[OCG] Infinite Forbidden (SPU: 1. Mai)

  • (TCG) The Infinite Forbidden


    Release Date: 18. July 2024 (EU)


    Enthält 101 Karten, davon


    1 Quarter Century Secret Rare

    10 Secret Rare

    14 Ultra Rare

    26 Super Rare

    50 Common


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    [OCG] Infinite Forbidden


    Release: 27. April 2024 (Japan)


    Insgesamt 80 verschiedene Karten:


    8 Ultra Rare

    10 Super Rare

    18 Rare

    44 Common


    5. Set des 12. Blocks


    INFO-JP001 The Caveman that Awoke after a Millennium

    EARTH/Beast-Warrior - Effect/8/2750/2500

    You can only use the (1)st and (2)nd effects of this card’s name each once per turn.

    (1) If this card is in your hand: You can place it face-up in your Spell & Trap Zone as a Continuous Spell.

    (2) If this card is a Continuous Spell: You can pay 2000 LP or reveal 1 “Millennium Cross” in your hand; Special Summon this card, then you can add 1 “Millennium” monster or 1 “Sengenjin” from your Deck to your hand.

    (3) Cannot be destroyed by monster effects.


    INFO-JP002 Golem that Guards the Millennium Treasures

    EARTH/Rock - Effect/6/2000/2200

    You can only use the 1st and 2nd effect of this card’s name each once per turn.

    (1) If this card is in your hand: You can place it face-up in your Spell & Trap Zone as a Continuous Spell.

    (2) If this card is a Continuous Spell: You can pay 2000 LP or reveal 1 “Millennium Cross” in your hand; Special Summon this card, then you can add 1 “Temple of the Stone Slabs” from your Deck to your hand.

    (3) The activation of your “Millennium Cross” cannot be negated.


    INFO-JP003 Shield of the Millennium Dynasty

    EARTH/Warrior - Effect/5/0/3000

    You can only use the (1)st and (2)nd effects of this card’s name each once per turn.

    (1) If this card is in your hand: You can place it face-up in your Spell & Trap Zone as a Continuous Spell.

    (2) If this card is a Continuous Spell: You can pay 2000 LP or reveal 1 “Millennium Cross” in your hand; Special Summon this card, then you can add 1 “Millennium Cross” from your Deck to your hand.

    (3) Cannot be destroyed by Spell/Trap effects.


    INFO-JP004 Millenniumoon Maiden

    LIGHT/Illusion - Effect/4/1500/1300

    You can only use the (1)st and (2)nd effects of this card’s name each once per turn.

    (1) If this card is in your hand: You can place it face-up in your Spell & Trap Zone as a Continuous Spell.

    (2) If your opponent activates a card or effect while this card is a Continuous Spell: You can Special Summon this card, and if you do, your opponent cannot target Level 5 or higher Illusion and Spellcaster monsters you control with card effects this turn.

    (3) If this card battles a monster, neither can be destroyed by that battle.


    INFO-JP005 Millennium Fiend Reflection

    WIND/Warrior - Effect/4/1300/1400

    You can only use the (1)st and (2)nd effects of this card’s name each once per turn.

    (1) If this card is in your hand: You can place it face-up in your Spell & Trap Zone as a Continuous Spell.

    (2) If your opponent activates a card or effect while this card is a Continuous Spell: You can Special Summon this card, then you can gain LP equal to half the ATK of 1 monster on the field.

    (3) If this card battles a monster, neither can be destroyed by that battle.


    INFO-JP006 Dark Magician the Ebon Sorcerer

    DARK/Spellcaster - Effect/7/2500/2100

    You can only use the 1st and 3rd effect of this card’s name each once per turn.

    (1) If “Golden Sarcophagus of Light” is on the field: You can Special Summon this card from the hand.

    (2) This card’s name becomes “Dark Magician” while in the Monster Zone.

    (3) If this card is destroyed by card effect and a Level 5 or higher monster is on the field: You can Special Summon this card, then you can Set 1 Spell/Trap directly from your Deck that mentions “Dark Magician”.


    INFO-JP007 Gimmick Puppet Little Soldiers

    DARK/Machine - Effect/4/0/0

    You can only use the (1)st effect of this card’s name once per turn.

    (1) If this card is Normal or Special Summoned: You can send 1 “Gimmick Puppet” monster with a different Level from your Deck to the GY; this card’s Level becomes the sent monster’s.

    (2) You can banish this card from your GY, then target up to 2 “Gimmick Puppet” monsters you control; increase their Levels by 4 until the end of this turn.


    INFO-JP008 Gimmick Puppet Bloody Doll

    DARK/Machine - Effect/8/400/1400

    You can only use the (1)st and (2)nd effect of this card’s name each once per turn. You cannot Special Summon from the Extra Deck the turn you activate either of this card’s effects, except “Gimmick Puppet” monsters.

    (1) If this card is in your hand: You can reveal “Gimmick Puppet” Xyz Monster in your Extra Deck; Special Summon both 1 “Gimmick Puppet” monster from your Deck with a Level equal to the revealed monster’s Rank, and this card.

    (2) If this card is sent to the GY, except from the hand: You can add it to your hand.


    INFO-JP009 Gimmick Puppet Cattle Scream

    DARK/Machine - Effect/8/2000/200

    You can only use the 1st effect of this card’s name once per turn.

    (1) You can detach 1 Xyz Material from your monster; Special Summon this card from your hand or GY, but banish it when it leaves the field.

    (2) A “Gimmick Puppet” Xyz Monster that has this cards as material gains this effect.

    ● Once per turn: You can target 1 monster in your opponent’s GY; Special Summon it to their field in Defense Position.


    INFO-JP010 Light End Sublimation Dragon

    LIGHT/Dragon - Effect/8/2600/2100

    You can only use the 1st, 2nd, and 3rd effect of this card’s name each once per turn.

    (1) You can banish 1 Level 8 Dragon monster from your Extra Deck; Special Summon this card from your hand, also you cannot Special Summon for the rest of this turn, except Dragon monsters.

    (2) During your Main Phase: You can Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters in your hand or field as material.

    (3) When an opponent’s monster declares an attack: You can make this card lose exactly 500 ATK/DEF, and if it does, that opponent’s monster loses 1500 ATK.


    INFO-JP011 Dark End Evaporation Dragon

    DARK/Dragon - Effect/8/2600/2100

    YOu can only use the 1st and 2nd effect of this card’s name each once per turn.

    (1) You can banish 1 Level 8 Dragon monster from your Extra Deck; Special Summon this card from your hand, also you cannot Special Summon for the rest of this turn, except Dragon monsters.

    (2) You can activate 1 of these effects;

    ● Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field as material.

    ● Target 1 other Attack Position monster; this card loses exactly 500 ATK/DEF, and if it does, destroy that target.


    INFO-JP012 Knight Armed Dragon

    WIND/Dragon - Effect/3/1400/1900

    You can only use the 1st, 2nd, and 3rd effect of this card’s name each once per turn.

    (1) If you Special Summon a Level 5 or higher Dragon monster(s): You can Special Summon this card from your hand.

