then target 1 Thunder monster you control; it cannot be targeted by an opponent’s card effect for the rest of this turn.
(2) Once per turn, during your End Phase: You can send 1 “Thunder Dragon” card from your Deck to the GY.
ETCO-JP026 Chamber Dragonmaid
DARK/Dragon - Effect/4/500/1800
You can only use the (1) and (2) effects of this card’s name once per turn each.
(1) If this card is Normal or Special Summoned: You can add 1 “Dragonmaid” Spell/Trap Card from your Deck to your hand.
(2) At the start of the Battle Phase: You can return this card to the hand, and if you do, Special Summon 1 Level 7 or higher “Dragonmaid” monster from your hand or GY.
ETCO-JP027 Hoarr, Generaider Boss of Rumbling
DARK/Spellcaster - Effect/9/3000/3000
You can only use this card name’s (3) effect once per turn.
(1) You can only control 1 “Hoarr, Generaider Boss of Rumbling”.
(2) Once per turn, if your opponent adds a card(s) from their Deck to their hand outside of the Draw Phase: You can activate this effect; your opponent must send 1 monster they control or have in their hand to the GY.
(2) When a card or effect is activated Quick Effect): You can Tribute 2 “Generaider” monsters and/or Spellcaster monsters; negate the activation, and if you do destroy it.
ETCO-JP028 Loptr, Shadow of the Generaider Boss
FIRE/Fairy - Effect/4/1500/1500
You can only use the 3rd effect of this card’s name once per turn.
(1) You can only control 1 “Loptr, Shadow of the Generaider Boss”.
(2) “Generaider” monsters you control gain 1000 ATK/DEF during your opponent’s turn only.
(3) During the Main Phase (Quick Effect): You can Tribute 1 “Generaider” monster; Special Summon 1 Level 9 “Generaider” monster with a different name from your Deck.
ETCO-JP029 Unchained Twins – Salama
DARK/Fiend - Effect/3/1500/1500
You can only use the (1) and (2) effects of this card’s name once per turn.
(1) You can target 1 “Unchained” card in your GY, except “Unchained Twins – Salama”; set it on your field, then destroy 1 card you control.
(2) If this card on the field is destroyed by battle or by a card effect, except by the effect of “Unchained Twins – Salama”; You can Special Summon 1 “Unchained” monster from your hand or Deck, except “Unchained Twins – Salama”.
ETCO-JP030 Beast Deity King Barbaros
EARTH/Beast-Warrior - Effect/8/3000/1200
You can only use the 1st and 2nd effects of this card’s name once per turn.
(1) You can Tribute monster(s) you control whose total Levels equal 8 or more; Special Summon this card from your hand.
(2) You can banish 1 “Barbaros” monster face-up from your field or from your GY, then target 2 cards your opponent controls; destroy them.
(3) This card can attack all monsters your opponent controls once each.
ETCO-JP031 Gizmek Inari, the Grain Storage Fox
EARTH/Machine - Effect/7/2250/2250
You can only use the (1) and (2) effects of this card’s name each once per turn.
(1) If a monster(s) is Special Summoned from the Deck: You can Special Summon this card from the hand.
(2) If this card is Normal or Special Summoned: You can target 1 face-up monster your opponent controls; Special Summon 1 monster from the hand or Deck with same Attribute as the target monster, and whose ATK and DEF are the same as each other.
(3) Each time your opponent Normal or Special Summons a monster: Inflict 300 damage to your opponent.
ETCO-JP032 Trias Hierarchia
LIGHT/Fairy - Effect/9/1900/2900
You can only use this card name’s effect once per turn.
(1) If this card is in your hand or GY, during either player’s Main Phase (Quick Effect): You can Tribute up to 3 Fairy monsters; Special Summon this card, but banish it if it leaves the field. In addition, apply 1 or more of these effects based on how many monsters you Tributed.
-2 or more: Destroy 1 card your opponent controls.
-3: Draw 2 cards.
