(TCG) The Infinite Forbidden
Release Date: 18. July 2024 (EU)
Enthält 101 Karten, davon
1 Quarter Century Secret Rare
10 Secret Rare
14 Ultra Rare
26 Super Rare
50 Common
“EXODIA, OBLITERATE!” The two words that cemented Yu-Gi-Oh! as a global sensation!
The Infinite Forbidden was recently announced at the Yu-Gi-Oh! DUEL MONSTERS The Legend of Duelist QUARTER CENTURY Event held at the Tokyo Dome in Japan, returning the game to where it all began with a new strategy featuring the unstoppable Exodia!
By revealing all 5 pieces of Exodia from your hand or Deck, or having them on the field, you’ll be able to Summon a brand – new “Exodia” Fusion Monster! It can’t be destroyed by card effects and can add your current Life Points to its Attack Points every turn! This boost never wears off , so if your opponent somehow manages to survive Exodia’s onslaught, they’ll just face a stronger Exodia the turn after that! Through its mastery of ancient powers, this new Fusion Exodia can cancel 1 Spell or Trap activation of your choice, every turn, for free, AND it fetches an Exodia – themed Spell/Trap from your Deck each turn for YOU to use, also for free.
In Ancient Egypt, the Pharaoh and his priests fought with spiritual monsters, Summoning them forth from great stone tablets to strike down their foes ! The Infinite Forbidden introduces a new theme that simulates this method of combat: First you place your “tablet” monster on the field as a Spell Card. Then, you infuse it with your life force (or Life Points in this case!) to Special Summon the card to the field as a monster! Each of these Summons is a Special Summon, so you can save your Normal Summon for something else!
If giving up your Life Points to fuel these monsters isn’t your style, there’s a special new Spell Card to give you a bit of Millennium Magic of your own – just reveal it from your hand and you don’t have to pay any Life Points to Summon forth the monsters from their stones! And since revealing it doesn’t get rid of it, you can do so over and over again. This Spell is also crucial because it’s used to Summon the “Exodia” Fusion Monster!
The Infinite Forbidden contains 100 new cards in all, for a variety of strategies, new and old, including a brand – new World Premiere theme! It also continues the fun of the 25th anniversary celebration by including 25 Quarter Century Secret Rares, including 1 special card.
Quarter Century Secret Rares (25):
INFO-EN000 Dragon of Pride and Soul
INFO-EN001 Sengenjin Wakes from a Millennium
INFO-EN003 Shield of the Millennium Dynasty
INFO-EN006 Dark Magician the Magician of Black Magic
INFO-EN013 Astellar of the White Forest
INFO-EN014 Elzette of the White Forest
INFO-EN017 Fiendsmith Engraver
INFO-EN019 Tenpai Dragon Genroku
INFO-EN026 Disablaster the Negation Fortress
INFO-EN027 Mulcharmy Purulia
INFO-EN033 The Unstoppable Exodia Incarnate
INFO-EN034 Light and Darkness Dragonlord
INFO-EN038 Silvera, Wolf Tamer of the White Forest
INFO-EN039 Rciela, Sinister Soul of the White Forest
INFO-EN040 Diabell, Queen of the White Forest
INFO-EN046 Fiendsmith’s Requiem
INFO-EN052 Silhouhatte Rabbit
INFO-EN053 Millennium Ankh
INFO-EN054 Wedju Temple
INFO-EN058 Tales of the White Forest
INFO-EN061 Fiendsmith’s Tract
INFO-EN078 Dominus Purge
INFO-EN079 Silhouhatte Trick
INFO-EN090 Mimighoul Master
INFO-EN094 Mimighoul Dungeon
Secret Rares (10):
INFO-EN013 Astellar of the White Forest
INFO-EN014 Elzette of the White Forest
INFO-EN017 Fiendsmith Engraver
INFO-EN027 Mulcharmy Purulia
INFO-EN040 Diabell, Queen of the White Forest
INFO-EN046 Fiendsmith’s Requiem
INFO-EN052 Silhouhatte Rabbit
INFO-EN053 Millennium Ankh
INFO-EN061 Fiendsmith’s Tract
INFO-EN078 Dominus Purge
Ultra Rares (14):
INFO-EN001 Sengenjin Wakes from a Millennium
INFO-EN003 Shield of the Millennium Dynasty
INFO-EN006 Dark Magician the Magician of Black Magic
INFO-EN019 Tenpai Dragon Genroku
INFO-EN026 Disablaster the Negation Fortress
INFO-EN033 The Unstoppable Exodia Incarnate
INFO-EN034 Light and Darkness Dragonlord
INFO-EN038 Silvera, Wolf Tamer of the White Forest
INFO-EN039 Rciela, Sinister Soul of the White Forest
INFO-EN054 Wedju Temple
INFO-EN058 Tales of the White Forest
INFO-EN079 Silhouhatte Trick
INFO-EN090 Mimighoul Master
INFO-EN094 Mimighoul Dungeon
Super Rares (26):
INFO-EN018 Ragnaraika Wicked Butterfly
INFO-EN021 Centur-Ion Atrii
INFO-EN023 Lord of the Missing Barrows
INFO-EN032 Drytron Meteonis DA Draconids
INFO-EN036 Fiendsmith’s Desirae
INFO-EN037 Mementomictlan Tecuhtlica – Creation King
INFO-EN042 Gimmick Puppet Fantasix Machinix
INFO-EN043 CXyz Gimmick Puppet Fantatix Makinix
INFO-EN044 Madolche Queen Tiarafraise
INFO-EN045 Heretical Phobos Covos
INFO-EN049 Varar, Vaalmonican Concord
INFO-EN055 Obliterate!!! Blaze
INFO-EN059 Beware the White Forest
INFO-EN060 Susurrus of the Sinful Spoils
INFO-EN068 Exxod Fires of Rage
INFO-EN069 Dark Magic Mirror Force
INFO-EN072 Fiendsmith in Paradise
INFO-EN081 Magicolloidal Sol
INFO-EN083 Kuebiko
INFO-EN091 Mimighoul Dragon
INFO-EN092 Mimighoul Cerberus
INFO-EN093 Mimighoul Archfiend
INFO-EN095 Mimighoul Maker
INFO-EN096 Mimighoul Room
INFO-EN099 Spell Card “Monster Reborn”
INFO-EN100 Spell Card “Soul Exchange”
Commons (50):
INFO-EN002 Golem that Guards the Millennium Treasures
INFO-EN004 Maiden of the Millennium Moon
INFO-EN005 Fiend Reflection of the Millennium
INFO-EN007 Gimmick Puppet Little Soldiers
INFO-EN008 Gimmick Puppet Rouge Doll
INFO-EN009 Gimmick Puppet Cattle Scream
INFO-EN010 Light End Sublimation Dragon
INFO-EN011 Dark End Evaporation Dragon
INFO-EN012 Knight Armed Dragon, the Armored Knight Dragon
INFO-EN015 Silvy of the White Forest
INFO-EN016 Rucia of the White Forest
INFO-EN020 Mementotlan Shleepy
INFO-EN022 Drytron Nu II
INFO-EN024 Cosmo Queen the Queen of Prayers
INFO-EN025 Paralyzing Mushroom
INFO-EN028 Dora Dora
INFO-EN029 Broomy
INFO-EN030 Bettan Bat
INFO-EN031 Depresspard
INFO-EN035 Fiendsmith’s Lacrima
INFO-EN041 DPH Gendamoor
INFO-EN047 Fiendsmith’s Sequence
INFO-EN048 Ragnaraika Selene Snapper
INFO-EN050 Madolche Mini Meowcaroons
INFO-EN051 Cosmic Tree Irmistil
INFO-EN056 Mansion of the Dreadful Dolls
INFO-EN057 Dragon’s Light and Darkness
INFO-EN062 Fiendsmith’s Sanct
INFO-EN063 Emblema Salvation
INFO-EN064 Vesper Girsu
INFO-EN065 Trap Gatherer
INFO-EN066 Interdimensional Matter Forwarder
INFO-EN067 That’s 10!
