[OCG] Duelist Pack: Duelist of Explosion (SPU: 16. Mai)

  • [OCG] Duelist Pack: Duelist of Explosion


    Release: 27. Mai 2023 (Japan)


    Inhalt:


    ?? verschiedene Karten, 5 Karten pro Pack


    Zitat

    Enthält unter anderem neue Karten, die die Decks von Duellanten aus dem Yu-Gi-Oh! Anime-Serien, die Feuer-Monster verwenden, verstärken können.


    DP28-JP002 Salamangreat Wheesel

    FIRE/Cyberse - Tuner - Effect/3/700/1400

    You can only use the 1st and 2nd effect of this card’s name each once per turn.

    (1) If you have 2 or more “Salamangreat” monsters in your GY: You can Special Summon this card from your hand.

    (2) If a “Salamangreat” Ritual, Fusion, Synchro, Xyz, and/or Link Monster(s) is Special Summoned to your field while this card is in your GY: You can target 1 other “Salamangreat” monster in your GY; place this card on the bottom of the Deck, and if you do, Special Summon that monster to your opponent’s field, then draw 1 card.


    DP28-JP003 Salamangreat Teeger

    FIRE/Cyberse - Tuner - Effect/5/2000/500

    You can only use the 1st effect of this card’s name once per turn.

    (1) You can discard 1 other “Salamangreat” card; Special Summon this card from your hand.

    (2) If this card you control would be used as Synchro Material for a FIRE monster, you can treat it as a non-Tuner.

    (3) Once per turn: You can increase or decrease this card’s Level by 1.


    DP28-JP005 Salamangreat Raging Phoenix

    FIRE/Cyberse - Link - Effect/2800/Link 4 (Linkmarkierungen: Oben, Unten Links, Unten, Unten Rechts)

    2+ FIRE Effect Monsters

    You can only use the 1st and 2nd effect of this card’s name each once per turn.

    (1) If this card is Link Summoned using “Salamangreat Raging Phoenix” as material: You can add 1 “Salamangreat” card from your Deck to your hand.

    (2) If a face-up FIRE monster(s) you control is destroyed by battle or card effect while this card is in your GY: You can target 1 of them; Special Summon this card, and if you do, it gains ATK equal to that monster’s.


    DP28-JP004 Salamangreat Burst Gryphon

    FIRE/Cyberse - Synchro - Effect/8/2800/2000

    1 Tuner + 1+ non-Tuner monsters

    You can only use the 1st and 2nd effect of this card’s name each once per turn.

    (1) You can target 1 Level 7 or lower FIRE monster in your GY; you cannot Special Summon monsters for the rest of this turn, except FIRE monsters, also Special Summon that monster, and if you do, reduce this card’s Level by that monster’s original Level.

    (2) If this card is Synchro Summoned using “Salamangreat Burst Gryphon” as material: You can activate this effect; during the next Standby Phase, Special Summon 1 monster from your GY.


    DP28-JP006 Salamangreat Charge

    Quick-Play SpellCard

    You can only activate 1 card with this card’s name per turn.

    (1) Activate 1 of these effects.

    ● Target 3 of your FIRE monsters that are banished and/or in your GY; shuffle 2 of them into the Deck, and if you do, Special Summon the third, but this turn, its effects are negated, also it cannot attack.

    ● If you control a FIRE Ritual, Fusion, Synchro, Xyz, or Link Monster whose current ATK is different from its original ATK: Target 1 card on the field; destroy it.


    DP28-JP007 Salamangreat Revive

    Normal Trap Card

    You can only use the 1st and 2nd effect of this card’s name each once per turn.

    (1) Target 1 FIRE monster in your GY; Special Summon it.

    (2) You can banish this card from your GY, then target 1 “Salamangreat” monster you control and 1 monster with the same name in your GY; shuffle the second target into the Deck, and if you do, the first target gains ATK equal to its own original ATK until the end of this turn.


    DP28-JP018 Volcanic Emperor

    FIRE/Pyro - Effect/8/3100/2400

    Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand or GY) by banishing 3 Pyro monsters, OR 1 “Blaze Accelerator” card, from your face-up field and/or GY. You can only Special Summon “Volcanic Emperor” once per turn.