    (2) If this card is Special Summoned: You can make its Attribute and Level become 1 of your banished Dragon monsters’.

    (3) If this card is sent to the GY: You can target 1 Dragon monster you control; it gains 1000 ATK. Neither player can activate cards or effects in response to this effect’s activation.


    INFO-JP013 Asteria of the White Woods

    LIGHT/Spellcaster - Effect/2/0/0

    You can only use the 1st and 2nd effect of this card’s name each once per turn.

    (1) You can send 1 Spell/Trap from your hand or field to the GY; Special Summon 1 LIGHT Spellcaster Tuner from your Deck.

    (2) If a Spell(s)/Trap(s) is sent to your GY to activate a monster effect while this card is in your GY: You can Special Summon this card.


    INFO-JP014 Risette of the White Woods

    LIGHT/Spellcaster - Effect/2/0/0

    You can only use the 1st and 2nd effect of this card’s name each once per turn.

    (1) You can send 1 Spell/Trap from your hand or field to the GY; Special Summon this card from your hand, then add 1 “White Woods” monster from your Deck to your hand, except “Risette of the White Woods”.

    (2) If a LIGHT Spellcaster Tuner(s) is Special Summoned to your field during your opponent’s turn while this card is in your GY: You can add this card to your hand.


    INFO-JP015 Silve of the White Woods

    LIGHT/Spellcaster - Tuner - Effect/4/1500/200

    You can only use the 1st and 2nd effect of this card’s name each once per turn.

    (1) If this card is Normal or Special Summoned: You can add 1 “White Woods” Spell/Trap from your Deck to your hand.

    (2) If this card is in your GY (Quick Effect): You can target 1 “White Woods” Synchro Monster you control or in your GY; return it to the Extra Deck, and if you do, Special Summon this card, but its effects are negated.


    INFO-JP016 Rcia of the White Woods

    LIGHT/Spellcaster - Tuner - Effect/4/800/1500

    You can only use the 1st, 2nd, and 3rd effect of this card’s name each once per turn.

    (1) If you control a “White Woods” monster: You can Special Summon this card from your hand.

    (2) You can send 1 Spell/Trap from your hand or field to the GY; draw 1 card.

    (3) If this card is in your GY (Quick Effect): You can target 1 “White Woods” Synchro monster you control or in your GY; return it to the Extra Deck, and if you do, Special Summon this card, but its effects are negated.


    INFO-JP017 The Fiendsmith

    LIGHT/Fiend - Effect/6/1800/2400

    You can only use the (1)st, (2)nd, and (3)rd effect of this card’s name each once per turn.

    (1) You can discard this card; add 1 “Fiendsmith” Spell/Trap from your Deck to your hand.

    (2) You can target 1 “Fiendsmith” Equip Card you control and 1 monster on the field; send them to the GY.

    (3) If this card is in your GY: You can shuffle 1 other LIGHT Fiend monster from your GY into the Deck/Extra Deck; Special Summon this card.


    INFO-JP018 Raika no Himejanome

    EARTH/Insect - Effect/4/1800/0

    You can only use the (1)st and (2)nd effects of this card’s name each once per turn.

    (1) You can discard this card; Special Summon 1 Insect, Plant, or Reptile monster from your hand.

    (2) If this card is banished from the hand or GY: You can activate this effect; during the End Phase of this turn, draw cards equal to the number of different Types among Insect, Plant, and Reptile monsters you control.


    INFO-JP019 Tenpai Dragon of Genroku

    FIRE/Dragon - Effect/3/0/1000

    You can only use the 1st and 2nd effect of this card's name each once per turn. (1) If this card is added to your hand, except by drawing it: You can Special Summon it as a Tuner, then you can increase its Level by 1. (2) (Quick Effect): You can Tribute this card; Special Summon 1 "Tenpai Dragon" monster from your Deck, except "Tenpai Dragon of Genroku", also you cannot Special Summon for the rest of this turn, except Dragon monsters.


    INFO-JP020 Mementotlan Mystical Sheep

    EARTH/Beast - Effect/3/800/1000

    You can only use the (1)st, (2)nd, (3)rd effects of this card’s name each once per turn.

    (1) If a monster(s) in your possession was destroyed by card effect this turn (Quick Effect): You can Special Summon this card from your hand.

    (2) If this card is Normal or Special Summoned: You can Fusion Summon 1 “Memento” Fusion Monster from your Extra Deck, using monsters from your hand or field as material.

    (3) If this card is destroyed by battle or effect: You can send 1 “Memento” card from your Deck to the GY, except “Mementotlan Mystical Sheep”.


    INFO-JP021 Centur-Ion Atry

    DARK/Dragon - Tuner - Effect/4/1800/1400

    You can only use the (1)st and (3)rd effects of this card’s name each once per turn.

    (1) If this card is Normal or Special Summoned and you have an “Emblema” card(s) and a “Centur-Ion” card(s) in your GY: You can draw 1 card, also you cannot Special Summon “Centur-Ion Atry” for the rest of this turn.

    (2) If this card you control would be used as Synchro Material, you can treat it as a non-Tuner.

    (3) During the Main Phase, if this card is a Continuous Trap: You can Special Summon it.


    INFO-JP022 Drytron Nu2

    LIGHT/Machine - Effect/1/2000/0

    Cannot be Normal Summoned/Set. Must be Special Summoned by a card effect. You can only use the (1)st and (2)nd effect of this card’s name each once per turn. You cannot Ritual Summon monsters the turn you activate either of this card’s effects, except Machine monsters.

    (1) If there is a “Drytron” card on the field: You can Special Summon this card from your hand or GY, but banish it when it leaves the field.

    (2) If this card is Special Summoned: You can add 1 “Drytron” monster from your Deck to your hand, except “Drytron Nu2”.


    INFO-JP023 Missing Burroughs, the Dark Ruler of the Highest Heaven

    LIGHT/Fiend - Effect/10/3100/2900

    You can only use the 2nd effect of this card’s name each once per turn.

    (1) You can Special Summon this card (from your hand) by banishing 1 monster, 1 Spell, and 1 Trap from your GY.

    (2) If this card is Special Summoned from the hand: You can banish 1 monster and 2 Spells/Traps your opponent controls and/or from their GY.


    INFO-JP024 Cosmo Queen, the Queen of Prayers

    DARK/Spellcaster - Effect/8/2900/2450

    You can only use the (1)st and (2)nd effects of this card’s name each once per turn.

    (1) If a Field Spell Card is activated: You can Special Summon this card from your hand in Defense Position.

    (2) You can target 1 face-up card in the Field Zone, then activate this effect based on its controller;

    ● You: Destroy that target, and if you do, add 1 Field Spell with a different name from your Deck to the hand.

    ● Your opponent: Negate that target’s effects (until the end of this turn), and if you do, add 1 Field Spell from your Deck to your hand.


    INFO-JP025 Shiivertake

    LIGHT/Thunder - Effect/5/1400/0

    You can only use the 1st and 2nd effect of this card’s name each once per turn.

