[OCG] Rage of the Abyss
Release: 27. Juli 2024 (Japan)
Insgesamt 80 verschiedene Karten:
8 Ultra Rare
10 Super Rare
18 Rare
44 Common
6. Set des 12. Blocks
ROTA-JP001 Surfacing Big Jaws
WATER/Fish - Effect/4/1800/300
You can only use the 1st and 2nd effect of this card’s name each once per turn.
(1) During your Main Phase, if a Spell Card was activated this turn: You can Special Summon this card from your hand, also you cannot Special Summon from the Extra Deck for the rest of this turn, except Xyz monsters.
(2) If this card is Normal or Special Summoned: You can add 1 Fish “Shark” monster from your Deck to your hand.
(3) If this card is used for the Xyz Summon of a WATER monster, it can be treated as a Level 3 or 5 monster.
ROTA-JP002 Drake Shark
WATER/Fish - Effect/4/1400/1050
You can only use the 1st and 2nd effect of this card’s name each once per turn.
(1) If this card is added to your hand, except by drawing it: You can Special Summon it.
(2) This card can be treated as 2 materials for the Xyz Summon of a WATER monster that uses 3 or more materials.
(3) A “Shark Drake” Xyz Monster that has this card as material gains this effect.
● Once per turn: You can detach 2 materials from this card, then target 1 Spell/Trap on the field; attach it to this card as material.
ROTA-JP003 Armored Shark
WATER/Fish - Effect/3/500/2000
(This card is always treated as an “Armored Xyz” card.)
You can only use the 1st and 2nd effect of this card’s name each once per turn.
(1) You can send 1 WATER Xyz Monster from your Extra Deck to the GY, then target 1 Fish monster in your GY with a Level equal to the sent monster’s Rank; Special Summon it.
(2) During your opponent’s turn, if this card is in your GY (Quick Effect): You can target 1 WATER Xyz Monster you control; equip this card to it as an Equip Spell that gives it 500 ATK.
ROTA-JP004 Blue-Eyes of the Heart
LIGHT/Dragon - Effect/8/3000/2500
(This card is always treated as a “Millennium” card.)
You can use the (1)st effect with this card’s name only once per turn. You can use the (3)rd effect with this card’s name only once per Duel, only after you activate “Millennium Ankh”.
(1) You can discard this card; add 1 “Millennium Ankh” from your Deck to your hand.
(2) Possession of this card cannot switch.
(3) If your opponent Normal or Special Summons a monster(s) whose Level is 8 or higher, and/or with 3000 or more ATK, while this card is in your GY: You can send that monster(s) to the GY, and if you do, Special Summon this card.
ROTA-JP005 Red-Eyes Black Fullmetal Dragon
DARK/Machine - Effect/8/3400/2400
Cannot be Normal Summoned/Set. Must first be Special Summoned with “Enhanced Metalmorph” activated by Tributing a Level 5 or higher Dragon monster. You can only use the (1)st and (2)nd effect of this card’s name each once per turn.
(1) You can reveal this card in your hand; Set 1 “Metalmorph” Trap directly from your Deck, and if you do, shuffle this card into the Deck.
(2) When your opponent activates a card or effect (Quick Effect): You can negate the activation, then you can inflict damage to them equal to the original ATK 1 of their Attack Position monsters.
ROTA-JP006 Metalzoa X
DARK/Machine - Effect/8/3000/2300
Cannot be Normal Summoned/Set. Must first be Special Summoned with “Enhanced Metalmorph” activated by Tributing a Level 5 or higher Fiend monster. You can only use the 1st effect of this card’s name once per turn.
(1) You can reveal this card in your hand; Set 1 “Metalmorph” Trap directly from your Deck, and if you do, shuffle this card into the Deck.
(2) Up to twice per turn, when your opponent activates Spell Card or effect, or a monster effect (Quick Effect): You can target 1 face-up monster they control; destroy it.
ROTA-JP007 Fiend Beast Zoa
DARK/Fiend - Effect/7/2600/1900
You can only use the 2nd and 3rd effect of this card’s name each once per turn.
(1) If your opponent controls a monster, you can Normal Summon this card without Tributing.
