Animation Chronicle 2024 (OCG)
Release: 22. Juni 2024 (Japan)
Beinhaltet insgesamt ?? Karten, 5 Karten pro Pack.
1 Quarter Century Secret Rare
3 Ultra Rares
8 Super Rares
48 Commons
(24 davon gibt es auch als Secret Rare, 6 in Collectors Rare. 28 Commons gibt es auch in Common Parallel Rare.)
AC04-JP001 Grief Tablet
Equip Spell Card
(This card is always treated as a “Wedju” card.)
You can only activate 1 “Grief Tablet” per turn.
(1) The equipped monster cannot attack or be Tributed, also its effects are negated.
(2) Once per turn, if you control the equipped monster: You can add 1 “Wedju” card from your Deck your hand, except “Grief Tablet”.
(3) If this card is sent to the GY because the equipped monster was destroyed: You can inflict 500 damage to your opponent.
AC04-JP002 The Duke of Demise
DARK/Fiend - Fusion - Effect/6/2000/1700
Level 6 DARK Fiend Fusion Effect Monster2 Fiend and/or Zombie monsters
Once per turn, during your Standby Phase, pay 500 LP or destroy this card. You can only use the 2nd and 3rd effect of this card’s name each once per turn.
(1) Cannot be destroyed by battle.
(2) During your Main Phase: You can activate this effect; immediately after it resolves, Normal Summon 1 monster.
(3) You can banish this card from your GY, then target 1 Level 4 or higher Fiend or Zombie monster in your GY; add it to your hand.
AC04-JP003 Spirit Illusion
Equip Spell Card
Equip only to a Level 5 or higher Fiend or Zombie monster. You can only use the 1st effect of this card’s name once per turn.
(1) You can activate 1 of these effects;
● Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or on your field as material.
● Special Summon 1 “Doppleganger Token” (Level 5/ATK ?/DEF 0) with the same Type, Attribute, and ATK as the equipped monster.
(2) When an attack is declared involving the equipped monster and an opponent’s monster: You can make that opponent’s monster lose ATK equal to the equipped monster’s.
AC04-JP004 Spirit Shield
Continuous Trap Card
(1) Once per battle, when an opponent monster declares an attack: You can banish 1 Fiend or Zombie monster from your GY; negate the attack.
(2) Once per turn, when your opponent activates a card or effect that would destroy a card(s): You can banish 1 Fiend or Zombie monster from your GY; negate the activation.
(3) Once per turn, during the End Phase, if you do not control a Fiend or Zombie monster: Send this card to the GY.
AC04-JP005 Ocean of Regeneration
Continuous Spell Card
You can only use the (1)st effect of this card’s name once per turn.
(1) You can target 1 WATER monster in your GY with 1000 or less ATK; Special Summon it, but destroy it during the End Phase.
AC04-JP006 Clear Phantom
DARK/Fiend - Effect/3/1200/800
You can only use the (1)st effect of this card’s name once per turn.
(1) You can discard this card and 1 other card; add 2 cards from your Deck to your hand that are either “Clear World” and/or Spells/Traps that mention it.
(2) You are unaffected by the effects of “Clear World”.
(3) If this card is destroyed: You can target 1 monster your opponent controls; destroy it, and if you do, send the top 3 cards of your opponent’s Deck to the GY.
AC04-JP007 Clear Rage Golem
DARK/Rock - Effect/4/1600/1800
You can only use the (1)st effect of this card’s name once per turn.
(1) If this card is Normal or Special Summoned: You can activate this effect; your monsters that mention “Clear World” can attack directly this turn.
(2) You are unaffected by the effects of “Clear World”.
(3) When this card inflicts battle damage to your opponent: You can inflict 300 damage to them for each card in their hand.
AC04-JP008 Clear Cube
DARK/Machine - Effect/1/0/0
(1) You are unaffected by the effects of “Clear World”.
(2) During your Main Phase, you can Normal Summon 1 monster that mentions “Clear World” in addition to your Normal Summon/Set. (You can only gain this effect once per turn.)
(3) If this face-up card in its owner’s control leaves the field by your opponent: You can Special Summon 1 monster from your Deck that mentions “Clear World”.
