[OCG] Rage of the Abyss​ (SPU: 19. Juli)

  • [OCG] Rage of the Abyss


    Release: 27. Juli 2024 (Japan)


    Insgesamt 80 verschiedene Karten:


    8 Ultra Rare

    10 Super Rare

    18 Rare

    44 Common


    6. Set des 12. Blocks


    ROTA-JP001 Surfacing Big Jaws

    WATER/Fish - Effect/4/1800/300

    You can only use the 1st and 2nd effect of this card’s name each once per turn.

    (1) During your Main Phase, if a Spell Card was activated this turn: You can Special Summon this card from your hand, also you cannot Special Summon from the Extra Deck for the rest of this turn, except Xyz monsters.

    (2) If this card is Normal or Special Summoned: You can add 1 Fish “Shark” monster from your Deck to your hand.

    (3) If this card is used for the Xyz Summon of a WATER monster, it can be treated as a Level 3 or 5 monster.


    ROTA-JP002 Drake Shark

    WATER/Fish - Effect/4/1400/1050

    You can only use the 1st and 2nd effect of this card’s name each once per turn.

    (1) If this card is added to your hand, except by drawing it: You can Special Summon it.

    (2) This card can be treated as 2 materials for the Xyz Summon of a WATER monster that uses 3 or more materials.

    (3) A “Shark Drake” Xyz Monster that has this card as material gains this effect.

    ● Once per turn: You can detach 2 materials from this card, then target 1 Spell/Trap on the field; attach it to this card as material.


    ROTA-JP003 Armored Shark

    WATER/Fish - Effect/3/500/2000

    (This card is always treated as an “Armored Xyz” card.)

    You can only use the 1st and 2nd effect of this card’s name each once per turn.

    (1) You can send 1 WATER Xyz Monster from your Extra Deck to the GY, then target 1 Fish monster in your GY with a Level equal to the sent monster’s Rank; Special Summon it.

    (2) During your opponent’s turn, if this card is in your GY (Quick Effect): You can target 1 WATER Xyz Monster you control; equip this card to it as an Equip Spell that gives it 500 ATK.


    ROTA-JP004 Blue-Eyes of the Heart

    LIGHT/Dragon - Effect/8/3000/2500

    (This card is always treated as a “Millennium” card.)

    You can use the (1)st effect with this card’s name only once per turn. You can use the (3)rd effect with this card’s name only once per Duel, only after you activate “Millennium Ankh”.

    (1) You can discard this card; add 1 “Millennium Ankh” from your Deck to your hand.

    (2) Possession of this card cannot switch.

    (3) If your opponent Normal or Special Summons a monster(s) whose Level is 8 or higher, and/or with 3000 or more ATK, while this card is in your GY: You can send that monster(s) to the GY, and if you do, Special Summon this card.


    ROTA-JP005 Red-Eyes Black Fullmetal Dragon

    DARK/Machine - Effect/8/3400/2400

    Cannot be Normal Summoned/Set. Must first be Special Summoned with “Enhanced Metalmorph” activated by Tributing a Level 5 or higher Dragon monster. You can only use the (1)st and (2)nd effect of this card’s name each once per turn.

    (1) You can reveal this card in your hand; Set 1 “Metalmorph” Trap directly from your Deck, and if you do, shuffle this card into the Deck.

    (2) When your opponent activates a card or effect (Quick Effect): You can negate the activation, then you can inflict damage to them equal to the original ATK 1 of their Attack Position monsters.


    ROTA-JP006 Metalzoa X

    DARK/Machine - Effect/8/3000/2300

    Cannot be Normal Summoned/Set. Must first be Special Summoned with “Enhanced Metalmorph” activated by Tributing a Level 5 or higher Fiend monster. You can only use the 1st effect of this card’s name once per turn.

    (1) You can reveal this card in your hand; Set 1 “Metalmorph” Trap directly from your Deck, and if you do, shuffle this card into the Deck.

    (2) Up to twice per turn, when your opponent activates Spell Card or effect, or a monster effect (Quick Effect): You can target 1 face-up monster they control; destroy it.


    ROTA-JP007 Fiend Beast Zoa

    DARK/Fiend - Effect/7/2600/1900

    You can only use the 2nd and 3rd effect of this card’s name each once per turn.

    (1) If your opponent controls a monster, you can Normal Summon this card without Tributing.

    (2) If this card is in your hand: You can Special Summon it in Defense Position, then, if you do not have “Enhanced Metalmorph” in your GY, your opponent can Special Summon 1 monster from their hand.

    (3) During your Main Phase: You can Set 1 “Metalmorph” Trap directly from your Deck.


    ROTA-JP008 Metal Copycat

    LIGHT/Spellcaster - Effect/1/0/0

    You can only use the 1st and 3rd effect of this card’s name each once per turn.

    (1) If this card is Normal or Special Summoned: You can Set 1 “Metalmorph” Trap directly from your Deck, then, if you have “Enhanced Metalmorph” in your GY, you can draw 1 card.

    (2) This card’s Level is increased by 4 during your opponent’s turn only.

    (3) You can declare 1 Monster Type; this card becomes that Type until the end of your opponent’s turn


    ROTA-JP010 Performage Ball Balancer

    EARTH/Spellcaster - Pendelum - Effect/4/1000/1800

    You can only use the (1)st, (2)nd and (3)rd effects of this card’s name each once per turn.