INFO-EN070 Service Puppet Play
INFO-EN071 Woes of the White Forest
INFO-EN073 Sangen Kaiho
INFO-EN074 Guardian of the Voiceles Voice
INFO-EN075 Vaalmonica Creation
INFO-EN076 Meteoroa Drytron
INFO-EN077 Madolche Dessert
INFO-EN080 Three In One
INFO-EN082 Vulmina, Statue of the Sacred Dragon
INFO-EN084 Dipsea Fiend
INFO-EN085 Necroquip Princess
INFO-EN086 The League of Uniform Nomenclature Strikes
INFO-EN087 Kochobo’s Hinamatsuri
INFO-EN088 Zapper Shrimp
INFO-EN089 Aerial Eater
INFO-EN097 Blazing Bombardment Beast
INFO-EN098 Moon of the Closed Heaven
..:: WORLD PREMIER CARDS ::..
INFO-EN081 Magicolloidal Sol
WATER/Aqua - Tuner - Effect/2/400/300
If a monster(s) is Special Summoned by your Trap effect (except during the Damage Step): You can Special Summon this card from your hand or GY, but if you Special Summon from the GY, banish it when it leaves the field.
• During your opponent’s Battle Phase (Quick Effect): You can activate 1 of these effects;
• Immediately after it resolves, Synchro Summon using this card you control.
• Immediately after it resolves, Xyz Summon using this card you control.
You can only use each effect of “Magicolloidal Sol” once per turn.
INFO-EN082 Vulmina, Statue of the Sacred Dragon
LIGHT/Dragon - Pendelum - Effect/4/2200/1800
When an opponent’s monster declares an attack: You can place this monster in your Pendulum Zone, and if you do, return the opponent’s monster to the hand. You can only use this effect of “Vulmina, Statue of the Sacred Dragon” once per turn. If this card in the Monster Zone is destroyed: You can place this card in your Pendulum Zone.
Pendulum Effect:
Blue 1 / Red 1
If a monster(s) is Special Summoned by your Trap effect (Except during the Damage Step): You can Target 1 card on the field; return it to the hand, then you can Special Summon this card. You can only use this effect of “Vulmina, Statue of the Sacred Dragon” once per turn.
INFO-EN083 Kuebiko
Continuous Trap Card
Special Summon this card as an Effect Monster (Fairy/Earth/Level 2/ ATK 0/DEF 0) with the following effect (this is also still a Trap).
• Once per Chain, when your opponent activates a monster effect on the field that targets a card(s) you control (Quick Effect): You can Set this card in your Spell & Trap Zone, and if you do, negate that opponent’s Effect, then if that monster has the highest ATK on your opponent’s field, return it to the hand.
You can only activate 1 “Kuebiko” once per turn.
INFO-EN084 Dipsea Fiend
WATER/Fiend - Effect/4/1500/1000
You can discard 1 card, then declare 1 attribute, except WATER, Special Summon this card from your hand to either field, then this card becomes that Attribute (until the end of this turn), then if you Special Summoned this card to your opponent’s field, you can Special Summon 1 Level 4 or lower Fiend monster with an original Attribute other than the declared one, from your hand or GY to your field, also for the rest of this turn, you cannot Special Summon from the Extra Deck, except Fiend monsters. You can only use this effect of “Dipsea Fiend” once per turn.
INFO-EN085 Necroquip Princess
DARK/Fiend - Fusion - Effect/6/2000/2000
1 monster equipped with a Monster Card + 1 Fiend Monster Card
Must be Special Summon (from the Extra Deck) by sending the above cards from your hand and/or field to the GY. You can only control 1 “Necroquip Princess”. If a monster(s) is sent from the hand to the GY to activate a card or effect: You can activate 1 of these effects.
• Equip 1 of those monsters to this card as an Equip Spell that gives 500 ATK.
• Draw 1 card.
You can only use this effect of “Necroquip Princess” once per turn
INFO-EN086 The League of Uniform Nomenclature Strikes
Normal Spell Card
Target 1 face-up monster you control; equip 2 monsters with the same original name as that target from your hand, Deck, and/or GY to that target as Equip Spells, and if you do, it cannot attack or be destroyed by battle while equipped with those 2 cards. You cannot Special Summon for the rest of this turn after this card resolves, except monsters with the same original type as the targeted monster. You can only activate 1 “The League of Uniform Nomenclature Strikes” per turn.
INFO-EN087 Kochobo’s Hinamatsuri
DARK/Machine - Effect/7/2200/2200
If this card is in your hand or GY, You can target 1 Machine monster on the field; for the rest of this turn, you cannot Special Summon from the Extra Deck, except Xyz Monsters, also Special Summon this card (but banish it when it leaves the field), and if you do, halve that monster’s ATK, also this card’s Level becomes that monster’s. You can only use this effect of “Kochobo’s Hinamatsuri” once per turn.
INFO-EN088 Zapper Shrimp
LIGHT/Fish - Synchro - Tuner - Effect/2/1000/12001 Tuner + 1 non-Tuner monster
If this card is Special Summoned: You can send 1 other card from your hand or field to the GY, then target 1 Spell/Trap your opponent controls; destroy it. You can only use this effect of “Zapper Shrimp” once per turn. Once per Chain, during your opponent’s Main Phase, you can (Quick Effect): Immediately after this effect resolves, Synchro Summon using this card you control.
INFO-EN089 Aerial Eater
WIND/Fiend - Effect/6/2100/1600
2 Fiend monsters with the same Attribute
If this card is Fusion Summoned: You can send 1 Fiend monster from your Deck to the GY. If this card is in your GY: You can banish 2 Level 6 or higher Fiend monsters with the same Attribute as each other from your GY, except “Aerial Eater”; Special Summon this card. You can only use each effect of “Aerial Eater” once per turn.
INFO-EN090 Mimighoul Master
EARTH/Zombie - Effect/4/1800/1200
Cannot be destroyed by battle or card effects while your opponent controls any face-down monsters or you control a “Mimighoul” monster other than “Mimighoul Master”. You can only use each of the following effects of “Mimighoul Master” once per turn. If this card is Normal or Special Summoned: You can add 1 “Mimighoul” monster from your Deck to your hand, except “Mimighoul Master”. During your opponent’s Main Phase (Quick Effect): You can change 1 face-down monster on the field to face-up Attack or Defense Position.
INFO-EN091 Mimighoul Dragon
EARTH/Dragon - Flip - Effect/1/500/2000
FLIP: If it is the Main Phase: Apply these effects in sequence.
● Destroy all face-up monsters you control, except “Mimighoul” monsters.
● Give control of this card to your opponent.
During your Main Phase: You can Special Summon this card from your hand to your opponent’s field in face-down Defense Position. If this card is Normal or Special Summoned: You can add 1 “Mimighoul” Spell/Trap from your Deck to your hand. You can only use each effect of “Mimighoul Dragon” once per turn.
INFO-EN092 Mimighoul Cerberus
EARTH/Beast - Flip - Effect/1/400/1800
FLIP: If it is the Main Phase: Apply these effects in sequence.
● Banish the top 3 cards of your Deck, then Special Summon 1 of your banished monsters to your opponent’s field in Defense Position.
● Give control of this card to your opponent.
During your Main Phase: You can Special Summon this card from your hand to your opponent’s field in face-down Defense Position. You can only use each effect of “Mimighoul Cerberus” once per turn. Your opponent cannot target face-up Spells you control with card effects.
