(OCG) Animation Chronicle 2024 (SPU: 25. Juni)

  • Animation Chronicle 2024 (OCG)


    Release: 22. Juni 2024 (Japan)


    Beinhaltet insgesamt ?? Karten, 5 Karten pro Pack.


    1 Quarter Century Secret Rare

    3 Ultra Rares

    8 Super Rares

    48 Commons

    (24 davon gibt es auch als Secret Rare, 6 in Collectors Rare. 28 Commons gibt es auch in Common Parallel Rare.)


    AC04-JP001 Grief Tablet

    Equip Spell Card

    (This card is always treated as a “Wedju” card.)

    You can only activate 1 “Grief Tablet” per turn.

    (1) The equipped monster cannot attack or be Tributed, also its effects are negated.

    (2) Once per turn, if you control the equipped monster: You can add 1 “Wedju” card from your Deck your hand, except “Grief Tablet”.

    (3) If this card is sent to the GY because the equipped monster was destroyed: You can inflict 500 damage to your opponent.


    AC04-JP002 The Duke of Demise

    DARK/Fiend - Fusion - Effect/6/2000/1700

    Level 6 DARK Fiend Fusion Effect Monster2 Fiend and/or Zombie monsters

    Once per turn, during your Standby Phase, pay 500 LP or destroy this card. You can only use the 2nd and 3rd effect of this card’s name each once per turn.

    (1) Cannot be destroyed by battle.

    (2) During your Main Phase: You can activate this effect; immediately after it resolves, Normal Summon 1 monster.

    (3) You can banish this card from your GY, then target 1 Level 4 or higher Fiend or Zombie monster in your GY; add it to your hand.


    AC04-JP003 Spirit Illusion

    Equip Spell Card

    Equip only to a Level 5 or higher Fiend or Zombie monster. You can only use the 1st effect of this card’s name once per turn.

    (1) You can activate 1 of these effects;

    ● Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or on your field as material.

    ● Special Summon 1 “Doppleganger Token” (Level 5/ATK ?/DEF 0) with the same Type, Attribute, and ATK as the equipped monster.

    (2) When an attack is declared involving the equipped monster and an opponent’s monster: You can make that opponent’s monster lose ATK equal to the equipped monster’s.


    AC04-JP004 Spirit Shield

    Continuous Trap Card

    (1) Once per battle, when an opponent monster declares an attack: You can banish 1 Fiend or Zombie monster from your GY; negate the attack.

    (2) Once per turn, when your opponent activates a card or effect that would destroy a card(s): You can banish 1 Fiend or Zombie monster from your GY; negate the activation.

    (3) Once per turn, during the End Phase, if you do not control a Fiend or Zombie monster: Send this card to the GY.


    AC04-JP005 Ocean of Regeneration

    Continuous Spell Card

    You can only use the (1)st effect of this card’s name once per turn.

    (1) You can target 1 WATER monster in your GY with 1000 or less ATK; Special Summon it, but destroy it during the End Phase.


    AC04-JP006 Clear Phantom

    DARK/Fiend - Effect/3/1200/800

    You can only use the (1)st effect of this card’s name once per turn.

    (1) You can discard this card and 1 other card; add 2 cards from your Deck to your hand that are either “Clear World” and/or Spells/Traps that mention it.

    (2) You are unaffected by the effects of “Clear World”.

    (3) If this card is destroyed: You can target 1 monster your opponent controls; destroy it, and if you do, send the top 3 cards of your opponent’s Deck to the GY.


    AC04-JP007 Clear Rage Golem

    DARK/Rock - Effect/4/1600/1800

    You can only use the (1)st effect of this card’s name once per turn.

    (1) If this card is Normal or Special Summoned: You can activate this effect; your monsters that mention “Clear World” can attack directly this turn.

    (2) You are unaffected by the effects of “Clear World”.

    (3) When this card inflicts battle damage to your opponent: You can inflict 300 damage to them for each card in their hand.