ETCO-JP033 Cataclysmic Crisp Chillbrain
WATER/Fairy - Effect/8/2600/200
You can only use this card name’s effect once per turn.
(1) If a face-up WATER monster(s) you control is destroyed by battle or an opponent’s card effect: You can Special Summon this card from your hand, then you can send 1 random card from your opponent’s hand to the GY.
ETCO-JP034 Union Driver
LIGHT/Machine - Union - Effect/5/2100/1000
You can only use the (2) effect of this card’s name once per turn.
(1) Once per turn, you can either: Target 1 face-up monster you control; equip this card to that target, OR: Unequip this card and Special Summon it. If the equipped monster would be destroyed by battle or card effect, destroy this card instead.
(2) While this card is equipped to a monster: You can banish this card; equip an appropriate Level 4 or lower Union monster from your Deck to the monster that was equipped with this card.
ETCO-JP035 Malith, Maiden of Malice
DARK/Fiend - Effect/8/1000/1000
You can use the [(1)st] effect with this card’s name only once per turn.
(1) (Quick Effect): You can Tribute 2 monsters, then target 1 of your Normal Traps that is banished or in your GY; Set it to your field, and if you do, return it to the bottom of the Deck when it leaves the field.
ETCO-JP036 Evening Crescent & Autumn Shower
WIND/Zombie - Tuner - Effect/3/0/1800
You can use the [(1)st] effect with this card’s name only once per turn.
(1) If your opponent Special Summons a monster(s) face-up: You can discard this card, then target 1 of those face-up monsters; negate that target’s effects (for the rest of this turn), and if you do, if it leaves the field this turn, inflict damage to its controller equal to its original ATK.
ETCO-JP037 Jewel Beast – Argosaurus
LIGHT/Dinosaur - Effect/1/0/0
You can only use the effect of this card’s name once per turn.
(1) If this card is Normal or Special Summoned: You can destroy 1 Dinosaur monster in your hand or face-up on your field, except “Jewel Beast – Argosaurus”, then add 1 Reptile, Sea-Serpent or Winged-Beast monster with the same Level as the destroyed monster, or 1 “Evolution Pill” Spell Card, from your Deck to your hand.
ETCO-JP038 Landscaper Goldilocks
EARTH/Machine - Effect/10/0/3000
(1) If this card is Normal/Special Summoned, destroy it unless it is in the center Main Monster Zone.
(2) Gains 3000 ATK while it is in the center Main Monster Zone.
(3) Once per turn: You can choose 1 of your unused Main Monster Zones; move this card to that zone, then destroy all other cards in the column this card was in, the column it is now, and all columns between.
ETCO-JP039 Magical Hound
EARTH/Machine - Tuner - Effect/1/500/800
You can only use this card name’s effect once per Duel.
(1) If this card is in your hand or GY: You can target 1 face-up Spell/Trap your opponent controls; return it to the hand, and if you do, Special Summon this card.
ETCO-JP040 Invoked Augoeides
LIGHT/Fairy - Fusion - Effect/8/2000/2800
“Aleister the Invoker” + 1 Fusion Monster
You can only use this card name’s (1) effect once per turn.
(1) If this card is Special Summoned, or if a monster is Special Summoned to your opponent’s field: You can target 1 monster your opponent controls; destroy it.
(2) Once per turn: You can banish 1 Fusion Monster from your GY; this card gains ATK equal to that monster’s ATK until the end of your opponent’s turn.
ETCO-JP041 Dragonmaid Strahl
LIGHT/Dragon - Fusion - Effect/10/3500/2000
1 “Dragonmaid” monster + 1 Level 5 or higher Dragon monster
You can only use this card name’s (1) and (2) effects once per turn each.
(1) During the Standby Phase: You can Special Summon 1 Level 9 or lower “Dragonmaid” monster from your hand or GY.
(2) When an opponent’s card or effect is activated (Quick Effect): You can negate that activation, and if you do, destroy it. Then return this card to the Extra Deck, and if you do, Special Summon 1 “House Dragonmaid” from your Extra Deck.