    (1) If you control a “Performage” monster: You can Special Summon this card from your hand.

    (2) If this card is Normal or Special Summoned: You can activate 1 of these effects;

    ● Add 1 “Performage” Pendulum Monster from your Deck to your Extra Deck face-up.

    ● Destroy 1 “Performage” Monster Card you control.

    (3) When an opponent’s Special Summoned monster declares a direct attack: You can Special Summon this card from your GY.


    Pendulum Effect:

    Blue 3 / Red 3

    You can only use the Pendulum Effect of this card’s name once per turn.

    (1) During your Main Phase: You can send 1 face-up “Performage” Pendulum Monster from your Extra Deck to the GY, then you can increase this card’s Pendulum Scale by the sent monster’s.


    ROTA-JP011 Chaotic Allure Queen

    LIGHT/Spellcaster - Effect/7/1500/1500

    You can only use the (1)st and (2)nd effects of this card’s name once per turn.

    (1) You can discard 1 other LIGHT or DARK monster; Special Summon this card from your hand.

    (2) You can target 1 monster in either GY; equip it to this card, and if you do, this card’s name becomes that monster’s (until the End Phase), then, if it is a LIGHT or DARK Monster Card, you can Special Summon 1 DARK “Allure Queen” monster from your Deck or GY.


    ROTA-JP012 Bad-Ass Goblin Bikers

    DARK/Fiend - Effect/6/2400/0

    You can only use the (2)nd and (3)rd effects of this card’s name once per turn.

    (1) If you control no monsters, or all monsters you control are “Goblin” monsters, you can Normal Summon this card without Tributing.

    (2) If this card is Normal or Special Summoned: You can Special Summon 1 Level 4 or lower “Goblin” monster from your Deck.

    (3) If this card is sent to the GY: You can target 1 card on the field; attach it to your “Goblin” Xyz Monster as material.


    ROTA-JP013 Imperial Dragon the Primoredial Dragon

    LEARTH/Dragon - Effect/6/2600/0

    Requires 1 Normal Monster Tribute to Normal Summon. You can only use the 1st effect of this card’s name once per turn.

    (1) During your opponent’s Main Phase (Quick Effect): You can reveal this card in your hand; immediately after this effect resolves, Normal Summon 1 “Primoredial” monster.

    (2) If this card is Tribute Summoned: You can apply these effects, in sequence.

    ● Negate the effects of all face-up monsters your opponent currently controls.

    ● Banish all monsters your opponent controls with the same Type and/or Attribute as any of the Normal Monsters in your GY.


    ROTA-JP019 Anarchist Monk of the Six Samurai

    DARK/Warrior - Tuner - Effect/3/500/0

    You can only Special Summon with the (1)st effect of this card’s name once per turn. You can only use the (2)nd and (3)rd effect of this card’s name each once per turn.

    (1) If you control a “Six Samurai” monster other than “Anarchist Monk of the Six Samurai”, you can Special Summon this card (from your hand).

    (2) If this card is sent from the field to the GY: You can add 1 “Six Samurai” Quick-Play Spell from your Deck to your hand.

    (3) A “Six Samurai” monster Synchro Summoned using this card as material gains this effect.

    ● The Levels of all monsters your opponent controls are reduced by 1.


    ROTA-JP020 Instructor of the Six Samurai

    ERDE/Warrior - Tuner - Effect/2/200/1200

    You can only Special Summon with the (1)st effect of this card’s name once per turn. You can only use the (2)nd and (3)rd effect of this card’s name each once per turn.

    (1) If you control a “Six Samurai” monster other than “Instructor of the Six Samurai”, you can Special Summon this card (from your hand).

    (2) If this card is sent from the field to the GY: You can add 1 “Six Strike” card from your Deck to your hand.

    (3) A “Six Samurai” monster Synchro Summoned using this card as material gains this effect.

    ● Monsters your opponent controls lose 500 ATK.


    ROTA-JP022 Union Pilot

    LIGHT/Machine - Union - Effect/5/2100/1000

    You can only use the 2nd effect of this card’s name once per turn.

    (1) Once per turn, you can either: Target 1 Effect Monster you control; equip this card to that target, OR: Unequip this card and Special Summon it. If the equipped monster would be destroyed by battle or card effect, destroy this card instead.

    (2) You can return this equipped card to the hand; equip 1 banished Union monster to an appropriate monster you control, as if it were equipped by that Union monster’s effect, and if you do, Special Summon this card from your hand.


    ROTA-JP024 Mulcharmy Fuwalos

    WIND/Winged Beast - Effect/4/100/600

    You can only activate 1 other “Mulcharmy” monster effect, the turn you activate this effect.

    (1) If you control no cards (Quick Effect): You can discard this card; apply these effects this turn.

    ● Each time your opponent Special Summons a monster(s) from the Deck and/or Extra Deck, immediately draw 1 card.

    ● Once, during the End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6.


    ROTA-JP025 Turu-Purupurun

    WATER/Aqua - Effect/2/450/500

    You can only use the effect of this card’s name once per turn.

    (1) If this card is in your hand: You can target 1 WATER monster in your Main Monster Zone; destroy that monster you control, and if you do, Special Summon this card to the zone it was in, then you can destroy all opponent’s face-up cards in this card’s column.


    ROTA-JP027 Lil’ Maji Mage

    DARK/Cyberse - Effect/2/0/1200

    You can only use the (1)st effect of this card’s name once per turn.

