[TCG/OCG] Phantom Nightmare (SPU: Spoiler Komplett)

  • (TCG) Phantom Knightmare


    Release Date: 8. Februar 2024 (EU)


    Enthält 101 Karten, davon


    1 Quarter Century Secret Rare

    10 Secret Rare

    14 Ultra Rare

    26 Super Rare

    50 Common

    (Jede Ultra Rare und Secret Rare gibt es auch in Quarter Century Secret Rare)




    ..:: WORLD PREMIER CARDS ::..


    PHNI-EN081 Psychic Processor

    DARK/Psychic - Effect/3/0/1500

    You can banish this card you control; Special Summon up to 2 Machine, Psychic and/or Cyberse monsters from your hand, and they can attack directly this turn. During the Standby Phase of the next turn after this card was banished: You can add this banished card to your hand. You can only use each effect of “Psychic Processor” once per turn.


    PHNI-EN082 Psychic Arsenal

    Normal Spell Card

    Target 1 Psychic monster you control and pay LP equal to its Level x 200; add 1 Machine monster with the same Attribute but a higher Level, from your Deck to your hand. During your Main Phase, except during the turn this card was sent to the GY: You can banish this card from your GY, then target 1 each of your banished Psychic and Machine monsters; place 1 of them on the bottom of the Deck, and if you do, add the other to your hand. You can only use each effect of “Psychic Arsenal” once per turn.


    PHNI-EN083 Emergency Apport

    Normal Trap Card

    Target 1 of your Level 5 or lower Psychic monsters that is banished or in your GY; Special Summon it.


    PHNI-EN084 Conbirdable

    EARTH/Winged Beast - Flip - Effect/8/1400/2800

    FLIP: You can Special Summon 1 Level 5 or higher Flip monster from your Deck in face-down Defense Position, except “Conbirdable”.

    During the Battle Phase, if this card is in your hand (Quick Effect): You can target 1 face-down monster on the field; send it to the GY, and if you do, Special Summon this card in face-down Defense Position. You can only use each effect of “Conbirdable” once per turn.


    PHNI-EN085 Swarm of Centipedes

    DARK/Insect - Flip - Effect/3/1500/500

    If this card is flipped face-up: You can target 1 other monster on the field; change it to face-up Attack Position or face-down Defense Position. You can only use this effect of “Swarm of Centipedes” once per turn. Once per turn, during your Main Phase. You can change this card to face-down Defense Position.


    PHNI-EN086 Sunset Beat

    Continuous Spell Card

    If a face-up monster you control is changed to face-down Defense Position: You can target 1 card on the field; destroy it. If a Flip monster(s) you control is flipped face-up, even during the Damage Step: You can target 1 of them; inflict damage to your opponent equal to its Level x 200. You can only use each effect of “Sunset Beat” once per turn.


    PHNI-EN087 Tricorn the Cacophonous Concert

    DARK/Fiend - Effect/2/0/0

    Level 2 DARK Fiend Tuner Effect Monster

    ATK 0

    DEF 0

    If a monster(s) in your possession is destroyed by battle or card effect: You can Special Summon this card from your hand. If this card is sent from the field to the GY: You can target 1 monster in your GY with both the same Type and Attribute as a monster you control; add the monster to your hand. You can only use each effect of “Tricorn the Cacophonous Concert” once per turn.


    PHNI-EN088 Swallow’s Cowrie

    Quick-Play Spell Card

    Tribute 1 Winged Beast monster in your hand or face-up field; add 1 Winged Beast monster from your Deck to your hand with the same Level that the Tributed monster had. You can only activate 1 “Swallow’s Cowrie” per turn.


    PHNI-EN089 Xyz Force

    Normal Spell Card

    Send 1 “Xyz” card from your Deck to the GY, except “Xyz Force”, or if an Xyz Monster is on the field that has an Xyz Monster as material, you can add the “Xyz” card to your hand instead. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY; detach 1 material from an Xyz Monster on either field, then if the detached material was an Xyz Monster, you can Special Summon that monster from your GY or your banishment, in Defense Position. You can only use each effect of “Xyz Force” once per turn.


    PHNI-EN090 Veidos the Eruption Dragon of Extinction

    DARK/Pyro - Effect/9/2800/1500

    During the Main Phase, if this card is in your hand (Quick Effect): You can target 1 card in a Field Zone; Special Summon this card to your opponent’s field, and if you do, destroy that card, then you can add to your hand or Set 1 “Ashened” Continuous Trap from your Deck. If this card is sent from your opponent’s field to your GY: You can destroy all monsters on the field. You can only use each effect of “Veidos the Eruption Dragon of Extinction”.


    PHNI-JP091 King of the Ashened City

    DARK/Pyro - Effect/8/1400/2700

    If “Obsidim, the Ashened City” is in the Field Zone, you can Special Summon this card (from your hand). You can only Special Summon “King of the Ashened City” once per turn this way. During your Main Phase: You can Special Summon 1 “Ashened” monster from your hand, except “King of the Ashened City”, or if your opponent controls a monster with 2800 or more ATK, you can Special Summon it from your Deck instead. You can only use this effect of “King of the Ashened City” once per turn.


    PHNI-EN092 Hero of the Ashened City

    DARK/Pyro - Effect/7/2600/2100

    If “Obsidim, the Ashened City” is in the Field Zone, you can Special Summon this card (from your hand). You can only Special Summon “Hero of the Ashened City” once per turn this way. During the Main Phase (Quick Effect): You can target 1 Pyro monster on the field; destroy it, then if you destroyed “Veidos the Eruption Dragon of Extinction” by this effect, you can place 1 “Obsidim, the Ashened City” from your Deck face-up in your Field Zone. You can only use this effect of “Hero of the Ashened City” once per turn.


    PHNI-EN093 Priestess of the Ashened City

    DARK/Pyro - Effect/4/1200/1300

    If “Obsidim, the Ashened City” is in the Field Zone, you can Special Summon this card (from your hand). You can only Special Summon “Priestess of the Ashened City” once per turn this way. If this card is Normal or Special Summoned: You can add 1 “Ashened” card from your Deck to your hand, except “Priestess of the Ashened City”. You can only use this effect of “Priestess of the Ashened City” once per turn.


    PHNI-EN094 Obsidim, the Ashened City

    Field Spell Card

    Face-up Special Summoned monsters your opponent controls become Pyro during your turn only. You can only use each of the following effects of “Obsidim, the Ashened City” once per turn. During your End Phase: You can target 1 “Obsidim, the Ashened City” in your GY; place it on the bottom of your Deck, then draw 1 card. If this card in the Field Zone is destroyed or banished: You can Special Summon 1 “Ashened” monster from your Deck.


    PHNI-EN095 Awakening of Veidos

    Quick-Play Spell Card

    Place “Obsidim, the Ashened City” from your Deck, face-up in either Field Zone, then if your opponent controls a card in their Field Zone, you can add 1 Level 5 or higher DARK Pyro monster from your Deck to your hand. For the rest of this turn after this card resolves, you cannot Special Summon from the Deck or Extra Deck, except Pyro monsters. You can only activate 1 “Awakening of Veidos” per turn.


    PHNI-EN096 Ashened for Eternity

    Continuous Trap Card

    When this card is activated: You can add “Veidos the Eruption Dragon of Extinction” or 1 “Ashened” monster from your GY to your hand. You can target 1 face-up monster your opponent controls that you own; take control of that monster, then you can make all face-up monsters your opponent currently controls lose ATK equal to the targeted monster’s original ATK. This ATK change lasts until the end of this turn. You can only use this effect of “Ashened for Eternity” once per turn. You can only activate 1 “Ashened for Eternity” per turn.


    ..:: OCG Imports ::..


    PHNI-EN097 Three-Eyed Ghost

    DARK/Fiend - Effect/3/900/800

    You can send this card from the field to the GY; add 1 Level 10 DARK monster from your Deck to your hand. You can only use this effect of "Three-Eyed Ghost" once per turn.