    AC04-JP008 Clear Cube

    DARK/Machine - Effect/1/0/0

    (1) You are unaffected by the effects of “Clear World”.

    (2) During your Main Phase, you can Normal Summon 1 monster that mentions “Clear World” in addition to your Normal Summon/Set. (You can only gain this effect once per turn.)

    (3) If this face-up card in its owner’s control leaves the field by your opponent: You can Special Summon 1 monster from your Deck that mentions “Clear World”.


    AC04-JP009 Clear Vicious Knight

    DARK/Warrior - Effect/7/2300/1100

    You can Tribute Summon this card by Tributing 1 monster that mentions “Clear World”.

    (1) Gains ATK equal to the highest original ATK among monsters your opponent controls.

    (2) You are unaffected by the effects of “Clear World”.

    (3) Your opponent cannot activate the effects of Special Summoned monsters with ATK lower than this Tribute Summoned card’s.


    AC04-JP010 Clear Wall

    Continuous Spell Card

    You can only use the (1)st effect of this card’s name once per turn.

    (1) If “Clear World” is on the field: You can add 1 monster from your Deck to your hand that mentions it.

    (2) Monsters that mention “Clear World” cannot be destroyed by battle, also you take no battle damage from battles involving them.

    (3) While you control a Level 7 or higher monster that mentions “Clear World”, all effects of “Clear World” are applied to your opponent regardless of the Attributes they control.


    AC04-JP011 Singularity Fiend

    DARK/Fiend - Effect/1/0/0

    You can only use the effect of this card’s name once per turn.

    (1) When your opponent Special Summons a monster(s): You can discard this card and 1 Spell; destroy that monster(s).


    AC04-JP012 Break the Seal

    Continuous Trap Card

    You can only use the (1)st and (2)nd effects of this card’s name each once per turn.

    (1) You can activate 1 of these effects;

    ● Place 1 “Break the Seal” from your Deck or GY on your field face-up.

    ● Send 2 face-up “Break the Seal” you control to the GY, including this card; add 1 “Forbidden One” monster from your Deck to your hand.

    (2) If this card on the field is destroyed: You can reveal up to 5 “Forbidden One” monsters in your hand; return an equal number of cards your opponent controls to the hand.


    AC04-JP013 Earthbound Immortal Red Nova

    DARK/Fiend - Effect/12/3500/3000

    You can only use the (2)nd effect of this card’s name once per turn.

    (1) There can only be 1 “Earthbound Immortal” monster on the field.

    (2) During the Main Phase (Quick Effect): You can banish this card from your hand or GY; send 1 “Earthbound Immortal” monster or “Red Dragon Archfiend” from your hand or face-up field to the GY, then you can apply 1 of these effects.

    ● Special Summon 1 “Earthbound” monster from your Deck or Extra Deck.

    ● Special Summon 1 “Red Nova Dragon” from your Extra Deck. (This is treated as a Synchro Summon.)


    AC04-JP014 Ancient Gear Statue

    EARTH/Machine - Effect/2/500/800

    You can only Special Summon with the (1)st effect of this card’s name once per turn. You can only use the (2)nd effect of this card’s name once per turn.

    (1) If your opponent controls more monsters than you do, you can Special Summon this card (from your hand).

    (2) You can Tribute this card; Special Summon 1 “Ancient Gear Golem”, or 1 monster that mentions it except “Ancient Gear Statue”, from your hand or Deck, ignoring its Summoning conditions.


    AC04-JP015 Cutter Shark

    WATER/Fish - Effect/5/0/2000

    You can only use the (1)st and (2)nd effects of this card’s name each once per turn.

    (1) When 1 monster you control (and no other cards) is targeted for an attack or with a card effect, and this card is in your hand or GY (Quick Effect): You can Tribute that monster; Special Summon this card.

    (2) If this card is Special Summoned: You can activate this effect; add 1 WATER monster from your GY to your hand during the End Phase of this turn, except “Cutter Shark”.