    (1) When Summoned this way: You can inflict 500 damage to your opponent for each of your Pyro monsters currently banished, then you can Set 1 “Volcanic” Trap directly from your Deck, except “Volcanic Eruption”.

    (2) Each time your opponent Special Summons a monster(s), inflict 500 damage to them.


    DP28-JP019 Volcanic Trooper

    FIRE/Pyro - Effect/3/1000/1000

    You can only use the 1st and 2nd effect of this card’s name each once per turn.

    (1) If this card is Normal or Special Summoned: You can add 1 “Volcanic” card from your Deck to your hand, except “Volcanic Trooper” or “Volcanic Eruption”.

    (2) You can discard 1 card; Special Summon 1 “Bomb Token” (Pyro/FIRE/Level 1/ATK 1000/DEF 1000) to your opponent’s field. When this Token is destroyed, its controller takes 500 damage.


    DP28-JP020 Volcanic Rimfire

    FIRE/Pyro - Effect/1/300/0

    (1) If this card is sent to the GY: You can activate 1 of these effects;

    ● Banish this card from your GY, and if you do, send 1 “Volcanic” monster from your Deck to the GY, except “Volcanic Rimfire”.

    ● Banish 1 “Blaze Accelerator” card from your face-up field or GY, and if you do, place 1 “Blaze Accelerator” Continuous Spell/Trap from your hand or Deck face-up in your Spell & Trap Zone.

    You can only use each effect of this card’s name once per turn.


    DB28-JP021 Volcanic Blaze Accelerator

    Continuous Spell Card

    Activate this card by sending 1 “Blaze Accelerator” from your hand, Deck, or face-up field to the GY.

    (1) You can only control 1 “Volcanic Blaze Accelerator”.

    (2) Once per turn: You can Special Summon 1 “Volcanic” monster from your hand.

    (3) Once per turn: You can target 1 face-up monster your opponent controls; send 1 Level 1 Pyro monster from your Deck to the GY, and if you do, destroy that target.


    DB28-JP022 Fire Ejection

    Normal Spell Card

    You can only activate 1 card with this card’s name per turn.

    (1) Send 1 Pyro monster from your Deck to the GY, then, if it is a “Volcanic” monster, you can apply 1 of these effects.

    ● Inflict damage to your opponent equal to its Level x 100.

    ● Special Summon 1 “Bomb Token” (FIRE/Pyro/Level 1/ATK 1000/DEF 1000) to your opponent’s field. When this Token is destroyed, its controller takes 500 damage.


    DP28-JP023 Volcanic Emission

    Normal Trap Card

    (1) Activate 1 of these effects.

    ● Take 1 “Volcanic” monster from your Deck, and either add it to your hand or Special Summon it, ignoring its Summoning conditions, but return it to the hand during the End Phase.

    ● Target 1 Pyro monster on the field; inflict damage to your opponent equal to its original ATK. If you controlled the target at activation, the damage inflicted by this effect is halved.

    You can only use each effect of this card’s name once per turn.


    DB28-JP024 Volcanic Inferno

    Continuous Trap Card

    You can only use the 1st and 2nd effect of this card’s name each once per turn.

    (1) When your opponent activates a monster effect on the field: You can banish 1 Pyro monster from your GY; inflict 500 damage to your opponent, then, if you banished a “Volcanic” monster, you can negate that activated effect.

    (2) During your opponent’s End Phase: You can target up to 2 of your “Volcanic” monsters that are banished and/or in your GY; place them on the bottom of the Deck in any order.


    DP28-JP032 Battlin’ Boxer Uppercutter

    FIRE/Warrior - Effect/4/1600/200

    You can only use 1 of the 1st and 2nd effect of this card’s name per turn, and only once that turn.

    (1) If this card is Normal or Special Summoned: You can add 1 “Battlin’ Boxer” monster or 1 “Counter” Counter Trap from your Deck to your hand, except “Battlin’ Boxer Uppercutter”.

    (2) If this card is sent to the GY by card effect: You can activate 1 of these effects;

    ● Special Summon 1 “Battlin’ Boxer” monster from your GY, except “Battlin’ Boxer Uppercutter”.

    ● Set 1 “Counter” Counter Trap from your GY.


    DP28-JP033 Battlin’ Boxer Chief Second

    FIRE/Warrior - Effect/4/500/2000

    You can only use the 1st effect of this card name’s once per turn.

