[OCG] Deck Build Pack: Valiant Smashers​ (SPU: 23. August)

  • [OCG] Deck Build Pack: Valiant Smashers


    Release: 26. August 2023 (Japan)


    Insgesamt 45 verschiedene Karten:


    3 Ultra Rare (Jede Ultra rare gibt es auch in Secret rare)

    12 Super Rare

    30 Common (Jede Common gibt es auch in Normal Parallel Rare)


    DBVS-JP001 Mementolal Tecutlica, the Netherskull Dragon

    EARTH/Wyrm - Effect/11/5000/5000

    Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand or GY) by shuffling 5 other “Memento” monsters with different names from your hand and/or GY into the Deck or Extra Deck.

    (1) If you control no other monsters, this card can attack all opponent’s monsters once each.

    (2) Once per turn, if your opponent activates a card or effect: You can Special Summon 1 “Memento” monster from your hand or GY.


    DBVS-JP002 Memento Horn Dragon

    DARK/Dragon - Effect/8/2850/2350

    You can only Special Summon with the (1)st effect of this card’s name once per turn. You can only use the (2)nd effect of this card’s name once per turn.

    (1) If you have 3 or more “Memento” monsters with different names in your GY, you can Special Summon this card (from your hand).

    (2) If this card on the field is destroyed by card effect: You can target 3 face-up cards on the field, including at least 1 “Memento” card you control; destroy them.


    DBVS-JP003 Memento Tatsunootoshigo

    EARTH/Beast - Effect/5/1350/1600

    You can only use the (1)st and (2)nd effect of this card’s name each once per turn.

    (1) If you control no face-up monsters other than “Memento” monsters: You can Special Summon this card from your hand.

    (2) During your Main Phase: You can destroy 1 “Memento” monster you control, and if you do, send any number of “Memento” monsters with different names whose total Levels are equal to or lower than the destroyed monster’s original Level from your Deck to the GY.


    DBVS-JP004 Memento Dark Blade

    DARK/Warrior - Effect/4/1800/1500

    You can only use the 1st and 2nd effect of this card’s name each once per turn.

    (1) If this card is Normal or Special Summoned: You can discard 1 “Memento” card, then target 1 Spell/Trap your opponent controls; destroy it.

    (2) During your Main Phase: You can destroy 1 “Memento” monster you control, and if you do, Special Summon 1 Level 3 or lower “Memento” monster from your Deck.


    DBVS-JP005 Memento Fairwitch

    DARK/Spellcaster - Effect/3/800/1000

    You can only use the 1st and 2nd effect of this card’s name each once per turn.

    (1) If this card is Normal or Special Summoned: You can add 1 “Memento” monster from your Deck to your hand, except “Memento Fairwitch”.

    (2) You can target 1 Level 2 or lower “Memento” monster in your GY; destroy 1 “Memento” monster you control, and if you do, Special Summon the targeted monster.


    DBVS-JP006 Memento Mace

    LIGHT/Fairy - Effect/1/400/300

    You can only use the 1st and 2nd effect of this card’s name each once per turn.

    (1) During your opponent’s Main Phase, if you control “Mementolal Tecutlica, the Netherskull Dragon” (Quick Effect): You can discard this card, then target 1 face-up monster your opponent controls; take control of it until the End Phase.

    (2) During your Main Phase: You can destroy 1 “Memento” monster you control, and if you do, add 1 “Memento” card from your Deck to your hand, except “Memento Mace”.


    DBVS-JP007 Memento Goblin

    DARK/Fiend - Effect/1/400/400

    You can only use the 1st and 2nd effect of this card’s name each once per turn.

    (1) During the Main Phase, if you control “Mementolal Tecutlica, the Netherskull Dragon” (Quick Effect): You can discard this card; your opponent cannot target “Memento” monsters you control with card effects this turn.