    (1) If a monster(s) whose original Type is Thunder is sent from your hand and/or field to the GY (even during the Damage Step): You can Special Summon this card from your hand.

    (2) If a Thunder monster’s effect is activated in the hand while you control this monster: You can Special Summon 1 “Shiver Token” (Thunder/DARK/Level 1/ATK 0/DEF 0).


    INFO-JP026 Disablaster the Matchless Turret

    LIGHT/Machine - Pendelum - Effect/5/500/2000

    You can only Special Summon with the 1st effect of this card’s name once per turn.

    (1) You can Special Summon this card (from your hand) to a column with no cards.

    (2) Negate all cards and effects activated in this card’s column.

    (3) If this card in the Monster Zone is destroyed: You can place it in your Pendulum Zone.


    Pendulum Effect:

    Blue 5 / Red 5

    (1) Negate all cards and effects activated in this card’s column.


    INFO-JP027 Multchummy Purulia

    WATER/Aqua - Effect/4/100/600

    You can only activate the effects of other “Multchummy” monsters once during the turn you activate this card’s effect.

    (1) If you control no cards (Quick Effect): You can discard this card; apply these effects for the rest of this turn.

    ● Each time your opponent Normal or Special Summons a monster(s) from the hand, immediately draw 1 card.

    ● During the End Phase, if you have more cards in your hand than the number of cards your opponent controls +6, shuffle random cards from your hand into the Deck equal to the difference.


    INFO-JP028 Dora Dra

    FIRE/Dragon - Effect/3/400/200

    You can only use the ist effect of this card's name once per turn.

    (1) If this card is Normal Summoned: You can add 1 Level 4 or lower FIRE Dragon monster from your Deck to your hand.

    (2) Once per turn: You can excavate the top card of your Deck, and if it is a FIRE Dragon monster, send it to the GY, and if you do, this card gains 1000 ATK for each "Dora Draco" you currently control. Otherwise, place the excavated card on the bottom of the Deck.


    INFO-JP029 – Broomy

    LIGHT/Spellcaster - Tuner - Effect/2/700/700

    You can only use this card name’s effect once per turn. Cannot be used as Synchro Material, except for the Synchro Summon of a Level 8 or lower monster.

    (1) You can reveal this card and 1 other monster in your hand; you cannot Special Summon from the Extra Deck nor declare attacks with monsters for the rest of this turn, except Synchro Monsters, Special Summon 1 of the revealed monsters, and if you do, banish the other.


    INFO-JP030 – Menkoumori

    EARTH/Winged Beast - Effect/1/0/0

    (1) Up to thrice per turn, if your opponent Normal or Special Summons a monster(s): You can target 1 of them; toss a coin, and if it is heads, change that monster to face-up Attack Position. If it is tails, change it to face-down Defense Position.

    (2) Once per turn, if a monster(s) is flipped face-up, or a face-up monster(s) is changed to face-down Defense Position, while this monster is on the field (even during the Damage Step): You can target 1 of them; change it to face-up Attack Position or face-down Defense Position.


    INFO-JP031 – May Malaipard

    LIGHT/Beast - Effect/2/100/100

    (1) If this is the only card in your hand: You can Special Summon it.

    (2) If this card is Special Summoned by its 1st effect: Its ATK becomes 2500 until the end of your opponent’s turn.

    (3) If this card battles an opponent’s monster, you take any battle damage they would have taken, instead

    (4) If you take damage from a battle involving this card: Change its ATK to 0, then, if you have 2000 LP or less, its ATK becomes 5000.


    INFO-JP032 Drytron Meteonis Alpha Draconids

    LIGHT/Machine - Ritual - Effect/12/5000/5000

    You can Ritual Summon this with “Meteonis Drytron”.

    (1) Other “Drytron” monsters you control cannot be destroyed by your opponent’s card effects.

    (2) Up to twice per turn, when your opponent activates a monster effect (Quick Effect): You can banish “Drytron” monsters from your GY whose total ATK equal or exceed that monster’s original ATK; negate the activation, and if you do, destroy that monster.

    (3) If this Ritual Summoned card you control is destroyed by your opponent: You can Special Summon 1 Ritual Monster with 4000 ATK from your hand or Deck. (This is treated as a Ritual Summon.)


    INFO-JP033 The Phantom Exodia Incarnate

    DARK/Spellcaster - Fuison - Effect/10/?/0

    5 “Forbidden One” monsters

    (1) This card on the field cannot be destroyed by your opponent’s card effects.

    (2) Once per turn, if this card battles, during damage calculation: It gains ATK equal to your current LP.

    (3) Once per turn, when a Spell/Trap Card or effect is activated (Quick effect): You can negate the activation.

    (4) Once per turn, during the End Phase: You can Set 1 “Exodo” Spell/Trap or “Obliterate!!!” directly from your Deck.

    (5) Once per turn, during your Standby Phase: You lose 1000 LP.


    INFO-JP034 Light and Darkness Dragon Lord

    LIGHT/Dragon - Fuison - Effect/10/3400/3000

    1 Level 8 LIGHT Dragon monster + 1 Level 8 DARK Dragon monster

    Must be Fusion Summoned.

    (1) While face-up on the field, this card is also DARK-Attribute.

    (2) Once per Chain, when a Spell/Trap Card, or monster effect, is activated (Quick Effect): This card loses exactly 1000 ATK/DEF, and if it does, negate the activation.

    (3) If this card is destroyed by your opponent: You can target 1 Dragon monster in your GY; Special Summon it.


    INFO-JP035 Fiendsmith Lacrimosa

    LIGHT/Fiend - Fusion - Effect/6/2400/2400

    2 LIGHT Fiend monsters

    You can only use the (1)st and (3)rd effect of this card’s name each once per turn.

    (1) If this card is Fusion Summoned: You can target 1 LIGHT Fiend monster in your GY or banishment; either add it to your hand or Special Summon it.

    (2) Monsters your opponent controls lose 600 ATK.

    (3) If this card is sent to the GY: You can shuffle 1 other LIGHT Fiend monster from your GY into the Deck/Extra Deck; inflict 1200 damage to your opponent.


    INFO-JP036 Fiendsmith Dies Irae

    LIGHT/Fiend - Fusion - Effect/9/2800/2400

    “The Fiendsmith” + 2 LIGHT Fiend monsters

    You can only use this card name’s (1)st and (2)nd effects once per turn each.

    (1) (Quick Effect): You can negate the effects of a number of face-up cards on the field until the end of this turn, up to the total Link Rating of the Link Monsters equipped to this card as Equip Cards.

    (2) If this card is sent to the GY: You can shuffle 1 other LIGHT Fiend monster from your GY into the Deck or Extra Deck then target 1 card on the field; send it to the GY.


    INFO-JP037 Mementomictlan Tecuhtlica – Combined Conqueror

    EARTH/Illusion - Fusion - Effect/9/3000/20003 “Memento” monsters

    You can only use this card name’s (1)st, (2)nd, and (3)rd effects once per turn each. You cannot activate this card name’s (1)st and (2)nd effects on the same Chain.