AC04-JP009 Clear Vicious Knight
DARK/Warrior - Effect/7/2300/1100
You can Tribute Summon this card by Tributing 1 monster that mentions “Clear World”.
(1) Gains ATK equal to the highest original ATK among monsters your opponent controls.
(2) You are unaffected by the effects of “Clear World”.
(3) Your opponent cannot activate the effects of Special Summoned monsters with ATK lower than this Tribute Summoned card’s.
AC04-JP010 Clear Wall
Continuous Spell Card
You can only use the (1)st effect of this card’s name once per turn.
(1) If “Clear World” is on the field: You can add 1 monster from your Deck to your hand that mentions it.
(2) Monsters that mention “Clear World” cannot be destroyed by battle, also you take no battle damage from battles involving them.
(3) While you control a Level 7 or higher monster that mentions “Clear World”, all effects of “Clear World” are applied to your opponent regardless of the Attributes they control.
AC04-JP011 Singularity Fiend
DARK/Fiend - Effect/1/0/0
You can only use the effect of this card’s name once per turn.
(1) When your opponent Special Summons a monster(s): You can discard this card and 1 Spell; destroy that monster(s).
AC04-JP012 Break the Seal
Continuous Trap Card
You can only use the (1)st and (2)nd effects of this card’s name each once per turn.
(1) You can activate 1 of these effects;
● Place 1 “Break the Seal” from your Deck or GY on your field face-up.
● Send 2 face-up “Break the Seal” you control to the GY, including this card; add 1 “Forbidden One” monster from your Deck to your hand.
(2) If this card on the field is destroyed: You can reveal up to 5 “Forbidden One” monsters in your hand; return an equal number of cards your opponent controls to the hand.
AC04-JP013 Earthbound Immortal Red Nova
DARK/Fiend - Effect/12/3500/3000
You can only use the (2)nd effect of this card’s name once per turn.
(1) There can only be 1 “Earthbound Immortal” monster on the field.
(2) During the Main Phase (Quick Effect): You can banish this card from your hand or GY; send 1 “Earthbound Immortal” monster or “Red Dragon Archfiend” from your hand or face-up field to the GY, then you can apply 1 of these effects.
● Special Summon 1 “Earthbound” monster from your Deck or Extra Deck.
● Special Summon 1 “Red Nova Dragon” from your Extra Deck. (This is treated as a Synchro Summon.)
AC04-JP014 Ancient Gear Statue
EARTH/Machine - Effect/2/500/800
You can only Special Summon with the (1)st effect of this card’s name once per turn. You can only use the (2)nd effect of this card’s name once per turn.
(1) If your opponent controls more monsters than you do, you can Special Summon this card (from your hand).
(2) You can Tribute this card; Special Summon 1 “Ancient Gear Golem”, or 1 monster that mentions it except “Ancient Gear Statue”, from your hand or Deck, ignoring its Summoning conditions.
AC04-JP015 Cutter Shark
WATER/Fish - Effect/5/0/2000
You can only use the (1)st and (2)nd effects of this card’s name each once per turn.
(1) When 1 monster you control (and no other cards) is targeted for an attack or with a card effect, and this card is in your hand or GY (Quick Effect): You can Tribute that monster; Special Summon this card.
(2) If this card is Special Summoned: You can activate this effect; add 1 WATER monster from your GY to your hand during the End Phase of this turn, except “Cutter Shark”.
AC04-JP016 Gimmick Puppet Fiendish Knight
DARK/Machine - Effect/4/1800/500
You can only use the (1)st and (2)nd effect of this card’s name each once per turn, and you cannot Special Summon from the Extra Deck the turn you activate either of them, except “Gimmick Puppet” monsters.
(1) If this card is in your hand: You can target 1 “Gimmick Puppet” monster in your GY or 1 monster in your opponent’s GY; Special Summon it to its owner’s field in Defense Position (but its effects are negated), then Special Summon this card.
(2) If this card is sent to the GY, except from the hand: You can add it to your hand.