    (2) During your Main Phase: You can destroy 1 “Memento” monster you control, and if you do, send up to 2 “Memento” cards with different names from each other from your Deck to the GY, except “Memento Goblin”.


    DBVS-JP008 Netherskull Temple – Mementolan

    Field Spell Card

    You can only use the 2nd effect of this card’s name once per turn.

    (1) If your “Memento” monster battles, your opponent cannot activate Spell/Trap Cards until the end of the Damage Step.

    (2) If a monster(s) you control is destroyed by battle or card effect: You can target 1 of them; Special Summon 1 “Memento” monster with a lower Level from your hand or GY.

    (3) Once per turn, during your End Phase: You can target 1 “Memento” Spell/Trap in your GY; Set it.


    DBVS-JP009 Memento Bone Party

    Quick-Play Spell Card

    You can only use the (1)st and (2)nd effect of this card’s name each once per turn.

    (1) Destroy 1 “Memento” monster in your hand or face-up field, and if you do, take 1 “Memento” monster with a different name from your Deck, and either add it to your hand or Special Summon it in Defense Position.

    (2) During your Main Phase: You can banish this card from your GY, then target 1 “Memento” monster you control; if it attacks a Defense Position monster this turn, inflict piercing battle damage to your opponent.


    DBVS-JP010 Memento Bone Back

    Quick-Play Spell Card

    You can only use the 1st and 2nd effect of this card’s name each once per turn.

    (1) If a face-up “Memento” monster(s) you control leaves the field by your opponent: Special Summon 1 “Mementolal Tecutlica, the Netherskull Dragon” from your hand or Deck, ignoring its Summoning conditions.

    (2) If your opponent moves a “Memento” monster(s) out of your GY while this card is in your GY: You can banish this card; Special Summon as many “Memento” monsters with different names as possible from your hand and/or Deck.


    DBVS-JP011 Memento Fracture Dance

    Normal Trap Card

    You can only use the 1st and 2nd effect of this card’s name each once per turn.

    (1) If you control a “Memento” monster: Target 1 card on the field; destroy it, then, if you control “Mementolal Tecutlica, the Netherskull Dragon”, you can destroy 1 more card on the field.

    (2) When an attack is declared involving your “Memento” monster and an opponent’s monster: You can banish this card from your GY; all face-up monsters your opponent currently controls lose 1000 ATK until the end of this turn.


    DBVS-JP012 Memento Cranium Burst

    Continuous Trap Card

    You can only activate the 2nd effect of this card’s name once per Chain.

    (1) Your opponent’s monsters must attack the “Memento” monster(s) you control with the highest ATK, if able, while you control any.

    (2) When your opponent activates a monster effect on the field: You can target 1 “Mementolal Tecutlica, the Netherskull Dragon” you control; it loses exactly 1000 ATK/DEF, and if it does, negate that effect.


    DBVS-JP016 Centurion Primera

    LIGHT/Spellcaster - Tuner - Effect/4/1600/1600

    You can only use the (1)st and (3)rd effect of this card’s name each once per turn.

    (1) If this card is Normal or Special Summoned: You can add 1 “Centurion” card from your Deck to your hand, except “Centurion Primera”, but you cannot Special Summon “Centurion Primera” for the rest of this turn.

    (2) Your Level 5 or higher “Centurion” monsters cannot be destroyed by card effects while this card is treated as a Continuous Trap.

    (3) During the Main Phase, while this card is treated as a Continuous Trap: You can Special Summon it.


    DBVS-JP017 Centurion Trudea

    DARK/Pyro - Effect/4/1000/2000

    You can only use the (1)st and (2)nd effect of this card’s name each once per turn.

    (1) During your Main Phase: You can place this card you control and 1 “Centurion” monster from your hand or Deck, except “Centurion Trudea”, face-up in your Spell & Trap Zone as Continuous Traps, but you cannot Special Summon “Centurion Trudea” for the rest of this turn.

