[OCG] Duelist Pack: Duelist of Explosion
Release: 27. Mai 2023 (Japan)
Inhalt:
?? verschiedene Karten, 5 Karten pro Pack
ZitatEnthält unter anderem neue Karten, die die Decks von Duellanten aus dem Yu-Gi-Oh! Anime-Serien, die Feuer-Monster verwenden, verstärken können.
DP28-JP002 Salamangreat Wheesel
FIRE/Cyberse - Tuner - Effect/3/700/1400
You can only use the 1st and 2nd effect of this card’s name each once per turn.
(1) If you have 2 or more “Salamangreat” monsters in your GY: You can Special Summon this card from your hand.
(2) If a “Salamangreat” Ritual, Fusion, Synchro, Xyz, and/or Link Monster(s) is Special Summoned to your field while this card is in your GY: You can target 1 other “Salamangreat” monster in your GY; place this card on the bottom of the Deck, and if you do, Special Summon that monster to your opponent’s field, then draw 1 card.
DP28-JP003 Salamangreat Teeger
FIRE/Cyberse - Tuner - Effect/5/2000/500
You can only use the 1st effect of this card’s name once per turn.
(1) You can discard 1 other “Salamangreat” card; Special Summon this card from your hand.
(2) If this card you control would be used as Synchro Material for a FIRE monster, you can treat it as a non-Tuner.
(3) Once per turn: You can increase or decrease this card’s Level by 1.
DP28-JP005 Salamangreat Raging Phoenix
FIRE/Cyberse - Link - Effect/2800/Link 4 (Linkmarkierungen: Oben, Unten Links, Unten, Unten Rechts)
2+ FIRE Effect Monsters
You can only use the 1st and 2nd effect of this card’s name each once per turn.
(1) If this card is Link Summoned using “Salamangreat Raging Phoenix” as material: You can add 1 “Salamangreat” card from your Deck to your hand.
(2) If a face-up FIRE monster(s) you control is destroyed by battle or card effect while this card is in your GY: You can target 1 of them; Special Summon this card, and if you do, it gains ATK equal to that monster’s.
DP28-JP004 Salamangreat Burst Gryphon
FIRE/Cyberse - Synchro - Effect/8/2800/2000
1 Tuner + 1+ non-Tuner monsters
You can only use the 1st and 2nd effect of this card’s name each once per turn.
(1) You can target 1 Level 7 or lower FIRE monster in your GY; you cannot Special Summon monsters for the rest of this turn, except FIRE monsters, also Special Summon that monster, and if you do, reduce this card’s Level by that monster’s original Level.
(2) If this card is Synchro Summoned using “Salamangreat Burst Gryphon” as material: You can activate this effect; during the next Standby Phase, Special Summon 1 monster from your GY.
DP28-JP006 Salamangreat Charge
Quick-Play SpellCard
You can only activate 1 card with this card’s name per turn.
(1) Activate 1 of these effects.
● Target 3 of your FIRE monsters that are banished and/or in your GY; shuffle 2 of them into the Deck, and if you do, Special Summon the third, but this turn, its effects are negated, also it cannot attack.
● If you control a FIRE Ritual, Fusion, Synchro, Xyz, or Link Monster whose current ATK is different from its original ATK: Target 1 card on the field; destroy it.
DP28-JP007 Salamangreat Revive
Normal Trap Card
You can only use the 1st and 2nd effect of this card’s name each once per turn.
(1) Target 1 FIRE monster in your GY; Special Summon it.
(2) You can banish this card from your GY, then target 1 “Salamangreat” monster you control and 1 monster with the same name in your GY; shuffle the second target into the Deck, and if you do, the first target gains ATK equal to its own original ATK until the end of this turn.
DP28-JP018 Volcanic Emperor
FIRE/Pyro - Effect/8/3100/2400
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand or GY) by banishing 3 Pyro monsters, OR 1 “Blaze Accelerator” card, from your face-up field and/or GY. You can only Special Summon “Volcanic Emperor” once per turn.
(1) When Summoned this way: You can inflict 500 damage to your opponent for each of your Pyro monsters currently banished, then you can Set 1 “Volcanic” Trap directly from your Deck, except “Volcanic Eruption”.
(2) Each time your opponent Special Summons a monster(s), inflict 500 damage to them.