    PHNI-EN098 Mystic Potato

    DARK/Plant - Effect/3/1400/1100

    If this card on the field is destroyed by card effect and sent to the GY: You can Special Summon 1 DARK monster with 1500 or less ATK from your Deck in Attack Position, except "Mystic Potato".


    PHNI-EN099 Junk Dragonlet

    EARTH/Machine - Effect/5/2100/1800

    If you control a Synchro Monster, you can Special Summon this card (from your hand). You can only Special Summon "Junk Dragonlet" once per turn this way. When a Synchro Monster you control declares an attack: You can banish this card from your GY; that monster you control gains 800 ATK until the end of this turn. You can only use this effect of "Junk Dragonlet" once per turn.


    PHNI-EN100 Ultimeat Offering

    Continuous Trap Card

    During your Main Phase: You can pay 1000 LP; you can conduct up to 3 Normal Summons/Sets this turn, not just 1. During your opponent's Battle Phase: You can pay 500 LP; immediately after this effect resolves, Normal Summon 1 monster. You can only use each effect of "Ultimeat Offering" once per turn.



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    [OCG] Phantom Nightmare


    Release: 28. Oktober 2023 (Japan)


    Insgesamt 80 verschiedene Karten:


    8 Ultra Rare

    10 Super Rare

    18 Rare

    44 Common


    3. Set des 12. Blocks


    PHNI-JP001 Spirit of Yubel

    DARK/Fiend - Effect/10/0/0

    You can only use the 1st and 2nd effect of this card’s name each once per turn.

    (1) When an opponent’s monster declares an attack: You can Special Summon this card from your hand.

    (2) If this card is Special Summoned: You can take 1 Spell/Trap from your Deck that mentions “Yubel”, and either add it to your hand or Set it.

    (3) Cannot be destroyed by battle, also you take no battle damage from battles involving this card.

    (4) If this card is destroyed: You can Special Summon 1 of your “Yubel” that banished or in your hand, Deck, or GY.


    PHNI-JP002 Geist Grinder Golem

    DARK/Fiend - Effect/8/3000/300

    You can only Special Summon “Geist Grinder Golem(s)” once per turn.

    (1) You can reveal 1 “Yubel” monster in your hand; Special Summon this card from your hand to your opponent’s field, then you can Special Summon the revealed monster to your field.

    (2) Once per turn, during damage calculation, if this card battles a “Yubel” monster: Your opponent gains 3000 LP.

    (3) If you Special Summon “Yubel” while this card is in your GY: Your can Special Summon this card to your opponent’s field.


    PHNI-JP003 Samsara Regenerating Lotus

    DARK/Fiend - Effect/1/0/0

    You can only use the (1)st, (2)nd, and (3)rd effect of this card’s name each once per turn.

    (1) You can Tribute this card; Special Summon 1 “Yubel” monster from your Deck.

    (2) During your opponent’s turn, when a monster effect is activated while you control a “Yubel” monster (Quick Effect): You can Tribute this card; that effect becomes “Destroy 1 “Yubel” monster on the field”.

    (3) During your End Phase, if you control “Yubel” and this card is in the GY: You can take this card, and either add it to your hand or Special Summon it.


    PHNI-JP004 Raidraptor – Noir Lanius

    DARK/Winged Beast - Effect/4/1600/500

    You can only use the (1)st and (2)nd effect of this card’s name each once per turn.

    (1) During the Main Phase, if this card was Normal or Special Summoned this turn: You can target 1 “Raidraptor” monster you control; add 1 “Raidraptor” monster with a different Level from your Deck to your hand.

    (2) You can banish this card from your GY; increase or decrease the Levels of all “Raidraptor” monsters you currently control by 1 until the end of this turn.


    PHNI-JP005 Raidraptor – Bloom Vulture

    DARK/Winged Beast - Effect/4/300/1900

    You can only use 1 effect among the (1) and (2) effects of this card’s name once per turn, and only once that turn, also during the turn you activate these effects, you cannot Special Summon monsters, except DARK monsters.

    (1) If all face-up monsters you control are Winged Beast monsters: You can Special Summon this card and 1 “Raidraptor” monster from your hand.

    (2) If you control no monsters: You can target 2 Level 4 or lower “Raidraptor” monsters in your GY, including this card; Special Summon them in Defense Position.


    PHNI-JP006 White Sunfish

    WATER/Fish - Effect/4/1200/1000

    You can only use the 1st effect of this card’s name once per turn.

    (1) If this card is in your hand: You can target 1 Level 4 or lower Fish monster in your GY with the same name as a card you control; Special Summon this card, and if you do, Special Summon that monster.

    (2) If this card is Special Summoned from the GY: You can treat it as a Tuner this turn.


    PHNI-JP007 White Sardine

    WATER/Fish - Effect/2/800/0

    You can only use the 1st effect of this card’s name once per turn.

    (1) You can send 1 “White Sardine” from your Deck to the GY; Special Summon this card from your hand, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except WATER monsters.

    (2) If this card is Special Summoned from the GY: You can treat it as a Tuner this turn.


    PHNI-JP008 Goblin Rider Dug the Assaulter

    EARTH/Warrior - Effect/2/1600/0

    You can only use the 1st and 2nd effect of this card’s name each once per turn.

    (1) If this card is in your hand: You can detach 1 Xyz Material from a monster on the field, and if you do, Special Summon this card.

    (2) If this card is Normal or Special Summoned: You can add 1 “Goblin Rider” Spell/Trap from your Deck to your hand.


    PHNI-JP009 Goblin Rider Clutter the Noisy

    FIRE/Beast-Warrior - Effect/3/1500/0

    You can only use the 1st and 2nd effect of this card’s name each once per turn.

    (1) If this card is Normal or Special Summoned: You can target 1 “Goblin” monster in your GY, except “Goblin Rider Clutter the Noisy”; Special Summon it.

    (2) During your opponent’s Main Phase, if this card is in your GY (Quick Effect): You can detach 1 Xyz Material from a monster on the field, and if you do, Special Summon this card, but banish it when it leaves the field.


    PHNI-JP010 Goblin Rider Boon the Machspeed

    WIND/Warrior - Effect/3/1300/0

    (1) During the Main Phase, if this card is in your hand or GY, you can (Quick Effect): You cannot Special Summon “Goblin Rider Boon the Machspeed” until the end of the next turn, also detach 1 Xyz Material from a monster on the field, and if you do, Special Summon this card.


    PHNI-JP011 Goblin Rider Mianda the Coldblooded

    WATER/Fiend - Effect/3/1400/0

    You can only use the 1st and 2nd effect of this card’s name each once per turn.

    (1) If this card is Normal or Special Summoned: You can Special Summon 1 “Goblin” monster from your hand, except “Goblin Rider Mianda the Coldblooded”.

    (2) If this card is in your GY: You can detach 1 Xyz Material from a monster on the field, and if you do, Special Summon this card, but banish it when it leaves the field.


    PHNI-JP012 Snake-Eyes Populus

    FIRE/Pyro - Effect/1/700/200

    You can only use the 1st, 2nd, and 3rd effect of this card’s name each once per turn.

    (1) If this card is added to your hand, except by drawing it: You can Special Summon it.

    (2) If this card is Normal or Special Summoned: You can add 1 “Snake-Eye” Spell/Trap from your Deck to your hand.

    (3) If this card is sent to the GY: You can target 1 FIRE monster in your GY; place it face-up in its owner’s Spell & Trap Zone as a Continuous Spell.


    PHNI-JP013 Dark Guardian

    DARK/Warrior - Effect/12/3800/3800

    (This card is always treated as a “Gate Guardian” card.)

    Cannot be Normal Summoned/Set. Must be Special Summoned with “Dark Element” or (from your hand or GY) by shuffling 1 “Sanga of the Thunder”, 1 “Kazejin”, and 1 “Suijin” into the Deck, from among your face-up cards on the field, in your hand or GY, and/or your face-up banished cards.

    (1) Cannot be destroyed by battle.