    (1) During the Main Phase, if this card is in your hand (Quick Effect): You can Tribute 1 Cyberse monster or Link Monster; Special Summon this card.

    (2) Gains ATK equal to the total Link Ratings of all Link Monsters in your GY x 400.


    ROTA-JP028 Dream Absorber

    WATER/Fairy - Effect/2/0/0

    You can only use the 1st effect of this card’s name once per turn.

    (1) If your opponent activates a monster effect in the hand, GY, or banishment: You can Special Summon this card from your GY (if it was there when the effect was activated) or hand (even if not), but destroy it during the End Phase.

    (2) Each time your opponent activates a monster effect, this card gains 1000 ATK immediately after it resolves.


    ROTA-JP030 Azamina Rhea Silvera

    DARK/Illusion - Fusion - Effect/6/1900/2500

    1 Illusion monster + 1 LIGHT Spellcaster monster

    You can only use the 2nd and 3rd effect of this card’s name each once per turn.

    (1) Any battle damage your “Azamina” monsters other than “Azamina Rhea Silvera” inflict to your opponent is doubled.

    (2) When your opponent activates a card or effect (Quick Effect): You can Tribute this card; negate that effect.

    (3) If this card is destroyed by battle or card effect: You can add 1 “Sinful Spoils” Trap from your Deck to your hand.


    ROTA-JP031 Azamina Mu Lucielago / Azamina Mu Rcielago

    DARK/Illusion - Fusion - Effect/6/2000/2400

    1 Illusion monster + 1 LIGHT Spellcaster monster

    You can only use the 1st and 3rd effect of this card’s name each once per turn.

    (1) If this card is Fusion Summoned: You can add 1 “Azamina” or “Sinful Spoils” card from your Deck to your hand.

    (2) Monsters your opponent controls lose 500 ATK/DEF for each “Azamina” monster you control.

    (3) If this card is destroyed by battle or card effect: You can add 1 “Sinful Spoils” Spell from your Deck to your hand.


    ROTA-JP032 Azamina Sol Erysichthon

    DARK/Illusion - Fusion - Effect/6/2700/0

    1 Illusion monster + 1 Fiend monster

    You can only use the 1st and 2nd effect of this card’s name each once per turn.

    (1) If this card is Fusion Summoned: You can target 1 card on the field; send it to the GY.

    (2) During each Standby Phase: You can target 1 “Azamina” or “Sinful Spoils” card in your GY; add it to your hand.


    ROTA-JP033 Azamina Mor Regina

    DARK/Illusion - Fusion - Effect/8/3000/2000

    1 Illusion monster + 1 Level 6 or higher Fiend monster

    You can only use the 1st and 2nd effect of this card’s name each once per turn.

    (1) You can target 1 Illusion monster in your GY, except “Azamina Moa Regina”; Special Summon it.

    (2) When a “Sinful Spoils” or “Azamina” card or effect is activated, except “Azamina Moa Regina” (Quick Effect): You can target up to 2 cards on the field; destroy them.


    ROTA-JP034 Protostar Dragon of the Interstellar Void

    LIGHT/Dragon - Fusion - Effect/8/2500/2500

    1 LIGHT or DARK Dragon monster + 1 Dragon monster

    You can only use the 1st and 2nd effect of this card’s name each once per turn.

    (1) If this card is Fusion Summoned: You can target cards your opponent controls up to the number of your LIGHT and DARK monsters used as its material; destroy them.

    (2) If this card becomes banished: You can target 1 Level 4 LIGHT or DARK Dragon monster you control; its Level becomes 8.


    ROTA-JP039 Legendary Klesha Six Samurai – Shi En

    DARK/Warrior - Synchro - Effect/6/2500/1900

    1 Warrior Tuner + 1+ non-Tuner “Six Samurai” monsters

    You can only use the (1)st effect of this card’s name once per turn.

    (1) If this card is Synchro Summoned: You can add 1 “Six Samurai” monster or “Shien” Effect Monster from your Deck or GY to your hand.

    (2) Once per turn, when your opponent activates a monster effect (Quick Effect): You can negate the activation, and if you do, destroy that monster.

    (3) If this card on the field would be destroyed by battle or card effect, you can destroy 1 other monster you control instead.


    ROTA-JP040 Legenday Klesha Six Samurai – Enishi

    LIGHT/Warrior - Synchro - Effect/6/1700/12001 Tuner + 1+ non-Tuner monsters

    You can only use the (1)st and (3)rd effect of this card’s name each once per turn.

    (1) If this card is Synchro Summoned: You can banish any number of “Six Samurai” monsters from your GY, then target that many monsters your opponent controls; return them to the hand.

    (2) Warrior monsters you control gain 500 ATK/DEF during the Battle Phase only.

    (3) If this card is sent to the GY: You can Special Summon 1 of your banished “Six Samurai” monsters.


    ROTA-JP041 Number C32: Shark Drake Leviathan

    WATER/Sea Serpent - Xyz - Effect/Rank 5/3100/2600

    4 Level 5 monsters

    You can also Xyz Summon this card by discarding 1 Spell and using 1 Rank 4 “Shark Drake” Xyz Monster you control. (Transfer its materials to this card.)

    (1) Once per turn (Quick Effect): You can detach 1 material from this card, then target 1 Effect Monster your opponent controls; negate its effects, and if you do, change its ATK/DEF to 0.

