[OCG] Deck Build Pack: Valiant Smashers
Release: 26. August 2023 (Japan)
Insgesamt 45 verschiedene Karten:
3 Ultra Rare (Jede Ultra rare gibt es auch in Secret rare)
12 Super Rare
30 Common (Jede Common gibt es auch in Normal Parallel Rare)
DBVS-JP001 Mementolal Tecutlica, the Netherskull Dragon
EARTH/Wyrm - Effect/11/5000/5000
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand or GY) by shuffling 5 other “Memento” monsters with different names from your hand and/or GY into the Deck or Extra Deck.
(1) If you control no other monsters, this card can attack all opponent’s monsters once each.
(2) Once per turn, if your opponent activates a card or effect: You can Special Summon 1 “Memento” monster from your hand or GY.
DBVS-JP002 Memento Horn Dragon
DARK/Dragon - Effect/8/2850/2350
You can only Special Summon with the (1)st effect of this card’s name once per turn. You can only use the (2)nd effect of this card’s name once per turn.
(1) If you have 3 or more “Memento” monsters with different names in your GY, you can Special Summon this card (from your hand).
(2) If this card on the field is destroyed by card effect: You can target 3 face-up cards on the field, including at least 1 “Memento” card you control; destroy them.
DBVS-JP003 Memento Tatsunootoshigo
EARTH/Beast - Effect/5/1350/1600
You can only use the (1)st and (2)nd effect of this card’s name each once per turn.
(1) If you control no face-up monsters other than “Memento” monsters: You can Special Summon this card from your hand.
(2) During your Main Phase: You can destroy 1 “Memento” monster you control, and if you do, send any number of “Memento” monsters with different names whose total Levels are equal to or lower than the destroyed monster’s original Level from your Deck to the GY.
DBVS-JP004 Memento Dark Blade
DARK/Warrior - Effect/4/1800/1500
You can only use the 1st and 2nd effect of this card’s name each once per turn.
(1) If this card is Normal or Special Summoned: You can discard 1 “Memento” card, then target 1 Spell/Trap your opponent controls; destroy it.
(2) During your Main Phase: You can destroy 1 “Memento” monster you control, and if you do, Special Summon 1 Level 3 or lower “Memento” monster from your Deck.
DBVS-JP005 Memento Fairwitch
DARK/Spellcaster - Effect/3/800/1000
You can only use the 1st and 2nd effect of this card’s name each once per turn.
(1) If this card is Normal or Special Summoned: You can add 1 “Memento” monster from your Deck to your hand, except “Memento Fairwitch”.
(2) You can target 1 Level 2 or lower “Memento” monster in your GY; destroy 1 “Memento” monster you control, and if you do, Special Summon the targeted monster.
DBVS-JP006 Memento Mace
LIGHT/Fairy - Effect/1/400/300
You can only use the 1st and 2nd effect of this card’s name each once per turn.
(1) During your opponent’s Main Phase, if you control “Mementolal Tecutlica, the Netherskull Dragon” (Quick Effect): You can discard this card, then target 1 face-up monster your opponent controls; take control of it until the End Phase.
(2) During your Main Phase: You can destroy 1 “Memento” monster you control, and if you do, add 1 “Memento” card from your Deck to your hand, except “Memento Mace”.
DBVS-JP007 Memento Goblin
DARK/Fiend - Effect/1/400/400
You can only use the 1st and 2nd effect of this card’s name each once per turn.
(1) During the Main Phase, if you control “Mementolal Tecutlica, the Netherskull Dragon” (Quick Effect): You can discard this card; your opponent cannot target “Memento” monsters you control with card effects this turn.
(2) During your Main Phase: You can destroy 1 “Memento” monster you control, and if you do, send up to 2 “Memento” cards with different names from each other from your Deck to the GY, except “Memento Goblin”.
DBVS-JP008 Netherskull Temple – Mementolan
Field Spell Card
You can only use the 2nd effect of this card’s name once per turn.
(1) If your “Memento” monster battles, your opponent cannot activate Spell/Trap Cards until the end of the Damage Step.
(2) If a monster(s) you control is destroyed by battle or card effect: You can target 1 of them; Special Summon 1 “Memento” monster with a lower Level from your hand or GY.
(3) Once per turn, during your End Phase: You can target 1 “Memento” Spell/Trap in your GY; Set it.