INFO-EN093 Mimighoul Archfiend
EARTH/Fiend - Flip - Effect/1/0/1900
FLIP: If it is the Main Phase: Apply these effects in sequence.
● Your opponent draws 1 card.
● Send 1 card from your hand to the GY.
● Give control of this card to your opponent.
During your Main Phase: You can Special Summon this card from your hand to your opponent’s field in face-down Defense Position. If this card is Normal or Special Summoned: You can change 1 face-down monster on the field to face-up Attack or Defense Position. You can only use each effect of “Mimighoul Archfiend” once per turn.
INFO-EN094 Mimighoul Dungeon
Field Spell Card
“Mimighoul” monsters you control that were not Normal or Special Summoned this turn gain ATK equal to their original DEF. Any player who controls a face-down monster cannot Normal Summon monsters, nor declare an attack with monsters that were Special Summoned this turn. During your Main Phase: You can add 1 “Mimighoul” monster from your Deck or GY to your hand. You can only use this effect of “Mimighoul Dungeon” once per turn.
INFO-EN095 Mimighoul Maker
Normal Spell Card
Reavel 2 Flip monsters with different names from your Deck, your opponent randomly picks 1 for you to Special Summon to their field in face-down Defense Position, and you add the other to your hand, then you can Special Summon 1 “Mimighoul” monster from your hand. If you opponent Special Summons a monster(s) (except during the Damage Step): You can banish this card from your GY, then target 1 face-down monster your opponent controls; change it to face-up Attack of Defense Position. You can only use 1 “Mimighoul Maker” effect per turn, and only once that turn.
INFO-EN096 Mimighoul Room
Normal Trap Card
Special Summon 1 “Mimighoul” monster from your hand or Deck to your field, or in face-down Defense Position to your opponent’s field, then you can change 1 face-up monster on the field to face-down Defense Position. You can banish this card from your GY, then target any number of “Mimighoul” cards you control; return them to the hand. You can only use 1 “Mimighoul Room” effect per turn, and only once that turn.
..:: OCG Imports ::..
INFO-EN097 Blazing Bombardment Beast
FIRE/Machine - Fusion - Effect/1/1900/2400
1 Machine monster + 1 Pyro monster
If this card is Special Summoned: You can destroy all monsters your opponent controls with 1900 or less ATK. If this card is sent to the GY: You can target 1 monster your opponent controls with 1900 or less ATK; destroy that monster, and if you do, inflict damage to your opponent equal to its original ATK. You can only use each effect of "Blazing Bombardment Beast" once per turn.
INFO-EN098 Moon of the Closed Heaven
LIGHT/Fiend - Link - Effect/1200/Link 2 (Linkmarkierungen: Oben, Oben Rechts)
2 Effect Monsters
You can target 1 face-up monster your opponent controls this card points to; this turn, if you Link Summon a Link-5 monster using this card you control, you can also use that monster your opponent controls as material. You can only use this effect of "Moon of the Closed Heaven" once per turn.
INFO-EN099 Spell Card "Monster Reborn"
Quick-Play Spell Card
Target 1 monster in either GY; Special Summon it to your field, but for the rest of this turn, it cannot attack and neither player can activate its effects. You can only activate 1 "Spell Card "Monster Reborn"" per turn.
INFO-EN100 Spell Card "Soul Exchange"
Normal Spell Card
Immediately after this effect resolves, Tribute Summon 1 monster (and you can Tribute monsters your opponent controls even though you do not control them), but it cannot be Tributed this turn. If this card is sent from the field to the GY: Your opponent can apply this card's preceding effect. You can only activate 1 "Spell Card "Soul Exchange"" per turn.
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[OCG] Infinite Forbidden
Release: 27. April 2024 (Japan)
Insgesamt 80 verschiedene Karten:
8 Ultra Rare
10 Super Rare
18 Rare
44 Common
5. Set des 12. Blocks
INFO-JP001 The Caveman that Awoke after a Millennium
EARTH/Beast-Warrior - Effect/8/2750/2500
You can only use the (1)st and (2)nd effects of this card’s name each once per turn.
(1) If this card is in your hand: You can place it face-up in your Spell & Trap Zone as a Continuous Spell.
(2) If this card is a Continuous Spell: You can pay 2000 LP or reveal 1 “Millennium Cross” in your hand; Special Summon this card, then you can add 1 “Millennium” monster or 1 “Sengenjin” from your Deck to your hand.
(3) Cannot be destroyed by monster effects.
INFO-JP002 Golem that Guards the Millennium Treasures
EARTH/Rock - Effect/6/2000/2200
You can only use the 1st and 2nd effect of this card’s name each once per turn.
(1) If this card is in your hand: You can place it face-up in your Spell & Trap Zone as a Continuous Spell.
(2) If this card is a Continuous Spell: You can pay 2000 LP or reveal 1 “Millennium Cross” in your hand; Special Summon this card, then you can add 1 “Temple of the Stone Slabs” from your Deck to your hand.
(3) The activation of your “Millennium Cross” cannot be negated.
INFO-JP003 Shield of the Millennium Dynasty
EARTH/Warrior - Effect/5/0/3000
You can only use the (1)st and (2)nd effects of this card’s name each once per turn.
(1) If this card is in your hand: You can place it face-up in your Spell & Trap Zone as a Continuous Spell.
(2) If this card is a Continuous Spell: You can pay 2000 LP or reveal 1 “Millennium Cross” in your hand; Special Summon this card, then you can add 1 “Millennium Cross” from your Deck to your hand.
(3) Cannot be destroyed by Spell/Trap effects.
INFO-JP004 Millenniumoon Maiden
LIGHT/Illusion - Effect/4/1500/1300
You can only use the (1)st and (2)nd effects of this card’s name each once per turn.
(1) If this card is in your hand: You can place it face-up in your Spell & Trap Zone as a Continuous Spell.
(2) If your opponent activates a card or effect while this card is a Continuous Spell: You can Special Summon this card, and if you do, your opponent cannot target Level 5 or higher Illusion and Spellcaster monsters you control with card effects this turn.
(3) If this card battles a monster, neither can be destroyed by that battle.
INFO-JP005 Millennium Fiend Reflection
WIND/Warrior - Effect/4/1300/1400
You can only use the (1)st and (2)nd effects of this card’s name each once per turn.
(1) If this card is in your hand: You can place it face-up in your Spell & Trap Zone as a Continuous Spell.
(2) If your opponent activates a card or effect while this card is a Continuous Spell: You can Special Summon this card, then you can gain LP equal to half the ATK of 1 monster on the field.
(3) If this card battles a monster, neither can be destroyed by that battle.
INFO-JP006 Dark Magician the Ebon Sorcerer
DARK/Spellcaster - Effect/7/2500/2100
You can only use the 1st and 3rd effect of this card’s name each once per turn.
(1) If “Golden Sarcophagus of Light” is on the field: You can Special Summon this card from the hand.
(2) This card’s name becomes “Dark Magician” while in the Monster Zone.
(3) If this card is destroyed by card effect and a Level 5 or higher monster is on the field: You can Special Summon this card, then you can Set 1 Spell/Trap directly from your Deck that mentions “Dark Magician”.
INFO-JP007 Gimmick Puppet Little Soldiers
DARK/Machine - Effect/4/0/0
You can only use the (1)st effect of this card’s name once per turn.
(1) If this card is Normal or Special Summoned: You can send 1 “Gimmick Puppet” monster with a different Level from your Deck to the GY; this card’s Level becomes the sent monster’s.
(2) You can banish this card from your GY, then target up to 2 “Gimmick Puppet” monsters you control; increase their Levels by 4 until the end of this turn.
INFO-JP008 Gimmick Puppet Bloody Doll
DARK/Machine - Effect/8/400/1400
You can only use the (1)st and (2)nd effect of this card’s name each once per turn. You cannot Special Summon from the Extra Deck the turn you activate either of this card’s effects, except “Gimmick Puppet” monsters.