    (2) This card can make a second attack during each Battle Phase, also if it attacks a Defense Position monster, inflict piercing battle damage.


    ROTA-JP042 Levirtue Dragon

    WATER/Sea Serpent - Xyz - Effect/Rank 3/2000/0

    2 Level 3 monsters

    You can only use the 1st and 2nd effect of this card’s name each once per turn.

    (1) If this card is Special Summoned: You can add 1 “Virtue Stream” from your Deck to your hand.

    (2) You can activate 1 of these effects;

    Detach 1 Xyz Material from your monster, then add 1 Fish, Sea Serpent, or Aqua monster from your GY to your hand, except “Levirtue Dragon”.

    ● Target 2 Xyz Monsters on the field; detach 1 material from 1 of them and attach it to the other as material.


    ROTA-JP047 Flying Mary

    WATER/Zombie - Link - Effect/0/Link 2 (Linkmarkierungen: Links, Rechts)

    2 Zombie monsters

    You can only use the 1st and 2nd effect of this card’s name each once per turn.

    (1) You can target 1 Level 5 or higher Zombie monster in your GY or banishment; place this card face-up in your Spell & Trap Zone as a Continuous Spell, and if you do, Special Summon that monster.

    (2) If this card is a Continuous Spell: You can target 1 Level 5 or higher Zombie monster you control; destroy 1 monster your opponent controls with equal or lower ATK.


    ROTA-JP0?? Surface Aqua Jet

    Normal Spell Card

    You can only use the 1st and 2nd effect of this card’s name each once per turn.

    (1) Special Summon 1 Level 4 or lower Fish, Sea Serpent or Aqua monster from your hand or GY, and if you do, you cannot Special Summon from the Extra Deck while you control it, except Xyz Monsters.

    (2) If your opponent controls an Attack Position monster: You can banish this card from your GY, then target 1 Fish, Sea Serpent, or Aqua monster you control; it gains 1000 ATK until the end of this turn.


    ROTA-JP0?? Reincarnate Unveil Mail

    Equip Spell Card

    (This card is always treated as an “Armored Xyz” card.)

    You can only activate 1 card with this card’s name per turn.

    (1) An Xyz Monster equipped with this card gains these effects.

    ● Cannot be destroyed by battle.

    ● Once per turn, if this card battled this turn (Quick Effect): You can return 1 Equip Card equipped to this card to the hand, then, immediately after this effect resolves, Xyz Summon 1 WATER monster.

    (2) Once per turn, during the End Phase, if this card is in the GY because it was sent there this turn: You can equip this card to 1 Xyz Monster you control.


    ROTA-JP050 Approaching Machine

    Normal Spell Card

    You can only use the 2nd effect of this card’s name once per turn.

    (1) Add 1 monster that mentions “Enhanced Metalmorph” OR 1 “Metalmorph” Trap from your Deck or GY to your hand.

    (2) If you control a “Metalmorph” Trap: You can banish this card from your GY, then target 1 opponent’s Defense Position monster; change it to Attack Position.


    ROTA-JP053 Seinaru Azamina / Sacred Azamina

    Normal Spell Card

    You can only use the 2nd effect of this card’s name once per turn.

    (1) Reveal 1 “Azamina” Fusion Monster in your Extra Deck and send 1 “Sinful Spoils” card from your hand and/or field to the GY for every 4 Levels it has (if those cards are Set, reveal them), then Special Summon the revealed monster. (This is treated as a Fusion Summon).

    (2) If this card is in your GY: You can target 1 “Azamina” monster you control or in your GY; shuffle it into the Deck, and if you do, add this card to your hand.


    ROTA-JP054 Azamina Ofeiletis

    Quick-Play Spell Card

    You can only use 1 of the 1st and 2nd effect of this card’s name per turn, and only once that turn.

    (1) During the Main Phase: Reveal 1 “Azamina” Fusion Monster in your Extra Deck and send 1 “Sinful Spoils” card from your hand and/or field to the GY for every 4 Levels it has (if those cards are Set, reveal them), then Special Summon the revealed monster. (This is treated as a Fusion Summon.)

    (2) During your Main Phase: You can banish this card from your GY, then target 1 “Azamina” monster in your GY; Special Summon it.


    ROTA-JP055 Zaihou no Azamuki / Sinful Spoils Deception

    Continuous Spell Card

    You can only use the 1st, 2nd, and 3rd effect of this card’s name each once per turn.

    (1) You can Tribute 1 monster from your hand or field; add 1 “Azamina” card from your Deck to your hand.

    (2) If a monster(s) is sent to your opponent’s GY and you control an “Azamina” monster: You can make your opponent lose 1500 LP, and if you do, gain 1500 LP.

    (3) During the End Phase, if this card is in your GY because it was sent there from the face-up Spell & Trap Zone this turn: You can Set it.


    ROTA-JP056 The Fiend of the White Woods

    Quick-Play Spell Card

    You can only use the 1st and 2nd effect of this card’s name each once per turn.

    (1) Tribute 1 Synchro Monster, then target 1 face-up card on the field; negate its effects (until the end of this turn), then, if you Tributed a “White Woods” Synchro Monster at activation, you can Special Summon 1 Illusion monster from your GY.

    (2) If this card is sent to the GY to activate a monster effect: You can Set this card.


    ROTA-JP057 Goblin Biker Grand Imprisonment

    Quick-Play Spell Card

    You can only use the (1)st and (2)nd effects of this card’s name each once per turn.