    (1) When an opponent’s monster declares an attack and you control a FIRE and/or Warrior monster: You can Special Summon this card from your hand, and if you do, negate the attack, then banish 1 monster on the field until the End Phase.

    (2) During your Main Phase, you can Normal Summon 1 “Battlin’ Boxer” monster in addition to your Normal Summon/Set (you can only gain this effect once per turn).


    DP28-JP034 Battlin’ Boxer Promoter

    FIRE/Warrior - Effect/4/1700/800

    You can only use the 1st, 2nd, and 3rd effect of this card’s name each once per turn. You cannot Special Summon monsters the turn you activate any of this card’s effects, except “Battlin’ Boxer” monsters.

    (1) If your opponent controls a monster: You can Special Summon this card from your hand.

    (2) You can Tribute this card; Special Summon up to 2 “Battlin’ Boxer” monsters with different names from your Deck, except “Battlin’ Boxer Promoter”.

    (3) You can banish this card from your GY; increase or decrease the Levels of all “Battlin’ Boxer” monsters you currently control by 1.


    DP28-JP035 Number C79: Battlin’ Boxer Commander Caesar

    FIRE/Warrior - Xyz - Effect/Rank 5/2600/2000

    3 Level 5 monsters

    (1) Gains 200 ATK for each material attached to it.

    (2) Once per turn, if your opponent would Special Summon a monster(s) (Quick Effect): You can detach 2 materials from this card, and if you do, negate the Summon, and if you do, destroy that monster(s).

    (3) If this card has “Number 79: Battlin’ Boxer Nova Kaiser” as material, it gains this effect.

    ● Once per turn, when an attack is declared involving your “Battlin’ Boxer” monster and an opponent’s monster: You can send 1 “Battlin’ Boxer” monster from your hand or Deck to the GY, and if you do, attach that opponent’s monster to this card as material.


    DP28-JP036 Battlin’ Boxer King Dempsey

    FIRE/Warrior - Xyz - Effect/Rank 4/2300/1800

    2 Level 4 monsters

    You can only use the 1st and 2nd effect of this card’s name each once per turn.

    (1) If this card is Special Summoned: You can take 1 Level 4 or lower FIRE Warrior monster or 1 “Battlin’ Boxing” Spell/Trap from your Deck, and either add it to your hand or send it to the GY.

    (2) (Quick Effect): You can detach 1 material from your Xyz Monster, and if you do, your opponent cannot target “Battlin’ Boxer” monsters you control with card effects this turn.


    DP28-JP037 Seventh Force

    Quick-Play Spell Card

    (1) During the Battle Phase, if a monster(s) is destroyed by battle or card effect: Target 1 “Number” Xyz Monster in your GY; Special Summon from your Extra Deck, 1 “Number C” monster with the same Type as that monster, but 1 Rank higher, and if you do, attach that monster in your GY to the Summoned monster as material, then, if the Summoned monster has “Number C101” through “Number C107” in its name, you can add 1 card from your Deck to your hand (either a “Barian’s” Spell/Trap, a “Rank-Up-Magic” Quick-Play Spell, or a “Seventh” Spell/Trap except “Seventh Force”).


    DP28-JP038 Battlin’ Boxing Cross Counter

    Counter Trap Card

    You can only activate 1 card with this card’s name per turn.

    (1) When your opponent activates a monster effect: Destroy 1 “Battlin’ Boxer” or “Number” Xyz Monster you control, and if you do, negate the activation, and if you do that, destroy that monster, then you can Special Summon 1 “Battlin’ Boxer” Xyz Monster from your Extra Deck with a different name from your destroyed monster, and if you do, attach this card to it as material.


    Reprints:


    DP28-JP000 Salamangreat Heatleo

    DP28-JP008 Salamangreat Gazelle

    DP28-JP009 Salamangreat Spinny

    DP28-JP010 Salamangreat Miragestallio

    DP28-JP011 Salamangreat Balelynx

    DP28-JP012 Salamangreat Sunlight Wolf

    DP28-JP013 Salamangreat Sanctuary

    DP28-JP014 Salamangreat Circle

    DP28-JP017 Salamangreat Roar

    DP28-JP025 Volcanic Shell

    DP28-JP026 Volcanic Scattershot

    DP28-JP027 Volcanic Rocket

    DP28-JP028 Volcanic Queen

    DP28-JP029 Volcanic Doomfire

    DP28-JP030 Blaze Accelerator

    DP28-JP031 Blaze Accelerator Reload

    DP28-JP039 Battlin’ Boxer Headgeared

    DP28-JP040 Battlin’ Boxer Glassjaw

    DP28-JP041 Battlin’ Boxer Switchitter

    DP28-JP044 Number 79: Battlin’ Boxer Nova Kaiser

    DP28-JP045 Battlin’ Boxing Spirits

  • da hab ich eh scho lang drauf gewartet...