    (1) If this card is Fusion Summoned: You can send 3 “Memento” cards from your Deck and/or Extra Deck to the GY.

    (2) (Quick Effect): You can target the same number of “Memento” cards you control and cards your opponent controls; destroy them.

    (3) You can banish this card from your GY; add 1 “Mementomictlan” from your Deck to your hand.


    INFO-JP038 Silvera, Witchwolf of the White Woods

    LIGHT/Spellcaster - Synchro - Tuner - Effect/6/1900/2400

    1 Tuner + 1+ non-Tuner monsters

    (1) If this card is Special Summoned: You can change all face-up monsters your opponent controls to face-down Defense Position.

    (2) Illusion and Spellcaster Synchro Monsters you control gain 500 ATK, also, if they attack a Defense Position monster, inflict doubled piercing battle damage to your opponent.


    INFO-JP039 Rciela, Wicked of the White Woods

    LIGHT/Spellcaster - Synchro - Tuner - Effect/6/2000/1500

    1 Tuner + 1+ non-Tuner monsters

    You can only use the 1st effect of this card’s name once per turn.

    (1) If this card is Special Summoned: You can send 1 Spell/Trap from your hand or field to the GY; add 1 “White Woods” card or 1 LIGHT Spellcaster monster from your Deck to your hand.

    (2) Illusion and Spellcaster Synchro Monsters you control gain 500 ATK, also they cannot be destroyed by your opponent’s card effects.


    INFO-JP040 Diabell, Fiendess of the White Woods

    LIGHT/Illusion - Synchro - Effect/8/2500/2000

    1 Tuner + 1+ non-Tuner monsters

    You can only use the 1st and 2nd effect of this card’s name each once per turn.

    (1) If this card is Synchro Summoned using a Tuner Synchro Monster as material: You can target 1 Spell/Trap in your GY; add it to your hand.

    (2) When your opponent activates a card or effect (Quick Effect): You can send 1 Spell/Trap from your hand or field to the GY; Special Summon 1 Level 7 or lower Tuner Synchro Monster from your Extra Deck, GY, or banishment.


    INFO-JP041 DPA Jeanne d’Moore

    FIRE/Cyberse - Synchro - Tuner - Effect/8/2000/2800

    1 Tuner + 1+ non-Tuner monsters

    You can only use the 1st and 2nd effect of this card’s name each once per turn.

    (1) If this card is Synchro Summoned: You can Special Summon 1 Level 4 Cyberse monster from your GY in Defense Position, but its effects are negated, also you cannot Special Summon for the rest of this turn, except Cyberse monsters.

    (2) When your Cyberse monster inflicts battle damage to your opponent during battle with their monster: You can banish this card from your GY; inflict an equal amount of damage to them.


    INFO-JP042 Gimmick Puppet Fantasix Makina

    DARK/Machine - Xyz - Effect/Rang 8/1500/3100

    2 Level 8 monsters

    You can only use the (1)st and (2)nd effect of this card’s name each once per turn.

    (1) You can detach 1 material from this card; add 1 “Rank-Up-Magic” Spell from your Deck to your hand, also, during your Main Phase this turn, you can Normal Summon 1 Machine monster in addition to your Normal Summon/Set.

    (2) If you Special Summon a “Gimmick Puppet” Xyz Monster(s): You can Special Summon this card from your GY to either field in Defense Position, then you can add 1 “Rank-Up-Magic” Spell from your GY to your hand.


    INFO-JP043 CXyz Gimmick Puppet Fanatix Makina

    DARK/Machine - Xyz - Effect/Rang 9/3100/1500

    3 Level 9 monsters

    You can only use the (1)st, (2)nd, and (3)rd effect of this card’s name each once per turn.

    (1) If this card is Special Summoned: You can add 1 “Puppet” Trap from your Deck to your hand.

    (2) You can detach 1 material from this card; Special Summon 1 monster from either GY to your opponent’s field in Defense Position.

    (3) If a monster(s) is Special Summoned to your opponent’s field: You can target 1 of them; destroy it, and if you do, inflict damage to your opponent equal to half its original ATK.


    INFO-JP044 Madolche Queen Tiara A-La-Fraise

    EARTH/Fairy - Xyz - Effect/Rang 5/2600/2500

    3 Level 5 “Madolche” monsters

    Once per turn, you can also Xyz Summon “Madolche Queen Tiara A-La-Fraise” by using “Madolche Queen Tiaramisu” you control. (Transfer its materials to this card.)

    (1): Once per opponent’s turn (Quick Effect): You can detach 1 material from this card, then target up to 2 “Madolche” cards in your GY; shuffle them into the Deck, and if you do, shuffle up to that many cards your opponent controls into the Deck.

    (2): If this card in your possession is destroyed by your opponent and sent to your GY: Return it to the Extra Deck.


    INFO-JP045 Heretical Phoboscobos

    DARK/Illusion - Xyz - Effect/Rang 4/2100/1500

    2 Level 4 monsters

    You can only use the 1st effect of this card’s name once per turn.

    (1) You can target 1 Effect Monster your opponent controls; negate its effects, then, if it battled this turn, you can take control of it until the End Phase. This is a Quick Effect if this card has an Illusion monster as material.

    (2) If this card battles a monster, neither can be destroyed by that battle.


    INFO-JP046 Fiendsmith Requiem

    LIGHT/Fiend - Link - Effect/600/Link 1 (Linkmarkierungen: Unten)

    1 LIGHT Fiend monster

    You can only Special Summon “Fiendsmith Requiem(s)” once per turn. You can only use the (2)nd effect of this card’s name once per turn.

    (1) During the Main Phase (Quick Effect): You can Tribute this card; Special Summon 1 “Fiendsmith” monster from your hand or Deck.

    (2) You can target 1 non-Link LIGHT Fiend monster you control; equip this card from your field or GY to that target as an Equip Spell that gives it 600 ATK.


    INFO-JP047 Fiendsmith Sequentia

    LIGHT/Fiend - Link - Effect/1200/Link 2 (Linkmarkierungen: Unten Links, Unten Rechts)

    2 monsters, including a LIGHT Fiend monster

    You can only use the (1)st and 2nd effect of this card’s name each once per turn.

    (1) During your Main Phase: You can Fusion Summon 1 Fiend Fusion Monster from your Extra Deck, by shuffling materials mentioned on it from your GY into the Deck.

    (2) You can target 1 non-Link LIGHT Fiend monster you control; equip this card from your field or GY to that target as an Equip Spell with this effect.

    ● Your opponent cannot target the equipped monster with card effects.


    INFO-JP048 Raika no Kurokamitsuki

    WATER/Reptile - Link - Effect/2600/Link 3 (Linkmarkierungen: Links, Unten, Rechts)

    2+ Insect, Plant, and/or Reptile monsters

    You can only use the 1st and 2nd effects of this card’s name each once per turn.

    (1) You can banish up to 2 monsters from your GY, then target the same number of Spells/Traps your opponent controls; destroy them.