    (1) Tribute 1 monster; Special Summon 1 “Goblin” monster from your Deck, but it cannot attack this turn.

    (2) When a monster declares an attack: You can banish this card from your GY and detach any number of materials from your “Goblin” Xyz Monsters; all face-up monsters your opponent currently controls lose 1000 ATK for each material detached, until the end of this turn.


    ROTA-JP058 Primoredial Imperialode

    Continuous Spell Card

    You can only use the 1st and 3rd effect of this card’s name each once per turn.

    (1) When this card resolves, add 1 “Primoredial” card from your Deck to your hand, except “Primoredial Imperialode”.

    (2) Normal Monsters and “Primoredial” monsters you control gain 300 ATK for each Normal Monster in your GY with different names.

    (3) You can declare 1 Normal Monster’s name; Special Summon 1 Normal Monster with that name from your hand, Deck, or GY, also you cannot activate Special Summoned monsters’ effects for the rest of this turn.


    ROTA-JP059 Primoredial Tremors

    Quick-Play Spell Card

    (1) Pay 2000 LP and declare 1 Normal Monster’s name; apply this effect, then, if you control no monsters, you can Special Summon 1 Normal Monster with the declared name from your Deck in Defense Position. Once applied, your “Primoredial” monsters and Normal Monsters with the declared name cannot be destroyed by battle until the end of your opponent’s turn.

    (2) If your opponent Normal Summons a monster: You can banish this card from your GY, then target 1 Normal Monster you control or in your GY; banish 1 monster on the field with lower ATK.


    ROTA-JP060 Primoredial Schiller

    Quick-Play Spell Card

    You can use the 1st and 2nd effect of this card’s name each once per turn.

    (1) Reveal 1 Normal Monster or “Primeoredial” card in your hand, except “Primoredial Schiller”, then target 1 face-up card on the field (if you control a Normal Monster or a Level 5 or higher “Primeoredial” monster, except a Token, you do not have to reveal a card); negate it’s effects, and if you do, banish it.

    (2) During your Main Phase, if you control a “Primeoredial” monster: You can Set this card from your GY.


    ROTA-JP061 Sangen Fuuro

    Continuous Spell Card

    You can only use the (2)nd effect of this card’s name once per turn.

    (1) Once per turn, when a monster(s) is destroyed by battle involving your FIRE Dragon monster: You can target 1 of those destroyed monsters; Special Summon it to your field in Defense Position.

    (2) During your opponent’s End Phase: You can pay 1000 LP, then target 1 “Sangen” Spell/Trap in your GY; Set it, but banish it when it leaves the field.


    ROTA-JP063 Six Strike – Double Assault

    Quick-Play Spell Card

    You can only use 1 of the (1)st and (2)nd effects of this card’s name per turn, and only once that turn.

    (1) Apply 1 of these effects, or if you control 2 or more “Six Samurai” monsters, you can apply both, in sequence.

    ● Special Summon 1 “Six Samurai” monster with 2000 or less ATK from your hand or GY.

    ● Change 1 monster your opponent controls with 2000 or less ATK to face-down Defense Position.

    (2) During your Main Phase: You can banish this card from your GY, then target 1 “Six Samurai” monster in your GY; add it to your hand.


    ROTA-JP065 End-Exalting Morganite

    Normal Spell Card

    (1) Apply these effects for the rest of this Duel.

    ● You cannot activate the monster effects in the hand.

    ● Each of your monsters can make up to 2 attacks on monsters during each Battle Phase.

    ● If your monster battles an opponent’s monster, any battle damage it inflicts to your opponent is doubled.

    (2) You can banish this card from your GY; add 1 “Morganite” card from your Deck to your hand, then place 1 card from your hand on the bottom of the Deck.


    ROTA-JP0?? Virtue Stream

    Trap Normal Card

    You can only use the 1st and 2nd effect of this card’s name each once per turn.

    (1) Target 1 Fish, Sea Serpent, or Aqua monster you control and 2 cards your opponent controls; destroy them.

    (2) You can banish this card from your GY, then target 1 face-up monster on the field; apply this effect based on its Attribute.

    ● WATER: The next time it would be destroyed by card effect this turn, it is not destroyed.

    ● Non-WATER: Its Attribute becomes WATER.


    ROTA-JP0?? Xyz Poseidon Splash

    Trap Normal Card

    You can only use either the 1st or 2nd effect of this card’s name per turn, and only once that turn.

    (1) If you control an Xyz Monster that has an Xyz Monster as material: Declare 1 Attribute among monsters on the field; destroy all monsters on the field with that Attribute that are not equipped with an Equip Spell.

    (2) You can banish this card from your GY and detach 1 Xyz Material from your monster; Special Summon 1 Fish, Sea Serpent, or Aqua monster from your GY to either field.


    ROTA-JP071 Enhanced Metalmorph

    Normal Trap Card

    You can only activate 1 card with this card’s name per turn.

    (1) Activate this card by Tributing 1 face-up monster; Special Summon 1 monster that cannot be Normal Summoned/Set and mentions “Enhanced Metalmorph” from your hand, Deck, or GY, then you can equip this card to it as an Equip Card with this effect.

    ● The equipped monster gains 400 ATK/DEF, your opponent cannot target it with monster and Spell effects, also it cannot be destroyed by monster and Spell effects.


    ROTA-JP072 Time Engine

    Normal Trap Card

    (This card is always treated as a “Metalmorph” card.)