    (2) During the Main Phase, while this card is treated as a Continuous Trap: You can Special Summon it, then you can increase its Level by 4.


    DBVS-JP018 Centurion Emet VI

    EARTH/Machine - Effect/8/2000/3000

    You can only use the (1)st and (2)nd effect of this card’s name each once per turn.

    (1) During your opponent’s turn, if this card is in your hand or GY (Quick Effect): You can target 1 “Centurion” monster you control, except “Centurion Emet VI”; place it face-up in your Spell & Trap Zone as a Continuous Trap, and if you do, Special Summon this card.

    (2) During the Main Phase, if this card is treated as a Continuous Trap: You can Special Summon it.


    DBVS-JP019 Centurion Legatia

    LIGHT/Machine - Synchro - Effect/12/3500/2000

    1 Tuner + 1+ non-Tuner monsters

    You can only use the (1)st and (3)rd effect of this card’s name each once per turn.

    (1) If this card is Special Summoned: You can draw 1 card, then you can destroy the 1 face-up monster your opponent controls with the highest ATK (your choice, if tied).

    (2) Your monsters with 2000 or less ATK cannot be destroyed by battle.

    (3) During each End Phase: You can place 1 non-Synchro “Centurion” monster from your hand or GY face-up in your Spell & Trap Zone as a Continuous Trap.

    Note: The Kanji (騎士皇) reads as Knight Emperor. Legatia probably derives from legatus, Latin for Commander, derived from Legatio (Someone commissioned) or legio (One chosen/Collected), also where we get Legion.


    DBVS-JP020 Stand-Up Centurion!

    Field Spell Card

    You can only use the (2)nd and (3)rd effect of this card’s name each once per turn.

    (1) Cannot be destroyed by your opponent’s effects while you control a “Centurion” Monster Card.

    (2) During your Main Phase, if this card was activated this turn: You can send 1 card from your hand to the GY; place 1 “Centurion” monster from your Deck face-up in your Spell & Trap Zone as a Continuous Trap.

    (3) If a monster(s) is Special Summoned, you can: Immediately after this effect resolves, Synchro Summon using materials you control, including a “Centurion” monster.


    DBVS-JP022 Faith of Centurion

    Quick-Play Spell Card

    You can only use the (1)st and (2)nd effect of this card’s name each once per turn.

    (1) Place 1 “Centurion” monster from your hand or GY face-up in your Spell & Trap Zone as a Continuous Trap.

    (2) If a “Centurion” Synchro Monster(s) is Special Summoned to your field while this card is in your GY: You can banish this card, then target 1 “Centurion” monster in your GY; place it face-up in your Spell & Trap Zone as a Continuous Trap.


    DBVS-JP023 Centurion Phalanx

    Normal Trap Card

    You can only use 1 of the (1)st and (2)nd effect of this card’s name per turn, and only once that turn.

    (1) You can target 1 face-up Monster Card on the field; banish it, and if you do, Special Summon it to its owner’s field during the Standby Phase of the next turn.

    (2) You can banish this card from your GY, then target 1 “Centurion” Synchro Monster in your GY; Special Summon it, and if you do, it loses 1500 ATK.


    DBVS-JP024 Truth Centurion

    Counter Trap Card

    You can only activate 1 card with this card’s name per turn.

    (1) When a Spell/Trap Card, or monster effect, is activated: Send 1 face-up Monster Card from your Spell & Trap Zone to the GY; negate the activation, and if you do, destroy that card.


    DBVS-JP031 Angelo Valmonica

    DARK/Fairy - Pendelum - Effect/4/1200/2100

    You can only use the 1st and 2nd monster effect of this card’s name each once per turn.

    (1) If this card is in your hand: You can discard 1 other card; place this card and 1 “Demone Valmonica” from your Deck in your Pendulum Zone.

    (2) During the Main Phase, if this card was Normal or Special Summoned this turn: You can banish 1 “Valmonica” Normal Spell/Trap from your GY; this effect becomes that card’s LP gain effect when that card is activated.