(2) If this card is in your hand: You can Special Summon it in Defense Position, then, if you do not have “Enhanced Metalmorph” in your GY, your opponent can Special Summon 1 monster from their hand.
(3) During your Main Phase: You can Set 1 “Metalmorph” Trap directly from your Deck.
ROTA-JP008 Metal Copycat
LIGHT/Spellcaster - Effect/1/0/0
You can only use the 1st and 3rd effect of this card’s name each once per turn.
(1) If this card is Normal or Special Summoned: You can Set 1 “Metalmorph” Trap directly from your Deck, then, if you have “Enhanced Metalmorph” in your GY, you can draw 1 card.
(2) This card’s Level is increased by 4 during your opponent’s turn only.
(3) You can declare 1 Monster Type; this card becomes that Type until the end of your opponent’s turn
ROTA-JP010 Performage Ball Balancer
EARTH/Spellcaster - Pendelum - Effect/4/1000/1800
You can only use the (1)st, (2)nd and (3)rd effects of this card’s name each once per turn.
(1) If you control a “Performage” monster: You can Special Summon this card from your hand.
(2) If this card is Normal or Special Summoned: You can activate 1 of these effects;
● Add 1 “Performage” Pendulum Monster from your Deck to your Extra Deck face-up.
● Destroy 1 “Performage” Monster Card you control.
(3) When an opponent’s Special Summoned monster declares a direct attack: You can Special Summon this card from your GY.
Pendulum Effect:
Blue 3 / Red 3
You can only use the Pendulum Effect of this card’s name once per turn.
(1) During your Main Phase: You can send 1 face-up “Performage” Pendulum Monster from your Extra Deck to the GY, then you can increase this card’s Pendulum Scale by the sent monster’s.
ROTA-JP011 Chaotic Allure Queen
LIGHT/Spellcaster - Effect/7/1500/1500
You can only use the (1)st and (2)nd effects of this card’s name once per turn.
(1) You can discard 1 other LIGHT or DARK monster; Special Summon this card from your hand.
(2) You can target 1 monster in either GY; equip it to this card, and if you do, this card’s name becomes that monster’s (until the End Phase), then, if it is a LIGHT or DARK Monster Card, you can Special Summon 1 DARK “Allure Queen” monster from your Deck or GY.
ROTA-JP012 Bad-Ass Goblin Bikers
DARK/Fiend - Effect/6/2400/0
You can only use the (2)nd and (3)rd effects of this card’s name once per turn.
(1) If you control no monsters, or all monsters you control are “Goblin” monsters, you can Normal Summon this card without Tributing.
(2) If this card is Normal or Special Summoned: You can Special Summon 1 Level 4 or lower “Goblin” monster from your Deck.
(3) If this card is sent to the GY: You can target 1 card on the field; attach it to your “Goblin” Xyz Monster as material.
ROTA-JP013 Imperial Dragon the Primoredial Dragon
LEARTH/Dragon - Effect/6/2600/0
Requires 1 Normal Monster Tribute to Normal Summon. You can only use the 1st effect of this card’s name once per turn.
(1) During your opponent’s Main Phase (Quick Effect): You can reveal this card in your hand; immediately after this effect resolves, Normal Summon 1 “Primoredial” monster.
(2) If this card is Tribute Summoned: You can apply these effects, in sequence.
● Negate the effects of all face-up monsters your opponent currently controls.
● Banish all monsters your opponent controls with the same Type and/or Attribute as any of the Normal Monsters in your GY.
ROTA-JP019 Anarchist Monk of the Six Samurai
DARK/Warrior - Tuner - Effect/3/500/0
You can only Special Summon with the (1)st effect of this card’s name once per turn. You can only use the (2)nd and (3)rd effect of this card’s name each once per turn.
(1) If you control a “Six Samurai” monster other than “Anarchist Monk of the Six Samurai”, you can Special Summon this card (from your hand).
(2) If this card is sent from the field to the GY: You can add 1 “Six Samurai” Quick-Play Spell from your Deck to your hand.
(3) A “Six Samurai” monster Synchro Summoned using this card as material gains this effect.
● The Levels of all monsters your opponent controls are reduced by 1.
