I hope you’ve been saving your Trifortresstops and Stegocybers.
DUNE-EN081 Zuttomozaurus
Level 2 EARTH Dinosaur Effect Monster
ATK 500
DEF 400
While you control another Dinosaur monster, your opponent’s monsters cannot target this card for attacks. You can target 1 other card you control; destroy it. You can only use this effect of “Zuttomozaurus” once per turn.
Note: Zuttomo means “Friends forever” in Japanese
DUNE-EN082 Finis Terrae, Tower of the Necroworld
Level 10 WATER Zombie Effect Monster
ATK 1000
DEF 2800
If you control a Level 10 monster, you can Special Summon this card (from your hand). You can only Special Summon “Finis Terrae, Tower of the Necroworld” once per turn this way. If this card is sent to the GY: You can target 1 face-up card on the field; that card cannot be destroyed by card effects this turn. You can only use this effect of “Finis Terrae, Tower of the Necroworld” once per turn.
Note: Finie Terrae means “End(s) of the Earth”.
DUNE-EN083 Kuibelt the Blade Dragon
Level 7 DARK Dragon Synchro Effect Monster
ATK 2500
DEF 1900
Materials: 1 Tuner + 1 + non-Tuner monsters
If this card is Synchro Summoned: You can target 1 card on the field; destroy it. If this card on the field is destroyed: You can target 1 face-up monster on the field; that monster cannot attach until the end of your opponent’s turn. You can only use each effect of “Kuibelt the Blade Dragon” once per turn this way.
Note: This card is a reference to the Kuiper Belt
DUNE-EN084 Storagepod
Level 6 DARK Machine Fusion Effect Monster
ATK 2500
DEF 2500
Materials: “Trifortressops” or Stegocyber” + 1 Machine or Dinosaur monster
Cannot be destroyed by battle while a monster Special Summoned from the GY is on the field. If a monster(s) is Special Summoned from the hand while this monster is on the field (except during the Damage Step); You can target 1 card you control and 1 card your opponent controls; destroy them. You can only use this effect of “Storagepod” once per turn.
DUNE-EN085 Synchro Forceback
Normal Trap Card
Target monsters on the field, up to the number of Synchro Monsters with different names you control; return them to the hand. You can only activate 1 “Synchro Forceback” per turn.