    (1) If a monster(s) you control is destroyed by battle or an opponent’s card effect: Target 1 of them; Special Summon it, then, if it is a Level 5 or higher Machine monster and you have another “Metalmorph” Trap on your field or in your GY, you can destroy as many monsters your opponent controls as possible, then you can inflict damage to them equal to the Summoned monster’s original ATK.


    ROTA-JP073 Azamina Hamartia

    Normal Trap

    You can only use 1 of the 1st and 2nd effect of this card’s name per turn, and only once that turn.

    (1) Reveal 1 “Azamina” Fusion Monster in your Extra Deck and shuffle 1 “Sinful Spoils” card from your GY and/or banishment into the Deck for every 4 Levels it has, then Special Summon the revealed monster. (This is treated as a Fusion Summon.)

    (2) You can banish this card from your GY, then target 1 “Sinful Spoils” Spell/Trap in your GY; Set it, but it cannot be activated this turn.


    ROTA-JP074 Sinful Spoil Offenders

    You can only use the 1st and 2nd effect of this card’s name each once per turn.

    (1) If your opponent Special Summons a monster(s) from the Deck and/or Extra Deck and you control a “Diabellstar” Monster Card: Target 1 monster they control; shuffle it into the Deck.

    (2) During the Damage Step, if your “Diabellstar” monster battles an opponent’s monster: You can banish this card from your GY; that opponent’s monster’s ATK becomes halved until the end of this turn.


    ROTA-JP075 Goblin Biker Grand Crisis

    Continuous Trap Card

    You can only use 1 of the (1)st and (2)nd effects of this card’s name per turn, and only that turn.

    (1) You can target 1 “Goblin” monster you control and 1 monster your opponent controls, OR 1 “Goblin” monster in your GY and 1 monster in your opponent’s GY; banish both.

    (2) You can send this face-up card from your Spell & Trap Zone to the GY, then target 5 of your banished “Goblin” monsters with different names; Special Summon them.


    ROTA-JP076 Primoredial Opener

    Normal Trap Card

    (1) Declare 1 Normal Monster’s name; apply this effect, then, if you control no monsters, you can Special Summon 1 Normal Monster with the declared name from your Deck or GY. Once applied, you take no battle damage from battles involving your Normal Monsters with the declared name and “Primoredial” monsters this turn.

    (2) During your opponent’s turn: You can banish this card from your GY, then target 1 Normal Monster you control or in your GY; take control of 1 monster your opponent controls with higher ATK until the End Phase.


    ROTA-JP079 Dominus Impulse

    Normal Trap Card

    You can only activate 1 card with this card’s name per turn.

    If your opponent controls a card, you can activate this card from your hand.

    (1) When a card or effect is activated that includes an effect that Special Summons a monster(s): Negate that effect, then, if you have a Trap in your GY, destroy that card. If you activated this card from your hand, you cannot activate the effects of LIGHT, EARTH, and WIND monsters for the rest of this Duel.

  • 1930_20240419065243_JpnVxlLlCaMPAJwGpiYobhKJTm39DsbLVEeIqprqG33EBnIoLeSmBatSBnQCTrNo-144x300.webp

    The Pack Artwork for “Rage of the Abyss”



    1930_20240419065557_txBw6HE4d5BeO0Wus4WnLTI0dmCTvQfcBfM6kQ0DKzgYp2GVub75uFtLpudY8819-300x300.jpg

    Fujou-suru Big Jaws (Surfacing Big Jaws)
    Level 4 WATER Fish Effect Monster
    ATK 1800/DEF 300
    You can only use the 1st and 2nd effect of this card’s name each once per turn.
    (1) During your Main Phase, if a Spell Card was activated this turn: You can Special Summon this card from your hand, also you cannot Special Summon from the Extra Deck for the rest of this turn, except Xyz monsters.
    (2) If this card is Normal or Special Summoned: You can add 1 Fish “Shark” monster from your Deck to your hand.
    (3) If this card is used for the Xyz Summon of a WATER monster, it can be treated as a Level 3 or 5 monster.




    1930_20240419083222_zZQfnbxIiN7xjm18FgeV8sYBWzKbAvgxIuTwJE4rRzcycRwfyPyw5MvRC5tCrNxx-300x300.jpg

    Drake Shark
    Water Fish / Effect
    LV4 1400/1050
    You can only use the 1st and 2nd effect of this card’s name each once per turn.
    (1) If this card is added to your hand, except by drawing it: You can Special Summon it.
    (2) If this card is used for the Xyz Summon of a WATER monster that uses 3 or more materials, it can be treated as as 2 materials.
    (3) A “Shark Drake” Xyz Monster that has this card as material gains this effect.
    ● Once per turn: You can detach 2 materials from this card, then target 1 Spell/Trap on the field; attach it to this card as material.




    1930_20240419070031_CPeTT0NMMppmASHMUDECE3tVfs5XeAYgN0zgoAr1pUdnnjx7k28ptrAOa3k216YF-300x300.jpg

    Armored Shark
    Water Fish / Effect
    LV3 500/2000
    (This card is always treated as an “Armored Xyz” card.)
    You can only use the 1st and 2nd effect of this card’s name each once per turn.
    (1) You can send 1 WATER Xyz Monster from your Extra Deck to the GY, then target 1 Fish monster in your GY with a Level equal to the sent monster’s Rank; Special Summon it.
    (2) During your opponent’s turn, if this card is in your GY (Quick Effect): You can target 1 WATER Xyz Monster you control; equip this card to it as an Equip Spell that gives it 500 ATK.