ROTA-JP020 Instructor of the Six Samurai
ERDE/Warrior - Tuner - Effect/2/200/1200
You can only Special Summon with the (1)st effect of this card’s name once per turn. You can only use the (2)nd and (3)rd effect of this card’s name each once per turn.
(1) If you control a “Six Samurai” monster other than “Instructor of the Six Samurai”, you can Special Summon this card (from your hand).
(2) If this card is sent from the field to the GY: You can add 1 “Six Strike” card from your Deck to your hand.
(3) A “Six Samurai” monster Synchro Summoned using this card as material gains this effect.
● Monsters your opponent controls lose 500 ATK.
ROTA-JP022 Union Pilot
LIGHT/Machine - Union - Effect/5/2100/1000
You can only use the 2nd effect of this card’s name once per turn.
(1) Once per turn, you can either: Target 1 Effect Monster you control; equip this card to that target, OR: Unequip this card and Special Summon it. If the equipped monster would be destroyed by battle or card effect, destroy this card instead.
(2) You can return this equipped card to the hand; equip 1 banished Union monster to an appropriate monster you control, as if it were equipped by that Union monster’s effect, and if you do, Special Summon this card from your hand.
ROTA-JP024 Mulcharmy Fuwalos
WIND/Winged Beast - Effect/4/100/600
You can only activate 1 other “Mulcharmy” monster effect, the turn you activate this effect.
(1) If you control no cards (Quick Effect): You can discard this card; apply these effects this turn.
● Each time your opponent Special Summons a monster(s) from the Deck and/or Extra Deck, immediately draw 1 card.
● Once, during the End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6.
ROTA-JP025 Turu-Purupurun
WATER/Aqua - Effect/2/450/500
You can only use the effect of this card’s name once per turn.
(1) If this card is in your hand: You can target 1 WATER monster in your Main Monster Zone; destroy that monster you control, and if you do, Special Summon this card to the zone it was in, then you can destroy all opponent’s face-up cards in this card’s column.
ROTA-JP027 Lil’ Maji Mage
DARK/Cyberse - Effect/2/0/1200
You can only use the (1)st effect of this card’s name once per turn.
(1) During the Main Phase, if this card is in your hand (Quick Effect): You can Tribute 1 Cyberse monster or Link Monster; Special Summon this card.
(2) Gains ATK equal to the total Link Ratings of all Link Monsters in your GY x 400.
ROTA-JP028 Dream Absorber
WATER/Fairy - Effect/2/0/0
You can only use the 1st effect of this card’s name once per turn.
(1) If your opponent activates a monster effect in the hand, GY, or banishment: You can Special Summon this card from your GY (if it was there when the effect was activated) or hand (even if not), but destroy it during the End Phase.
(2) Each time your opponent activates a monster effect, this card gains 1000 ATK immediately after it resolves.
ROTA-JP030 Azamina Rhea Silvera
DARK/Illusion - Fusion - Effect/6/1900/2500
1 Illusion monster + 1 LIGHT Spellcaster monster
You can only use the 2nd and 3rd effect of this card’s name each once per turn.
(1) Any battle damage your “Azamina” monsters other than “Azamina Rhea Silvera” inflict to your opponent is doubled.
(2) When your opponent activates a card or effect (Quick Effect): You can Tribute this card; negate that effect.
(3) If this card is destroyed by battle or card effect: You can add 1 “Sinful Spoils” Trap from your Deck to your hand.
ROTA-JP031 Azamina Mu Lucielago / Azamina Mu Rcielago
DARK/Illusion - Fusion - Effect/6/2000/2400
1 Illusion monster + 1 LIGHT Spellcaster monster
You can only use the 1st and 3rd effect of this card’s name each once per turn.
(1) If this card is Fusion Summoned: You can add 1 “Azamina” or “Sinful Spoils” card from your Deck to your hand.
(2) Monsters your opponent controls lose 500 ATK/DEF for each “Azamina” monster you control.
(3) If this card is destroyed by battle or card effect: You can add 1 “Sinful Spoils” Spell from your Deck to your hand.
ROTA-JP032 Azamina Sol Erysichthon
DARK/Illusion - Fusion - Effect/6/2700/0
1 Illusion monster + 1 Fiend monster
You can only use the 1st and 2nd effect of this card’s name each once per turn.