DBVS-JP009 Memento Bone Party
Quick-Play Spell Card
You can only use the (1)st and (2)nd effect of this card’s name each once per turn.
(1) Destroy 1 “Memento” monster in your hand or face-up field, and if you do, take 1 “Memento” monster with a different name from your Deck, and either add it to your hand or Special Summon it in Defense Position.
(2) During your Main Phase: You can banish this card from your GY, then target 1 “Memento” monster you control; if it attacks a Defense Position monster this turn, inflict piercing battle damage to your opponent.
DBVS-JP010 Memento Bone Back
Quick-Play Spell Card
You can only use the 1st and 2nd effect of this card’s name each once per turn.
(1) If a face-up “Memento” monster(s) you control leaves the field by your opponent: Special Summon 1 “Mementolal Tecutlica, the Netherskull Dragon” from your hand or Deck, ignoring its Summoning conditions.
(2) If your opponent moves a “Memento” monster(s) out of your GY while this card is in your GY: You can banish this card; Special Summon as many “Memento” monsters with different names as possible from your hand and/or Deck.
DBVS-JP011 Memento Fracture Dance
Normal Trap Card
You can only use the 1st and 2nd effect of this card’s name each once per turn.
(1) If you control a “Memento” monster: Target 1 card on the field; destroy it, then, if you control “Mementolal Tecutlica, the Netherskull Dragon”, you can destroy 1 more card on the field.
(2) When an attack is declared involving your “Memento” monster and an opponent’s monster: You can banish this card from your GY; all face-up monsters your opponent currently controls lose 1000 ATK until the end of this turn.
DBVS-JP012 Memento Cranium Burst
Continuous Trap Card
You can only activate the 2nd effect of this card’s name once per Chain.
(1) Your opponent’s monsters must attack the “Memento” monster(s) you control with the highest ATK, if able, while you control any.
(2) When your opponent activates a monster effect on the field: You can target 1 “Mementolal Tecutlica, the Netherskull Dragon” you control; it loses exactly 1000 ATK/DEF, and if it does, negate that effect.
DBVS-JP016 Centurion Primera
LIGHT/Spellcaster - Tuner - Effect/4/1600/1600
You can only use the (1)st and (3)rd effect of this card’s name each once per turn.
(1) If this card is Normal or Special Summoned: You can add 1 “Centurion” card from your Deck to your hand, except “Centurion Primera”, but you cannot Special Summon “Centurion Primera” for the rest of this turn.
(2) Your Level 5 or higher “Centurion” monsters cannot be destroyed by card effects while this card is treated as a Continuous Trap.
(3) During the Main Phase, while this card is treated as a Continuous Trap: You can Special Summon it.
DBVS-JP017 Centurion Trudea
DARK/Pyro - Effect/4/1000/2000
You can only use the (1)st and (2)nd effect of this card’s name each once per turn.
(1) During your Main Phase: You can place this card you control and 1 “Centurion” monster from your hand or Deck, except “Centurion Trudea”, face-up in your Spell & Trap Zone as Continuous Traps, but you cannot Special Summon “Centurion Trudea” for the rest of this turn.
(2) During the Main Phase, while this card is treated as a Continuous Trap: You can Special Summon it, then you can increase its Level by 4.
DBVS-JP018 Centurion Emet VI
EARTH/Machine - Effect/8/2000/3000
You can only use the (1)st and (2)nd effect of this card’s name each once per turn.
(1) During your opponent’s turn, if this card is in your hand or GY (Quick Effect): You can target 1 “Centurion” monster you control, except “Centurion Emet VI”; place it face-up in your Spell & Trap Zone as a Continuous Trap, and if you do, Special Summon this card.
(2) During the Main Phase, if this card is treated as a Continuous Trap: You can Special Summon it.
DBVS-JP019 Centurion Legatia
LIGHT/Machine - Synchro - Effect/12/3500/2000
1 Tuner + 1+ non-Tuner monsters
You can only use the (1)st and (3)rd effect of this card’s name each once per turn.
(1) If this card is Special Summoned: You can draw 1 card, then you can destroy the 1 face-up monster your opponent controls with the highest ATK (your choice, if tied).
(2) Your monsters with 2000 or less ATK cannot be destroyed by battle.
(3) During each End Phase: You can place 1 non-Synchro “Centurion” monster from your hand or GY face-up in your Spell & Trap Zone as a Continuous Trap.