    AC04-JP016 Gimmick Puppet Fiendish Knight

    DARK/Machine - Effect/4/1800/500

    You can only use the (1)st and (2)nd effect of this card’s name each once per turn, and you cannot Special Summon from the Extra Deck the turn you activate either of them, except “Gimmick Puppet” monsters.

    (1) If this card is in your hand: You can target 1 “Gimmick Puppet” monster in your GY or 1 monster in your opponent’s GY; Special Summon it to its owner’s field in Defense Position (but its effects are negated), then Special Summon this card.

    (2) If this card is sent to the GY, except from the hand: You can add it to your hand.


    AC04-JP017 Antidote Nurse

    LIGHT/Machine - Effect/Rang 3/1800/1200

    2+ Level 3 monsters

    (1) (Quick Effect): You can detach 1 material from this card, then target 1 monster whose current ATK and/or DEF is different from its original value; its ATK/DEF become its original ATK/DEF, then, if you targeted a monster you controlled at activation, it cannot be destroyed by battle or card effects this turn.

    (2) Once per turn, if another monster(s) is Special Summoned to your field and this card has 3 or more materials: You can make that monster(s) gain 900 ATK.


    AC04-JP019 Performage Water Dancer

    WATER/Spellcaster - Pendelum - Effect/4/1200/1400

    You can only use the 1st monster effect of this card’s name once per turn.

    (1) If this card is Pendulum Summoned: You can add 1 “Polymerization” from your Deck or GY to your hand.

    (2) If this card on the field is destroyed by battle or card effect: You can target 1 Attack Position monster; change it to Defense Position.


    Pendulum Effect:

    Blue 2 / Red 2

    You can only use the (1)st and (2)nd Pendulum Effect of this card’s name each once per turn.

    (1) If you control a “Performage” monster: You can Special Summon this card.

    (2) When a monster declares an attack: You can target 1 Attack Position monster; change it to the Defense Position.


    AC04-JP020 Performage Wind Drainer

    WIND/Spellcaster - Pendelum - Effect/5/2100/0

    You can only use the (1)st monster effect of this card’s name once per turn.

    (1) If your opponent controls a monster, or a “Performage” monster is on the field: You can Special Summon this card from your hand, and if you do, you cannot Special Summon while this monster is on the field, except “Performage” monsters.

    (2) If this card is Special Summoned: You can reduce its Level by 1.

    (3) Once per turn: You can change the Levels of all Level 4 “Performage” monsters you currently control to 5.


    Pendulum Effect:

    Blue 4 / Red 4

    (1) Once per turn: You can target 1 “Performage” Pendulum Monster you control to activate 1 of these effects;

    ● Reduce its Level by 1.

    ● Increase this card’s Pendulum Scale by that monster’s.


    AC04-JP021 Performage Cup Tricker

    LIGHT/Spellcaster - Pendelum - Effect/5/1200/1400

    You can only use the (1)st and (2)nd monster effect of this card’s name each once per turn.

    (1) If this card is in your hand: You can target 1 Xyz Monster on the field; detach 1 material from it, and if you do, Special Summon this card, then 1 Xyz Monster on the field loses 600 ATK.

    (2) If this card is detached from an Xyz Monster and sent to the GY to activate that monster’s effect: You can target 2 Xyz Monsters you control; detach 1 material from 1 of them and attach it to the other.


    Pendulum Effect:

    Blue 1 / Red 1

    You can only use the (1)st and (2)nd Pendulum Effect of this card’s name each once per turn.

    (1) You can target 1 “Performage” Xyz Monster you control; attach this card to it as material.

    (2) If a card(s) is added to your Extra Deck: You can add 1 face-up “Performage” Pendulum Monster from your Extra Deck to your hand.


    AC04-JP022 Performage Trapeze Witch

    DARK/Spellcaster - Fusion - Effect/7/2400/1800

    2 “Performage” monsters

    (1) Your opponent cannot target “Performage” monsters you control with card effects, also they cannot be destroyed by your card effects.

    (2) Your opponent’s monsters cannot target this card for an attack while you control a “Performage” monster other than “Performage Trapeze Witch”.