(1) If this card is in your hand: You can reveal “Gimmick Puppet” Xyz Monster in your Extra Deck; Special Summon both 1 “Gimmick Puppet” monster from your Deck with a Level equal to the revealed monster’s Rank, and this card.
(2) If this card is sent to the GY, except from the hand: You can add it to your hand.
INFO-JP009 Gimmick Puppet Cattle Scream
DARK/Machine - Effect/8/2000/200
You can only use the 1st effect of this card’s name once per turn.
(1) You can detach 1 Xyz Material from your monster; Special Summon this card from your hand or GY, but banish it when it leaves the field.
(2) A “Gimmick Puppet” Xyz Monster that has this cards as material gains this effect.
● Once per turn: You can target 1 monster in your opponent’s GY; Special Summon it to their field in Defense Position.
INFO-JP010 Light End Sublimation Dragon
LIGHT/Dragon - Effect/8/2600/2100
You can only use the 1st, 2nd, and 3rd effect of this card’s name each once per turn.
(1) You can banish 1 Level 8 Dragon monster from your Extra Deck; Special Summon this card from your hand, also you cannot Special Summon for the rest of this turn, except Dragon monsters.
(2) During your Main Phase: You can Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters in your hand or field as material.
(3) When an opponent’s monster declares an attack: You can make this card lose exactly 500 ATK/DEF, and if it does, that opponent’s monster loses 1500 ATK.
INFO-JP011 Dark End Evaporation Dragon
DARK/Dragon - Effect/8/2600/2100
YOu can only use the 1st and 2nd effect of this card’s name each once per turn.
(1) You can banish 1 Level 8 Dragon monster from your Extra Deck; Special Summon this card from your hand, also you cannot Special Summon for the rest of this turn, except Dragon monsters.
(2) You can activate 1 of these effects;
● Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field as material.
● Target 1 other Attack Position monster; this card loses exactly 500 ATK/DEF, and if it does, destroy that target.
INFO-JP012 Knight Armed Dragon
WIND/Dragon - Effect/3/1400/1900
You can only use the 1st, 2nd, and 3rd effect of this card’s name each once per turn.
(1) If you Special Summon a Level 5 or higher Dragon monster(s): You can Special Summon this card from your hand.
(2) If this card is Special Summoned: You can make its Attribute and Level become 1 of your banished Dragon monsters’.
(3) If this card is sent to the GY: You can target 1 Dragon monster you control; it gains 1000 ATK. Neither player can activate cards or effects in response to this effect’s activation.
INFO-JP013 Asteria of the White Woods
LIGHT/Spellcaster - Effect/2/0/0
You can only use the 1st and 2nd effect of this card’s name each once per turn.
(1) You can send 1 Spell/Trap from your hand or field to the GY; Special Summon 1 LIGHT Spellcaster Tuner from your Deck.
(2) If a Spell(s)/Trap(s) is sent to your GY to activate a monster effect while this card is in your GY: You can Special Summon this card.
INFO-JP014 Risette of the White Woods
LIGHT/Spellcaster - Effect/2/0/0
You can only use the 1st and 2nd effect of this card’s name each once per turn.
(1) You can send 1 Spell/Trap from your hand or field to the GY; Special Summon this card from your hand, then add 1 “White Woods” monster from your Deck to your hand, except “Risette of the White Woods”.
(2) If a LIGHT Spellcaster Tuner(s) is Special Summoned to your field during your opponent’s turn while this card is in your GY: You can add this card to your hand.
INFO-JP015 Silve of the White Woods
LIGHT/Spellcaster - Tuner - Effect/4/1500/200
You can only use the 1st and 2nd effect of this card’s name each once per turn.
(1) If this card is Normal or Special Summoned: You can add 1 “White Woods” Spell/Trap from your Deck to your hand.
(2) If this card is in your GY (Quick Effect): You can target 1 “White Woods” Synchro Monster you control or in your GY; return it to the Extra Deck, and if you do, Special Summon this card, but its effects are negated.
INFO-JP016 Rcia of the White Woods
LIGHT/Spellcaster - Tuner - Effect/4/800/1500
You can only use the 1st, 2nd, and 3rd effect of this card’s name each once per turn.
(1) If you control a “White Woods” monster: You can Special Summon this card from your hand.
(2) You can send 1 Spell/Trap from your hand or field to the GY; draw 1 card.
(3) If this card is in your GY (Quick Effect): You can target 1 “White Woods” Synchro monster you control or in your GY; return it to the Extra Deck, and if you do, Special Summon this card, but its effects are negated.
INFO-JP017 The Fiendsmith
LIGHT/Fiend - Effect/6/1800/2400
You can only use the (1)st, (2)nd, and (3)rd effect of this card’s name each once per turn.
(1) You can discard this card; add 1 “Fiendsmith” Spell/Trap from your Deck to your hand.
(2) You can target 1 “Fiendsmith” Equip Card you control and 1 monster on the field; send them to the GY.
(3) If this card is in your GY: You can shuffle 1 other LIGHT Fiend monster from your GY into the Deck/Extra Deck; Special Summon this card.
INFO-JP018 Raika no Himejanome
EARTH/Insect - Effect/4/1800/0
You can only use the (1)st and (2)nd effects of this card’s name each once per turn.
(1) You can discard this card; Special Summon 1 Insect, Plant, or Reptile monster from your hand.
(2) If this card is banished from the hand or GY: You can activate this effect; during the End Phase of this turn, draw cards equal to the number of different Types among Insect, Plant, and Reptile monsters you control.
INFO-JP019 Tenpai Dragon of Genroku
FIRE/Dragon - Effect/3/0/1000
You can only use the 1st and 2nd effect of this card's name each once per turn. (1) If this card is added to your hand, except by drawing it: You can Special Summon it as a Tuner, then you can increase its Level by 1. (2) (Quick Effect): You can Tribute this card; Special Summon 1 "Tenpai Dragon" monster from your Deck, except "Tenpai Dragon of Genroku", also you cannot Special Summon for the rest of this turn, except Dragon monsters.
INFO-JP020 Mementotlan Mystical Sheep
EARTH/Beast - Effect/3/800/1000
You can only use the (1)st, (2)nd, (3)rd effects of this card’s name each once per turn.
(1) If a monster(s) in your possession was destroyed by card effect this turn (Quick Effect): You can Special Summon this card from your hand.
(2) If this card is Normal or Special Summoned: You can Fusion Summon 1 “Memento” Fusion Monster from your Extra Deck, using monsters from your hand or field as material.
(3) If this card is destroyed by battle or effect: You can send 1 “Memento” card from your Deck to the GY, except “Mementotlan Mystical Sheep”.
INFO-JP021 Centur-Ion Atry
DARK/Dragon - Tuner - Effect/4/1800/1400
You can only use the (1)st and (3)rd effects of this card’s name each once per turn.
(1) If this card is Normal or Special Summoned and you have an “Emblema” card(s) and a “Centur-Ion” card(s) in your GY: You can draw 1 card, also you cannot Special Summon “Centur-Ion Atry” for the rest of this turn.
(2) If this card you control would be used as Synchro Material, you can treat it as a non-Tuner.
(3) During the Main Phase, if this card is a Continuous Trap: You can Special Summon it.
INFO-JP022 Drytron Nu2
LIGHT/Machine - Effect/1/2000/0
Cannot be Normal Summoned/Set. Must be Special Summoned by a card effect. You can only use the (1)st and (2)nd effect of this card’s name each once per turn. You cannot Ritual Summon monsters the turn you activate either of this card’s effects, except Machine monsters.
(1) If there is a “Drytron” card on the field: You can Special Summon this card from your hand or GY, but banish it when it leaves the field.