    (2) If this card is in your GY: You can target 1 Insect, Plant, or Reptile monster you control; place it on the bottom of the Deck, and if you do, Special Summon this card, also you cannot Special Summon for the rest of this turn, except Insect, Plant, and Reptile monsters.


    INFO-JP049 Valar, Vaalmonican Hallow Hymn

    WATER/Spellcaster - Link - Effect/3000/Link 2 (Linkmarkierungen: Unten Links, Unten Rechts)

    2 monsters, including a “Vaalmonica” Link Monster

    (1) Unaffected by non-“Vaalmonica” cards’ effects while you have 6 or more Resonance Counters on cards you control.

    (2) For each Level 4 “Vaalmonica” monster you control, this card gains 1 additional attack during each Battle Phase.

    (3) Once per turn, when your opponent would Special Summon a monster(s) (Quick Effect): You can negate the Summon, and if you do, destroy that monster(s), then remove 3 Resonance Counters from your field.


    INFO-JP050 Madolche Mewgnard Meowcaron

    EARTH/Beast - Link - Effect/2300/Link 3 (Linkmarkierungen: Unten Links, Unten, Unten Rechts)

    2+ Effect Monsters, including a “Madolche” monster

    You can only use the 1st and 2nd effect of this card’s name once per turn each.

    (1): If this card is Link Summoned: You can add 1 “Madolche” card from your Deck to the hand.

    (2): You can target 1 monster in your GY; you cannot activate non-“Madolche” monster effects for the rest of this turn, also Special Summon 1 “Madolche” monster from your hand, and if you do, shuffle that target into the Deck.


    INFO-JP051 Astral World Tree Illumistil

    EARTH/Plant - Link - Effect/2000/Link 5 (Linkmarkierungen: Links Oben, Links, Links Unten, Unten, Unten Rechts)

    3+ Effect Monsters

    (1) You can only control 1 “Astral World Tree Illumistil”.

    (2) Each time your opponent Special Summons a monster(s) face-up during the Main Phase, you gain LP equal to its ATK.

    (3) Once per turn (Quick Effect): You can pay LP in multiples of 1000 (max. 3000); this card gains an equal amount of ATK.


    INFO-JP052 Top Hat Hare the Silhouette Magician

    LIGHT/Illusion - Link - Effect/1500/Link 2 (Linkmarkierungen: Links Unten, Unten Rechts)2 Effect Monsters

    You can only use the (1)st and (3)rd effects of this card’s name each once per turn.

    (1) If this card is Link Summoned: You can Set 1 Continuous Trap directly from your Deck that has an effect that Special Summons itself as a monster, also this card cannot be used as Link Material this turn


    INFO-JP053 Millennium Cross

    Normal Spell Card

    (1) Take 5 “Forbidden One” Monster Cards from your hand, Deck, and/or face-up field and reveal them, then Special Summon 1 “The Phantom God Exodia Incarnate” from your Extra Deck, then shuffle all face-up Monster Cards you control into the Deck, except “Exodia” Monster Cards whose original Level is 10 or higher and “Millennium” Monster Cards, also you cannot Summon monsters for the rest of this turn (but you can Normal Set). After activation, shuffle this card into the Deck instead of sending it to the GY.


    INFO-JP054 Shrine of Wedju

    Field Spell Card

    You can only use the (1)st effect of this card’s name each once per turn

    (1) During your Main Phase: You can place 1 monster from your hand face-up in your Spell & Trap Zone as a Continuous Spell, then you can place 1 “Millennium” monster or 1 “Sengenjin” from your Deck face-up in your Spell & Trap Zone as a Continuous Spell.

    (2) If a face-up “Millennium” monster(s) and/or “Sengenjin” you control is destroyed by battle or effect, you can place it face-up in your Spell & Trap Zone as a Continuous Spell instead of sending it to the GY.


    INFO-JP055 Exodo Blaze

    Quick-Play Spell Card

    (1) 1 Level 10 or higher monster you control with “Exodia” in its original name gains these effects.

    ● You can pay half your LP; you cannot activate other cards or their effects for the rest of this turn, also destroy as many cards in the Spell & Trap Zone as possible, then equip 5 “Forbidden One” monsters from your hand and/or Deck to this card as Equip Spells that give it 2000 ATK.

    ● If this card attacks a Defense Position monster, inflict piercing battle damage.


    INFO-JP056 Mansion of the Underworld Dolls

    Field Spell Card

    You can only activate 1 card with this card’s name per turn.

    (1) When this card resolves, you can add 1 “Gimmick Puppet” monster from your Deck to your hand.

    (2) “Gimmick Puppet” monsters you control cannot be destroyed by battle, also they are unaffected by your opponent’s activated non-Xyz monster effects.

    (3) Once per turn: You can detach 1 Xyz Material from your monster, then target 1 “Gimmick Puppet” monster in your GY; Special Summon it to your opponent’s field in Defense Position.


    INFO-JP057 Dragon’s Glory of Light and Dark

    Quick-Play Spell Card

    (1) Activate 1 of these effects (but you can only use each effect of this card’s name once per turn);

    ● Shuffle 1 Level 8 Dragon monster from your hand into the Deck, and if you do, add 1 Level 8 Dragon monster with a different Attribute from your Deck to your hand.

    ● Target 1 Dragon monster you control; it gains ATK equal to its Level x 200.

    ● When a card or effect is activated that targets a Dragon monster(s) you control: Negate that effect.


    INFO-JP058 Legend of the White Woods

    Normal Spell Card

    You can only use the 1st and 2nd effect of this card’s name each once per turn.

    (1) If you control an Illusion or Spellcaster monster: Add 1 “White Woods” monster from your Deck to your hand.

    (2) If this card is sent to the GY to activate a monster effect: You can Set this card.


    INFO-JP059 Beware the White Woods

    Normal Spell Card

    You can only use the 1st and 2nd effect of this card’s name each once per turn.

    (1) If you control a Level 6 or higher Illusion or Spellcaster monster: Target 1 card your opponent controls; destroy it.

    (2) If this card is sent to the GY to activate a monster effect: You can Set this card.


    INFO-JP060 Whispers of the Sinful Spoils

    Quick-Play Spell Card

    You can only use the 1st and 2nd effect of this card’s name each once per turn.

    (1) Target 1 Illusion or Spellcaster monster you control; return that face-up monster to the hand/Extra Deck, then Special Summon 1 Illusion or Spellcaster monster from your GY or banishment.

    (2) If this card is sent to the GY to activate a monster effect: You can Set this card.


    INFO-JP061 Fiendsmith Tractus

    Normal Spell Card

    You can only use the (1)st and (2)nd effect of this card’s name each once per turn.

    (1) Add 1 LIGHT Fiend monster from your Deck to your hand, then discard 1 card.

    (2) You can banish this card from your GY; Fusion Summon 1 “Fiendsmith” Fusion Monster from your Extra Deck, using monsters from your hand or field as material.


    INFO-JP062 Fiendsmith Sanctus

    Quick-Play Spell Card

    You can only use the (1)st and (2)nd effect of this card’s name each once per turn.