    Pendulum Effect:

    Blue 3 / Red 3

    (1) While you have a Fiend Monster Card in your other Pendulum Zone, each time you gain LP, place 1 Resonance Counter on this card.

    (2) Once per turn, when an opponent’s monster declares an attack, you can: Immediately after this effect resolves, Link Summon 1 “Valmonica” monster.



    DBVS-JP032 Demone Valmonica

    LIGHT/Fiend - Pendelum - Effect/4/1200/2100

    You can only use the 1st and 2nd monster effect of this card’s name each once per turn.

    (1) If this card is in your hand: You can discard 1 other card; place this card and 1 “Angelo Valmonica” from your Deck in your Pendulum Zone.

    (2) During the Main Phase, if this card was Normal or Special Summoned this turn: You can banish 1 “Valmonica” Normal Spell/Trap from your GY; this effect becomes that card’s damage-inflicting effect when that card is activated.


    Pendulum Effect:

    Blue 5 / Red 5

    (1) While you have a Fairy Monster Card in your other Pendulum Zone, each time you take effect damage, place 1 Resonance Counter on this card.

    (2) Monsters your opponent controls lose 100 ATK for each Resonance Counter on cards you control.


    DBVS-JP033 Odd Deity of Valmonica – Guiralume

    DARK/Fairy - Link - Effect/2500/Link 1 (Linkmarkierungen: Unten Links)

    1 Effect Monster

    Cannot be Link Summoned unless you have a Fairy Monster Card with 3 or more Resonance Counters in your Pendulum Zone. You can only Special Summon “Odd Deity of Valmonica – Giurarme(s)” once per turn.

    (1) If this card is Link Summoned: You can target monsters your opponent controls up to the number of Resonance Counters on cards in your Pendulum Zone; destroy them.

    (2) You can remove 3 Resonance Counters from cards in your Pendulum Zone; this card can make a second and third attack during each Battle Phase this turn.


    DBVS-JP034 Divine Oddity of Valmonica – Zebufera

    LIGHT/FIend - Link - Effect/2500/Link 1 (Linkmarkierungen: Unten Rechts)

    1 Effect Monster

    Cannot be Link Summoned unless you have a Fiend Monster Card with 3 or more Resonance Counters in your Pendulum Zone. You can only Special Summon “Divine Oddity of Valmonica – Zebufera(s)” once per turn.

    (1) If this card would be destroyed by battle or card effect, you can remove 3 Resonance Counters from cards in your Pendulum Zone instead.

    (2) Once per opponent’s turn (Quick Effect): You can target 1 of your “Valmonica” Normal Spells/Traps that is banished or in your GY; this effect becomes that card’s effect when that card is activated.


    DBVS-JP035 Angelic-Demonic Selector – “Valmonica”

    Field Spell Card

    You can only activate 1 card with this card’s name per turn. You can only use the 2nd effect of this card’s name once per turn.

    (1) When this card resolves, you can add 1 “Valmonica” monster from your Deck to your hand.

    (2) If the 3rd Resonance Counter is placed on a card in your Pendulum Zone: You can target 1 monster your opponent controls; take control of it (until the End Phase), but it cannot declare an attack.


    DBVS-JP036 Valmonica Scelta

    Normal Spell Card

    You can only activate a card with this card’s name once per turn.

    (1) Apply 1 of these effects (your opponent’s choice, if you do not have a “Valmonica” card in your Pendulum Zone).

    ● Gain 500 LP, then you can place 1 card from your hand to the bottom of your Deck, and if you do, draw 2 cards.

    ● Take 500 damage, then you can add 1 “Valmonica” Spell/Trap from your Deck to your hand, except “Valmonica Scelta”.


    DBVS-JP037 Valmonica Versare

    Normal Spell Card

    You can only activate 1 card with this card’s name per turn.