(1) If this card is Fusion Summoned: You can target 1 card on the field; send it to the GY.
(2) During each Standby Phase: You can target 1 “Azamina” or “Sinful Spoils” card in your GY; add it to your hand.
ROTA-JP033 Azamina Mor Regina
DARK/Illusion - Fusion - Effect/8/3000/2000
1 Illusion monster + 1 Level 6 or higher Fiend monster
You can only use the 1st and 2nd effect of this card’s name each once per turn.
(1) You can target 1 Illusion monster in your GY, except “Azamina Moa Regina”; Special Summon it.
(2) When a “Sinful Spoils” or “Azamina” card or effect is activated, except “Azamina Moa Regina” (Quick Effect): You can target up to 2 cards on the field; destroy them.
ROTA-JP034 Protostar Dragon of the Interstellar Void
LIGHT/Dragon - Fusion - Effect/8/2500/2500
1 LIGHT or DARK Dragon monster + 1 Dragon monster
You can only use the 1st and 2nd effect of this card’s name each once per turn.
(1) If this card is Fusion Summoned: You can target cards your opponent controls up to the number of your LIGHT and DARK monsters used as its material; destroy them.
(2) If this card becomes banished: You can target 1 Level 4 LIGHT or DARK Dragon monster you control; its Level becomes 8.
ROTA-JP039 Legendary Klesha Six Samurai – Shi En
DARK/Warrior - Synchro - Effect/6/2500/1900
1 Warrior Tuner + 1+ non-Tuner “Six Samurai” monsters
You can only use the (1)st effect of this card’s name once per turn.
(1) If this card is Synchro Summoned: You can add 1 “Six Samurai” monster or “Shien” Effect Monster from your Deck or GY to your hand.
(2) Once per turn, when your opponent activates a monster effect (Quick Effect): You can negate the activation, and if you do, destroy that monster.
(3) If this card on the field would be destroyed by battle or card effect, you can destroy 1 other monster you control instead.
ROTA-JP040 Legenday Klesha Six Samurai – Enishi
LIGHT/Warrior - Synchro - Effect/6/1700/12001 Tuner + 1+ non-Tuner monsters
You can only use the (1)st and (3)rd effect of this card’s name each once per turn.
(1) If this card is Synchro Summoned: You can banish any number of “Six Samurai” monsters from your GY, then target that many monsters your opponent controls; return them to the hand.
(2) Warrior monsters you control gain 500 ATK/DEF during the Battle Phase only.
(3) If this card is sent to the GY: You can Special Summon 1 of your banished “Six Samurai” monsters.
ROTA-JP041 Number C32: Shark Drake Leviathan
WATER/Sea Serpent - Xyz - Effect/Rank 5/3100/2600
4 Level 5 monsters
You can also Xyz Summon this card by discarding 1 Spell and using 1 Rank 4 “Shark Drake” Xyz Monster you control. (Transfer its materials to this card.)
(1) Once per turn (Quick Effect): You can detach 1 material from this card, then target 1 Effect Monster your opponent controls; negate its effects, and if you do, change its ATK/DEF to 0.
(2) This card can make a second attack during each Battle Phase, also if it attacks a Defense Position monster, inflict piercing battle damage.
ROTA-JP042 Levirtue Dragon
WATER/Sea Serpent - Xyz - Effect/Rank 3/2000/0
2 Level 3 monsters
You can only use the 1st and 2nd effect of this card’s name each once per turn.
(1) If this card is Special Summoned: You can add 1 “Virtue Stream” from your Deck to your hand.
(2) You can activate 1 of these effects;
Detach 1 Xyz Material from your monster, then add 1 Fish, Sea Serpent, or Aqua monster from your GY to your hand, except “Levirtue Dragon”.
● Target 2 Xyz Monsters on the field; detach 1 material from 1 of them and attach it to the other as material.
ROTA-JP047 Flying Mary
WATER/Zombie - Link - Effect/0/Link 2 (Linkmarkierungen: Links, Rechts)
2 Zombie monsters
You can only use the 1st and 2nd effect of this card’s name each once per turn.