    (1) If you control no face-up monsters, or all face-up monsters you control are LIGHT Fiend monsters; Special Summon 1 “Fiendsmith Token” (Fiend/LIGHT/Level 1/ATK 0/DEF 0), also you cannot declare attacks for the rest of this turn, except with Fiend monsters.

    (2) If a face-up “Fiendsmith” monster(s) you control is destroyed by an opponent’s card effect while this card is in your GY: You can Set this card.


    INFO-JP063 Emblema Atonement

    Quick-Play Spell Card

    You can only activate a card with this card’s name once per turn.

    (1) Banish 1 face-up “Centur-Ion” Monster Card from your Spell & Trap Zone, then target 1 card your opponent controls; banish it.

    (2) If this Set card is destroyed, or banished, by an opponent’s activated card effect: You can place 2 “Centur-Ion” monsters with different names from your hand, Deck, GY, and/or banishment face-up in your Spell & Trap Zone as Continuous Traps.


    INFO-JP064 Flash of the Evening Star

    Quick-Play Spell Card

    You can only activate 1 card with this card’s name per turn.

    (1) If your opponent controls 2 or more monsters than you do: Your opponent can send any number of monsters they control to the GY, also you apply this effect based on the number they control.

    ● 0: Halve your LP.

    ● 1: Your opponent gains 2000 LP.

    ● 2: Banish your opponent’s entire hand face-up until the End Phase.

    ● 3+: Your opponent cannot activate monster effects for the rest of this turn.


    INFO-JP065 – Trap Gather

    Equip Spell Card

    You can only use this card name’s (2) and (3) effects once per turn each.

    (1) The equipped monster gains 400 ATK for each Trap in your GY.

    (2) After damage calculation, when the equipped monster destroys an opponent’s monster by battle or inflicts battle damage to them: You can send this card to the GY; Set 1 Trap from your GY.

    (3) If a face-up Trap(s) you control would be destroyed by card effect, you can banish this card you control instead.


    INFO-JP066 – Interdimensional Matter Translocator

    Continuous Spell Card

    You can only use the 1st, 2nd, and 3rd effect of this card’s name each once per turn.

    (1) You can target 1 monster on the field; banish it, then return it to the field.

    (2) If your opponent activates a card or effect: You can target 1 face-up monster whose effects are negated; banish it, then return it to the field.

    (3) Before resolving an opponent’s card effect that targets this face-up card, banish this card until the End Phase of the next turn.


    INFO-JP067 BBS – Be Back Site

    Continuous Spell Card

    (1) Each time the effect of a card other than “BBS – Be Back Site” is activated: You can place 1 Access Counter on this card (max. 10).

    (2) Monsters on your field gain 100 ATK for each Access Counter on this card.

    (3) If an Access Counter is placed on this card and the number of Access Counters reaches 10: You can return this card to the hand, and if you do, Set 1 Continuous Trap directly from your Deck that has an effect that Special Summons itself as a monster, also, the card Set by this effect can be activated the same turn it was Set.


    INFO-JP068 Raging Hellfire – Exodo Flame

    Normal Trap Card

    You can only use the the (1)st and (2)nd effects of this card’s name each once per turn.

    (1) If you control a Level 10 or higher “Exodia” monster: Destroy all cards your opponent controls.

    (2) If this card is in your GY, except during the turn it was sent there: You can banish it and activate 1 of these effects;

    ● Add 1 “Forbidden One” monster from your Deck or GY to your hand.

    ● Shuffle up to 5 “Forbidden One” monsters from your GY and/or banishment into the Deck.


    INFO-JP069 Dark Magic Mirror Force

    Normal Trap Card

    (1) When an opponent’s monster declares an attack, or an opponent’s monster effect is activated that would destroy a monster(s) on the field, and a monster that mentions “Golden Sarcophagus of Light” is on the field: The next time each monster you control that mentions “Golden Sarcophagus of Light” would be destroyed by battle or card effects this turn, it is not destroyed, also destroy all opponent’s Attack Position monsters, then, if you control “Dark Magician”, inflict 500 damage to your opponent for each monster destroyed by this effect.


    INFO-JP070 Servist Puppet

    Normal Trap Card

    You can only use the (1)st and (2)nd effect of this card’s name each once per turn.

    (1) Target monsters your opponent controls up to the number of “Gimmick Puppet” Xyz Monsters you control; take control of them until the End Phase.

    (2) If you control a “Gimmick Puppet” Xyz Monster, except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 Xyz Monster in either GY; Special Summon it to either field in Defense Position.


    INFO-JP071 Woes of the White Woods

    Normal Trap Card

    You can only use the 1st and 2nd effect of this card’s name each once per turn.

    (1) Special Summon 1 “White Woods” monster from your hand or Deck, then, immediately after this effect resolves, you can Synchro Summon 1 “White Woods” monster.

    (2) If this card is sent to the GY to activate a monster effect: You can Set this card.


    INFO-JP072 Fiendsmith in Paradisum

    Normal Trap Card

    You can only use the (1)st and (2)nd effect of this card’s name each once per turn.

    (1) Target 1 Level 7 or higher LIGHT Fiend monster you control; send all cards on the field to the GY, except that monster.

    (2) If your opponent Special Summons a monster(s) while this card is in your GY: You can banish this card; send 1 “Fiendsmith” monster from your Deck or Extra Deck to the GY.


    INFO-JP073 Sangen Kaihou

    Normal Trap Card

    You can only use the ist and 2nd effect of this card's name each once per turn.

    (1) During the Main Phase, if all monsters you control are FIRE Dragon monsters (min. 1) and your opponent controls more monsters than you do: End this Main Phase.

    (2) If 3 or more attacks were declared this turn: You can banish this card from your GY; draw I card, then you can Special Summon any number of "Tenpai Dragon" monsters from your hand.


    INFO-JP074 Guardian of the Voiceless Voice

    Continuous Trap Card

    You can only use the (1)st and (2)nd effects of this card’s name each once per turn, and cannot activate more than 1 in the same Chain.

    (1) If a non-Ritual Monster(s) you control is destroyed by battle or effect: You can Special Summon 1 “Skull Guardian” from your hand or Deck.

    (2) You can send this face-up card to the GY, then target 1 Ritual Monster you control; it gains ATK equal to the total original ATK of all other face-up monsters currently on the field, until the end of this turn.


    INFO-JP075 Soushin no Varmonica (Vaalmonica Creator)

    Continuous Trap Card

    You can only use the (2)nd and (3)rd effect of this card’s name each once per turn.

    (1) “Vaalmonica” Link Monsters you control gain 1200 ATK while you have 6 or more Resonance Counters on your field.

    (2) If your opponent Special Summons a monster(s), you can: Immediately after this effect resolves, Link Summon 1 “Vaalmonica” monster.

    (3) If this card is sent from the hand or field to the GY: You can place Resonance Counters on 1 card in your Pendulum Zone that you can place Resonance Counters on, until it has 3.


    INFO-JP076 Meteoaurora Drytron

    Continuous Trap Card

    You can only use the (1)st and (2)nd effect of this card’s name each once per turn.