    (2) This card Special Summoned with “Dark Element” is unaffected by other monsters’ effects and your opponent’s activated Spell effects.


    PHNI-JP014 Phantasmal Summoning Beast

    DARK/Fiend - Effect/7/0/0

    You can only use the 1st and 2nd effect of this card’s name each once per turn.

    (1) You can Tribute this card; add 1 “Uria, Lord of Searing Flames”, “Hamon, Lord of Striking Thunder”, or “Raviel, Lord of Phantasms” from your Deck or GY to your hand, then you can Special Summon 1 Level 10 Pyro, Thunder, or Fiend monster whose ATK equals its own DEF from your hand, ignoring its Summoning conditions, but it cannot attack directly this turn.

    (2) You can banish this card from your GY; add 1 “Dimension Fusion Destruction” from your Deck to your hand.


    PHNI-JP015 Haze of the Ghoti

    WATER/Fish - Effect/2/0/1500

    You can only use the 1st, 2nd, and 3rd effect of this card’s name each once per turn.

    (1) If you control a Fish monster: You can Special Summon this card from your hand.

    (2) If a monster(s) is Special Summoned to your opponent’s field: You can target 1 of them and 1 of your banished Level 6 or lower Fish monsters; banish both that opponent’s target and this card, and if you do, Special Summon the other target.

    (3) During the Standby Phase of the next turn after this card was banished: You can Special Summon this banished card.


    PHNI-JP016 Moonlight of the Ghoti

    WATER/Fish - Effect/6/2400/0

    You can only use the 1st and 2nd effect of this card’s name each once per turn.

    (1) If this card is Normal or Special Summoned: You can add 1 Fish monster from your Deck to your hand, except “Psiics, Moonlight of the Ghoti”, then banish 1 Fish monster from your hand or face-up field.

    (2) If this card becomes banished: You can banish 1 Fish monster from your hand, face-up field, or GY, except “Moonlight of the Ghoti”; Special Summon this card.


    PHNI-JP017 Memento Attic Ghost

    DARK/Fiend - Effect/2/550/400

    You can only use the (1)st and (2)nd effect of this card’s name each once per turn.

    (1) If this card is Normal or Special Summoned: You can target 1 “Memento” card in your GY, except “Memento Attic Ghost”; add it to your hand.

    (2) If this card is sent to the GY by a “Memento” monster’s effect: You can Special Summon this card.


    PHNI-JP018 Horus the Black Flame Deity

    FIRE/Dragon - Effect/8/3000/1800

    You can only use the 1st and 2nd effect of this card’s name each once per turn.

    (1) If you control a “Horus” monster and “King’s Sarcophagus”: You can reveal this card in your hand and send 1 card from your hand or field to the GY; send 1 card from the field to the GY.

    (2) If a face-up “King’s Sarcophagus”, and/or “Horus” monster(s) other than “Horus the Black Flame Deity”, you control leaves the field by an opponent’s card effect: You can Special Summon this card from your hand, then you can send all other monsters on the field to the GY.


    PHNI-JP019 Novox, the Silenforcer Disciple

    LIGHT/Fairy - Effect/1/50/2050

    You can only use the 1st and 3rd effect of this card’s name each once per turn.

    (1) If this card is Normal or Special Summoned: You can place 1 “Silenforc” Continuous Spell/Trap from your Deck face-up in your Spell & Trap Zone.

    (2) If you would Ritual Summon exactly 1 LIGHT Warrior or Dragon Ritual Monster with a card effect that requires use of monsters, you can use this card as the entire requirement.

    (3) If a LIGHT Warrior and/or Dragon Ritual Monster(s) is Special Summoned to your field while this card is in your GY: You can Special Summon this card.


    PHNI-JP020 Saffira, the Wise Silenforcer Queen

    LIGHT/Dragon - Effect/6/2500/2400

    You can only use the 1st and 2nd effect of this card’s name each once per turn.

    (1) You can discard this card; send 1 Ritual Spell from your Deck to the GY, then you can add 1 LIGHT Warrior or Dragon Ritual Monster from your Deck or GY to your hand.

    (2) You can banish this card from your GY; Ritual Summon 1 LIGHT Warrior or Dragon Ritual Monster from your hand, by Tributing monsters from your field or hand whose total Levels equal or exceed the Level of the Ritual Monster you Ritual Summon.


    PHNI-JP021 Sauravis, the Sagely Silenforcer Dragon

    LIGHT/Dragon - Effect/7/2600/2800

    You can only Special Summon with the 1st effect of this card’s name once per turn. You can only use the 2nd effect of this card’s name once per turn.

    (1) You can Special Summon this card (from your hand) by shuffling 2 Spells from your hand and/or GY into the Deck, including at least 1 Ritual Spell.

    (2) When your opponent activates a card or effect (Quick Effect): You can return this card to the hand; Special Summon 1 LIGHT Warrior or Dragon Ritual Monster from your hand or Deck, but shuffle it into the Deck during the End Phase of the next turn.


    PHNI-JP022 Aromalylith Rozalina

    DARK/Plant - Tuner - Effect/1/0/0

    You can only use the (1)st and (2)nd effects of this card’s name each once per turn.

    (1) (Quick Effect): You can discard this card, then target 1 “Aroma” monster you control; gain LP equal to half its ATK.

    (2) If this card is Normal or Special Summoned: You can Special Summon 1 “Aroma” non-Tuner from your Deck, also you cannot Special Summon monsters for the rest of this turn, except Plant monsters.


    PHNI-JP023 Majespecter Porcupine – Yamaarashi

    WIND/Spellcaster - Pendelum - Effect/4/1500/1500

    You can only use the 1st and 2nd monster effects of this card’s name each once per turn.

    (1) During the Main Phase, if you control a “Majespecter” monster (Quick Effect): You can Special Summon this card from your hand.

    (2) If this card is Normal or Special Summoned: You can target 1 “Majespecter” Spell in your GY; Set it.

    (3) Cannot be destroyed by your opponent’s card effects. Your opponent cannot target this card with card effects.


    Pendulum Effect:

    Blue 2 / Red 2


    PHNI-JP024 Etermakina Carnole

    LIGHT/Machine - Effect/10/3000/2500

    Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand or GY) if your opponent activated a monster effect in their hand or GY during this Duel. You can only Special Summon “Etermakina Carnole(s)” once per turn.

    (1) Once per turn, if your opponent activates a monster effect: You can make this card gain 1000 ATK.

    (2) If this card is sent to the GY, except from the hand or Deck: Shuffle it into the Deck.


    PHNI-JP025 Magmacho Dragon

    FIRE/Pyro - Effect/8/1800/2200

    You can only use the (1)st and (2)nd effects of this card’s name each once per turn.

    (1) You can banish up to 3 FIRE monsters from your GY; this card gains 400 ATK for each, until the end of this turn.

    (2) If a face-up FIRE monster(s) you control is destroyed by card effect while this card is in your GY: You can Special Summon this card (but banish it when it leaves the field), then draw 1 card.


    PHNI-JP026 Time Rewinder

    LIGHT/Machine - Effect/8/1200/2400

    You can only use the 1st and 2nd effect of this card’s name each once per turn.

    (1) If a monster(s) on the field is flipped face-up during the Main Phase: You can Special Summon this card from your hand, then change 1 face-up monster on the field to face-down Defense Position.

    (2) If this card is flipped face-up during the Main Phase: You can target 1 monster in your GY; Special Summon it in Defense Position, then change 1 face-up monster on the field to face-down Defense Position.


    PHNI-JP027 Berserk Archfiend

    DARK/Fiend - Effect/6/2000/0

    You can only use the 1st effect of this card’s name once per turn.

    (1) You can target up to 2 face-up monsters you control, including a Fiend monster; Special Summon this card from your hand, and if you do, destroy those monsters.

    (2) When a monster(s) is destroyed by this card’s 1st effect: You can target an equal number of face-up monsters your opponent controls; this card gains ATK equal to those monsters’ total original ATK until the end of your next turn.