(1) You can target 1 Level 5 or higher Zombie monster in your GY or banishment; place this card face-up in your Spell & Trap Zone as a Continuous Spell, and if you do, Special Summon that monster.
(2) If this card is a Continuous Spell: You can target 1 Level 5 or higher Zombie monster you control; destroy 1 monster your opponent controls with equal or lower ATK.
ROTA-JP0?? Surface Aqua Jet
Normal Spell Card
You can only use the 1st and 2nd effect of this card’s name each once per turn.
(1) Special Summon 1 Level 4 or lower Fish, Sea Serpent or Aqua monster from your hand or GY, and if you do, you cannot Special Summon from the Extra Deck while you control it, except Xyz Monsters.
(2) If your opponent controls an Attack Position monster: You can banish this card from your GY, then target 1 Fish, Sea Serpent, or Aqua monster you control; it gains 1000 ATK until the end of this turn.
ROTA-JP0?? Reincarnate Unveil Mail
Equip Spell Card
(This card is always treated as an “Armored Xyz” card.)
You can only activate 1 card with this card’s name per turn.
(1) An Xyz Monster equipped with this card gains these effects.
● Cannot be destroyed by battle.
● Once per turn, if this card battled this turn (Quick Effect): You can return 1 Equip Card equipped to this card to the hand, then, immediately after this effect resolves, Xyz Summon 1 WATER monster.
(2) Once per turn, during the End Phase, if this card is in the GY because it was sent there this turn: You can equip this card to 1 Xyz Monster you control.
ROTA-JP050 Approaching Machine
Normal Spell Card
You can only use the 2nd effect of this card’s name once per turn.
(1) Add 1 monster that mentions “Enhanced Metalmorph” OR 1 “Metalmorph” Trap from your Deck or GY to your hand.
(2) If you control a “Metalmorph” Trap: You can banish this card from your GY, then target 1 opponent’s Defense Position monster; change it to Attack Position.
ROTA-JP053 Seinaru Azamina / Sacred Azamina
Normal Spell Card
You can only use the 2nd effect of this card’s name once per turn.
(1) Reveal 1 “Azamina” Fusion Monster in your Extra Deck and send 1 “Sinful Spoils” card from your hand and/or field to the GY for every 4 Levels it has (if those cards are Set, reveal them), then Special Summon the revealed monster. (This is treated as a Fusion Summon).
(2) If this card is in your GY: You can target 1 “Azamina” monster you control or in your GY; shuffle it into the Deck, and if you do, add this card to your hand.
ROTA-JP054 Azamina Ofeiletis
Quick-Play Spell Card
You can only use 1 of the 1st and 2nd effect of this card’s name per turn, and only once that turn.
(1) During the Main Phase: Reveal 1 “Azamina” Fusion Monster in your Extra Deck and send 1 “Sinful Spoils” card from your hand and/or field to the GY for every 4 Levels it has (if those cards are Set, reveal them), then Special Summon the revealed monster. (This is treated as a Fusion Summon.)
(2) During your Main Phase: You can banish this card from your GY, then target 1 “Azamina” monster in your GY; Special Summon it.
ROTA-JP055 Zaihou no Azamuki / Sinful Spoils Deception
Continuous Spell Card
You can only use the 1st, 2nd, and 3rd effect of this card’s name each once per turn.
(1) You can Tribute 1 monster from your hand or field; add 1 “Azamina” card from your Deck to your hand.
(2) If a monster(s) is sent to your opponent’s GY and you control an “Azamina” monster: You can make your opponent lose 1500 LP, and if you do, gain 1500 LP.
(3) During the End Phase, if this card is in your GY because it was sent there from the face-up Spell & Trap Zone this turn: You can Set it.
ROTA-JP056 The Fiend of the White Woods
Quick-Play Spell Card
You can only use the 1st and 2nd effect of this card’s name each once per turn.
(1) Tribute 1 Synchro Monster, then target 1 face-up card on the field; negate its effects (until the end of this turn), then, if you Tributed a “White Woods” Synchro Monster at activation, you can Special Summon 1 Illusion monster from your GY.
(2) If this card is sent to the GY to activate a monster effect: You can Set this card.