(2) If this card is Special Summoned: You can add 1 “Drytron” monster from your Deck to your hand, except “Drytron Nu2”.
INFO-JP023 Missing Burroughs, the Dark Ruler of the Highest Heaven
LIGHT/Fiend - Effect/10/3100/2900
You can only use the 2nd effect of this card’s name each once per turn.
(1) You can Special Summon this card (from your hand) by banishing 1 monster, 1 Spell, and 1 Trap from your GY.
(2) If this card is Special Summoned from the hand: You can banish 1 monster and 2 Spells/Traps your opponent controls and/or from their GY.
INFO-JP024 Cosmo Queen, the Queen of Prayers
DARK/Spellcaster - Effect/8/2900/2450
You can only use the (1)st and (2)nd effects of this card’s name each once per turn.
(1) If a Field Spell Card is activated: You can Special Summon this card from your hand in Defense Position.
(2) You can target 1 face-up card in the Field Zone, then activate this effect based on its controller;
● You: Destroy that target, and if you do, add 1 Field Spell with a different name from your Deck to the hand.
● Your opponent: Negate that target’s effects (until the end of this turn), and if you do, add 1 Field Spell from your Deck to your hand.
INFO-JP025 Shiivertake
LIGHT/Thunder - Effect/5/1400/0
You can only use the 1st and 2nd effect of this card’s name each once per turn.
(1) If a monster(s) whose original Type is Thunder is sent from your hand and/or field to the GY (even during the Damage Step): You can Special Summon this card from your hand.
(2) If a Thunder monster’s effect is activated in the hand while you control this monster: You can Special Summon 1 “Shiver Token” (Thunder/DARK/Level 1/ATK 0/DEF 0).
INFO-JP026 Disablaster the Matchless Turret
LIGHT/Machine - Pendelum - Effect/5/500/2000
You can only Special Summon with the 1st effect of this card’s name once per turn.
(1) You can Special Summon this card (from your hand) to a column with no cards.
(2) Negate all cards and effects activated in this card’s column.
(3) If this card in the Monster Zone is destroyed: You can place it in your Pendulum Zone.
Pendulum Effect:
Blue 5 / Red 5
(1) Negate all cards and effects activated in this card’s column.
INFO-JP027 Multchummy Purulia
WATER/Aqua - Effect/4/100/600
You can only activate the effects of other “Multchummy” monsters once during the turn you activate this card’s effect.
(1) If you control no cards (Quick Effect): You can discard this card; apply these effects for the rest of this turn.
● Each time your opponent Normal or Special Summons a monster(s) from the hand, immediately draw 1 card.
● During the End Phase, if you have more cards in your hand than the number of cards your opponent controls +6, shuffle random cards from your hand into the Deck equal to the difference.
INFO-JP028 Dora Dra
FIRE/Dragon - Effect/3/400/200
You can only use the ist effect of this card's name once per turn.
(1) If this card is Normal Summoned: You can add 1 Level 4 or lower FIRE Dragon monster from your Deck to your hand.
(2) Once per turn: You can excavate the top card of your Deck, and if it is a FIRE Dragon monster, send it to the GY, and if you do, this card gains 1000 ATK for each "Dora Draco" you currently control. Otherwise, place the excavated card on the bottom of the Deck.
INFO-JP029 – Broomy
LIGHT/Spellcaster - Tuner - Effect/2/700/700
You can only use this card name’s effect once per turn. Cannot be used as Synchro Material, except for the Synchro Summon of a Level 8 or lower monster.
(1) You can reveal this card and 1 other monster in your hand; you cannot Special Summon from the Extra Deck nor declare attacks with monsters for the rest of this turn, except Synchro Monsters, Special Summon 1 of the revealed monsters, and if you do, banish the other.
INFO-JP030 – Menkoumori
EARTH/Winged Beast - Effect/1/0/0
(1) Up to thrice per turn, if your opponent Normal or Special Summons a monster(s): You can target 1 of them; toss a coin, and if it is heads, change that monster to face-up Attack Position. If it is tails, change it to face-down Defense Position.
(2) Once per turn, if a monster(s) is flipped face-up, or a face-up monster(s) is changed to face-down Defense Position, while this monster is on the field (even during the Damage Step): You can target 1 of them; change it to face-up Attack Position or face-down Defense Position.
INFO-JP031 – May Malaipard
LIGHT/Beast - Effect/2/100/100
(1) If this is the only card in your hand: You can Special Summon it.
(2) If this card is Special Summoned by its 1st effect: Its ATK becomes 2500 until the end of your opponent’s turn.
(3) If this card battles an opponent’s monster, you take any battle damage they would have taken, instead
(4) If you take damage from a battle involving this card: Change its ATK to 0, then, if you have 2000 LP or less, its ATK becomes 5000.
INFO-JP032 Drytron Meteonis Alpha Draconids
LIGHT/Machine - Ritual - Effect/12/5000/5000
You can Ritual Summon this with “Meteonis Drytron”.
(1) Other “Drytron” monsters you control cannot be destroyed by your opponent’s card effects.
(2) Up to twice per turn, when your opponent activates a monster effect (Quick Effect): You can banish “Drytron” monsters from your GY whose total ATK equal or exceed that monster’s original ATK; negate the activation, and if you do, destroy that monster.
(3) If this Ritual Summoned card you control is destroyed by your opponent: You can Special Summon 1 Ritual Monster with 4000 ATK from your hand or Deck. (This is treated as a Ritual Summon.)
INFO-JP033 The Phantom Exodia Incarnate
DARK/Spellcaster - Fuison - Effect/10/?/0
5 “Forbidden One” monsters
(1) This card on the field cannot be destroyed by your opponent’s card effects.
(2) Once per turn, if this card battles, during damage calculation: It gains ATK equal to your current LP.
(3) Once per turn, when a Spell/Trap Card or effect is activated (Quick effect): You can negate the activation.
(4) Once per turn, during the End Phase: You can Set 1 “Exodo” Spell/Trap or “Obliterate!!!” directly from your Deck.
(5) Once per turn, during your Standby Phase: You lose 1000 LP.
INFO-JP034 Light and Darkness Dragon Lord
LIGHT/Dragon - Fuison - Effect/10/3400/3000
1 Level 8 LIGHT Dragon monster + 1 Level 8 DARK Dragon monster
Must be Fusion Summoned.
(1) While face-up on the field, this card is also DARK-Attribute.
(2) Once per Chain, when a Spell/Trap Card, or monster effect, is activated (Quick Effect): This card loses exactly 1000 ATK/DEF, and if it does, negate the activation.
(3) If this card is destroyed by your opponent: You can target 1 Dragon monster in your GY; Special Summon it.
INFO-JP035 Fiendsmith Lacrimosa
LIGHT/Fiend - Fusion - Effect/6/2400/2400
2 LIGHT Fiend monsters
You can only use the (1)st and (3)rd effect of this card’s name each once per turn.
(1) If this card is Fusion Summoned: You can target 1 LIGHT Fiend monster in your GY or banishment; either add it to your hand or Special Summon it.
(2) Monsters your opponent controls lose 600 ATK.
(3) If this card is sent to the GY: You can shuffle 1 other LIGHT Fiend monster from your GY into the Deck/Extra Deck; inflict 1200 damage to your opponent.
INFO-JP036 Fiendsmith Dies Irae
LIGHT/Fiend - Fusion - Effect/9/2800/2400
“The Fiendsmith” + 2 LIGHT Fiend monsters
You can only use this card name’s (1)st and (2)nd effects once per turn each.
(1) (Quick Effect): You can negate the effects of a number of face-up cards on the field until the end of this turn, up to the total Link Rating of the Link Monsters equipped to this card as Equip Cards.