ETCO-JP042 Deep Sea Princess Prima Donna
WATER/Sea Serpent - Synchro - Effect/3/1500/2700
1 Tuner + 1+ non-Tuner monsters
You can only use this card name’s (1) and (3) effects once per turn each.
(1) You can target 1 of your opponent’s banished cards; take 1 Level 4 or lower WATER monster from your Deck, and either add it to your hand or Special Summon it, and if you do, add the target to your opponent’s hand.
(2) A Synchro Monster that was Synchro Summoned using this card as material cannot be targeted by an opponent’s card effect.
(3) If this card is sent to the GY: You can target 1 banished card; shuffle it into the Deck.
ETCO-JP043 Ravenous Crocosaur Archetis
WATER/Fish - Synchro - Effect/9/1000/1000
1 Tuner + 1+ non-Tuner monsters
You can only use the 1st and 3rd effects of this card’s name once per turn.
(1) If this card is Synchro Summoned: You can draw 1 card for each non-Tuner monster used as material to Synchro Summon this card.
(2) This card gains 500 ATK/DEF for each card in your hand.
(3) (Quick Effect): You can discard 2 cards, then target 1 card on the field; destroy that card.
ETCO-JP044 Valiant Shark Lancer
WATER/Beast-Warrior - Xyz - Effect/Rank 5/2500/1600
2 Level 5 monsters
You can only use this card name’s (1) and (2) effects once per turn each.
(1) You can target 1 monster your opponent controls; detach 1 material from a monster you control, and if you do, destroy that target. This is a Quick Effect if you control another WATER Xyz Monster.
(2) If another WATER Xyz Monster(s) you control is destroyed by battle or card effect while this monster is in the Monster Zone: You can choose 1 Spell from your Deck and place it on top of your Deck.
ETCO-JP045 Traptrix Aromes
EARTH/Insect - Xyz - Effect/Rank 4/2200/600
2+ Level 4 monsters
You can only use this card name’s (2) and (3) effects once per turn each.
(1) Unaffected by Trap Effects while it has an Xyz Material.
(2) You can detach 2 Xyz Materials from this card; Special Summon 1 Level 4 Insect or Plant monster from your GY.
(3) If your card effect makes an opponent’s monster(s) leaves the field and sends it to the GY or banishes it: You can detach 1 material from this card, then target 1 of that monster(s); Special Summon it to your field.
ETCO-JP046 Accesscode Talker
DARK/Cyberse - Link - Effect/2300/Link 4 (Linkmarkierungen: Oben, Links, Unten, Rechts)
2+ Effect Monsters
Your opponent cannot activate cards or effects in response to the activation of this card’s effects.
(1) If this card is Link Summoned: You can target 1 Link Monster used as material for its Link Summon; this card gains ATK equal to that monster’s Link Rating x 1000.
(2) You can banish 1 Link Monster from your field or GY; destroy 1 card your opponent controls, also you cannot banish another monster with the same Attribute to activate the effect of “Accesscode Talker” for the rest of this turn.
ETCO-JP047 Proxy F Magician
FIRE/Cyberse - Link - Effect/1400/Link 2 (Linkmarkierungen: Unten Links, Unten Rechts)
2 Effect Monsters
You can only use each of the 1st and 2nd effects of this card’s name once per turn.
(1) During your Main Phase: You can Fusion Sumnon 1 Fusion Monster from your Extra Deck, using monsters you control as Fusion Material.
(2) If a Fusion Monster is Fusion Summoned to a zone this card points to: You can Special Summon 1 monster with 1000 or less ATK from your hand.
ETCO-JP048 Splash Mage
WATER/Cyberse - Link - Effect/1100/Link 2 (Linkmarkierungen: Obern Links, Oben Rechts)
2 Cyberse monsters
You can only use the effect of this card name’s once per turn.
(1) You can target 1 Cyberse monster in your GY; Special Summon it in Defense Position, but negate its effects, also you cannot Special Summon monsters for the rest of this turn, except Cyberse monsters.