ROTA-JP057 Goblin Biker Grand Imprisonment
Quick-Play Spell Card
You can only use the (1)st and (2)nd effects of this card’s name each once per turn.
(1) Tribute 1 monster; Special Summon 1 “Goblin” monster from your Deck, but it cannot attack this turn.
(2) When a monster declares an attack: You can banish this card from your GY and detach any number of materials from your “Goblin” Xyz Monsters; all face-up monsters your opponent currently controls lose 1000 ATK for each material detached, until the end of this turn.
ROTA-JP058 Primoredial Imperialode
Continuous Spell Card
You can only use the 1st and 3rd effect of this card’s name each once per turn.
(1) When this card resolves, add 1 “Primoredial” card from your Deck to your hand, except “Primoredial Imperialode”.
(2) Normal Monsters and “Primoredial” monsters you control gain 300 ATK for each Normal Monster in your GY with different names.
(3) You can declare 1 Normal Monster’s name; Special Summon 1 Normal Monster with that name from your hand, Deck, or GY, also you cannot activate Special Summoned monsters’ effects for the rest of this turn.
ROTA-JP059 Primoredial Tremors
Quick-Play Spell Card
(1) Pay 2000 LP and declare 1 Normal Monster’s name; apply this effect, then, if you control no monsters, you can Special Summon 1 Normal Monster with the declared name from your Deck in Defense Position. Once applied, your “Primoredial” monsters and Normal Monsters with the declared name cannot be destroyed by battle until the end of your opponent’s turn.
(2) If your opponent Normal Summons a monster: You can banish this card from your GY, then target 1 Normal Monster you control or in your GY; banish 1 monster on the field with lower ATK.
ROTA-JP060 Primoredial Schiller
Quick-Play Spell Card
You can use the 1st and 2nd effect of this card’s name each once per turn.
(1) Reveal 1 Normal Monster or “Primeoredial” card in your hand, except “Primoredial Schiller”, then target 1 face-up card on the field (if you control a Normal Monster or a Level 5 or higher “Primeoredial” monster, except a Token, you do not have to reveal a card); negate it’s effects, and if you do, banish it.
(2) During your Main Phase, if you control a “Primeoredial” monster: You can Set this card from your GY.
ROTA-JP061 Sangen Fuuro
Continuous Spell Card
You can only use the (2)nd effect of this card’s name once per turn.
(1) Once per turn, when a monster(s) is destroyed by battle involving your FIRE Dragon monster: You can target 1 of those destroyed monsters; Special Summon it to your field in Defense Position.
(2) During your opponent’s End Phase: You can pay 1000 LP, then target 1 “Sangen” Spell/Trap in your GY; Set it, but banish it when it leaves the field.
ROTA-JP063 Six Strike – Double Assault
Quick-Play Spell Card
You can only use 1 of the (1)st and (2)nd effects of this card’s name per turn, and only once that turn.
(1) Apply 1 of these effects, or if you control 2 or more “Six Samurai” monsters, you can apply both, in sequence.
● Special Summon 1 “Six Samurai” monster with 2000 or less ATK from your hand or GY.
● Change 1 monster your opponent controls with 2000 or less ATK to face-down Defense Position.
(2) During your Main Phase: You can banish this card from your GY, then target 1 “Six Samurai” monster in your GY; add it to your hand.
ROTA-JP065 End-Exalting Morganite
Normal Spell Card
(1) Apply these effects for the rest of this Duel.
● You cannot activate the monster effects in the hand.
● Each of your monsters can make up to 2 attacks on monsters during each Battle Phase.
● If your monster battles an opponent’s monster, any battle damage it inflicts to your opponent is doubled.
(2) You can banish this card from your GY; add 1 “Morganite” card from your Deck to your hand, then place 1 card from your hand on the bottom of the Deck.
ROTA-JP0?? Virtue Stream
Trap Normal Card
You can only use the 1st and 2nd effect of this card’s name each once per turn.
(1) Target 1 Fish, Sea Serpent, or Aqua monster you control and 2 cards your opponent controls; destroy them.
(2) You can banish this card from your GY, then target 1 face-up monster on the field; apply this effect based on its Attribute.