DP28-JP019 Volcanic Trooper
FIRE/Pyro - Effect/3/1000/1000
You can only use the 1st and 2nd effect of this card’s name each once per turn.
(1) If this card is Normal or Special Summoned: You can add 1 “Volcanic” card from your Deck to your hand, except “Volcanic Trooper” or “Volcanic Eruption”.
(2) You can discard 1 card; Special Summon 1 “Bomb Token” (Pyro/FIRE/Level 1/ATK 1000/DEF 1000) to your opponent’s field. When this Token is destroyed, its controller takes 500 damage.
DP28-JP020 Volcanic Rimfire
FIRE/Pyro - Effect/1/300/0
(1) If this card is sent to the GY: You can activate 1 of these effects;
● Banish this card from your GY, and if you do, send 1 “Volcanic” monster from your Deck to the GY, except “Volcanic Rimfire”.
● Banish 1 “Blaze Accelerator” card from your face-up field or GY, and if you do, place 1 “Blaze Accelerator” Continuous Spell/Trap from your hand or Deck face-up in your Spell & Trap Zone.
You can only use each effect of this card’s name once per turn.
DB28-JP021 Volcanic Blaze Accelerator
Continuous Spell Card
Activate this card by sending 1 “Blaze Accelerator” from your hand, Deck, or face-up field to the GY.
(1) You can only control 1 “Volcanic Blaze Accelerator”.
(2) Once per turn: You can Special Summon 1 “Volcanic” monster from your hand.
(3) Once per turn: You can target 1 face-up monster your opponent controls; send 1 Level 1 Pyro monster from your Deck to the GY, and if you do, destroy that target.
DB28-JP022 Fire Ejection
Normal Spell Card
You can only activate 1 card with this card’s name per turn.
(1) Send 1 Pyro monster from your Deck to the GY, then, if it is a “Volcanic” monster, you can apply 1 of these effects.
● Inflict damage to your opponent equal to its Level x 100.
● Special Summon 1 “Bomb Token” (FIRE/Pyro/Level 1/ATK 1000/DEF 1000) to your opponent’s field. When this Token is destroyed, its controller takes 500 damage.
DP28-JP023 Volcanic Emission
Normal Trap Card
(1) Activate 1 of these effects.
● Take 1 “Volcanic” monster from your Deck, and either add it to your hand or Special Summon it, ignoring its Summoning conditions, but return it to the hand during the End Phase.
● Target 1 Pyro monster on the field; inflict damage to your opponent equal to its original ATK. If you controlled the target at activation, the damage inflicted by this effect is halved.
You can only use each effect of this card’s name once per turn.
DB28-JP024 Volcanic Inferno
Continuous Trap Card
You can only use the 1st and 2nd effect of this card’s name each once per turn.
(1) When your opponent activates a monster effect on the field: You can banish 1 Pyro monster from your GY; inflict 500 damage to your opponent, then, if you banished a “Volcanic” monster, you can negate that activated effect.
(2) During your opponent’s End Phase: You can target up to 2 of your “Volcanic” monsters that are banished and/or in your GY; place them on the bottom of the Deck in any order.
DP28-JP032 Battlin’ Boxer Uppercutter
FIRE/Warrior - Effect/4/1600/200
You can only use 1 of the 1st and 2nd effect of this card’s name per turn, and only once that turn.
(1) If this card is Normal or Special Summoned: You can add 1 “Battlin’ Boxer” monster or 1 “Counter” Counter Trap from your Deck to your hand, except “Battlin’ Boxer Uppercutter”.
(2) If this card is sent to the GY by card effect: You can activate 1 of these effects;
● Special Summon 1 “Battlin’ Boxer” monster from your GY, except “Battlin’ Boxer Uppercutter”.
● Set 1 “Counter” Counter Trap from your GY.
DP28-JP033 Battlin’ Boxer Chief Second
FIRE/Warrior - Effect/4/500/2000
You can only use the 1st effect of this card name’s once per turn.
(1) When an opponent’s monster declares an attack and you control a FIRE and/or Warrior monster: You can Special Summon this card from your hand, and if you do, negate the attack, then banish 1 monster on the field until the End Phase.
(2) During your Main Phase, you can Normal Summon 1 “Battlin’ Boxer” monster in addition to your Normal Summon/Set (you can only gain this effect once per turn).