    hoffentlich machen die jetzt was aus dem Element :ygo_fire:


    hoffe auf Nephthys nur leider nicht im Anime oder???


    aber am meisten freu ich mich auf Vulkanisch...

    wie jeder denk ich... :thumbup:

  • Nephthys hat ja schon ein eigenes Themendeck bekommen mit relativ aktuellem Support.

    Und auf Vulkanisch freue ich mich nur, damit die Memes dazu endlich aufhören, das Deck nervt mich eigentlich nur noch, was nichtmal am Deck selbst liegt.

  • hoffe auf Nephthys nur leider nicht im Anime oder???


    aber am meisten freu ich mich auf Vulkanisch...

    wie jeder denk ich... :thumbup:

    Nephthys ist kein Anime Thema und daher eigentlich ausgeschlossen.


    Vulkanisch wäre definitiv eine Option.

    Wobei dies auch meine Vermutung wäre.

    Einfach weil die Leute so oft danach fragen.


    Salamangreat als aktuelles Thema halte ich persönlich auch für sehr wahrscheinlich.

  • Also hier nochmal alle Animethemen:


    Vulkanisch - GX

    Horus - GX

    Brennender Totenkopf - 5D‘s

    Unermüdlicher Boxer - Zexal

    Grosalamander - Vrains


    Manche meinen noch das Noah‘s Spirit Deck auch als eine Art Feuerdeck gilt, wegen Yamata und Hino. Und dann gibts halt noch so einige Charaktere die auch random Feuermonster hatten, wie zb. Alistar mit Gorlag usw. Aber das sind für mich keine vollwertigen Feuer-Themen, denn sonst müsste man jeden Charakter miteinbeziehen der mindestens ein Feuer-Monster hatte.


    Auch habe ich keine Ahnung ob Manga Themen hier gelten, weil halt nur Anime steht. Greiger aus 5D‘s hatte nämlich ein Fusions Burndeck mit Flammenphönix, der Brennende Bombenvogel.

  • Also wenn ich mir eines davon aussuchen dürfte, wäre es defintiv Horus, ich fand das Artwork schon damals einfach genial und auch die Level Strategie an sich, fand ich cool, dafür würde ich mir echt Support wünschen, auch wenn die selbst, wenn jede Karte gut wäre, nicht viel Sonnenlicht sehen würden, wäre dieses Thema ein absolutes MUSS...und im Idealfall dann Horus Level 8 oder vielleicht sogar ein neuer Horus auf mit Level 10 als Ghost Rare.


    Ansonsten gehe ich von aus, das Volcanic dabei sein wird...dieses Deck hat einfach eine große Fan Base.

  • Horus fänd ich echt mal cool. Mochte das Thema und hab mir derzeit auch ein Goat Horus Deck gebastelt. Wäre echt nice da mal aktuellen Support zu bekommen.


    Feuer spirit als Deckthema wäre auch nice, glaube daran aber eher weniger.

  • Also wenn ich mir eines davon aussuchen dürfte, wäre es defintiv Horus, ich fand das Artwork schon damals einfach genial und auch die Level Strategie an sich, fand ich cool, dafür würde ich mir echt Support wünschen, auch wenn die selbst, wenn jede Karte gut wäre, nicht viel Sonnenlicht sehen würden, wäre dieses Thema ein absolutes MUSS...und im Idealfall dann Horus Level 8 oder vielleicht sogar ein neuer Horus auf mit Level 10 als Ghost Rare.


    Ansonsten gehe ich von aus, das Volcanic dabei sein wird...dieses Deck hat einfach eine große Fan Base.