ETCO-JP049 Linkross
WATER/Cyberse - Link - Effect/900/Link 1 (Linkmarkierungen: Unten)
1 Link-2 or higher Link Monster
You can only use the effect of this card’s name once per turn.
(1) If this card is Link Summoned: You can Special Summon “Link Tokens” (Cyberse/LIGHT/Level 1/ATK 0/DEF 0) up to the Link Rating of the material used for this card’s Link Summon, also you cannot use “Link Tokens” as Link Material for the rest of this turn.
ETCO-JP050 The Arrival Cyberse @Ignister
DARK/Cyberse - Link - Effect/0/Link 6 (Linkmarkierungen: Oben, Links, Unten Links, Unten, Unten Rechts, Rechts)
3+ monsters with different Attributes
(1) You can only control 1 “The Arrival Cyberse @Ignister”.
(2) This card’s original ATK becomes the number of materials used for its Link Summon x 1000.
(3) Unaffected by other cards’ effects.
(4) Once per turn: You can target 1 other monster on the field; destroy it, and if you do, Special Summon 1 “@Ignister Token” (Cyberse/DARK/Level 1/ATK 0/DEF 0) to your zone this card points to.
ETCO-JP051 Codebreaker Virus Berserker
DARK/Warrior - Link - Effect/2800/Link 3 (Linkmarkierungen: Oben, Links, Unten)
2+ monsters, including a “Codebreaker” monster
You can only use this card name’s (1) and (2) effects once per turn each.
(1) When this card is Special Summoned and it is co-linked: You can Special Summon up to 2 “Codebreaker” monsters from your hand or GY to a zone a Link Monster points to on either side of the field.
(2) During your Main Phase: You can destroy a number of Spell/Traps your opponent controls, up to the number of linked “Codebreaker” monsters your opponent controls.
ETCO-JP052 Codebreaker Virus Swordsman
DARK/Warrior - Link - Effect/2300/Link 2 (Linkmarkierungen: Oben, Unten)
2 Effect Monsters
You can only use this card name’s (1) and (2) effects once per turn each.
(1) When this card is Special Summoned and it is co-Linked: You can Special Summon 1 “Codebreaker Zero Day” from your hand, Deck, or GY to a zone a Link Monster points to on either side of the field.
(2) During the End Phase, if this card in its owner’s possession was destroyed by an opponent’s card and sent to the GY: You can Special Summon this card, but banish it if it leaves the field.
ETCO-JP053 Gouki The Powerload Ogre
EARTH/Warrior - Link - Effect/2800/Link 4 (Linkmarkierungen: Unten Links, Unten, Unten Rechts, Rechts)
2+ Warrior monsters
You can only use the (3) effect of this card’s name once per turn.
(1) This card gains 200 ATK x the combined Link Ratings of Link Monsters you control.
(2) This Link Summoned card is unaffected by other card effects.
(3) You can tribute 1 “Gouki” Link Monster, then target cards on the field up to its Link Rating; destroy them.
ETCO-JP054 Marincess Great Bubble Reef
WATER/Cyberse - Link - Effect/2600/Link 4 (Linkmarkierungen: Links, Unten Links, Unten, Unten Rechts)
2+ WATER monsters
You can only use the 3rd effect of this card’s name once per turn.
(1) Once per turn, during the Standby Phase: You can banish 1 WATER monster from your GY or face-up field; draw 1 card.
(2) Each time a monster(s) is banished: This card gains 600 ATK for each until the end of this turn.
(3) You can send 1 WATER monster from your hand to the GY; Special Summon 1 of your banished “Marincess” monsters.
ETCO-JP055 Eria the Water Charmer, Clear
WATER/Spellcaster - Link - Effect/1850/Link 2 (Linkmarkierungen: Unten Links, Unten Rechts)
2 monsters, including a WATER monster
(This card is always treated as a “Familiar-Possessed” card.)
You can only use each effect of this card’s name once per turn.