    (1) Apply 1 of these effects (your opponent’s choice, if you do not have a “Valmonica” card in your Pendulum Zone).

    ● Gain 500 LP, then you can excavate cards from the top of your Deck until you excavate a “Valmonica” card, and if you do, add it to your hand, also shuffle the rest back into the Deck.

    ● Take 500 damage, then you can send 1 “Valmonica” card from your Deck to your GY, except “Valmonica Versare”.


    DBVS-JP038 Valmonica Intonare

    Normal Spell Card

    You can only activate 1 card with this card’s name per turn.

    (1) Apply 1 of these effects (your opponent’s choice, if you do not have a “Valmonica” card in your Pendulum Zone).

    ● Gain 500 LP, then your opponent chooses 1 monster in your GY that can be Special Summoned (if any) for you to Special Summon it.

    ● Take 500 damage, then you can add 1 Level 4 monster from your GY to your hand.


    DBVS-JP039 Ritsudou no Valmonica (Valmonica of the Guiding Rhythm)

    Normal Trap Card

    You can only activate 1 card with this card’s name per turn.

    (1) If you control a “Valmonica” Monster Card: Apply 1 of these effects, or, if you control a “Valmonica” Link Monster, you can apply both, in sequence.

    ● Gain 500 LP, then you can destroy 1 Spell/Trap on the field.

    ● Take 500 damage, then you can return 1 monster on the field to the hand.


    DBVS-JP040 Senritsu no Valmonica (Valmonica of the Selecting Melody)

    Normal Trap Card

    You can only activate 1 card with this card’s name per turn.

    (1) If you control a “Valmonica” Monster Card: Apply 1 of these effects, or, if you control a “Valmonica” Link Monster, you can apply both, in sequence.

    ● Gain 500 LP, also your opponent cannot target “Valmonica” Monster Cards you control with card effects for the rest of this turn.

    ● Take 500 damage, then you can negate the effects of 1 Effect Monster your opponent controls, until the end of this turn.


    Reprints:


    DBVS-JP015 There Can Be Only One

    DBVS-JP025 Summoner Monk

    DBVS-JP026 Draco Berserker of the Tenyi

    DBVS-JP027 Cyber Slash Harpie Lady

    DBVS-JP028 Magic Planter

    DBVS-JP030 Gravity Collapse

    DBVS-JP041 Protecting Spirit Loagaeth

    DBVS-JP042 Performage Trick Clown

    DBVS-JP044 Number 41: Bagooska the Terribly Tired Tapir

    DBVS-JP045 Stained Glass of Light & Dark

  • Hab da echt keinen Plan, was da reingepackt wird. Der Titel bedeutet übersetzt so viel wie "Tapfere Zerschmetterer" was Krieger, Dinosaurierer oder Ungeheuer Support sein könnte. Aber diese Typen sind ja bereits in den letzten beiden DB Sets recht gut vertreten gewesen.


    Ich persönlich hoffe auf neue Maschinen, Hexer oder Feen Deckthemen mit einer Spielmechanik die mir auch gefällt (z. B. Control oderAggro mit Synchro, XYZ und LINK als Hauptbeschwörung).

  • Hab da echt keinen Plan, was da reingepackt wird. Der Titel bedeutet übersetzt so viel wie "Tapfere Zerschmetterer" was Krieger, Dinosaurierer oder Ungeheuer Support sein könnte. Aber diese Typen sind ja bereits in den letzten beiden DB Sets recht gut vertreten gewesen.