    (1) If a “Drytron” card(s) becomes banished: You can Tribute 1 “Drytron” monster, then target up to 2 of your banished “Drytron” cards; add them to your hand.

    (2) You can reveal 1 “Meteonis Drytron” in your hand; Ritual Summon 1 Machine Ritual Monster from your hand or GY, by Tributing Machine monsters from your hand or field whose total ATK equal or exceed that monster’s.


    INFO-JP077 Madolche Dessert

    Normal Trap Card

    You can only use 1 of the effects of this card’s name per turn, and only once that turn.

    (1) Target 2 Effect Monsters on the field, including at least 1 “Madolche” monster; return those Effect Monsters to the hand/Extra Deck, then you can Special Summon 1 “Madolche” monster from your hand or Extra Deck with ATK equal to or less than the returned monsters’ total original ATK.

    (2) If a “Madolche” card(s) is returned from your GY to the Deck and/or Extra Deck while this card is in your GY: You can attach this card to 1 Xyz Monster you control as material.


    INFO-JP079 Silhouhatte

    Continuous Trap Card

    You can only activate a card with this card’s name once per turn.

    (1) Special Summon this card as an Effect Monster (Illusion/DARK/Level 4/ATK 1500/DEF 600) with these effects (it is also still a Trap).

    ● If it is Special Summoned: You can target face-up cards your opponent controls up to the number of Illusion monsters you control; negate their effects until the end of this turn.

    ● If this card battles a monster, neither can be destroyed by that battle.


    INFO-JP078 Dominus Purge

    Normal Trap Card

    You can only activate 1 card with this card’s name per turn. If your opponent controls a card, you can activate this card from your hand.

    (1) When a card or effect is activated that includes an effect that adds a card(s) from the Deck to the hand: For the rest of this Duel after this card activated from the hand resolves, you cannot activate DARK, WATER, and FIRE monster effects, also negate that activated effect, then, if you have a Trap in your GY, destroy that card.


    INFO-JP080 Three as One

    Normal Trap Card

    (1) During your opponent’s End Phase, if the combined number of cards they control and in their hand is greater than the combined number of cards you control and in your hand: Special Summon 3 Normal Monsters from your GY.

    (2) You can banish this card from your GY, then target 3 Monster Cards you control with different original names; Set 1 Spell/Trap directly from your hand or Deck that mentions all 3 of those cards’ original names.

  • Noch niemand den Exodia Support gepostet?

  • ShimonDotDeck.png


    INFO-JP033 幻の召喚神エクゾディアMaboroshi no Shoukanshin Exodia (The Phantom (God) Exodia Incarnate)

    Level 10 DARK Spellcaster Fusion Effect Monster

    ATK ? DEF 0

    5 “Forbidden One” monsters

    (1) This card on the field cannot be destroyed by your opponent’s card effects.

    (2) Once per turn, if this card battles, during damage calculation: It gains ATK equal to your current LP.

    (3) Once per turn, when a Spell/Trap Card or effect is activated (Quick effect): You can negate the activation.

    (4) Once per turn, during the End Phase: You can Set 1 “Exodo” Spell/Trap or “Obliterate!!!” directly from your Deck.

    (5) Once per turn, during your Standby Phase: You lose 1000 LP.

    Note: This card is named after the pack “Phantom God”, the reprint pack for the OCG that printed the pieces of Exodia into regular circulation.



    INFO-JP053 千年の十字 Sennen no Juuji (Millennium Cross)

    Normal Spell

    (1) Take 5 “Forbidden One” Monster Cards from your hand, Deck, and/or face-up field and reveal them, then Special Summon 1 “The Phantom God Exodia Incarnate” from your Extra Deck, then shuffle all face-up Monster Cards you control into the Deck, except “Exodia” Monster Cards whose original Level is 10 or higher and “Millennium” Monster Cards, also you cannot Summon monsters for the rest of this turn (but you can Normal Set). After activation, shuffle this card into the Deck instead of sending it to the GY.



    Note: The new theme here is based off of Simon’s cards in the video games and actions in the final arc of the manga.


    INFO-JP001 千年の眠りから覚めし原人 Sennen no Nemuri kara Sameshi Genjin (The Caveman that Awoke after a Millennium)

    Level 8 EARTH Beast-Warrior Effect Monster

    ATK 2750

    DEF 2500

    You can only use the (1)st and (2)nd effects of this card’s name each once per turn.

    (1) If this card is in your hand: You can place it face-up in your Spell & Trap Zone as a Continuous Spell.

    (2) If this card is a Continuous Spell: You can pay 2000 LP or reveal 1 “Millennium Cross” in your hand; Special Summon this card, then you can add 1 “Millennium” monster or 1 “Sengenjin” from your Deck to your hand.

    (3) Cannot be destroyed by monster effects.



    INFO-JP002 千年の宝を守りしゴーレム Sennen no Takara wo Mamorishi Golem (Golem that Guards the Millennium Treasures)

    Level 6 EARTH Rock Effect Monster

    ATK 2000

    DEF 2200

    You can only use the 1st and 2nd effect of this card’s name each once per turn.

    (1) If this card is in your hand: You can place it face-up in your Spell & Trap Zone as a Continuous Spell.

    (2) If this card is a Continuous Spell: You can pay 2000 LP or reveal 1 “Millennium Cross” in your hand; Special Summon this card, then you can add 1 “Temple of the Stone Slabs” from your Deck to your hand.

    (3) The activation of your “Millennium Cross” cannot be negated.



    INFO-JP003 千年王朝の盾 Sennen Ouchou no Tate (Shield of the Millennium Dynasty)

    Level 5 EARTH Rock Effect Monster

    ATK 0

    DEF 3000

    You can only use the (1)st and (2)nd effects of this card’s name each once per turn.

    (1) If this card is in your hand: You can place it face-up in your Spell & Trap Zone as a Continuous Spell.

    (2) If this card is a Continuous Spell: You can pay 2000 LP or reveal 1 “Millennium Cross” in your hand; Special Summon this card, then you can add 1 “Millennium Cross” from your Deck to your hand.

    (3) Cannot be destroyed by Spell/Trap effects.



    INFO-JP004 ミレニアムーン・メイデン Millenniumoon Maiden

    Level 4 LIGHT Illusion Effect Monster

    ATK 1500

    DEF 1300

    You can only use the (1)st and (2)nd effects of this card’s name each once per turn.

    (1) If this card is in your hand: You can place it face-up in your Spell & Trap Zone as a Continuous Spell.

    (2) If your opponent activates a card or effect while this card is a Continuous Spell: You can Special Summon this card, and if you do, your opponent cannot target Level 5 or higher Illusion and Spellcaster monsters you control with card effects this turn.

    (3) If this card battles a monster, neither can be destroyed by that battle.



    INFO-JP005 ミレニアム・アブソリューター Millennium Absoluter (Millennium Fiend Reflection)

    Level 4 WIND Illusion Effect Monster

    ATK 1300

    DEF 1400

    You can only use the (1)st and (2)nd effects of this card’s name each once per turn.