(1) You can target 1 WATER monster in your opponent’s GY; Special Summon it to your zone this card points to.
(2) If this Link Summoned card is destroyed by battle, or is destroyed by an opponent’s card effect while in its owner’s Monster Zone: You can add 1 WATER monster with 1500 or less DEF from your Deck to your hand.
ETCO-JP056 A.I. Contact
Normal Spell Card
You can only activate 1 card with this card’s name per turn.
(1) If “Ignister A.I.Land” is in your Field Zone: You can reveal 1 “Ignister A.I. Land” in your hand; place it on the bottom of the Deck, and if you do, draw 3 cards.
ETCO-JP057 Burning Draw
Normal Spell Card
This card is always treated as a “Salamangreat” card. You can only activate a card with this card’s name once per turn. You cannot Normal or Special Summon monsters during the turn in which you activate this card, except FIRE monsters.
(1) If your opponent controls more cards than you do: Target 1 Link Monster your opponent controls; draw cards equal to that monster’s Link Rating.
ETCO-JP058 Link Burst
Normal Spell Card
You can only activate 1 card with this card’s name per turn.
(1) Target 1 Link Monster you control and 1 monster your opponent controls; destroy them, then draw 1
ETCO-JP059 Stairs of Mail
Continuous Spell Card
(1) During your Main Phase, you can activate this effect: Discard 1 “Tindangle” card, then apply 1 of these effects, but you cannot discard a card with the effect of “Stairs of Mail” that has the same name as the card discarded by this effect for the rest of this turn.
•Change a face-down Defense Position monster you control to face-up Attack Position.
•Change a face-up Attack Position monster you control to face-down Defense Position.
ETCO-JP060 Nemesis Adrastea
Quick-Play Spell Card
You can only activate 1 card with this card’s name per turn.
(1) Target 1 of your “Nemesis” monsters that is currently banished or in the GY; Special Summon it, but if the Special Summoned monster’s original Level is 11 or higher, it cannot activate its effect during this turn.
ETCO-JP061 Deep Sea Aria
Normal Spell Card
You can only activate 1 card with this card’s name per turn.
(1) Banish 1 WATER monster from your GY; add 1 Level 4 or lower Sea Serpent monster from your Deck.
ETCO-JP062 Command Resonator
Spell Quick-Play Card
You can only activate 1 card with this card’s name per turn.
(1) Discard 1 “Resonator” monster; add 1 Level 4 or lower Fiend monster from your Deck to your hand.
ETCO-JP063 Air Torpedo
Normal Spell Card
You can only use either this card name’s (1) or (2) effect per turn, and only once that turn.
(1) Target 1 WATER Xyz Monster you control; detach 1 material from it, and if you do inflict damage to your opponent equal to the number of cards in your hand x 400, and if you do that, the monster gains ATK equal to the amount of damage this effect dealt.
(2) You can banish this card and 1 WATER Xyz Monster from your GY; draw 2 cards.
ETCO-JP064 Madolche Salon
Continuous Spell Card
You can only use this card name’s (2) effect once per turn.
(1) While this card is in your Spell & Trap Zone, you can Normal Summon 1 “Madolche” monster during your Main Phase in addition to your Normal Summon/Set per turn. (You can only gain this effect once per turn.)
(2) If a “Madolche” card(s) is returned from your field or GY to your hand or Main Deck by a card effect: You can Set 1 “Madolche” Spell/Trap directly from your Deck, except “Madolche Salon”.
ETCO-JP065 Void Calamity
Continuous Spell Card
You can only use 1 effect among the (1) and (2) effects of this card name per turn and only once that turn.
(1) You can discard 1 card; send 1 Fiend monster from your Deck to the GY.
(2) You can send this face-up card in your Spell/Trap Zone to the GY; send “Infernoid” monsters with different names from your hand or Deck to the GY, up to the number of monsters your opponent controls that were Special Summoned from the Extra Deck.
ETCO-JP066 Heavy Forward
Continuous Spell Card
You can activate 1 card with this card’s name per turn.