AC04-JP017 Antidote Nurse
LIGHT/Machine - Effect/Rang 3/1800/1200
2+ Level 3 monsters
(1) (Quick Effect): You can detach 1 material from this card, then target 1 monster whose current ATK and/or DEF is different from its original value; its ATK/DEF become its original ATK/DEF, then, if you targeted a monster you controlled at activation, it cannot be destroyed by battle or card effects this turn.
(2) Once per turn, if another monster(s) is Special Summoned to your field and this card has 3 or more materials: You can make that monster(s) gain 900 ATK.
AC04-JP019 Performage Water Dancer
WATER/Spellcaster - Pendelum - Effect/4/1200/1400
You can only use the 1st monster effect of this card’s name once per turn.
(1) If this card is Pendulum Summoned: You can add 1 “Polymerization” from your Deck or GY to your hand.
(2) If this card on the field is destroyed by battle or card effect: You can target 1 Attack Position monster; change it to Defense Position.
Pendulum Effect:
Blue 2 / Red 2
You can only use the (1)st and (2)nd Pendulum Effect of this card’s name each once per turn.
(1) If you control a “Performage” monster: You can Special Summon this card.
(2) When a monster declares an attack: You can target 1 Attack Position monster; change it to the Defense Position.
AC04-JP020 Performage Wind Drainer
WIND/Spellcaster - Pendelum - Effect/5/2100/0
You can only use the (1)st monster effect of this card’s name once per turn.
(1) If your opponent controls a monster, or a “Performage” monster is on the field: You can Special Summon this card from your hand, and if you do, you cannot Special Summon while this monster is on the field, except “Performage” monsters.
(2) If this card is Special Summoned: You can reduce its Level by 1.
(3) Once per turn: You can change the Levels of all Level 4 “Performage” monsters you currently control to 5.
Pendulum Effect:
Blue 4 / Red 4
(1) Once per turn: You can target 1 “Performage” Pendulum Monster you control to activate 1 of these effects;
● Reduce its Level by 1.
● Increase this card’s Pendulum Scale by that monster’s.
AC04-JP021 Performage Cup Tricker
LIGHT/Spellcaster - Pendelum - Effect/5/1200/1400
You can only use the (1)st and (2)nd monster effect of this card’s name each once per turn.
(1) If this card is in your hand: You can target 1 Xyz Monster on the field; detach 1 material from it, and if you do, Special Summon this card, then 1 Xyz Monster on the field loses 600 ATK.
(2) If this card is detached from an Xyz Monster and sent to the GY to activate that monster’s effect: You can target 2 Xyz Monsters you control; detach 1 material from 1 of them and attach it to the other.
Pendulum Effect:
Blue 1 / Red 1
You can only use the (1)st and (2)nd Pendulum Effect of this card’s name each once per turn.
(1) You can target 1 “Performage” Xyz Monster you control; attach this card to it as material.
(2) If a card(s) is added to your Extra Deck: You can add 1 face-up “Performage” Pendulum Monster from your Extra Deck to your hand.
AC04-JP022 Performage Trapeze Witch
DARK/Spellcaster - Fusion - Effect/7/2400/1800
2 “Performage” monsters
(1) Your opponent cannot target “Performage” monsters you control with card effects, also they cannot be destroyed by your card effects.
(2) Your opponent’s monsters cannot target this card for an attack while you control a “Performage” monster other than “Performage Trapeze Witch”.
(3) When an attack is declared involving your “Performage” monster and an opponent’s monster: You can make that opponent’s monster lose 600 ATK.
AC04-JP023 Performage Shadow Maker
DARK/Spellcaster - Xyz - Effect/Rank 5/2600/1000
3 Level 5 monsters
You can only use the (1)st and (3)rd effects of this card’s name each once per turn.
(1) You can detach 1 material from this card and send 1 “Performage” monster from your Deck to the GY; add 1 “Rank-Up-Magic” Spell from your Deck to your hand.
(2) When a card or effect is activated that targets this card (Quick Effect): You can detach 1 material from this card; Special Summon 1 “Performage Shadow Maker” from your Extra Deck.
(3) If the last material(s) is detached from this card: You can Special Summon 1 “Performage” monster from your GY.