    (3) When an attack is declared involving your “Performage” monster and an opponent’s monster: You can make that opponent’s monster lose 600 ATK.


    AC04-JP023 Performage Shadow Maker

    DARK/Spellcaster - Xyz - Effect/Rank 5/2600/1000

    3 Level 5 monsters

    You can only use the (1)st and (3)rd effects of this card’s name each once per turn.

    (1) You can detach 1 material from this card and send 1 “Performage” monster from your Deck to the GY; add 1 “Rank-Up-Magic” Spell from your Deck to your hand.

    (2) When a card or effect is activated that targets this card (Quick Effect): You can detach 1 material from this card; Special Summon 1 “Performage Shadow Maker” from your Extra Deck.

    (3) If the last material(s) is detached from this card: You can Special Summon 1 “Performage” monster from your GY.


    AC04-JP024 Performage Trapeze High Magician

    LIHJT/Spellcaster - Xyz - Effect/Rank 5/2700/2200

    2 Level 5 Spellcaster monsters

    (1) Cannot be destroyed by battle or card effects while it has material.

    (2) Your opponent takes any effect damage you would have taken instead (you can only apply this effect a number of times per turn up to the number of materials attached to this card).

    (3) If this card has “Performage Trapeze Magician” as material, it gains this effect.

    ● You can detach 1 material from this card; this card can make up to 3 attacks during each Battle Phase this turn.


    AC04-JP025 Rank-Up-Magic Magical Force

    Quick-Play Spell Card

    You can only activate a card with this card’s name once per turn.

    (1) Target 1 Rank 4 Spellcaster Xyz Monster in your GY; Special Summon it (but its effects are negated), and if you do, Special Summon 1 Rank 5 Spellcaster Xyz Monster from your Extra Deck, by using the first monster as material, and if you do that, attach this card to it as additional material. (The Second Special Summon is treated as an Xyz Summon.)


    AC04-JP026 Soul Fist

    Equip Spell Card

    Equip only to your Dragon Synchro Monster.

    (1) “Red Dragon Archfiend” equipped with this card is unaffected by your opponent’s activated card effects.

    (2) Once per turn: You can change the ATK of all face-up monsters your opponent currently controls to the equipped monster’s.

    (3) Once per turn, when an attack is declared involving the equipped monster: You can target 1 monster in your opponent’s GY; banish it, and if you do, the equipped monster gains ATK equal to the banished monster’s until the end of this turn.


    AC04-JP027 Golden Allure Queen

    DARK/Spellcaster - Link - Effect/2500/Link 3 (Linkmarkierungen: Links, Unten, Rechts)3 Spellcaster monsters

    (1) If this card is Link Summoned: You can Special Summon 1 “Allure Queen” monster from your Deck or GY, and if you do, this card gains 1500 ATK until the end of the next turn.

    (2) You can activate the effects that equip a monster(s) to themselves of monsters with “Allure Queen” in their original names as Quick Effects.

    (3) Once per turn, when your opponent activates a card or effect (Quick Effect): You can destroy 1 card on the field, also “Allure Queen” monsters you control cannot be destroyed by card effects for the rest of this turn.


    AC04-JP028 Allure Palace

    Field Spell Card

    You can only use the (3)rd effect of this card’s name up to thrice per turn.

    (1) Spellcaster monsters you control gain 500 ATK/DEF.

    (2) “Allure Queen” Effect Monsters you control gain this effect.

    ● You can send this card equipped with a card(s) by its own effect to the GY; Special Summon 1 Spellcaster monster with 1500 or less ATK from your hand or Deck.

    (3) You can send 1 card from your hand to the GY; take 1 “Allure Queen” monster from your Deck, and either add it to your hand or Special Summon it to your opponent’s field.


    AC04-JP029 Allure Dance

    Continuous Spell Card

    You can only activate 1 card with this card’s name per turn. You can only use the (3)rd effect of this card’s name once per turn.