    PHNI-JP028 Estranger Big Bang

    LIGHT/Warrior - Effect/5/2100/500

    You can only use the 1st, 2nd, and 3rd effect of this card’s name each once per turn.

    (1) If a monster Special Summoned from the Extra Deck is on the field: You can Special Summon this card from your hand.

    (2) During your Main Phase: You can reduce the Levels of as many other face-up monsters currently on the field as possible by 1, and if you do, increase this card’s by the number of monsters whose Level was reduced this way.

    (3) During your Battle Phase or your opponent’s Main Phase, if this card’s Level is 8 or higher (Quick Effect): You can destroy 1 other card on the field, and if you do, this card’s Level becomes 5.


    PHNI-JP029 Goblin Paratrooper Squad

    WIND/Warrior - Effect/4/0/2000

    You can only use the (1)st and (2)nd effects of this card’s name each once per turn.

    (1) If this card is Special Summoned from the hand in Attack Position: You can target 1 Effect Monster your opponent controls; change this card to Defense Position, also negate that target’s effects while this card is in face-up Defense Position.

    (2) If a monster(s) is Special Summoned to your opponent’s field while this card is in your GY: You can discard 1 card; add this card to your hand.


    PHNI-JP030 Envoy of the Wax State

    FIRE/Illusion - Effect/3/800/1800

    You can only use the 1st effect of this card’s name once per turn.

    (1) When an opponent’s monster declares an attack: You can Special Summon this card from your hand.

    (2) If this card battles a monster, neither can be destroyed by that battle.

    (3) At the end of your opponent’s Battle Phase: You can make all Attack Position monsters your opponent currently controls unable to change their battle position, be used as material for a Fusion, Synchro, Xyz, or Link Summon, also have their effects negated until the start of their next Battle Phase.


    PHNI-JP031 Douyou Chatsubou

    DARK/Zombie - Tuner - Effect/3/500/00

    You can only use the 2nd and 3rd effect of this card’s name each once per turn.

    (1) Face-down Defense Position monsters in this card’s column cannot change their battle positions. Neither player can activate Set cards in this card’s column’s Spell & Trap Zones.

    (2) During your Main Phase: You can move this card to an unused adjacent Main Monster Zone.

    (3) If this card is moved from a Monster Zone to another: Change all other monsters in its column to face-down Defense Position.


    PHNI-JP032 EM:P Gremeowde

    DARK/Cyberse - Effect/2/800/0

    You can only Special Summon this card by its (1)st effect once per turn, also you can only use its (2)nd effect once per turn.

    (1) If there is a Link Monster on the field or in either GY, you can Special Summon this card (from your hand).

    (2) If a Link-2 monster(s) you control is sent to the GY, or banished face-up (except during the Damage Step): You can banish this card from your GY (if it was there when the monster was sent or banished) or hand (even if not), then target 1 card your opponent controls; return it to the hand.


    PHNI-JP033 Fluffyfluff

    WATER/Illusion - Flip - Effect/1/300/300

    You can only use the 2nd and 3rd effect of this card’s name each once per turn.

    (1) If this card battles a monster, neither can be destroyed by that battle.

    (2) During your Main Phase: You can change this card to face-down Defense Position.

    (3) FLIP: Draw 1 card.


    PHNI-JP034 Principug

    EARTH/Beast - Effect/1/0/0

    You can only use the 1st and 2nd effect of this card’s name each once per turn.

    (1) You can target 1 face-up monster you control that cannot be Normal Summoned/Set with “Guardian” in its original name; it can make a second attack during each Battle Phase this turn.

    (2) You can banish this card from your GY, then target 1 “Guardian” monster in your GY that cannot be Normal Summoned/Set to activate 1 of these effects;

    ● Add it to your hand.

    ● Add 1 card mentioned on it from your GY to your hand.


    PHNI-JP035 Illusionist of Jongleurghoul

    DARK/Illusion - Normal - Effect/4/2000/0

    Illusion/Normal, DARK, Lv 4, ATK 2000, DEF 0

    A street performer skilled in getting the crowds excited. Distracts through songs and dances and attacks using strange moves. The moment those eyes start spinning, that’s a sign of danger, so make sure to hurry up and escape!


    PHNI-JP036 Dienos Stacking

    EARTH/Beast - Effect/1/600/600

    (1) Once per turn, when a card or effect is activated (even during the Damage Step) (Quick Effect): You can roll a six-sided die and apply this effect based on this effect’s Chain Link number.

    ● 2: This card gains ATK equal to the result x 500 until the end of this turn.

    ● 3: Inflict damage to your opponent equal to the result x 500.

    ● 4 or higher: Destroy cards on the field up to the result.


    PHNI-JP037 Skull Guardian, the Silenforcing Protector

    LIGHT/Warrior -Ritual - Effect/7/2050/2500

    You can Ritual Summon this card with “Silenforcing Prayer”. You can only use the (1)st and (3)rd effect of this card’s name each once per turn.

    (1) If this card is Ritual Summoned: You can add 1 “Silenforc” monster, or 1 Warrior or Dragon Ritual Monster, from your Deck to your hand.

    (2) Gains 2050 ATK while “Novox, the Silenforcer Disciple” is on your field or in your GY.

    (3) When your opponent activates a card or effect and you control “Novox, the Silenforcer Disciple” (Quick Effect): You can negate the activation, and if you do, destroy that card.


    PHNI-JP038 Yubel – Das Ewig Liebe Wächter

    DARK/Fiend - Fusion - Effect/12/0/0

    1 “Yubel” monster + 1+ Effect Monsters on the field

    You can only use the (1)st effect of this card’s name once per turn.

    (1) If this card is Fusion Summoned: You can inflict 500 damage to your opponent for each Fusion Material used for its Summon.

    (2) Cannot be destroyed by battle or card effects, also you take no battle damage from battles involving this card.

    (3) If this card battles an opponent’s monster, at the end of the Damage Step: Inflict damage to them equal to that monster’s ATK, and if you do, banish it.


    PHNI-JP039 Aromalylith Magnolia

    DARK/Plant - Fusion - Effect/8/2600/1800

    1 “Aroma” monster + 1 Plant monster

    (1) While your LP are higher than your opponent’s, Plant monsters you control cannot be destroyed by your opponent’s card effects.

    (2) Once per turn: You can pay 2000 LP; banish cards on the field equal to the total number of “Humid Winds”, “Dried Winds”, and “Blessed Winds” you control.

    (3) Once per turn, if you gain LP (even during the Damage Step): You can make all Plant monsters you currently control gain an equal amount of ATK until the end of this turn.


    PHNI-JP040 Master of Ham

    EARTH/Beast - Fusion - Effect/5/2100/18502 Beast monsters

    You can only use the (1)st and (2)nd effects of this card’s name each once per turn.

    (1) If this card is Fusion Summoned or flipped face-up: You can Special Summon 1 Flip monster from your hand or Deck in face-down Defense Position.

    (2) If this card is in the GY: You can banish 2 Flip monsters from your GY and/or face-up field; Special Summon this card in face-down Defense Position, but banish it when it leaves the field.


    PHNI-JP041 White Aura Porpoise

    WATER/Fish - Synchro - Effect/6/2000/1300

    1 WATER Tuner + 1+ non-Tuner monsters

    You can only use the 1st effect of this card’s name once per turn.

    (1) If this card is Synchro Summoned: You can Special Summon 1 Level 4 or lower Fish monster from your hand or GY in Defense Position, then you can Special Summon 1 monster with the same name from your GY.

    (2) If this card you control is destroyed by your opponent and sent to your GY: You can banish 1 other WATER monster from your GY; Special Summon this card, and if you do, it is treated as a Tuner.


    PHNI-JP042 Enigmaster Packbit

    WATER/Cyberse- Synchro - Effect/8/2900/1300

    1 Tuner + 1+ non-Tuner monsters

    You can only use the (1)st and (2)nd effect of this card’s name each once per turn.

    (1) If this card is Synchro Summoned, or sent to the GY: You can target 1 face-up monster your opponent controls or 1 monster in your GY; discard 1 card, and if you do, place that target face-up in its owner’s Spell & Trap Zone as a Continuous Trap.