    Ich will euch ja nicht den Spaß am grübeln nehmen, aber die letzten gefühlt 10 Deck Build Packs hatten absolut nichts mehr mit dessen Inhalt zu tun. Das letzte wo der Titel noch irgendwas mit seinem Inhalt zu tun hatte war glaub Dark Saviors aka. Vampire (das ist jetzt aus der Erinnerung, ich will nicht abstreiten dass es ggf. noch 3-4 weitere oder so gab. Ich will damit nur sagen: name != Inhalt, eher genau das absolute Gegenteil)

  • Ich will euch ja nicht den Spaß am grübeln nehmen, aber die letzten gefühlt 10 Deck Build Packs hatten absolut nichts mehr mit dessen Inhalt zu tun. Das letzte wo der Titel noch irgendwas mit seinem Inhalt zu tun hatte war glaub Dark Saviors aka. Vampire (das ist jetzt aus der Erinnerung, ich will nicht abstreiten dass es ggf. noch 3-4 weitere oder so gab. Ich will damit nur sagen: name != Inhalt, eher genau das absolute Gegenteil)

    Toon Chaos (obvious), King's Court (Bildkarten), Maze of Memories (Labyrinth-Mauer/Torwächter) und Wild Survivors (Dinos) sind da schon irgendwie am Thema dran, um mal Beispiele aus der aktuellen Reihe von Deck Build Packs zu nehmen (halt die mit den Collectors Rares). Aber im Großen und Ganzen stimme ich dir zu.

  • Toon Chaos (obvious), King's Court (Bildkarten), Maze of Memories (Labyrinth-Mauer/Torwächter) und Wild Survivors (Dinos) sind da schon irgendwie am Thema dran, um mal Beispiele aus der aktuellen Reihe von Deck Build Packs zu nehmen (halt die mit den Collectors Rares). Aber im Großen und Ganzen stimme ich dir zu.

    Deck build pack != collectors set.


    Deck build pack sind nur deck build packs wenn sie 3 bedingungen erfüllen (meiner ansicht nach, gibt ja kein offiziell bindendes schema) :

    1. Sie müssen im ocg (zuerst) releast werden.

    2. Sie müssen im ocg deck build pack genannt werden

    3. Sie müssen exakt 3 themen supporten.


    2/3 der bedingungen sind bei allen ausser wild survivors nicht erfüllt und auch die dritte bedingung trifft nur auf die minderheit zu. Sonst hätte man ja sagen können das duel devastator eine tin oder ein deck war nur weil es garantierte karten enthalten hat. War es aber beides nicht. Die von dir aufgezählten produkte sind fast ausschließlich "reprint sets" die früher wpc onlies enthalten haben. Nur weil man denen heute ein collectors treatment aufdruckt sind es noch keine deck build pack sets. Genauso werden ja auch keine duelist pack sets plötzlich zu deck build packs nur weil sie jetzt auch collectors enthalten. Es sind (im tcg) immer noch legendary duelist sets.


    Darum sind das alles keine deck build packs. Schaut man sich die früheren (nahe vergangenheit) und gegenwärtigen deck build packs haben, sind die namen nahezu komplett unpassend zum inhalt. Wenn es dann mal 1 oder 2 zufällige überschneidungen gibt (wie hier wild survivor) würde ich das eher als außreisser betrachten.


    Ps: ja ich bin hier pingelig, eben weil wir kein offizielles und festes schema von den packs haben.

  • Ah, okay, das wusste ich nicht. Ich dachte, alle unsere CR-Sets waren Deck Build Packs im OCG. Wieder was gelernt!

  • The Three Themes of Valiant Smashers Are Vaguely Revealed! [OCG]

    A memory you can barely remember, history so old, a voice behind you…

    Theme 1:
    Memento

    Momento-300x300.jpg

    An enormous monster(s) that revive again from oblivion!

    Theme 2:

    Centurion

    Centurion-300x300.webp

    Iron knights that start up with the power of bonds!

    Theme 3:

    Valmonica

    Valmonica01-300x227.webp Valmonica02-300x227.webp

    The voices of angels and demons influence the tides of battle!

  • Deck 3 sieht aus wie Walmart-Madolche


    Voltii und der Mech wird auch noch von einem Mädchen gesteuert , was das ganze noch besser macht xD