    (1) When this card resolves, you can add 1 “Allure Queen” monster or 1 “Allure Palace” from your Deck to your hand.

    (2) Each “Allure Queen” monster you control gains ATK equal to the ATK of the monsters equipped to it by its own effect.

    (3) You can send 1 other Spell/Trap you control to the GY; Special Summon as many “Allure Queen” monsters with different names as possible from your GY.


    Reprints


    AC04-JP000 Silent Magician LV8

    AC04-JP0?? Silent Magician

    AC04-JP0?? Clear Vice Dragon

    AC04-JP0?? Clear World

    AC04-JP0?? Gimmick Puppet Scissor Arms

    AC04-JP0?? Gimmick Puppet Bisque Doll

    AC04-JP0?? Number 15: Gimmick Puppet Giant Grinder

    AC04-JP0?? Number C15: Gimmick Puppet Giant Hunter

    AC04-JP0?? Gimmick Puppet Gigantes Doll

    AC04-JP0?? Gimmick Puppet Chimera Doll

    AC04-JP0?? Rank-Up-Magic Argent Chaos Force

    AC04-JP0?? Allure Queen LV3
    AC04-JP0?? Allure Queen LV5
    AC04-JP0?? Allure Queen LV7

  • diese Set kommt doch eh nicht zu uns...

    wird am Ende irgendwas anderes werden...


    zu welchen Produkt wurde eigentlich Animation Chronicle 2023 bei uns...???

    war das Maze of Millennia...???

  • Möglich ist alles aber solchen Support wie die flammenschwerter oder Wächter sind keine anime/Manga Karten das war einfach neuer legacy Support und sowas ist hier nicht drin.


    In dieser Reihe bekommen Anime- und Manga exclusive Karten ihren Auftritt.

    Wenn eine supportwelle kommt dann, weil ein Thema hier schon seine erste Welle, meist im Vorjahr, hatte wie zb. blumenkartian oder Herr der Zeit. Oft kommen hier nur vereinzelte Karten die zu Themen gehören, oder Karten eines char der zb. mal 1 folge dabei war.

  • Ich denke mal Dean bezieht sich hierbei auf das TCG-Äquivalent, welches die Karten der letzten beiden Animation chronicle bisher enthalten haben. Diese Memories-Dinger sind halt wirklich Animation chronicle + weiteres TCG-exklusives Legacy Support + mehr reprints und Imports bei schlechterer Raritätsverteilung (Collectors Rare Set halt. Wobei das Animation Ding fast identisch klingt. Nur statt C halt R und Collectors halt).

  • Aber Memories hatte keine AC karten drin die kamen aus der History Archive Collection

    AC 2022 War unser BL Cristal Revange

    AC 2021 Brothers


    Davor war es ja das Collectors Pack

    Zu der zeit sind die Karten sogar mit fast 2 Monaten abstand zu uns gekommen :D

  • Ähm, doch.

    Maze of Memories enthielt die Earthbounds, Kaitoptera, ... : https://yugipedia.com/wiki/Maze_of_Millennia

    Und diese stammen alle aus dem Animation Chronicles 2023: https://yugipedia.com/wiki/Animation_Chronicle_2023


    Und die letzte Battles of Legend Monstrous revenge beinhaltete die Striker Karten, die Ghost-Thingies und diese Puppet-Thingies aus dem Premium Pack 2022 sowie paar Karten aus der Utility Box.

    https://yugipedia.com/wiki/Bat…Legend:_Monstrous_Revenge

    https://yugipedia.com/wiki/Premium_Pack_2022


    Halt so wie die kommende Battles of Legend: Terminal revenge die Karten aus dem Terminal Thing mit dem PP23 verbindet.



    Aber für das Animation Chronicle 2022 und Crystal Revenge stimmt deine Aussage. Das hat man aber wie gesagt mit dem letzten Battles of Legend scheinbar geändert. und da sich das Schema zumindest im kommenden Battles of Legend wiederholt bestätigt mir, dass das nun switcht.