    (2) During either player’s turn, while this card is treated as a Continuous Trap: You can Special Summon 1 face-up Monster Card from your Spell & Trap Zone.


    PHNI-JP043 Moonhaze Dragon Vagnawa

    DARK/Dragon - Synchro - Effect/7/1500/1500

    1 Tuner + 1+ non-Tuner monsters

    You can only use the effect of this card’s name once per turn.

    (1) If this card is Synchro Summoned: You can make it gain ATK equal to the total Levels of the non-Tuners used as its material x 300 (until the end of the next turn), then inflict damage to your opponent equal to the Level of the Tuner used as its material x 300.


    PHNI-JP044 Fishlamp

    FIRE/Fish - Synchro - Tuner - Effect/4/1200/400

    1 Tuner + 1+ non-Tuner monsters

    You can only use the (1)st and (2)nd effect of this card’s name each once per turn.

    (1) If this card is sent to the GY as Synchro Material: You can Special Summon 2 “Lamp Tokens” (FIRE/Fish/Level 2/ATK 0/DEF 0), also you cannot Special Summon mosnters from the Extra Deck for the rest of this turn, except Fish monsters.

    (2) If you control a Fish Synchro Monster: You can banish this card from your GY, then target 1 card on the field; destroy it.


    PHNI-JP045 Raidraptor – Rising Rebellion Falcon

    DARK/Winged beast - Xyz - Effect/Rank 13/4000/3500

    5 Level 13 Winged-Beast monsters

    (1) If this card is Xyz Summoned: You can destroy as many cards your opponent controls as possible, then, if this card has 3 or more “Raidraptor” Xyz Monsters with different names as material, inflict damage to your opponent equal to the destroyed monsters’ total original ATK.

    (2) Unaffected by other cards’ effects.

    (3) Once per turn: You can detach 3 materials from this card, then target 1 “Raidraptor” Xyz Monster in your GY; replace this effect with that monster’s original effects until the End Phase.


    PHNI-JP046 Raidraptor – Brave Strix

    DARK/Winged Beast - Xyz - Effect/Rank 5/2000/2500

    2 Level 5 monsters

    You can only use 1 of the 1st and 2nd effects of this card’s name per turn, and only once that turn.

    (1) You can detach 1 material from this card; Set 1 “Raidraptor” Spell/Trap directly from your Deck.

    (2) If this card has a Winged Beast monster as material: You can detach 1 material from this card; add 1 “Rank-Up-Magic” Spell from your Deck to your hand.

    (3) A “Raidraptor” Xyz Monster that has this card as material gains this effect.

    ● Gains ATK equal to its own Rank x 100.


    PHNI-JP047 Goblin Rider Big-Head Gabonga

    LIGHT/Beast-Warrior - Xyz - Effect/Rank 3/2100/0

    2 Level 3 monsters

    You can only use the 1st, 2nd, and 3rd effect of this card’s name each once per turn.

    (1) If this card is Xyz Summoned: You can add 1 “Goblin” monster from your Deck to your hand.

    (2) If an Xyz Material(s) is detached from monsters on the field: You can target 1 other face-up monster on the field; attach it to this card as material.

    (3) During each End Phase: You can attach 1 “Goblin” monster from your Deck to this card as material.


    PHNI-JP048 Goblins’ Crazy Beast

    DARK/Fiend - Xyz - Effect/Rank 6/2700/0

    2+ Level 6 monsters

    You can only use the 3rd effect of this card’s name once per Duel.

    (1) Once per turn (Quick Effect): You can target 1 Spell/Trap on the field; detach 2 Xyz Materials from monsters on the field, and if you do, attach that card to this card as material.

    (2) If a monster(s) you control would be destroyed by card effect, you can detach 1 material from this card instead.

    (3) If this card is in your GY: You can Special Summon it, then you can attach 1 “Goblin” monster from your GY to it as material.


    PHNI-JP049 Majespecter Draco

    WIND/Spellcaster - Pendelum - Xyz - Effect/Rank 4/2300/2000

    2 Level 4 monsters

    If you can Pendulum Summon Level 4, you can Pendulum Summon this face-up card from your Extra Deck. You can only use the 1st monster effect of this card’s name up to twice per turn.

    (1) If a monster(s) is Tributed while this monster is on the field: You can detach 1 material from this card; Special Summon 1 Level 6 or lower WIND Spellcaster monster from your Deck.

    (2) If this card in the Monster Zone is destroyed by battle or card effect, or Tributed: You can place it in your Pendulum Zone.


    Pendulum Effect:

    Blue 5 / Red 5

    You can only use the Pendulum Effect of this card’s name once per turn.

    (1) If you have a “Majespecter” or “Dracoslayer” card in your other Pendulum Zone: You can add 1 “Majespecter” card from your Deck to your hand, then you can destroy 1 card in your Pendulum Zone.


    PHNI-JP050 Aromalylith Rosemary

    DARK/Plant - Link - Effect/2200/Link 3 (Linkmarkierungen: Unten Links, Unten, Unten Rechts)

    2+ Plant monsters

    You can only use the (1)st, (2)nd and (3)rd effects of this card’s name each once per turn.

    (1) If this card is Special Summoned: You can add 1 “Aroma” card from your Deck to your hand.

    (2) If you gain LP (even during the Damage Step): You can Special Summon up to 3 “Aroma” monsters from your hand to your zones this card points to.

    (3) You can Tribute 1 monster this card points to, then target 1 card on the field; banish it, and if you do, gain 1000 LP.


    PHNI-JP051 Majespecter Orthrus – Nue

    WIND/Spellcaster - Link - Effect/1500/Link 2 (Linkmarkierungen: Unten Links, Unten Rechts)

    2 Pendulum Monsters, including a “Majespecter” monster

    You can only use the effect of this card’s name once per turn.

    (1) If this card is Link Summoned: You can activate this effect; you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except “Majespecter” and “Dracoslayer” monsters, also add up to 2 face-up “Majespecter” Pendulum Monsters from your Extra Deck to your hand, then you can add up to 2 “Majespecter” Pendulum Monsters with different names from each other from your Deck to your Extra Deck face-up.


    PHNI-JP052 Prisoner Princess of Fruitful Flames

    FIRE/Fiend - Link - Effect/2700/Link 3 (Linkmarkierungen: Links,Unten, Rechts)

    2+ Effect Monsters

    You can only use the (2)nd and (3)rd effects of this card’s name each once per turn.

    (1) You cannot Special Summon monsters, except FIRE monsters

    (2) During your Main Phase: You can Special Summon 1 FIRE monster from your GY.

    (3) If a monster(s) is Special Summoned to your opponent’s field while this card is in your GY: You can target 1 FIRE monster you control and 1 monster your opponent controls; destroy them, and if you do, Special Summon this card.


    PHNI-JP053 Sebek’s Sorcerer

    WATER/Aqua - Link - Effect/2000/Link 2 (Linkmarkierungen: Links Unten, Rechts Unten)2 Effect Monsters

    You can only use the (1)st and (2)nd effect of this card’s name each once per turn.

    (1) When this card or your monster it points to inflicts battle damage to your opponent: You can gain the same amount of LP.

    (2) If either player gains LP (even during the Damage Step): You can make each player take 1000 damage.


    PHNI-JP054 Nightmare Pain

    Continuous Spell Card

    You can only use the 1st effect of this card’s name once per turn.

    (1) During your Main Phase: You can destroy 1 DARK monster in your hand or face-up field, and if you do, add 1 “Yubel”, or 1 card that mentions it, from your Deck to your hand, except “Nightmare Pain”.

    (2) While you control any “Yubel” monsters, all opponent’s monsters must attack them, if able.

    (3) Your opponent takes any battle damage you would have taken from battles involving your “Yubel” monsters instead.


    PHNI-JP055 Mature Chronicle

    Continuous Spell Card

    You can only use the 2nd effect of this card’s name once per turn.