    Horus lv 6 is ja uneffectet von spells und lv8 nur ein 1x spell negate.

    lv10 wird dann zur imperial order? XD

  • Horus lv 6 is ja uneffectet von spells und lv8 nur ein 1x spell negate.

    lv10 wird dann zur imperial order? XD

    Die logische Steigerung zu Horus level 8 wäre ein Spell Negater welcher selber uneffected gegen Spells ist.

    Level 8 ist nicht einmalig, der geht unbegrenzt und mehrfach pro Kette - der IST also schlimmer als Imperial Order, weil eigene Spells darf man noch spielen. :muh:


    MfG

    ~Pfannkuchen~

  • Wann kann man hier mit leaks rechnen?

    Hm. Das Ding kommt im OCG erst zum 27. Mai heraus. Davor kommt Ende April noch Duelist Nexus heraus und kurz danach folgt schon animation Chronicle. Und bei Duelist Nexus fehlt noch eine ganze Menge. Das Pack wird also erstmal vorrang haben. Und man wird auch viel Zeit in Animation Chronicles stecken, weshalb man dem Duelist Pack immer noch so 1 oder 2 Tage geben werden, wo sie ne ganze Menge an Karten raushauen.


    Denke mal so überschlagend Ende März/Anfang April gibt es die erste Welle von 1 Thema. 1 Woche später dann die erste Welle vom 2. Thema und 1-2 Wochen später dann die erste Welle vom letzten Thema. Und entweder dazwischen oder danach folgt dann noch die jeweils einzelne Karte (aka. zweite Welle) zu jedem Thema die man sich aufhebt.

  • It’s been several years since they last stepped in the ring, but it’s time for the one time world champion to make his return!

    DP28PackArtCoverSoulburnerSalamangreat-145x300.jpg

    The pack artwork for “Bakuen no Duelist” features Soulburner from Yu-Gi-Oh! VRAINS and an unknown presumably Salamangreat monster

    BreakTheGuysJaw-206x300.jpg

    DP28-JP032 Burning Knuckler Uppercutter (Battlin’ Boxer Uppercutter)

    Level 4 FIRE Warrior Effect Monster

    ATK 1600

    DEF 200

    You can only use 1 of the 1st and 2nd effect of this card’s name per turn, and only once that turn.

    (1) If this card is Normal or Special Summoned: You can add 1 “Battlin’ Boxer” monster or 1 “Counter” Counter Trap from your Deck to your hand, except “Battlin’ Boxer Uppercutter”.

    (2) If this card is sent to the GY by card effect: You can activate 1 of these effects;

    ● Special Summon 1 “Battlin’ Boxer” monster from your GY, except “Battlin’ Boxer Uppercutter”.

    ● Set 1 “Counter” Counter Trap from your GY.


    The Current List of “Counter” Counter Traps are…


    “Assault Counter”

    “Counter Counter”

    “Flamvell Counter”

    “Gemini Counter ”

    “Jolt Counter”

    “Last Counter”

    “Battlin’ Boxer Cross Counter”

    SelfCareIsImportant-206x300.jpg

    DP28-JP033 Burning Knuckler Chief Second (Battlin’ Boxer Chief Second)

    Level 4 FIRE Warrior Effect Monster

    ATK 500

    DEF 2000

    You can only use the 1st effect of this card name’s once per turn.

    (1) When an opponent’s monster declares an attack and you control a FIRE and/or Warrior monster: You can Special Summon this card from your hand, and if you do, negate the attack, then banish 1 monster on the field until the End Phase.

    (2) During your Main Phase, you can Normal Summon 1 “Battlin’ Boxer” monster in addition to your Normal Summon/Set (you can only gain this effect once per turn).

    ItsALiving-206x300.jpg

    DP28-JP034 Burning Knuckler Promoter (Battlin’ Boxer Promoter)

    Level 4 FIRE Warrior Effect Monster

    ATK 1700

    DEF 800

    You can only use the 1st, 2nd, and 3rd effect of this card’s name each once per turn. You cannot Special Summon monsters the turn you activate any of this card’s effects, except “Battlin’ Boxer” monsters.

    (1) If your opponent controls a monster: You can Special Summon this card from your hand.

    (2) You can Tribute this card; Special Summon up to 2 “Battlin’ Boxer” monsters with different names from your Deck, except “Battlin’ Boxer Promoter”.