(2) If this card is sent to the GY: You can shuffle 1 other LIGHT Fiend monster from your GY into the Deck or Extra Deck then target 1 card on the field; send it to the GY.
INFO-JP037 Mementomictlan Tecuhtlica – Combined Conqueror
EARTH/Illusion - Fusion - Effect/9/3000/20003 “Memento” monsters
You can only use this card name’s (1)st, (2)nd, and (3)rd effects once per turn each. You cannot activate this card name’s (1)st and (2)nd effects on the same Chain.
(1) If this card is Fusion Summoned: You can send 3 “Memento” cards from your Deck and/or Extra Deck to the GY.
(2) (Quick Effect): You can target the same number of “Memento” cards you control and cards your opponent controls; destroy them.
(3) You can banish this card from your GY; add 1 “Mementomictlan” from your Deck to your hand.
INFO-JP038 Silvera, Witchwolf of the White Woods
LIGHT/Spellcaster - Synchro - Tuner - Effect/6/1900/2400
1 Tuner + 1+ non-Tuner monsters
(1) If this card is Special Summoned: You can change all face-up monsters your opponent controls to face-down Defense Position.
(2) Illusion and Spellcaster Synchro Monsters you control gain 500 ATK, also, if they attack a Defense Position monster, inflict doubled piercing battle damage to your opponent.
INFO-JP039 Rciela, Wicked of the White Woods
LIGHT/Spellcaster - Synchro - Tuner - Effect/6/2000/1500
1 Tuner + 1+ non-Tuner monsters
You can only use the 1st effect of this card’s name once per turn.
(1) If this card is Special Summoned: You can send 1 Spell/Trap from your hand or field to the GY; add 1 “White Woods” card or 1 LIGHT Spellcaster monster from your Deck to your hand.
(2) Illusion and Spellcaster Synchro Monsters you control gain 500 ATK, also they cannot be destroyed by your opponent’s card effects.
INFO-JP040 Diabell, Fiendess of the White Woods
LIGHT/Illusion - Synchro - Effect/8/2500/2000
1 Tuner + 1+ non-Tuner monsters
You can only use the 1st and 2nd effect of this card’s name each once per turn.
(1) If this card is Synchro Summoned using a Tuner Synchro Monster as material: You can target 1 Spell/Trap in your GY; add it to your hand.
(2) When your opponent activates a card or effect (Quick Effect): You can send 1 Spell/Trap from your hand or field to the GY; Special Summon 1 Level 7 or lower Tuner Synchro Monster from your Extra Deck, GY, or banishment.
INFO-JP041 DPA Jeanne d’Moore
FIRE/Cyberse - Synchro - Tuner - Effect/8/2000/2800
1 Tuner + 1+ non-Tuner monsters
You can only use the 1st and 2nd effect of this card’s name each once per turn.
(1) If this card is Synchro Summoned: You can Special Summon 1 Level 4 Cyberse monster from your GY in Defense Position, but its effects are negated, also you cannot Special Summon for the rest of this turn, except Cyberse monsters.
(2) When your Cyberse monster inflicts battle damage to your opponent during battle with their monster: You can banish this card from your GY; inflict an equal amount of damage to them.
INFO-JP042 Gimmick Puppet Fantasix Makina
DARK/Machine - Xyz - Effect/Rang 8/1500/3100
2 Level 8 monsters
You can only use the (1)st and (2)nd effect of this card’s name each once per turn.
(1) You can detach 1 material from this card; add 1 “Rank-Up-Magic” Spell from your Deck to your hand, also, during your Main Phase this turn, you can Normal Summon 1 Machine monster in addition to your Normal Summon/Set.
(2) If you Special Summon a “Gimmick Puppet” Xyz Monster(s): You can Special Summon this card from your GY to either field in Defense Position, then you can add 1 “Rank-Up-Magic” Spell from your GY to your hand.
INFO-JP043 CXyz Gimmick Puppet Fanatix Makina
DARK/Machine - Xyz - Effect/Rang 9/3100/1500
3 Level 9 monsters
You can only use the (1)st, (2)nd, and (3)rd effect of this card’s name each once per turn.
(1) If this card is Special Summoned: You can add 1 “Puppet” Trap from your Deck to your hand.
(2) You can detach 1 material from this card; Special Summon 1 monster from either GY to your opponent’s field in Defense Position.
(3) If a monster(s) is Special Summoned to your opponent’s field: You can target 1 of them; destroy it, and if you do, inflict damage to your opponent equal to half its original ATK.
INFO-JP044 Madolche Queen Tiara A-La-Fraise
EARTH/Fairy - Xyz - Effect/Rang 5/2600/2500
3 Level 5 “Madolche” monsters
Once per turn, you can also Xyz Summon “Madolche Queen Tiara A-La-Fraise” by using “Madolche Queen Tiaramisu” you control. (Transfer its materials to this card.)
(1): Once per opponent’s turn (Quick Effect): You can detach 1 material from this card, then target up to 2 “Madolche” cards in your GY; shuffle them into the Deck, and if you do, shuffle up to that many cards your opponent controls into the Deck.
(2): If this card in your possession is destroyed by your opponent and sent to your GY: Return it to the Extra Deck.
INFO-JP045 Heretical Phoboscobos
DARK/Illusion - Xyz - Effect/Rang 4/2100/1500
2 Level 4 monsters
You can only use the 1st effect of this card’s name once per turn.
(1) You can target 1 Effect Monster your opponent controls; negate its effects, then, if it battled this turn, you can take control of it until the End Phase. This is a Quick Effect if this card has an Illusion monster as material.
(2) If this card battles a monster, neither can be destroyed by that battle.
INFO-JP046 Fiendsmith Requiem
LIGHT/Fiend - Link - Effect/600/Link 1 (Linkmarkierungen: Unten)
1 LIGHT Fiend monster
You can only Special Summon “Fiendsmith Requiem(s)” once per turn. You can only use the (2)nd effect of this card’s name once per turn.
(1) During the Main Phase (Quick Effect): You can Tribute this card; Special Summon 1 “Fiendsmith” monster from your hand or Deck.
(2) You can target 1 non-Link LIGHT Fiend monster you control; equip this card from your field or GY to that target as an Equip Spell that gives it 600 ATK.
INFO-JP047 Fiendsmith Sequentia
LIGHT/Fiend - Link - Effect/1200/Link 2 (Linkmarkierungen: Unten Links, Unten Rechts)
2 monsters, including a LIGHT Fiend monster
You can only use the (1)st and 2nd effect of this card’s name each once per turn.
(1) During your Main Phase: You can Fusion Summon 1 Fiend Fusion Monster from your Extra Deck, by shuffling materials mentioned on it from your GY into the Deck.
(2) You can target 1 non-Link LIGHT Fiend monster you control; equip this card from your field or GY to that target as an Equip Spell with this effect.
● Your opponent cannot target the equipped monster with card effects.
INFO-JP048 Raika no Kurokamitsuki
WATER/Reptile - Link - Effect/2600/Link 3 (Linkmarkierungen: Links, Unten, Rechts)
2+ Insect, Plant, and/or Reptile monsters
You can only use the 1st and 2nd effects of this card’s name each once per turn.
(1) You can banish up to 2 monsters from your GY, then target the same number of Spells/Traps your opponent controls; destroy them.
(2) If this card is in your GY: You can target 1 Insect, Plant, or Reptile monster you control; place it on the bottom of the Deck, and if you do, Special Summon this card, also you cannot Special Summon for the rest of this turn, except Insect, Plant, and Reptile monsters.
INFO-JP049 Valar, Vaalmonican Hallow Hymn
WATER/Spellcaster - Link - Effect/3000/Link 2 (Linkmarkierungen: Unten Links, Unten Rechts)
2 monsters, including a “Vaalmonica” Link Monster
(1) Unaffected by non-“Vaalmonica” cards’ effects while you have 6 or more Resonance Counters on cards you control.