    (1) Each time a “Yubel” monster(s) and/or a monster(s) that mentions “Yubel” is Special Summoned, place 1 Chronicle Counter on this card.

    (2) You can remove up to 5 Chronicle Counters from cards you control to activate 1 of these effects;

    ● 1: Special Summon 1 “Yubel” from your GY.

    ● 2: Add 1 of your banished cards to your hand.

    ● 3: Banish 1 card from your Deck.

    ● 4: Destroy 1 card on the field.

    ● 5: Add 1 “Super Polymerization” from your Deck to your hand.


    PHNI-JP056 Rise-Rank-Up-Magic Raidraptor’s Force

    Quick-Play Spell Card

    You can only activate 1 card with this card’s name per turn.

    (1) During either Main Phase or your opponent’s Battle Phase: Target 2 or more “Raidraptor” Xyz Monsters you control and/or GY, including 1 on the field; Special Summon from your Extra Deck, 1 “Raidraptor” Xyz Monster whose Rank equals the total Ranks of those 2 or more monsters, and if you do, attach those monsters to it as material. (This is treated as an Xyz Summon. Transfer their materials to the Summoned monster.)


    PHNI-JP057 Raidraptor – Roost

    Continuous Spell Card

    You can only use the 1st and 2nd effect of this card’s name each once per turn.

    (1) If a “Raidraptor” monster(s) is Special Summoned from the Extra Deck to your field: You can add 1 “Raidraptor” Spell/Trap from your Deck to your hand, except “Raidraptor Roost”.

    (2) You can target 3 of your “Raidraptor” monsters that are banished and/or in your GY; place them on the bottom of the Deck in any order, then draw 1 card.


    PHNI-JP058 White Reincarnation

    Continuous Spell Card

    You can only activate 1 card with this card name’s per turn.

    (1) When this card resolves, you can add 1 Fish monster that has an effect to treat itself as a Tuner, from your Deck to your hand.

    (2) Once per turn, if your “White Aura” monster attacked, at the end of a Damage Step: You can have it make a second attack in a row.

    (3) Once per turn, if a Level 8 or higher Fish Synchro Monster(s) is Special Summoned from your GY (even during the Damage Step): You can destroy all monsters your opponent controls.


    PHNI-JP059 The Passage of Stars and Frost

    Quick-Play Spell Card

    You can only use the 2nd effect of this card’s name once per turn.

    (1) If a monster(s) you controlled was destroyed by your Spell effect or an opponent’s card effect, and sent to the GY this turn: You can conduct your next Battle Phase twice.

    (2) If a monster(s) you control is returned to the Deck or face-down Extra Deck while this card is in your GY: You can add this card to your hand.


    PHNI-JP060 Grand Gathering of the Goblin Riders

    Continuous Spell Card

    You can only use the 3rd effect of this card’s name once per turn.

    (1) “Goblin” monsters you control gain 300 ATK for each “Goblin” monster you control.

    (2) During your Main Phase, you can Normal Summon 1 “Goblin” monster, in addition to your Normal Summon/Set. (You can only gain this effect once per turn.)

    (3) You can target 2 “Goblin” monsters you control that have a Level to activate 1 of these effects;

    ● The Level of 1 of them becomes the Level of the other.

    ● Their Levels become their total original Levels.


    PHNI-JP061 Grand Entrance of the Goblin Riders

    Normal Spell Card

    You can only use the 1st and 2nd effect of this card’s name each once per turn.

    (1) Add 1 “Goblin” monster from your Deck to your hand, then you can detach 1 Xyz Material from a monster on the field, and if you do, Special Summon 1 Level 4 or lower “Goblin” monster from your hand.

    (2) You can banish this card from your GY; detach 1 Xyz Material from a monster on the field, then you can add 1 “Goblin” monster from your GY to your hand.


    PHNI-JP062 Snake-Eye Dramatic Chase

    Quick-Play Spell Card

    You can only use the 1st and 2nd effect of this card’s name each once per turn.

    (1) Place 1 “Diabellstar” monster from your hand, Deck, or GY face-up in its owner’s Spell & Trap Zone as a Continuous Spell.

    (2) During the End Phase: You can banish this card from your GY, then target 1 Monster Card treated as a Continuous Spell you control; Special Summon it.


    PHNI-JP063 Dark Element

    Normal Spell Card

    You can only use the 1st and 2nd effect of this card’s name each once per turn.

    (1) If you have a “Gate Guardian” monster in your GY: Pay half your LP; Special Summon 1 Level 11 or higher “Gate Guardian” monster from your hand, Deck, or Extra Deck, ignoring its Summoning conditions.

    (2) You can banish this card from your GY; add 1 of your “Sanga of the Thunder”, “Kazejin”, or “Suijin” that is banished or in your Deck to your hand.


    PHNI-JP064 Earthbound Fusion

    Quick-Play Spell Card

    You can only use the (2)nd effect of this card’s name once per turn. If there are no cards in the Field Zone, you can only activate this card during the Main Phase.

    (1) Fusion Summon 1 DARK Fusion Monster from your Extra Deck, using monsters from your hand and/or field as material.

    (2) During your Main Phase, if there is a card in the Field Zone: You can banish this card from your GY; Special Summon 1 “Earthbound” monster from your hand or GY, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Fusion and Synchro Monsters.


    PHNI-JP065 Stone Wall of the Imperial Tombs

    Field Spell Card

    You can only use the 2nd effect of this card’s name once per turn.

    (1) This card’s name becomes “King’s Sarcophagus” while in the Field Zone.

    (2) During your Main Phase: You can add 1 “Horus” monster from your Deck to your hand, then place 1 card from your hand on the bottom of the Deck.

    (3) If you activate the effect of “Horus the Black Flame Deity”: You can draw 1 card.


    PHNI-JP066 Silenforcing Prayer

    Ritual Spell Card

    You can only the 2nd effect of this card’s name once per turn.

    (1) Ritual Summon 1 LIGHT Ritual Monster from your hand, by Tributing LIGHT monsters from your hand or field whose total Levels equal or exceed the Level of the Ritual Monster you Ritual Summon.

    (2) If a face-up LIGHT Ritual Monster(s) you control leaves the field by an opponent’s card effect: You can banish this card from your GY; Special Summon 1 “Sauravis, the Ancient and Ascended”, “Saffira, Queen of Dragons”, or “Skull Guardian, the Silent Enforcing Protector” from your hand or Deck, ignoring its Summoning conditions.


    PHNI-JP067 Silenforcing Barrier

    Continuous Spell Card

    You can only use the 2nd effect of this card’s name once per turn.

    (1) While you control “Novox, the Silenforcer Disciple” or a LIGHT Ritual Monster, your opponent’s monsters cannot target non-Ritual Monsters for attacks, also your opponent cannot target LIGHT monsters you control with card effects.

    (2) During your Main Phase: You can add 1 “Silenforc” card or 1 “Skull Guardian” Ritual Monster from your Deck to your hand, except “Silenforcing Barrier”.


    PHNI-JP068 Aroma Blend

    Normal Spell Card

    You can only use the (1)st and (2)nd effect of this card’s name each once per turn.

    (1) Discard 1 card; place 1 “Humid Winds”, “Dried Winds”, or “Blessed Winds” from your hand or Deck face-up in your Spell & Trap Zone.

    (2) You can banish this card from your GY; Fusion Summon 1 Plant Fusion Monster from your Extra Deck, by banishing materials mentioned on it from your hand and/or field. If your LP are higher than your opponent’s, you can also use Plant monsters in your GY as material, by banishing them.


    PHNI-JP069 Majespecter Wind

    Quick-Play Spell Card

    You can only activate 1 card with this card’s name per turn. When you activate this card, you can also Tribute 1 WIND Spellcaster monster.

    (1) Special Summon 1 “Majespecter” monster from your hand or GY, or, if you Tributed a monster at activation, you can Special Summon it from your Deck instead.


    PHNI-JP070 Back Mutation

    Normal Spell Card

    You can only activate 1 card with this card’s name once per turn.