    (1) If this card is in your hand: You can place it face-up in your Spell & Trap Zone as a Continuous Spell.

    (2) If your opponent activates a card or effect while this card is a Continuous Spell: You can Special Summon this card, then you can gain LP equal to half the ATK of 1 monster on the field.

    (3) If this card battles a monster, neither can be destroyed by that battle.



    INFO-JP054 石板の神殿 Sekiban no Shinden (Temple of the Stone Slabs)

    Field Spell Card

    You can only use the (1)st effect of this card’s name each once per turn

    (1) During your Main Phase: You can place 1 monster from your hand face-up in your Spell & Trap Zone as a Continuous Spell, then you can place 1 “Millennium” monster or 1 “Sengenjin” from your Deck face-up in your Spell & Trap Zone as a Continuous Spell.

    (2) If a face-up “Millennium” monster(s) and/or “Sengenjin” you control is destroyed by battle or effect, you can place it face-up in your Spell & Trap Zone as a Continuous Spell instead of sending it to the GY.



    INFO-JP055 魔神火焔砲 Exodo Blaze

    Quick-Play Spell Card

    (1) 1 Level 10 or higher monster you control with “Exodia” in its original name gains these effects.

    ● You can pay half your LP; you cannot activate other cards or their effects for the rest of this turn, also destroy as many cards in the Spell & Trap Zone as possible, then equip 2 “Forbidden One” monsters from your hand and/or Deck to this card as Equip Spells that give it 2000 ATK.

    ● If this card attacks a Defense Position monster, inflict piercing battle damage.



    INFO-JP068 怒りの業火 エクゾード・フレイム Ikari no Gouka Exodo Flame (Raging Hellfire – Exodo Flame)

    Normal Trap Card

    You can only use the the (1)st and (2)nd effects of this card’s name each once per turn.

    (1) If you control a Level 10 or higher “Exodia” monster: Destroy all cards your opponent controls.

    (2) If this card is in your GY, except during the turn it was sent there: You can banish it and activate 1 of these effects;

    ● Add 1 “Forbidden One” monster from your Deck or GY to your hand.

    ● Shuffle up to 5 “Forbidden One” monsters from your GY and/or banishment into the Deck.

    Die Lernfähigkeit von Yugioh-Spielern:

    2015: "Hurra, endlich ist Lavalval Chain verboten! Jetzt müssen wir nie wieder Böse Combos im Spiel ertragen!"

    2017: "Hurra, endlich ist Elder Entity Norden verboten! Jetzt müssen wir nie wieder Böse Combos im Spiel ertragen!"

    2022: "Hurra, endlich ist Halqifibrax verboten! Jetzt müssen wir nie wieder Böse Combos im Spiel ertragen!"

    To be continued ...

  • es hat sich schon wie Exodia angehört...

    aber dass es wirklich kommt...

    Exodia-Karten wie geil... :smiling_face_with_sunglasses::thumbup:


    Konami immer weiter so...



    übrigends auch ein geilo Drache :thumbup:


    WAGA TAMASHII

    just-like-me-frfr-300x140.png

    INFO-JP000 Pride to Tamashii no Dragon / Dragon of Soul and Pride

    Level 8 DARK Dragon Special Summon Effect Monster

    ATK 2500 DEF 2500

    Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by your opponent having 25 or more cards in their GY.

    (1) If you have 25 or more cards in your GY, this card gains 2500 ATK/DEF.

  • Man sollte vielleicht erwähnen, das dieser Drache das Gegenstück zu Magician of Bond and Unity darstellt. Das sieht man nicht nur am Effekt, sondern auch der Setnummer 000. Damit wird die Karte auch im TCG den Slot einnehmen, welchen der Magier seit 4 Sets hat. Sprich die Reprint-QSCR/Starlight Rare. Jetzt steht natürlich die Frage im Raum, ob man damit eine ähnliche Strategie fährt, und er noch drei weitere Sets schädigt, oder nur ein einziges mal gedruckt wird. Zumindest besitzt er keine spezifische Hintergrundfarbe atm., was diese Möglichkeit erstmal verneint.

  • Ich sagte doch schon vor Wochen das es sich um Exodia hier dreht...dennoch könnte noch was aus ZeXal hier seinen Weg finden, das den Endkampf mit Don Thousand zitiert; irgendwas mit Infinity, wie einige hier spekulierten....egal, fast ein Viertel des Sets mit Nostalgie Bait geleakt...ob das gut oder schlecht ist soll jeder für sich entscheiden. Vom artwork her spricht mich davon nur der neue Schwarze Magier an.

  • maxresdefault.jpg


    UNMÖGLICH! EXODIA! ABER... BIS JETZT HAT ES NIEMAND GESCHAFFT, DAS MONSTER ZU RUFEN!


    ... sorry, das musste sein.

  • Mir gefällt es, dass die Karten Retraints von denen sind, die Simon in diversen retro Videospielen verwendet. Die Millenniumoon Maiden ist zudem ein weiteres, hüsches Illusion Monster. Das auch nicht schlecht ist. So langsam sollte der Monstertyp ein weiteres Deckthema bekommen.

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    Ich liebe den Support jetzt schon. :face_with_tears_of_joy:


    Nach Release wird safe Exodia gespielt.


    MfG

    ~Pfannkuchen~

  • Sag mir, wo du spielst, ich komme mit Hinotama und Schreckliches Feuer.

  • so wäre es besser. könnte man bei allen exodia spell/trap zusätzliche draw effekte geben

  • Cyber Drache

    Hat den Titel des Themas von „[OCG] Infinite Forbidden“ zu „[OCG] Infinite Forbidden (SPU: 11. Februar)“ geändert.
  • [TCG] The Infinite Forbidden

    https://www.yugioh-card.com/eu…t/the-infinite-forbidden/

  • Ist das eine neue Quarter Only, oder noch mal diese Magier Karte..dachte die wären nun durch?!

  • Naja, ich hätte gern zumindest eine der Varianten, da mir das Artwork zusagt.

    Ist mir aber zu teuer, egal mit welcher Farbe. xD



    Zum Set nochmal selbst: nach den letzten Sets bin ich echt am Überlegen, wie ich vorgehe, Beispiel Yubel Thema:

    Ich hatte Bock, mir da ein Deck zusammenzustellen, aus meinem Display hab ich die Fusion nicht gezogen, sie mir dann auch nicht sofort zugelegt und nun ist sie viel zu teuer für ein Fundeck, welches ich nicht jeden Tag spiele.


    Das neue Exodia/Millenium Deck werde ich auch spielen wollen, aber da wird es sicherlich auch wieder ne teure SCR oder so geben. Aber vermutlich wird diese teure Karte mit der Zeit dann auch teurer als günstiger, also werde ich wohl zeitnah zugreifen müssen, wenn sie nicht direkt schon unnötig teuer ist.


    Hab ich das falsch in Erinnerung oder gab es früher auch mal Themendecks, deren gesmater Core günstig war? Heutzutage hat gefühlt jedes Themendeck mindestens eine sehr teure Karte, das nervt ein wenig...^^