(1) When this card is activated: You can add 1 “Infinitrak” monster from your Deck to your hand.
(2) Once per turn: You can target 1 Machine Xyz Monster you control; activate 1 of these effects.
-Change its battle position.
-Attach this card to it as material.
ETCO-JP067 Witchcrafter Demonstration
Quick-Play Spell Card
You can only use one effect of this card’s name per turn, and only once that turn.
(1) Special Summon 1 “Witchcrafter” monster from your hand, and if you do, for the rest of this turn, your opponent cannot activate cards or effects in response to your Spellcaster monsters’ effect activations.
(2) During your End Phase, if you control a “Witchcrafter” monster and this card is in your GY: You can add this card to your hand.
ETCO-JP068 Evil Eye Manifestation
Normal Spell Card
You can only use the (1) and (2) effects of this card’s name once per turn each.
(1) Special Summon 1 “Familiar of the Evil Eye Token” (DARK/Fiend/Level 1/400 ATK/400 DEF), or up to 2 instead if “Evil Eye of Selene” is in your Spell & Trap Zone, also, for the rest of this turn after this card resolves, you cannot Special Summon monsters, except Fiend monsters.
(2) You can banish this card from your GY; this turn, “Evil Eye” Spells and Traps you control cannot be targeted by your opponent’s card effects.
ETCO-JP069 Senka Legend – One Hundred Thousand Arrows
Continuous Spell Card
You can only use this card name’s (1) and (2) effects once per turn each.
(1) You can target 1 face-up monster your opponent controls and 1 “Senka” monster you control; until the end of this turn, halve that opponent’s monster’s ATK, and if you do, that monster you control gains that much ATK.
(2) If this card is sent to the GY and you control 2 or more Attributes amongst “Senka” monsters you control: You can place 1 “Senka” Continuous Spell/Trap directly from your hand or Deck face-up on your field, except “Senka Legend – One Hundred Thousand Arrows”.
ETCO-JP070 Megalith Unformed
Quick-Play Spell Card
(1) Activate 1 of these effects;
• For the rest of the turn, all monsters your opponent currently controls lose 500 ATK for each Ritual Monster currently on the field.
• Ritual Summon 1 “Megalith” Ritual Monster from your Deck in Defense Position, by Tributing monsters from your hand or field whose total Levels equal twice its Level.
ETCO-JP071 Fusion Dispatch
Normal Spell Card
You can only activate 1 card with this card’s name per turn.
(1) Reveal 1 Fusion Monster in your Extra Deck, and if you do, Special Summon 1 of the Fusion Materials whose name is specifically listed on that card from your hand or Deck. You cannot Special Summon monsters from the Extra Deck the turn you activate this card, except Fusion Monsters.
ETCO-JP072 Beaming Prosperity
Normal Spell Card
You can only activate 1 card with this card’s name once per turn.
(1) Excavate a number of cards from the top of your Deck equal to the number of “Beaming Prosperity” in your GY + 3, and if there are 3 types of cards among them (Monster/Spell/Trap), add 1 of them to your hand, and send the rest to the GY. Otherwise, return them to the Deck.
ETCO-JP073 A.I.Q
Continuous Trap Cyrd
Activate this card if you control a “@Ignister” monster. Once per turn, during your Standby Phase, you must Tribute 1 Link Monster or destroy this card.
(1) Each player can only Link Summon once per turn while this card is face-up in the Spell & Trap Zone.
ETCO-JP074 Red Rain
Normal Trap Card
You can only use this card name’s (2) effect once per turn.
(1) If you control a Level 8 or higher Synchro Monster: Banish as many monsters on the field as possible, except the monster(s) with the highest Level, and if you do, face-up monster(s) on the field that were not banished by this effect are unaffected by card effects this turn, except their own.
(2) If a DARK Dragon Synchro Monster is Synchro Summoned to your field while this card is in your GY: You can add this card to your hand.
ETCO-JP075 Xyz Revive Splash
Normal Trap Card
You can only use either this card name’s (1) or (2) effect per turn, and only once that turn.