    (1) Tribute 1 Fusion or Synchro Monster; Special Summon 1 monster with the same original Level from your Deck, but return it to the hand during the End Phase.


    PHNI-JP071 Protean

    Quick-Play Spell Card

    You can only activate 1 card with this card’s name per turn.

    (1) Target 1 face-up Monster Card in the Spell & Trap Zone to activate 1 of these effects;

    ● Special Summon it to its owner’s field.

    ● Return it to the hand.

    ● Destroy it, then you can destroy 1 monster on the field with an equal or lower Level.


    PHNI-JP072 White-Eye Pressure

    Normal Spell Card

    You can only use 1 of the 1st and 2nd effect of this card’s name per turn, and only once that turn, also they can only be activated if the combined number of cards in the Monster Zone and face-up Monster Cards in the Spell & Trap Zone equals 10 or more.

    (1) Place 1 monster from your Deck face-up in your Spell & Trap Zone as a Continuous Spell.

    (2) You can banish this card from your GY; place 1 monster from your Deck face-up in your Spell & Trap Zone as a Continuous Trap.


    PHNI-JP073 Eternal Favorite

    Continuous Trap Card

    (1) Once per turn: You can activate 1 of these effects (but you can only use each of the following effects of this card’s name once per turn):

    ● Special Summon 1 of your “Yubel” monsters that is banished or in your GY. Neither player can activate cards or effects when it is Special Summoned.

    ● If you control “Yubel”: Discard 1 card and send this face-up card from your Spell & Trap Zone to the GY; Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from either field as material, including a “Yubel” monster.


    PHNI-JP074 Raidraptor – Barrage

    Normal Trap Card

    You can only use 1 of the 1st and 2nd effect of this card’s name per turn, and only once that turn.

    (1) If you control a “Raidraptor” monster: Target 1 face-up card your opponent controls; negate its effects until the end of this turn. Unless you control a “Raidraptor” Xyz Monster at activation, you can only target monsters.

    (2) You can banish this card from your GY, then target 1 of your “Raidraptor” monsters that is banished or in your GY; add it to your hand.


    PHNI-JP075 Goblin Rider Stampede

    Continuous Trap Card

    You can only use 1 of the 1st and 2nd effect of this card’s name per turn, and only once that turn.

    (1) During the Main Phase, you can: Immediately after this effect resolves, Xyz Summon using only “Goblin” monsters you control as material.

    (2) If you control a “Goblin” Xyz Monster: You can target 1 Effect Monster on the field; detach 1 Xyz Material from a monster on the field, and if you do, negate that target’s effects until the end of this turn.


    PHNI-JP076 Silenforcing Authority

    Continuous Trap Card

    You can use the 1st effect of this card’s name once per turn.

    (1) During the Main Phase: You can activate 1 of these effect.

    ● Shuffle 1 LIGHT Warrior or Dragon Ritual Monster or 1 Ritual Spell from your hand or GY into the Deck, and if you do, take 1 “Silenforc” monster from your Deck, and either add it to your hand or Special Summon it.

    ● Target cards your opponent controls up to the number of LIGHT Warrior and Dragon Ritual Monsters you control; destroy them, also destroy this card.


    PHNI-JP077 Aroma Healing

    Normal Trap Card

    You can only use either the (1)st or (2)nd effect of this card’s name once per turn.

    (1) Gain 1000 LP for each “Aroma” monster with different names you control.

    (2) You can banish this card from your GY, then target 1 “Aroma” monster in your GY; Special Summon it (but banish it when it leaves the field), then gain 500 LP.


    PHNI-JP078 Rumpel Teufel

    Normal Trap Card

    You can only use either the (1)st or (2)nd effect of this card’s name once per turn.

    (1) Declare 1 Monster Card’s name; neither player can Special Summon monsters with that original name for the rest of this turn, except from the GY.

    (2) You can banish this card from your GY and declare 1 Monster Card’s name; neither player can activate the effects of monsters on the field with that original name for the rest of this turn.


    PHNI-JP079 Terrors of the Netherroot

    Normal Trap Card

    (1) Target 1 monster in your opponent’s GY; Special Summon it to their field, then you can banish 1 monster they control, then return 1 of your opponent’s banished monsters to the GY.

    (2) If this card is in your GY, except the turn it was sent there: You can banish it, then target 1 Level 1 monster in your GY; shuffle it into the Deck, then you can Set 1 “Terrors of the Underroot”, “Terrors of the Overroot”, or “Terrors of the Netherroot” directly from your Deck.


    PHNI-JP080 Iron Thunderhammer

    Counter Trap Card

    (1) When a Spell/Trap Card, or monster effect, is activated on the field: Pay half your LP; negate the activation, and if you do, destroy that card, then destroy all cards in the Spell & Trap Zone and Monster Zones in its same column.

  • da geht das Gespräch rum hier soll was für Yubel drin sein...

    Abwarten...

    kann man ja immer so schlecht Einordnen...

    hätte gern auch mal Dartz... :drooling_face:


    vielleicht Phantom Knight - / Phantom Beast/Illusion


    naja solang keine Phantomritter kommen... :grinning_face_with_smiling_eyes:

  • Würde ich auch sagen. Phantomritter brauchen wir echt keine mehr, weil die eh nur wieder als Engine für zich Decks fungieren und dann wieder lauter Negatefallen hinten hinlegen. War genau dasselbe wie mit Albtraumritter Meerjungfrau und Goblin die überall reingesplasht wurden. Manche Themen sind halt als super generische Engines nur ein kleines Stück von der Abschussliste entfernt.


    Phantomungeheuer wäre mir da schon lieber oder was sonst noch ginge wäre ein eigenständiges Thema zu Phantom des Chaos. Irgendwas mit Kopierfähigkeiten, wobei das ja manchmal schon ein wenig ausgeartet ist. Man erinnere sich an Himmelsplage Nohrellas mit POC und Neptun und Hungergift mit der Nachtigall.

  • Die Yubel Themen würde ich mega feiern. Also Yubel und die heiligen Ungeheuer. Yubel hat es schon lange nötig und die Sacred Beasts sind ja generell nicht schlecht. Paar neue Karten wären nice. Trade in für 10er ist ja schon im kommen.


    Phantom des Chaos wäre auch mega nice. Verstehe auch irgendwie nicht, warum die nicht hin und wieder mal Play sieht. Schlecht ist die ja keinesfalls.

  • Now you have a reason to run Super Polymerization in your Yubel Deck.

    PHNIPackCoverYubelFusion-145x300.jpg

    The Artwork for the Booster Pack!

    TheEternalSoul-206x300.webp

    PHNI-JP001 Spirit of Yubel

    Level 10 DARK Fiend Effect Monster

    ATK 0

    DEF 0

    You can only use the 1st and 2nd effect of this card’s name each once per turn.

    (1) When an opponent’s monster declares an attack: You can Special Summon this card from your hand.

    (2) If this card is Special Summoned: You can take 1 Spell/Trap from your Deck that mentions “Yubel”, and either add it to your hand or Set it.

    (3) Cannot be destroyed by battle, also you take no battle damage from battles involving this card.

    (4) If this card is destroyed: You can Special Summon 1 of your “Yubel” that banished or in your hand, Deck, or GY.

    GhostWithTheMost-206x300.webp

    PHNI-JP002 Geistort Golem (Geist Grinder Golem)

    Level 8 DARK Fiend Effect Monster

    ATK 3000 DEF 300

    You can only Special Summon “Geist Grinder Golem(s)” once per turn.

    (1) You can reveal 1 “Yubel” monster in your hand; Special Summon this card from your hand to your opponent’s field, then you can Special Summon the revealed monster to your field.

    (2) Once per turn, during damage calculation, if this card battles a “Yubel” monster: Your opponent gains 3000 LP.

    (3) If you Special Summon “Yubel” while this card is in your GY: Your can Special Summon this card to your opponent’s field.