(2) For each Level 4 “Vaalmonica” monster you control, this card gains 1 additional attack during each Battle Phase.
(3) Once per turn, when your opponent would Special Summon a monster(s) (Quick Effect): You can negate the Summon, and if you do, destroy that monster(s), then remove 3 Resonance Counters from your field.
INFO-JP050 Madolche Mewgnard Meowcaron
EARTH/Beast - Link - Effect/2300/Link 3 (Linkmarkierungen: Unten Links, Unten, Unten Rechts)
2+ Effect Monsters, including a “Madolche” monster
You can only use the 1st and 2nd effect of this card’s name once per turn each.
(1): If this card is Link Summoned: You can add 1 “Madolche” card from your Deck to the hand.
(2): You can target 1 monster in your GY; you cannot activate non-“Madolche” monster effects for the rest of this turn, also Special Summon 1 “Madolche” monster from your hand, and if you do, shuffle that target into the Deck.
INFO-JP051 Astral World Tree Illumistil
EARTH/Plant - Link - Effect/2000/Link 5 (Linkmarkierungen: Links Oben, Links, Links Unten, Unten, Unten Rechts)
3+ Effect Monsters
(1) You can only control 1 “Astral World Tree Illumistil”.
(2) Each time your opponent Special Summons a monster(s) face-up during the Main Phase, you gain LP equal to its ATK.
(3) Once per turn (Quick Effect): You can pay LP in multiples of 1000 (max. 3000); this card gains an equal amount of ATK.
INFO-JP052 Top Hat Hare the Silhouette Magician
LIGHT/Illusion - Link - Effect/1500/Link 2 (Linkmarkierungen: Links Unten, Unten Rechts)2 Effect Monsters
You can only use the (1)st and (3)rd effects of this card’s name each once per turn.
(1) If this card is Link Summoned: You can Set 1 Continuous Trap directly from your Deck that has an effect that Special Summons itself as a monster, also this card cannot be used as Link Material this turn
INFO-JP053 Millennium Cross
Normal Spell Card
(1) Take 5 “Forbidden One” Monster Cards from your hand, Deck, and/or face-up field and reveal them, then Special Summon 1 “The Phantom God Exodia Incarnate” from your Extra Deck, then shuffle all face-up Monster Cards you control into the Deck, except “Exodia” Monster Cards whose original Level is 10 or higher and “Millennium” Monster Cards, also you cannot Summon monsters for the rest of this turn (but you can Normal Set). After activation, shuffle this card into the Deck instead of sending it to the GY.
INFO-JP054 Shrine of Wedju
Field Spell Card
You can only use the (1)st effect of this card’s name each once per turn
(1) During your Main Phase: You can place 1 monster from your hand face-up in your Spell & Trap Zone as a Continuous Spell, then you can place 1 “Millennium” monster or 1 “Sengenjin” from your Deck face-up in your Spell & Trap Zone as a Continuous Spell.
(2) If a face-up “Millennium” monster(s) and/or “Sengenjin” you control is destroyed by battle or effect, you can place it face-up in your Spell & Trap Zone as a Continuous Spell instead of sending it to the GY.
INFO-JP055 Exodo Blaze
Quick-Play Spell Card
(1) 1 Level 10 or higher monster you control with “Exodia” in its original name gains these effects.
● You can pay half your LP; you cannot activate other cards or their effects for the rest of this turn, also destroy as many cards in the Spell & Trap Zone as possible, then equip 5 “Forbidden One” monsters from your hand and/or Deck to this card as Equip Spells that give it 2000 ATK.
● If this card attacks a Defense Position monster, inflict piercing battle damage.
INFO-JP056 Mansion of the Underworld Dolls
Field Spell Card
You can only activate 1 card with this card’s name per turn.
(1) When this card resolves, you can add 1 “Gimmick Puppet” monster from your Deck to your hand.
(2) “Gimmick Puppet” monsters you control cannot be destroyed by battle, also they are unaffected by your opponent’s activated non-Xyz monster effects.
(3) Once per turn: You can detach 1 Xyz Material from your monster, then target 1 “Gimmick Puppet” monster in your GY; Special Summon it to your opponent’s field in Defense Position.
INFO-JP057 Dragon’s Glory of Light and Dark
Quick-Play Spell Card
(1) Activate 1 of these effects (but you can only use each effect of this card’s name once per turn);
● Shuffle 1 Level 8 Dragon monster from your hand into the Deck, and if you do, add 1 Level 8 Dragon monster with a different Attribute from your Deck to your hand.
● Target 1 Dragon monster you control; it gains ATK equal to its Level x 200.
● When a card or effect is activated that targets a Dragon monster(s) you control: Negate that effect.
INFO-JP058 Legend of the White Woods
Normal Spell Card
You can only use the 1st and 2nd effect of this card’s name each once per turn.
(1) If you control an Illusion or Spellcaster monster: Add 1 “White Woods” monster from your Deck to your hand.
(2) If this card is sent to the GY to activate a monster effect: You can Set this card.
INFO-JP059 Beware the White Woods
Normal Spell Card
You can only use the 1st and 2nd effect of this card’s name each once per turn.
(1) If you control a Level 6 or higher Illusion or Spellcaster monster: Target 1 card your opponent controls; destroy it.
(2) If this card is sent to the GY to activate a monster effect: You can Set this card.
INFO-JP060 Whispers of the Sinful Spoils
Quick-Play Spell Card
You can only use the 1st and 2nd effect of this card’s name each once per turn.
(1) Target 1 Illusion or Spellcaster monster you control; return that face-up monster to the hand/Extra Deck, then Special Summon 1 Illusion or Spellcaster monster from your GY or banishment.
(2) If this card is sent to the GY to activate a monster effect: You can Set this card.
INFO-JP061 Fiendsmith Tractus
Normal Spell Card
You can only use the (1)st and (2)nd effect of this card’s name each once per turn.
(1) Add 1 LIGHT Fiend monster from your Deck to your hand, then discard 1 card.
(2) You can banish this card from your GY; Fusion Summon 1 “Fiendsmith” Fusion Monster from your Extra Deck, using monsters from your hand or field as material.
INFO-JP062 Fiendsmith Sanctus
Quick-Play Spell Card
You can only use the (1)st and (2)nd effect of this card’s name each once per turn.
(1) If you control no face-up monsters, or all face-up monsters you control are LIGHT Fiend monsters; Special Summon 1 “Fiendsmith Token” (Fiend/LIGHT/Level 1/ATK 0/DEF 0), also you cannot declare attacks for the rest of this turn, except with Fiend monsters.
(2) If a face-up “Fiendsmith” monster(s) you control is destroyed by an opponent’s card effect while this card is in your GY: You can Set this card.
INFO-JP063 Emblema Atonement
Quick-Play Spell Card
You can only activate a card with this card’s name once per turn.
(1) Banish 1 face-up “Centur-Ion” Monster Card from your Spell & Trap Zone, then target 1 card your opponent controls; banish it.
(2) If this Set card is destroyed, or banished, by an opponent’s activated card effect: You can place 2 “Centur-Ion” monsters with different names from your hand, Deck, GY, and/or banishment face-up in your Spell & Trap Zone as Continuous Traps.
INFO-JP064 Flash of the Evening Star
Quick-Play Spell Card
You can only activate 1 card with this card’s name per turn.
(1) If your opponent controls 2 or more monsters than you do: Your opponent can send any number of monsters they control to the GY, also you apply this effect based on the number they control.
● 0: Halve your LP.
● 1: Your opponent gains 2000 LP.
● 2: Banish your opponent’s entire hand face-up until the End Phase.
● 3+: Your opponent cannot activate monster effects for the rest of this turn.