    (3) You can banish this card from your GY; increase or decrease the Levels of all “Battlin’ Boxer” monsters you currently control by 1.

    CaptainIvanDrago-206x300.jpg

    DP28-JP035 Chaos Numbers 79: Burning Knuckler Shousei no Caesar (Number C79: Battlin’ Boxer Commander Caesar)

    Rank 5 FIRE Warrior Xyz Effect Monster

    ATK 2600

    DEF 2000

    Materials: 3 Level 5 monsters

    (1) Gains 200 ATK for each material attached to it.

    (2) Once per turn, if your opponent would Special Summon a monster(s) (Quick Effect): You can detach 2 materials from this card, and if you do, negate the Summon, and if you do, destroy that monster(s).

    (3) If this card has “Number 79: Battlin’ Boxer Nova Kaiser” as material, it gains this effect.

    ● Once per turn, when an attack is declared involving your “Battlin’ Boxer” monster and an opponent’s monster: You can send 1 “Battlin’ Boxer” monster from your hand or Deck to the GY, and if you do, attach that opponent’s monster to this card as material.

    DempseyRoll-206x300.jpg

    DP28-JP036 Burning Knuckler King Dempsey (Battlin’ Boxer King Dempsey)

    Rank 4 FIRE Warrior Xyz Effect Monster

    ATK 2300

    DEF 1800

    Materials: 2 Level 4 monsters

    You can only use the 1st and 2nd effect of this card’s name each once per turn.

    (1) If this card is Special Summoned: You can take 1 Level 4 or lower FIRE Warrior monster or 1 “Battlin’ Boxing” Spell/Trap from your Deck, and either add it to your hand or send it to the GY.

    (2) (Quick Effect): You can detach 1 material from your Xyz Monster, and if you do, your opponent cannot target “Battlin’ Boxer” monsters you control with card effects this turn.

    CROSSCOUNTER-206x300.jpg

    DP28-JP038 Burning Knuckle Cross Counter (Battlin’ Boxing Cross Counter)

    Counter Trap Card

    You can only activate 1 card with this card’s name per turn.

    (1) When your opponent activates a monster effect: Destroy 1 “Battlin’ Boxer” or “Number” Xyz Monster you control, and if you do, negate the activation, and if you do that, destroy that monster, then you can Special Summon 1 “Battlin’ Boxer” Xyz Monster from your Extra Deck with a different name from your destroyed monster, and if you do, attach this card to it as material.

    REPRINTS

    DP28JP039-206x300.jpg

    DP28-JP039 Battlin’ Boxer Headgeared (Reprint)

    Glassjaw-206x300.jpg

    DP28-JP040 Battlin’ Boxer Glassjaw (Reprint)

    Switchitter-206x300.jpg

    DP28-JP041 Battlin’ Boxer Switchitter (Reprint)

    NovaKaiser-206x300.jpg

    DP28-JP044 Number 79: Battlin’ Boxer Nova Kaiser (Reprint)

    Spirits-206x300.jpg

    DP28-JP045 Battlin’ Boxing Spirits (Reprint)

  • sehr cool :thumbup: passt perfekt in das "neue" designkonzept von konami (post-CYAC). spielbarer aber fairer support mit gedämpftem powerlevel.

    uppercutter kann flamvell counter suchen und hat selbst 200 DEF. nett :daumen: das ist aber auch das einzige nicht-themeninterne ziel was sinn macht, außer man spielt mit einer :ygo_fire: krieger/gemini engine, dann könnte man auch zwillingskonter spielen...

    die beiden xyz monster sind gut, promoter ist ein 1-karten xyz und chief second ein battle fader/farfa verschnitt bzw doppelbeschwörung. und die neue konterfalle ist auch richtig gut (weil dempsey auch bei nicht-synchrobeschwörung triggert) und suchbar!

    das hat alles hand und fuß, gefällt mir sehr!


    ich freue mich schon auf den neuen salamangreat support :beaming_face_with_smiling_eyes:

    Toadally Awesome Treatoad -- Voiceless Voice Silenforcer -- Spright Splight -- Halqifibrax Needlefiber

    Zitat

    Spunky schrieb:
    In einem Jahr werden wir dann 8000 ATK Monster für 500 LP beschwören können, die gegen gegnerische Karteneffekte komplett immun sind und bei Kampfschaden noch 5 Karten ziehen lassen