  • Wir müssen hier auch noch beachten; Vor und Nach Corona Plus dieses Jahr wurde ja eh alles etwas umgeworfen.

    Die PP Karten waren eigentlich immer zum großteil im Frühjahrs Reprintset, dann kamen Sets wie KIKO und co.

    Das PP 2021 zb wurde aufgeteilt in die Götter Decks, GFTP2, BACH und LIOV

    Danach hat sich was verändert und dann kamen die PP Karten auch ins Battles of Legend mit rein.


    Aber bei den ganzen OCG stes und sondersets kann man schnell den überblick verlieren, hab hier nun auch nochmal alles extra nachgeschaut.

  • The First Look At Animation Chronicle 2024 [OCG]

    Blasts from the past finally reaching the present!

    MathIsAToolOfTheDevil-300x300.webp

    Tokuiten no Akuma (Singularity Fiend)

    Level 1 DARK Fiend Effect Monster

    ATK 0

    DEF 0

    You can only use the effect of this card’s name once per turn.

    (1) When your opponent Special Summons a monster(s): You can discard this card and 1 Spell; destroy that monster(s).

    TheRealClockworkKnight-300x300.webp

    Antique Gear Statue (Ancient Gear Statue)

    Level 2 EARTH Machine Effect Monster

    ATK 500

    DEF 800

    You can only Special Summon with the (1)st effect of this card’s name once per turn. You can only use the (2)nd effect of this card’s name once per turn.

    (1) If your opponent controls more monsters than you do, you can Special Summon this card (from your hand).

    (2) You can Tribute this card; Special Summon 1 “Ancient Gear Golem”, or 1 monster that mentions it except “Ancient Gear Statue”, from your hand or Deck, ignoring its Summoning conditions.

    DigitalMedicine-300x300.webp

    Vaccingale (Antidote Nurse)

    Rank 3 LIGHT Machine Xyz Effect Monster

    ATK 1800

    DEF 1200

    Materials: 2+ Level 3 monsters

    (1) (Quick Effect): You can detach 1 material from this card, then target 1 monster whose current ATK and/or DEF is different from its original value; its ATK/DEF become its original ATK/DEF, then, if you targeted a monster you controlled at activation, it cannot be destroyed by battle or card effects this turn.

    (2) Once per turn, if another monster(s) is Special Summoned to your field and this card has 3 or more materials: You can make that monster(s) gain 900 ATK.

    WagaTamashiyoKen-300x300.png

    Engrave Soul Right (Soul Fist)

    Equip Spell

    Equip only to your Dragon Synchro Monster.

    (1) “Red Dragon Archfiend” equipped with this card is unaffected by your opponent’s activated card effects.

    (2) Once per turn: You can change the ATK of all face-up monsters your opponent currently controls to the equipped monster’s.

    (3) Once per turn, when an attack is declared involving the equipped monster: You can target 1 monster in your opponent’s GY; banish it, and if you do, the equipped monster gains ATK equal to the banished monster’s until the end of this turn.

    BreakYourSpell-300x300.webp

    Alternate Artwork of “Silent Magician LV8” in Quarter Century Secret Rare!

    Reprints:

    Silent Magician

    Gimmick Puppet Scissor Arms

    Gimmick Puppet Bisque Doll

    Number 15: Gimmick Puppet Giant Grinder

    Number C15: Gimmick Puppet Giant Hunter

    Gimmick Puppet Gigantes Doll

    Gimmick Puppet Chimera Doll

    Rank-Up-Magic Argent Chaos Force

    Source: Yu-Gi-Oh!.JP

  • Irgendwie nichts spannendes dabei...