(1) Target 1 Rank 4 or lower Xyz Monster in your GY; Special Summon it, and if you do its Attribute becomes WATER.
(2) You can banish this card from your GY, then target 1 WATER Xyz Monster you control; Special Summon 1 WATER Xyz Monster that is 1 Rank higher from your Extra Deck, by using that target you control as the Xyz Material. (This is treated as an Xyz Summon, also transfer the materials to the Summoned monster.)
ETCO-JP076 Madolche Promenade
Normal Trap Card
You can only use 1 effect of this card’s name per turn, and only once that turn.
(1) Target 1 face-up card your opponent controls and 1 “Madolche” monster on your field or in your GY; negate the effects of the first target (for the rest of the turn), and if you do, return the second target to the hand.
(2) You can banish this card from your GY, then target 1 “Madolche” Xyz Monster you control; attach 1 “Madolche” monster from your hand, Deck, or GY to that monster as material.
ETCO-JP077 Witchcrafter Patronus
Continuous Trap Card
You can only use each effect of this card’s name once per turn.
(1) You can target 1 of your Spellcaster monsters that is banished or in your GY; shuffle it into the Deck, and if you do, add 1 “Witchcrafter” Spell from your Deck to your hand.
(2) If this card is in your GY, except the turn it was sent there: You can banish it, then target any number of your banished “Witchcrafter” Spells with different names; add them to your hand.
ETCO-JP078 Grave Hole
Normal Trap Card
(1) When your opponent activates a monster effect in the hand, in the GY, or that is banished: Negate that effect, and if you do, your opponent takes 2000 damage.
ETCO-JP079 Titanocider
Normal Trap Card
You can only use this card name’s (1) and (2) effects once per turn each.
(1) Target 1 face-up monster your opponent controls that was Special Summoned from the Extra Deck; its ATK becomes 0, and if it does, negate its effects.
(2) If your opponent Special Summon a monster(s) from the Extra Deck while this card is already in your GY, except during the turn this card was sent there: You can Set this card to your field.
ETCO-JP080 Pinpoint Dash
Normal Trap Card
You can only activate 1 card with this card’s name per turn.
(1) Each player selects 1 card from their own face-down Extra Deck, and reveal them, and if they are the same card type (Fusion, Synchro, Xyz, or Link), send the opponent’s card to the GY and Special Summon your card, then if the cards were of the same original Attribute and Type, your opponent loses LP equal to their card’s ATK. If they were not the same card type, send your card to the GY and your opponent Special Summons their card.
ZitatAlles anzeigenThis May, humanity must outwit the ultimate Dueling A.I. and survive the arrival of the supreme Link-6 @Ignister monster in Eternity Code!
The rules of the game have changed, allowing Duelists even more freedom to concoct their own winning strategies! Eternity Code takes advantage of these changes, introducing new cards for Synchro, Xyz, and Fusion-based strategies to help them leap into the future. Heres what you need to know about Mays booster release:
– Eternity Code follows directly on from Ignition Assault with new cards for @Ignister, Ancient Warriors, and the world premiere theme: Plunder Patroll! Its now easier than ever to take advantage of the Plunder Patrolls easy access to the Extra Deck.
– The ultimate @Ignister Link Monster is here! This Link-6 monster is unaffected by all other card effects and its ATK ranges from 3000 to 6000 depending on how many monsters you use as Link Material.
– New cards for strategies from 2019s Rising Rampage, Chaos Impact, The Infinity Chasers, Fists of the Gadgets, and Mystic Fighters, including the first Link-4 “Code Talker” and incredible new Dragonmaids!
– Duelists who want to be fully prepared should look to Duel Overload to pick up crucial cards for Decks like Dinosaurs, Madolche, and Witchcrafters before strong, new cards for those themes arrive in Eternity Code!
– Powerful general use cards that can go into any Deck, including a new Effect Monster from the same lineage as Ash Blossom & JoyousSpring!