● WATER: The next time it would be destroyed by card effect this turn, it is not destroyed.
● Non-WATER: Its Attribute becomes WATER.
ROTA-JP0?? Xyz Poseidon Splash
Trap Normal Card
You can only use either the 1st or 2nd effect of this card’s name per turn, and only once that turn.
(1) If you control an Xyz Monster that has an Xyz Monster as material: Declare 1 Attribute among monsters on the field; destroy all monsters on the field with that Attribute that are not equipped with an Equip Spell.
(2) You can banish this card from your GY and detach 1 Xyz Material from your monster; Special Summon 1 Fish, Sea Serpent, or Aqua monster from your GY to either field.
ROTA-JP071 Enhanced Metalmorph
Normal Trap Card
You can only activate 1 card with this card’s name per turn.
(1) Activate this card by Tributing 1 face-up monster; Special Summon 1 monster that cannot be Normal Summoned/Set and mentions “Enhanced Metalmorph” from your hand, Deck, or GY, then you can equip this card to it as an Equip Card with this effect.
● The equipped monster gains 400 ATK/DEF, your opponent cannot target it with monster and Spell effects, also it cannot be destroyed by monster and Spell effects.
ROTA-JP072 Time Engine
Normal Trap Card
(This card is always treated as a “Metalmorph” card.)
(1) If a monster(s) you control is destroyed by battle or an opponent’s card effect: Target 1 of them; Special Summon it, then, if it is a Level 5 or higher Machine monster and you have another “Metalmorph” Trap on your field or in your GY, you can destroy as many monsters your opponent controls as possible, then you can inflict damage to them equal to the Summoned monster’s original ATK.
ROTA-JP073 Azamina Hamartia
Normal Trap
You can only use 1 of the 1st and 2nd effect of this card’s name per turn, and only once that turn.
(1) Reveal 1 “Azamina” Fusion Monster in your Extra Deck and shuffle 1 “Sinful Spoils” card from your GY and/or banishment into the Deck for every 4 Levels it has, then Special Summon the revealed monster. (This is treated as a Fusion Summon.)
(2) You can banish this card from your GY, then target 1 “Sinful Spoils” Spell/Trap in your GY; Set it, but it cannot be activated this turn.
ROTA-JP074 Sinful Spoil Offenders
You can only use the 1st and 2nd effect of this card’s name each once per turn.
(1) If your opponent Special Summons a monster(s) from the Deck and/or Extra Deck and you control a “Diabellstar” Monster Card: Target 1 monster they control; shuffle it into the Deck.
(2) During the Damage Step, if your “Diabellstar” monster battles an opponent’s monster: You can banish this card from your GY; that opponent’s monster’s ATK becomes halved until the end of this turn.
ROTA-JP075 Goblin Biker Grand Crisis
Continuous Trap Card
You can only use 1 of the (1)st and (2)nd effects of this card’s name per turn, and only that turn.
(1) You can target 1 “Goblin” monster you control and 1 monster your opponent controls, OR 1 “Goblin” monster in your GY and 1 monster in your opponent’s GY; banish both.
(2) You can send this face-up card from your Spell & Trap Zone to the GY, then target 5 of your banished “Goblin” monsters with different names; Special Summon them.
ROTA-JP076 Primoredial Opener
Normal Trap Card
(1) Declare 1 Normal Monster’s name; apply this effect, then, if you control no monsters, you can Special Summon 1 Normal Monster with the declared name from your Deck or GY. Once applied, you take no battle damage from battles involving your Normal Monsters with the declared name and “Primoredial” monsters this turn.
(2) During your opponent’s turn: You can banish this card from your GY, then target 1 Normal Monster you control or in your GY; take control of 1 monster your opponent controls with higher ATK until the End Phase.
ROTA-JP079 Dominus Impulse
Normal Trap Card
You can only activate 1 card with this card’s name per turn.
If your opponent controls a card, you can activate this card from your hand.
(1) When a card or effect is activated that includes an effect that Special Summons a monster(s): Negate that effect, then, if you have a Trap in your GY, destroy that card. If you activated this card from your hand, you cannot activate the effects of LIGHT, EARTH, and WIND monsters for the rest of this Duel.