Note: The Kanji (騎士皇) reads as Knight Emperor. Legatia probably derives from legatus, Latin for Commander, derived from Legatio (Someone commissioned) or legio (One chosen/Collected), also where we get Legion.
DBVS-JP020 Stand-Up Centurion!
Field Spell Card
You can only use the (2)nd and (3)rd effect of this card’s name each once per turn.
(1) Cannot be destroyed by your opponent’s effects while you control a “Centurion” Monster Card.
(2) During your Main Phase, if this card was activated this turn: You can send 1 card from your hand to the GY; place 1 “Centurion” monster from your Deck face-up in your Spell & Trap Zone as a Continuous Trap.
(3) If a monster(s) is Special Summoned, you can: Immediately after this effect resolves, Synchro Summon using materials you control, including a “Centurion” monster.
DBVS-JP022 Faith of Centurion
Quick-Play Spell Card
You can only use the (1)st and (2)nd effect of this card’s name each once per turn.
(1) Place 1 “Centurion” monster from your hand or GY face-up in your Spell & Trap Zone as a Continuous Trap.
(2) If a “Centurion” Synchro Monster(s) is Special Summoned to your field while this card is in your GY: You can banish this card, then target 1 “Centurion” monster in your GY; place it face-up in your Spell & Trap Zone as a Continuous Trap.
DBVS-JP023 Centurion Phalanx
Normal Trap Card
You can only use 1 of the (1)st and (2)nd effect of this card’s name per turn, and only once that turn.
(1) You can target 1 face-up Monster Card on the field; banish it, and if you do, Special Summon it to its owner’s field during the Standby Phase of the next turn.
(2) You can banish this card from your GY, then target 1 “Centurion” Synchro Monster in your GY; Special Summon it, and if you do, it loses 1500 ATK.
DBVS-JP024 Truth Centurion
Counter Trap Card
You can only activate 1 card with this card’s name per turn.
(1) When a Spell/Trap Card, or monster effect, is activated: Send 1 face-up Monster Card from your Spell & Trap Zone to the GY; negate the activation, and if you do, destroy that card.
DBVS-JP031 Angelo Valmonica
DARK/Fairy - Pendelum - Effect/4/1200/2100
You can only use the 1st and 2nd monster effect of this card’s name each once per turn.
(1) If this card is in your hand: You can discard 1 other card; place this card and 1 “Demone Valmonica” from your Deck in your Pendulum Zone.
(2) During the Main Phase, if this card was Normal or Special Summoned this turn: You can banish 1 “Valmonica” Normal Spell/Trap from your GY; this effect becomes that card’s LP gain effect when that card is activated.
Pendulum Effect:
Blue 3 / Red 3
(1) While you have a Fiend Monster Card in your other Pendulum Zone, each time you gain LP, place 1 Resonance Counter on this card.
(2) Once per turn, when an opponent’s monster declares an attack, you can: Immediately after this effect resolves, Link Summon 1 “Valmonica” monster.
DBVS-JP032 Demone Valmonica
LIGHT/Fiend - Pendelum - Effect/4/1200/2100
You can only use the 1st and 2nd monster effect of this card’s name each once per turn.
(1) If this card is in your hand: You can discard 1 other card; place this card and 1 “Angelo Valmonica” from your Deck in your Pendulum Zone.
(2) During the Main Phase, if this card was Normal or Special Summoned this turn: You can banish 1 “Valmonica” Normal Spell/Trap from your GY; this effect becomes that card’s damage-inflicting effect when that card is activated.
Pendulum Effect:
Blue 5 / Red 5
(1) While you have a Fairy Monster Card in your other Pendulum Zone, each time you take effect damage, place 1 Resonance Counter on this card.
(2) Monsters your opponent controls lose 100 ATK for each Resonance Counter on cards you control.
DBVS-JP033 Odd Deity of Valmonica – Guiralume
DARK/Fairy - Link - Effect/2500/Link 1 (Linkmarkierungen: Unten Links)
1 Effect Monster
Cannot be Link Summoned unless you have a Fairy Monster Card with 3 or more Resonance Counters in your Pendulum Zone. You can only Special Summon “Odd Deity of Valmonica – Giurarme(s)” once per turn.
(1) If this card is Link Summoned: You can target monsters your opponent controls up to the number of Resonance Counters on cards in your Pendulum Zone; destroy them.