    Der Singularity Fiend ist eine teuere interruption, könnte aber im passenden Deck extrem gut kommen. (Hexwerker? Sky Striker?)
    Die Antike Antriebsstatue will halt Going second den Golem holen und den Gegner überennen. Für das Deck sicherlich ne gute Karte aber ich glaube nicht, dass die das Deck massiv pusht.
    Die Antidote Nurse wird wahrscheinlich im Common oder Rare Bulk verschwinden und die Red Dragon Archfiend Ausrüstung will halt erreichen, dass der Glühender Rotdrachen-ErzunterweltlerGlühender Rotdrachen-ErzunterweltlerLevel 8 / ATK: 3000 / DEF: 2000Finsternis * Drache * Effekt * Synchro1 Empfänger + 1+ Nicht-Empfänger-Monster
    Einmal pro Spielzug, während deiner Main Phase 1: Du kannst alle anderen Monster in offener Angriffsposition auf dem Spielfeld zerstören. Andere Monster können in dem Spielzug, in dem du diesen Effekt aktivierst, nicht angreifen.
    oder der Narblicht-Rotdrachen-ErzunterweltlerNarblicht-Rotdrachen-ErzunterweltlerLevel 8 / ATK: 3000 / DEF: 2500Finsternis * Drache * Effekt * Synchro1 Empfänger + 1+ Nicht-Empfänger-Monster
    Der Name dieser Karte wird zu „Rotdrachen-Erzunterweltler“, solange sie auf dem Spielfeld oder im Friedhof liegt. Einmal pro Spielzug: Du kannst so viele als Spezialbeschwörung beschworene Effektmonster auf dem Spielfeld, deren ATK kleiner oder gleich den ATK dieser Karte sind, (außer dieser Karte) zerstören wie möglich, dann füge deinem Gegner für jedes zerstörte Monster 500 Schaden zu.
    alle Monster des Gegner zerstören kann. Glaube nicht dass das groß gespielt wird.

    Das alternative Artwork des Magiers sieht aber nice aus!

  • Finde das Artwork von Silent Magician schön.

    Ich ebenfalls. Rot-schwarz müsste das Anime-Farbschema gewesen sein. Noch interessanter hätte ich allerdings die rot-weiße Farbgebung gefunden, die Kazuki Takahashi selbst verwendet hat.

  • Cyber Drache

    Hat den Titel des Themas von „(OCG) Animation Chronicle 2024“ zu „(OCG) Animation Chronicle 2024 (SPU: 14. April)“ geändert.
  • 1928_20240419063153_img_1_R5IxO58V7RMYoRgYzJkgkuKIROTRoNz6I5tX1pqy63KiIq78xfeXQmdf0wuf7jZG-206x300.jpg

    AC04-JP006 クリアー・ファントム Clear Phantom

    Level 3 DARK Fiend Effect Monster

    ATK 1200

    DEF 800

    You can only use the (1)st effect of this card’s name once per turn.

    (1) You can discard this card and 1 other card; add 2 cards from your Deck to your hand that are either “Clear World” and/or Spells/Traps that mention it.

    (2) You are unaffected by the effects of “Clear World”.

    (3) If this card is destroyed: You can target 1 monster your opponent controls; destroy it, and if you do, send the top 3 cards of your opponent’s Deck to the GY.

    1928_20240419063153_img_2_R5IxO58V7RMYoRgYzJkgkuKIROTRoNz6I5tX1pqy63KiIq78xfeXQmdf0wuf7jZG-206x300.jpg

    AC04-JP007 クリアー・レイジ・ゴーレム Clear Rage Golem

    Level 4 DARK Rock Effect Monster

    ATK 1600

    DEF 1800

    You can only use the (1)st effect of this card’s name once per turn.

    (1) If this card is Normal or Special Summoned: You can activate this effect; your monsters that mention “Clear World” can attack directly this turn.

    (2) You are unaffected by the effects of “Clear World”.

    (3) When this card inflicts battle damage to your opponent: You can inflict 300 damage to them for each card in their hand.

    1928_20240419063237_img_1_itQV3f9QspUzZTZF6UWkrqUxRnzOYDW6wkPpDP5w2QlRh8VbRrB8VWtk7jwVmGPZ-206x300.jpg

    AC04-JP008 クリアー・キューブ Clear Cube

    Level 1 DARK Machine Effect Monster

    ATK 0

    DEF 0

    (1) You are unaffected by the effects of “Clear World”.