AC04-JP024 Performage Trapeze High Magician
LIHJT/Spellcaster - Xyz - Effect/Rank 5/2700/2200
2 Level 5 Spellcaster monsters
(1) Cannot be destroyed by battle or card effects while it has material.
(2) Your opponent takes any effect damage you would have taken instead (you can only apply this effect a number of times per turn up to the number of materials attached to this card).
(3) If this card has “Performage Trapeze Magician” as material, it gains this effect.
● You can detach 1 material from this card; this card can make up to 3 attacks during each Battle Phase this turn.
AC04-JP025 Rank-Up-Magic Magical Force
Quick-Play Spell Card
You can only activate a card with this card’s name once per turn.
(1) Target 1 Rank 4 Spellcaster Xyz Monster in your GY; Special Summon it (but its effects are negated), and if you do, Special Summon 1 Rank 5 Spellcaster Xyz Monster from your Extra Deck, by using the first monster as material, and if you do that, attach this card to it as additional material. (The Second Special Summon is treated as an Xyz Summon.)
AC04-JP026 Soul Fist
Equip Spell Card
Equip only to your Dragon Synchro Monster.
(1) “Red Dragon Archfiend” equipped with this card is unaffected by your opponent’s activated card effects.
(2) Once per turn: You can change the ATK of all face-up monsters your opponent currently controls to the equipped monster’s.
(3) Once per turn, when an attack is declared involving the equipped monster: You can target 1 monster in your opponent’s GY; banish it, and if you do, the equipped monster gains ATK equal to the banished monster’s until the end of this turn.
AC04-JP027 Golden Allure Queen
DARK/Spellcaster - Link - Effect/2500/Link 3 (Linkmarkierungen: Links, Unten, Rechts)3 Spellcaster monsters
(1) If this card is Link Summoned: You can Special Summon 1 “Allure Queen” monster from your Deck or GY, and if you do, this card gains 1500 ATK until the end of the next turn.
(2) You can activate the effects that equip a monster(s) to themselves of monsters with “Allure Queen” in their original names as Quick Effects.
(3) Once per turn, when your opponent activates a card or effect (Quick Effect): You can destroy 1 card on the field, also “Allure Queen” monsters you control cannot be destroyed by card effects for the rest of this turn.
AC04-JP028 Allure Palace
Field Spell Card
You can only use the (3)rd effect of this card’s name up to thrice per turn.
(1) Spellcaster monsters you control gain 500 ATK/DEF.
(2) “Allure Queen” Effect Monsters you control gain this effect.
● You can send this card equipped with a card(s) by its own effect to the GY; Special Summon 1 Spellcaster monster with 1500 or less ATK from your hand or Deck.
(3) You can send 1 card from your hand to the GY; take 1 “Allure Queen” monster from your Deck, and either add it to your hand or Special Summon it to your opponent’s field.
AC04-JP029 Allure Dance
Continuous Spell Card
You can only activate 1 card with this card’s name per turn. You can only use the (3)rd effect of this card’s name once per turn.
(1) When this card resolves, you can add 1 “Allure Queen” monster or 1 “Allure Palace” from your Deck to your hand.
(2) Each “Allure Queen” monster you control gains ATK equal to the ATK of the monsters equipped to it by its own effect.
(3) You can send 1 other Spell/Trap you control to the GY; Special Summon as many “Allure Queen” monsters with different names as possible from your GY.
Reprints
AC04-JP000 Silent Magician LV8
AC04-JP0?? Silent Magician
AC04-JP0?? Clear Vice Dragon
AC04-JP0?? Clear World
AC04-JP0?? Gimmick Puppet Scissor Arms
AC04-JP0?? Gimmick Puppet Bisque Doll
AC04-JP0?? Number 15: Gimmick Puppet Giant Grinder
AC04-JP0?? Number C15: Gimmick Puppet Giant Hunter
AC04-JP0?? Gimmick Puppet Gigantes Doll
AC04-JP0?? Gimmick Puppet Chimera Doll
AC04-JP0?? Rank-Up-Magic Argent Chaos Force
AC04-JP0?? Allure Queen LV3
AC04-JP0?? Allure Queen LV5
AC04-JP0?? Allure Queen LV7