DP28-JP034 Battlin’ Boxer Promoter
FIRE/Warrior - Effect/4/1700/800
You can only use the 1st, 2nd, and 3rd effect of this card’s name each once per turn. You cannot Special Summon monsters the turn you activate any of this card’s effects, except “Battlin’ Boxer” monsters.
(1) If your opponent controls a monster: You can Special Summon this card from your hand.
(2) You can Tribute this card; Special Summon up to 2 “Battlin’ Boxer” monsters with different names from your Deck, except “Battlin’ Boxer Promoter”.
(3) You can banish this card from your GY; increase or decrease the Levels of all “Battlin’ Boxer” monsters you currently control by 1.
DP28-JP035 Number C79: Battlin’ Boxer Commander Caesar
FIRE/Warrior - Xyz - Effect/Rank 5/2600/2000
3 Level 5 monsters
(1) Gains 200 ATK for each material attached to it.
(2) Once per turn, if your opponent would Special Summon a monster(s) (Quick Effect): You can detach 2 materials from this card, and if you do, negate the Summon, and if you do, destroy that monster(s).
(3) If this card has “Number 79: Battlin’ Boxer Nova Kaiser” as material, it gains this effect.
● Once per turn, when an attack is declared involving your “Battlin’ Boxer” monster and an opponent’s monster: You can send 1 “Battlin’ Boxer” monster from your hand or Deck to the GY, and if you do, attach that opponent’s monster to this card as material.
DP28-JP036 Battlin’ Boxer King Dempsey
FIRE/Warrior - Xyz - Effect/Rank 4/2300/1800
2 Level 4 monsters
You can only use the 1st and 2nd effect of this card’s name each once per turn.
(1) If this card is Special Summoned: You can take 1 Level 4 or lower FIRE Warrior monster or 1 “Battlin’ Boxing” Spell/Trap from your Deck, and either add it to your hand or send it to the GY.
(2) (Quick Effect): You can detach 1 material from your Xyz Monster, and if you do, your opponent cannot target “Battlin’ Boxer” monsters you control with card effects this turn.
DP28-JP037 Seventh Force
Quick-Play Spell Card
(1) During the Battle Phase, if a monster(s) is destroyed by battle or card effect: Target 1 “Number” Xyz Monster in your GY; Special Summon from your Extra Deck, 1 “Number C” monster with the same Type as that monster, but 1 Rank higher, and if you do, attach that monster in your GY to the Summoned monster as material, then, if the Summoned monster has “Number C101” through “Number C107” in its name, you can add 1 card from your Deck to your hand (either a “Barian’s” Spell/Trap, a “Rank-Up-Magic” Quick-Play Spell, or a “Seventh” Spell/Trap except “Seventh Force”).
DP28-JP038 Battlin’ Boxing Cross Counter
Counter Trap Card
You can only activate 1 card with this card’s name per turn.
(1) When your opponent activates a monster effect: Destroy 1 “Battlin’ Boxer” or “Number” Xyz Monster you control, and if you do, negate the activation, and if you do that, destroy that monster, then you can Special Summon 1 “Battlin’ Boxer” Xyz Monster from your Extra Deck with a different name from your destroyed monster, and if you do, attach this card to it as material.
Reprints:
DP28-JP000 Salamangreat Heatleo
DP28-JP008 Salamangreat Gazelle
DP28-JP009 Salamangreat Spinny
DP28-JP010 Salamangreat Miragestallio
DP28-JP011 Salamangreat Balelynx
DP28-JP012 Salamangreat Sunlight Wolf
DP28-JP013 Salamangreat Sanctuary
DP28-JP014 Salamangreat Circle
DP28-JP017 Salamangreat Roar
DP28-JP025 Volcanic Shell
DP28-JP026 Volcanic Scattershot
DP28-JP027 Volcanic Rocket
DP28-JP028 Volcanic Queen
DP28-JP029 Volcanic Doomfire
DP28-JP030 Blaze Accelerator
DP28-JP031 Blaze Accelerator Reload
DP28-JP039 Battlin’ Boxer Headgeared
DP28-JP040 Battlin’ Boxer Glassjaw
DP28-JP041 Battlin’ Boxer Switchitter
DP28-JP044 Number 79: Battlin’ Boxer Nova Kaiser
DP28-JP045 Battlin’ Boxing Spirits