    (2) During your Main Phase, you can Normal Summon 1 monster that mentions “Clear World” in addition to your Normal Summon/Set. (You can only gain this effect once per turn.)

    (3) If this face-up card in its owner’s control leaves the field by your opponent: You can Special Summon 1 monster from your Deck that mentions “Clear World”.

    1928_20240419063237_img_2_itQV3f9QspUzZTZF6UWkrqUxRnzOYDW6wkPpDP5w2QlRh8VbRrB8VWtk7jwVmGPZ-206x300.jpg

    AC04-JP009 クリアー・ヴィシャス・ナイト Clear Vicious Knight

    Level 7 DARK Warrior Effect Monster

    ATK 2300

    DEF 1100

    You can Tribute Summon this card by Tributing 1 monster that mentions “Clear World”.

    (1) Gains ATK equal to the highest original ATK among monsters your opponent controls.

    (2) You are unaffected by the effects of “Clear World”.

    (3) Your opponent cannot activate the effects of Special Summoned monsters with ATK lower than this Tribute Summoned card’s.

    1928_20240419063325_img_1_k5PdQm5b7C1v7MJMfBfLTyKbsYa0EpCpkPGyzBNxEDg9PpLsqo37aDZIbz6ge6JC-206x300.jpg

    AC04-JP010 クリアー・ウォール Clear Wall

    Continuous Spell Card

    You can only use the (1)st effect of this card’s name once per turn.

    (1) If “Clear World” is on the field: You can add 1 monster from your Deck to your hand that mentions it.

    (2) Monsters that mention “Clear World” cannot be destroyed by battle, also you take no battle damage from battles involving them.

    (3) While you control a Level 7 or higher monster that mentions “Clear World”, all effects of “Clear World” are applied to your opponent regardless of the Attributes they control


    https://ygorganization.com/ify…boundtothechainsofmemory/

  • ach es ist ein mini-thema wo niemand damit gerechnet hätte, dass es jemals support bekommt. ähnlich wie flame skull :D


    auf dem papier eine richtige eklige stun strategie, aber lasst doch auch schlechte decks eine win condition haben. ist sicher lustig dagegen zu spielen mit offener hand, unter attraffic control usw :D

    Toadally Awesome Treatoad -- Voiceless Voice Silenforcer -- Spright Splight -- Halqifibrax Needlefiber

    Zitat

    Spunky schrieb:
    In einem Jahr werden wir dann 8000 ATK Monster für 500 LP beschwören können, die gegen gegnerische Karteneffekte komplett immun sind und bei Kampfschaden noch 5 Karten ziehen lassen

  • ach es ist ein mini-thema wo niemand damit gerechnet hätte, dass es jemals support bekommt. ähnlich wie flame skull :D


    auf dem papier eine richtige eklige stun strategie, aber lasst doch auch schlechte decks eine win condition haben. ist sicher lustig dagegen zu spielen mit offener hand, unter attraffic control usw :D

    Ohja, vor allem mit dem Floodgate-Monster. Kann mir den Spielspaß schon vorstellen. :neutral_face:

    Durch die Armut an Menschlichkeit
    Wird der Mensch entzweit
    Eine Gestalt, die nur noch Körper ist
    Und seine Gefühle vergisst
    Voll Neid und Gier, so selbstverliebt,
    Von außen nur bestimmt
    Der Mensch wie sein Schicksal
    Ist taub, stumm und blind


    Wie wahr, wie wahr...

  • Am Ende das Tages ist es auch nichts anderes als ein schlechteres Runic Stun.


    Du tauscht Runic gegen Clear World. Runic gibt dir aber die Option zumindest etwas Going Second zu machen. Das sehe ich hier ohne Boardbreaker eher weniger.

    Möglicherweise könnte man es auch mit Runic kombinieren aber du verlierst dadurch vermutlich mehr als du gewinnst. Einfach weil beide Decks einen Fieldspell brauchen.