    1930_20240419070313_2JcoH9RcvClQIcGweVi1niwF9HnlYWXOf00kzFCiHlyQB2AdLiVyEF3DLemj0AxT-300x300.jpg

    Chaos Numbers 32 Kaikouryuu Shark Drake Leviath / Number C32: Shark Drake Leviathan
    Water Sea Serpent / Xyz / Effect
    RK5 3100/2600
    4 Level 5 monsters
    You can also Xyz Summon this card by discarding 1 Spell and using 1 Rank 4 “Shark Drake” Xyz Monster you control. (Transfer its materials to this card.)
    (1) Once per turn (Quick Effect): You can detach 1 material from this card, then target 1 Effect Monster your opponent controls; negate its effects, and if you do, change its ATK/DEF to 0.
    (2) This card can make a second attack during each Battle Phase.
    (3) If this card attacks a Defense Position monster, inflict piercing battle damage.



    1930_20240419071249_81Z0LaLoFaRzzfm1bFzdhh31slOsviFuXekg2tL8Jav75VwUYlv6IovyN7f8fis2-300x300.jpg

    Levirtue Dragon
    Water Sea Serpent / Xyz / Effect
    RK3 2000/0
    2 Level 3 monsters
    You can only use the 1st and 2nd effect of this card’s name each once per turn.
    (1) If this card is Special Summoned: You can add 1 “Virtue Stream” from your Deck to your hand.
    (2) You can activate 1 of these effects;
    ● Detach 1 Xyz Material from your monster; add 1 Fish, Sea Serpent, or Aqua monster from your GY to your hand, except “Levirtue Dragon”.
    ● Target 2 Xyz Monsters on the field; detach 1 material from 1 of them and attach it to the other as material.



    1930_20240419071630_AcNGbqfF9CaeK6XwkgOA7yLWK2fqcC9acKf3089zAXRJTn34JI2H6DdE59uW9rwa-300x300.jpg

    Aqua Jet Surface (Surface Aqua Jet)

    Normal Spell Card

    You can only use the 1st and 2nd effect of this card’s name each once per turn.

    (1) Special Summon 1 Level 4 or lower Fish, Sea Serpent or Aqua monster from your hand or GY, and if you do, you cannot Special Summon from the Extra Deck while you control it, except Xyz Monsters.

    (2) If your opponent controls an Attack Position monster: You can banish this card from your GY, then target 1 Fish, Sea Serpent, or Aqua monster you control; it gains 1000 ATK until the end of this turn.




    1930_20240419071740_RbAnrGOo3IhG2LinAdm9MnxUnC4qVucnMcO1gcfZiAdaLBCLcoImP5425zjPhB0r-300x300.jpg

    Reincarnate Unveil Mail
    Equip Spell
    (This card is always treated as an “Armored Xyz” card.)
    You can only activate 1 card with this card’s name per turn.
    (1) An Xyz Monster equipped with this card gains these effects.
    ● Cannot be destroyed by battle.
    ● Once per turn, if this card battled this turn (Quick Effect): You can return 1 Equip Card equipped to this card to the hand, then, immediately after this effect resolves, Xyz Summon 1 WATER monster.
    (2) If this card is sent to the GY: You can activate this effect; equip it from your GY to an Xyz Monster you control during the End Phase of this turn.



    1930_20240419071937_Gt7hbpsviUhPTDMN3xtUeNJAU6HGuXt0GoVfTDRzVwEmzPxqAh9csIdACiGw3xk7-300x300.jpg

    Virtue Stream
    Trap Normal
    You can only use the 1st and 2nd effect of this card’s name each once per turn.
    (1) Target 1 Fish, Sea Serpent, or Aqua monster you control and 2 cards your opponent controls; destroy them.
    (2) You can banish this card from your GY, then target 1 face-up monster on the field; apply this effect based on its Attribute.
    ● WATER: The next time it would be destroyed by card effect this turn, it is not destroyed.
    ● Non-WATER: Its Attribute becomes WATER.




    1930_20240419072030_izohFRG4fs1X6awfaHfKxGZ1Cb6PQ4cztFUwWaqzGiLC65fVCBfyH5nKWjXndxaM-300x300.jpg

    Xyz Poseidon Splash
    Trap Normal
    You can only use either the 1st or 2nd effect of this card’s name per turn, and only once that turn.
    (1) If you control an Xyz Monster that has an Xyz Monster as material: Declare 1 Attribute among monsters on the field; destroy all monsters on the field with that Attribute that are not equipped with an Equip Spell.
    (2) You can banish this card from your GY and detach 1 Xyz Material from your monster; Special Summon 1 Fish, Sea Serpent, or Aqua monster from your GY to either field.



    Quelle: https://ygorganization.com/countinguphundredsbythethousands/




    Insgesamt klingt der Support wie "Mehr vom gleichen"...Zumindest haben die aquatischen Bewohner jetzt auch ihr themeninternes Icarus Attack.