(2) You can remove 3 Resonance Counters from cards in your Pendulum Zone; this card can make a second and third attack during each Battle Phase this turn.
DBVS-JP034 Divine Oddity of Valmonica – Zebufera
LIGHT/FIend - Link - Effect/2500/Link 1 (Linkmarkierungen: Unten Rechts)
1 Effect Monster
Cannot be Link Summoned unless you have a Fiend Monster Card with 3 or more Resonance Counters in your Pendulum Zone. You can only Special Summon “Divine Oddity of Valmonica – Zebufera(s)” once per turn.
(1) If this card would be destroyed by battle or card effect, you can remove 3 Resonance Counters from cards in your Pendulum Zone instead.
(2) Once per opponent’s turn (Quick Effect): You can target 1 of your “Valmonica” Normal Spells/Traps that is banished or in your GY; this effect becomes that card’s effect when that card is activated.
DBVS-JP035 Angelic-Demonic Selector – “Valmonica”
Field Spell Card
You can only activate 1 card with this card’s name per turn. You can only use the 2nd effect of this card’s name once per turn.
(1) When this card resolves, you can add 1 “Valmonica” monster from your Deck to your hand.
(2) If the 3rd Resonance Counter is placed on a card in your Pendulum Zone: You can target 1 monster your opponent controls; take control of it (until the End Phase), but it cannot declare an attack.
DBVS-JP036 Valmonica Scelta
Normal Spell Card
You can only activate a card with this card’s name once per turn.
(1) Apply 1 of these effects (your opponent’s choice, if you do not have a “Valmonica” card in your Pendulum Zone).
● Gain 500 LP, then you can place 1 card from your hand to the bottom of your Deck, and if you do, draw 2 cards.
● Take 500 damage, then you can add 1 “Valmonica” Spell/Trap from your Deck to your hand, except “Valmonica Scelta”.
DBVS-JP037 Valmonica Versare
Normal Spell Card
You can only activate 1 card with this card’s name per turn.
(1) Apply 1 of these effects (your opponent’s choice, if you do not have a “Valmonica” card in your Pendulum Zone).
● Gain 500 LP, then you can excavate cards from the top of your Deck until you excavate a “Valmonica” card, and if you do, add it to your hand, also shuffle the rest back into the Deck.
● Take 500 damage, then you can send 1 “Valmonica” card from your Deck to your GY, except “Valmonica Versare”.
DBVS-JP038 Valmonica Intonare
Normal Spell Card
You can only activate 1 card with this card’s name per turn.
(1) Apply 1 of these effects (your opponent’s choice, if you do not have a “Valmonica” card in your Pendulum Zone).
● Gain 500 LP, then your opponent chooses 1 monster in your GY that can be Special Summoned (if any) for you to Special Summon it.
● Take 500 damage, then you can add 1 Level 4 monster from your GY to your hand.
DBVS-JP039 Ritsudou no Valmonica (Valmonica of the Guiding Rhythm)
Normal Trap Card
You can only activate 1 card with this card’s name per turn.
(1) If you control a “Valmonica” Monster Card: Apply 1 of these effects, or, if you control a “Valmonica” Link Monster, you can apply both, in sequence.
● Gain 500 LP, then you can destroy 1 Spell/Trap on the field.
● Take 500 damage, then you can return 1 monster on the field to the hand.
DBVS-JP040 Senritsu no Valmonica (Valmonica of the Selecting Melody)
Normal Trap Card
You can only activate 1 card with this card’s name per turn.
(1) If you control a “Valmonica” Monster Card: Apply 1 of these effects, or, if you control a “Valmonica” Link Monster, you can apply both, in sequence.
● Gain 500 LP, also your opponent cannot target “Valmonica” Monster Cards you control with card effects for the rest of this turn.
● Take 500 damage, then you can negate the effects of 1 Effect Monster your opponent controls, until the end of this turn.
Reprints:
DBVS-JP015 There Can Be Only One
DBVS-JP025 Summoner Monk
DBVS-JP026 Draco Berserker of the Tenyi
DBVS-JP027 Cyber Slash Harpie Lady
DBVS-JP028 Magic Planter
DBVS-JP030 Gravity Collapse
DBVS-JP041 Protecting Spirit Loagaeth
DBVS-JP042 Performage Trick Clown
DBVS-JP044 Number 41: Bagooska the Terribly Tired Tapir
DBVS-JP045 Stained Glass of Light & Dark