    Note: Gaisu here might also be here to use / invoke 害す (Injure; Damage; Maim; Harm; Kill; Gouge), as well as referencing the word “Geist” (German for Ghost/Spirit)

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    PHNI-JP003 Sacrifice Demon Lotus (Samsara Regenerating Lotus)

    Level 1 DARK Fiend Effect Monster

    ATK 0

    DEF 0

    You can only use the (1)st, (2)nd, and (3)rd effect of this card’s name each once per turn.

    (1) You can Tribute this card; Special Summon 1 “Yubel” monster from your Deck.

    (2) During your opponent’s turn, when a monster effect is activated while you control a “Yubel” monster (Quick Effect): You can Tribute this card; that effect becomes “Destroy 1 “Yubel” monster on the field”.

    (3) During your End Phase, if you control “Yubel” and this card is in the GY: You can take this card, and either add it to your hand or Special Summon it.

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    PHNI-JP038 Yubel – Das Ewig Liebe Wächter

    Level 12 DARK Fiend Effect Monster

    ATK 0

    DEF 0

    Materials: 1 “Yubel” monster + 1+ Effect Monsters on the field

    You can only use the (1)st effect of this card’s name once per turn.

    (1) If this card is Fusion Summoned: You can inflict 500 damage to your opponent for each Fusion Material used for its Summon.

    (2) Cannot be destroyed by battle or card effects, also you take no battle damage from battles involving this card.

    (3) If this card battles an opponent’s monster, at the end of the Damage Step: Inflict damage to them equal to that monster’s ATK, and if you do, banish it.

    Note: The German is roughly going for “The Eternal Love Watcher”

    LoveIsPain-206x300.webp

    PHNI-JP054 Nightmare Pain

    Continuous Spell Card

    You can only use the 1st effect of this card’s name once per turn.

    (1) During your Main Phase: You can destroy 1 DARK monster in your hand or face-up field, and if you do, add 1 “Yubel”, or 1 card that mentions it, from your Deck to your hand, except “Nightmare Pain”.

    (2) While you control any “Yubel” monsters, all opponent’s monsters must attack them, if able.

    (3) Your opponent takes any battle damage you would have taken from battles involving your “Yubel” monsters instead.

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    PHNI-JP055 Mature Chronicle

    Continuous Spell Card

    You can only use the 2nd effect of this card’s name once per turn.

    (1) Each time a “Yubel” monster(s) and/or a monster(s) that mentions “Yubel” is Special Summoned, place 1 Chronicle Counter on this card.

    (2) You can remove up to 5 Chronicle Counters from cards you control to activate 1 of these effects;

    ● 1: Special Summon 1 “Yubel” from your GY.

    ● 2: Add 1 of your banished cards to your hand.

    ● 3: Banish 1 card from your Deck.

    ● 4: Destroy 1 card on the field.

    ● 5: Add 1 “Super Polymerization” from your Deck to your hand.

    EternalLove-206x300.webp

    PHNI-JP073 Eternal Favorite

    Continuous Trap Card

    (1) Once per turn: You can activate 1 of these effects (but you can only use each of the following effects of this card’s name once per turn):

    ● Special Summon 1 of your “Yubel” monsters that is banished or in your GY. Neither player can activate cards or effects when it is Special Summoned.

    ● If you control “Yubel”: Discard 1 card and send this face-up card from your Spell & Trap Zone to the GY; Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from either field as material, including a “Yubel” monster.

    Source

  • Yubel – Das Ewig Liebe Wächter

    Wie ich sehe, kann bei Konami 16 Jahre später immer noch niemand Deutsch.

  • Uiii, Yubel-Support!


    Und er enhält etliche Retrains alter Karten, die auch im Anime gespielt wurde, sehr cool!

    Und ein Searcher für Superpoly, wenngleich wohl die 5 Counter eher selten erreicht werden. Aber schon ab einem Counter ist die Spell ja gut.^^

    Aber die neuen Karten mag ich alle, endlich kann man mal ein richtiges Yubel-Deck spielen!

  • Sauber Arbeit Konami :whatisthis:


    Erst bringt man ein Thema raus welches auf alten Vanilla Monstern basiert und jetzt bekommen wir Jubel Support, welcher auf gebannten Karten basiert. Ich weiß nicht was sich das Designteam einwirft aber gerne mehr davon.


    Zu dem Karten selber:


    Spirit of Jubel:

    Schade das es nur auf Attack declaration geht. Allgemein in der BP hätte ich besser gefunden und würde die Karte deutlich besser machen.

    Ansonsten solide Karte, wenn man bedenkt mit was man vorher arbeiten musste.


    Geistort Golem:

    Passt zum Thema aber ansonsten zu spezifisch. Dazu kann er leider die anderen beiden Jubel Formen nicht rufen, da diese nur durch den Effekt von Jubel bzw der zweiten Form gerufen werden können. Hätte man für meinen Geschmack gerne ändern können und ihn die Beschwörungsbedingungen ignorieren lassen. Wäre jetzt nicht zu unfair gewesen.


    Lotus:

    Absolut genialer Starter. Dazu kann er aber auch noch mehr. So sollte legacy Support aussehen.


    Jubel Fusion:

    Sry Konami aber Deutsch müsst ihr noch lernen.

    Superpoly Targets sind immer nett. Vorallem wenn die dann auch noch wirklich was können. Das wird eine verdammt nervige Karte wenn man dagegen spielt und ich finde es gut.


    Nightmare Pain:

    Super das Konami weiteren Tear Support bringt und dieses Thema nicht vergisst.

    Aber auch Jubel sehr gute Karte. Dadurch kann man direkt Jubel triggern und noch eine Karte suchen.

    Die anderen beiden Effekte sind zusätzlich ganz nett. Wobei der dritte halt nicht wirklich mit den neuen Karten funktioniert.


    Nature Chronicle:

    Sehr langsamer Searcher aber denke ich eine Karte die man wohl trotzdem spielen kann. Alleine schon weil man später Superpoly suchen kann. Dazu kann man jeden Zug einen Jubel aus dem GY "gratis" rufen.


    Eternal Favorite:

    Gute Karte aber nichts bahnbrechendes.


    Insgesamt solider bis guter legacy Support.

    Damit wird Jubel definitiv spielbar. Ob es zu mehr reicht bezweifle ich aber.

  • wieder einmal muss ich die abteilung für konami loben, die dafür verantwortlich ist. wer hätte gedacht, dass jemals aus Yubel ein spielbares deck wird. und dann kriegen schleifgolem, samsara lotus (beides übrigens monster, die lange verboten waren bzw noch immer sind) und sogar die legendäre etcg karte spell chronicle :D neue versionen.

    wobei der 5te effekt in einem zug eher unnerreichbar sein sollte. was ja auch gut ist, denn ein konstanter super poly sucher wäre zu krass :grinning_face_with_sweat:


    der einzige kritikpunkt wäre, dass man von den alten 3 höchstens noch den original Yubel spielen "sollte". ich hätte es cool gefunden, wenn man irgendwie dafür belohnt wird den ultimativen albtraum und terrorinkarnation zu spielen. zweiteren kann man schon spielen, da einige der neuen karten zerstören und man somit Yubel einfach triggern kann. aber der fokus liegt sehr deutlich auf den neuen karten, so dass man die 2 alten bosse garnicht mehr braucht.

    Toadally Awesome Treatoad -- Voiceless Voice Silenforcer -- Spright Splight -- Halqifibrax Needlefiber

    Zitat

    Spunky schrieb:
    In einem Jahr werden wir dann 8000 ATK Monster für 500 LP beschwören können, die gegen gegnerische Karteneffekte komplett immun sind und bei Kampfschaden noch 5 Karten ziehen lassen

  • Verstehe echt nicht, warum man nicht ein einziges mal nen Übersetzer für sowas verwendet. Immer diese Random Übersetzungen. Ganz schlimm bei master duel, wo sogar ein archtype falsch übersetzt worden ist.


    Support an sich ist nett. Ein wenig zu vorsichtig designed, aber immer noch besser als auf Jinzo Niveau.