INFO-JP065 – Trap Gather
Equip Spell Card
You can only use this card name’s (2) and (3) effects once per turn each.
(1) The equipped monster gains 400 ATK for each Trap in your GY.
(2) After damage calculation, when the equipped monster destroys an opponent’s monster by battle or inflicts battle damage to them: You can send this card to the GY; Set 1 Trap from your GY.
(3) If a face-up Trap(s) you control would be destroyed by card effect, you can banish this card you control instead.
INFO-JP066 – Interdimensional Matter Translocator
Continuous Spell Card
You can only use the 1st, 2nd, and 3rd effect of this card’s name each once per turn.
(1) You can target 1 monster on the field; banish it, then return it to the field.
(2) If your opponent activates a card or effect: You can target 1 face-up monster whose effects are negated; banish it, then return it to the field.
(3) Before resolving an opponent’s card effect that targets this face-up card, banish this card until the End Phase of the next turn.
INFO-JP067 BBS – Be Back Site
Continuous Spell Card
(1) Each time the effect of a card other than “BBS – Be Back Site” is activated: You can place 1 Access Counter on this card (max. 10).
(2) Monsters on your field gain 100 ATK for each Access Counter on this card.
(3) If an Access Counter is placed on this card and the number of Access Counters reaches 10: You can return this card to the hand, and if you do, Set 1 Continuous Trap directly from your Deck that has an effect that Special Summons itself as a monster, also, the card Set by this effect can be activated the same turn it was Set.
INFO-JP068 Raging Hellfire – Exodo Flame
Normal Trap Card
You can only use the the (1)st and (2)nd effects of this card’s name each once per turn.
(1) If you control a Level 10 or higher “Exodia” monster: Destroy all cards your opponent controls.
(2) If this card is in your GY, except during the turn it was sent there: You can banish it and activate 1 of these effects;
● Add 1 “Forbidden One” monster from your Deck or GY to your hand.
● Shuffle up to 5 “Forbidden One” monsters from your GY and/or banishment into the Deck.
INFO-JP069 Dark Magic Mirror Force
Normal Trap Card
(1) When an opponent’s monster declares an attack, or an opponent’s monster effect is activated that would destroy a monster(s) on the field, and a monster that mentions “Golden Sarcophagus of Light” is on the field: The next time each monster you control that mentions “Golden Sarcophagus of Light” would be destroyed by battle or card effects this turn, it is not destroyed, also destroy all opponent’s Attack Position monsters, then, if you control “Dark Magician”, inflict 500 damage to your opponent for each monster destroyed by this effect.
INFO-JP070 Servist Puppet
Normal Trap Card
You can only use the (1)st and (2)nd effect of this card’s name each once per turn.
(1) Target monsters your opponent controls up to the number of “Gimmick Puppet” Xyz Monsters you control; take control of them until the End Phase.
(2) If you control a “Gimmick Puppet” Xyz Monster, except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 Xyz Monster in either GY; Special Summon it to either field in Defense Position.
INFO-JP071 Woes of the White Woods
Normal Trap Card
You can only use the 1st and 2nd effect of this card’s name each once per turn.
(1) Special Summon 1 “White Woods” monster from your hand or Deck, then, immediately after this effect resolves, you can Synchro Summon 1 “White Woods” monster.
(2) If this card is sent to the GY to activate a monster effect: You can Set this card.
INFO-JP072 Fiendsmith in Paradisum
Normal Trap Card
You can only use the (1)st and (2)nd effect of this card’s name each once per turn.
(1) Target 1 Level 7 or higher LIGHT Fiend monster you control; send all cards on the field to the GY, except that monster.
(2) If your opponent Special Summons a monster(s) while this card is in your GY: You can banish this card; send 1 “Fiendsmith” monster from your Deck or Extra Deck to the GY.
INFO-JP073 Sangen Kaihou
Normal Trap Card
You can only use the ist and 2nd effect of this card's name each once per turn.
(1) During the Main Phase, if all monsters you control are FIRE Dragon monsters (min. 1) and your opponent controls more monsters than you do: End this Main Phase.
(2) If 3 or more attacks were declared this turn: You can banish this card from your GY; draw I card, then you can Special Summon any number of "Tenpai Dragon" monsters from your hand.
INFO-JP074 Guardian of the Voiceless Voice
Continuous Trap Card
You can only use the (1)st and (2)nd effects of this card’s name each once per turn, and cannot activate more than 1 in the same Chain.
(1) If a non-Ritual Monster(s) you control is destroyed by battle or effect: You can Special Summon 1 “Skull Guardian” from your hand or Deck.
(2) You can send this face-up card to the GY, then target 1 Ritual Monster you control; it gains ATK equal to the total original ATK of all other face-up monsters currently on the field, until the end of this turn.
INFO-JP075 Soushin no Varmonica (Vaalmonica Creator)
Continuous Trap Card
You can only use the (2)nd and (3)rd effect of this card’s name each once per turn.
(1) “Vaalmonica” Link Monsters you control gain 1200 ATK while you have 6 or more Resonance Counters on your field.
(2) If your opponent Special Summons a monster(s), you can: Immediately after this effect resolves, Link Summon 1 “Vaalmonica” monster.
(3) If this card is sent from the hand or field to the GY: You can place Resonance Counters on 1 card in your Pendulum Zone that you can place Resonance Counters on, until it has 3.
INFO-JP076 Meteoaurora Drytron
Continuous Trap Card
You can only use the (1)st and (2)nd effect of this card’s name each once per turn.
(1) If a “Drytron” card(s) becomes banished: You can Tribute 1 “Drytron” monster, then target up to 2 of your banished “Drytron” cards; add them to your hand.
(2) You can reveal 1 “Meteonis Drytron” in your hand; Ritual Summon 1 Machine Ritual Monster from your hand or GY, by Tributing Machine monsters from your hand or field whose total ATK equal or exceed that monster’s.
INFO-JP077 Madolche Dessert
Normal Trap Card
You can only use 1 of the effects of this card’s name per turn, and only once that turn.
(1) Target 2 Effect Monsters on the field, including at least 1 “Madolche” monster; return those Effect Monsters to the hand/Extra Deck, then you can Special Summon 1 “Madolche” monster from your hand or Extra Deck with ATK equal to or less than the returned monsters’ total original ATK.
(2) If a “Madolche” card(s) is returned from your GY to the Deck and/or Extra Deck while this card is in your GY: You can attach this card to 1 Xyz Monster you control as material.
INFO-JP079 Silhouhatte
Continuous Trap Card
You can only activate a card with this card’s name once per turn.
(1) Special Summon this card as an Effect Monster (Illusion/DARK/Level 4/ATK 1500/DEF 600) with these effects (it is also still a Trap).
● If it is Special Summoned: You can target face-up cards your opponent controls up to the number of Illusion monsters you control; negate their effects until the end of this turn.
● If this card battles a monster, neither can be destroyed by that battle.
INFO-JP078 Dominus Purge
Normal Trap Card
You can only activate 1 card with this card’s name per turn. If your opponent controls a card, you can activate this card from your hand.
(1) When a card or effect is activated that includes an effect that adds a card(s) from the Deck to the hand: For the rest of this Duel after this card activated from the hand resolves, you cannot activate DARK, WATER, and FIRE monster effects, also negate that activated effect, then, if you have a Trap in your GY, destroy that card.
INFO-JP080 Three as One
Normal Trap Card
(1) During your opponent’s End Phase, if the combined number of cards they control and in their hand is greater than the combined number of cards you control and in your hand: Special Summon 3 Normal Monsters from your GY.
(2) You can banish this card from your GY, then target 3 Monster Cards you control with different original names; Set 1 Spell/Trap directly from your hand or Deck that mentions all 3 of those cards’ original names.