    9 Karten sind somit enthüllt...bin gespannt welche anderen Legacy Themen hier ihren support kriegen...

  • Hab ich was nicht mitbekommen oder vergessen, oder ist dieses Jahr irgendwie Zexal auf dem Vormarsch? Erst Galaxy/Tachyon, jetzt Sharks…

    "Ob ein Deck stark ist... Oder ob ein Deck schwach ist... Die halbe Welt meint, diese Frage einfach so beantworten zu können. Aber einen wirklich starken Duellanten erkennt man daran, dass er mit reiner Willenskraft jedes Deck seiner Wahl zum Sieg führen kann."

  • schöne artworks, manche dieser karten passen gut in mein graulien deck :grimacing_face: nice

    Toadally Awesome Treatoad -- Voiceless Voice Silenforcer -- Spright Splight -- Halqifibrax Needlefiber

    Zitat

    Spunky schrieb:
    In einem Jahr werden wir dann 8000 ATK Monster für 500 LP beschwören können, die gegen gegnerische Karteneffekte komplett immun sind und bei Kampfschaden noch 5 Karten ziehen lassen

  • Sharks bekommen also einen weiteren Starter/Extender und zusätzlich noch einen Poplar.

    Dazu gibt es einen Icarus Attack plus Searcher dafür.

    Klingt erstmal nicht schlecht.


    Dazu auch noch Armored XYZ Support welcher auch in anderen Decks gespielt werden kann.


    Bin insgesamt positiv überrascht von den Karten.

  • Numerous Updated Texts For Shark’s Cards From “Rage Of The Abyss”

    Externer Inhalt twitter.com
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  • Cyber Drache

    Hat den Titel des Themas von „[OCG] Rage of the Abyss​“ zu „[OCG] Rage of the Abyss​ (SPU: 27. Mai)“ geändert.
  • ROTA_550.png


    Descend to the deepest depths of the ocean with Rage of the Abyss!

    Source


    https://www.yugioh-card.com/eu/de/product/rage-of-the-abyss/

  • solomon-eyes-206x300.png

    ROTA-JP004 Kokoro-Yadorishi Blue-Eyes / Blue-Eyes of the Heart
    Dragon/Effect, LIGHT, Lv 8, ATK 3000, DEF 2500
    (This card is always treated as a “Millennium” card.)
    You can use the (1)st effect with this card’s name only once per turn. You can use the (3)rd effect with this card’s name only once per Duel, only after you activate “Millennium Ankh”.
    (1) You can discard this card; add 1 “Millennium Ankh” from your Deck to your hand.
    (2) Possession of this card cannot switch.
    (3) If your opponent Normal or Special Summons a monster(s) whose Level is 8 or higher, and/or with 3000 or more ATK, while this card is in your GY: You can send that monster(s) to the GY, and if you do, Special Summon this card.


    Quelle: https://ygorganization.com/theheartwitheyesofblue/



  • Na ja, Yugis Großvater hatte ja einen BewD somit passt es schon irgendwie zu Opis Exodia.

    ACHTUNG!
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    FAQ You!

  • Irgendwie mag ich das Artwork.


    Das "once per Duel" vom dritten Effekt ist aber hart, finde ich. Wenn es wenigstens "resolved" und nicht use wäre ...

    Naja, es ist ein non-targetting Removal eines Bossmonsters (weil die eher Level 8 oder höher sind), und gibt noch einen Body aufs Feld.


    Mal ganz davon ab, dass ich nicht glaube, dass ein Once per turn da wirklich viel ändern würde, da Spiele ja selten mehr als 2-3 Turns andauern.

    Durch die Armut an Menschlichkeit
    Wird der Mensch entzweit
    Eine Gestalt, die nur noch Körper ist
    Und seine Gefühle vergisst
    Voll Neid und Gier, so selbstverliebt,
    Von außen nur bestimmt
    Der Mensch wie sein Schicksal
    Ist taub, stumm und blind


    Wie wahr, wie wahr...

  • Viel lustiger finde ich, dass der im eigenen Zug Nibiru outen kann xD

    Ich hätte es ohne "and If you do" oder opt deutlich mehr balanced gefunden.

    Accesscode hat z.B. weder Level 8 noch 3000 ATK, wäre also schon mal nicht zu outen. Klar, nicht mehr so relevant, aber grad das erstbeste Beispiel, das mir einfiel ^^

  • Vermutlich wollte man einfach nur vorsichtig genug bleiben.


    Ist ja gefühlt immer so, dass wenn es alternative Siegesbedingungen gibt oder neuer Support kommt, dieser nicht zu stark ausfällt.

    Finde es legitim, wobei eine Meta mit Exodia drin mal wieder witzig wäre.^^

  • Finde es legitim, wobei eine Meta mit Exodia drin mal wieder witzig wäre.^^

    Sofern es kein konstanter FTK ist.

    Die Idee Exodia über mehrere Züge hinweg in einer etwas stalligeren Variante auf die Hand zu bekommen finde ich auch gut.
    Da die einzelnen Teile aber teiweise von Friedhof kommen wird's das Deck sehr schnell schwer haben.
    In dem Moment, wo das Deck "zu gut" wird, werden dem Deck die DD Crows und Bystials um die Ohren fliegen.
    Sofern es keine Möglichkeit gibt die Teile aus dem Banish Pile zu holen wäre das ein Instaloose.


    Zum Blue-Eyes finde ich es etwas schade, dass der komplett useless im Blue-Eyes Deck ist.
    Ich verstehe zwar die Anspielung mit Opa Muto, da der ja einen bessesen hat, aber ich weiß nicht so recht.

    Wenn Blue Eyes dann doch fürs Thema. Und damit sind wir schon übersättigt.