[OCG] Terminal World
Release: 25. November 2023 (Japan)
Inhalt:
146 Karten insgesamt
1 Ultra Rare
145 Common
(12 Common-Karten wird es auch in Quarter Century Secret Rare geben; 24 Common-Karten wird es auch in Ultra Rare, Ultra Parallel Rare, Secret Rare zbd Secret Parallel Rare geben; 40 Common-Karten wird es auch in Super Rare, Super Parallel Rare, Secret Rare und Secret Parallel Rare geben; Alle Common-Karten wird es darüber hinaus als Mormal Parallel Rare geben.)
ZitatEnthält Karten von 4 Duel-Terminal-Themendecks, darunter Ice Barrier und Infernoid. Neben Reprints wird es zu diesen Themen auch neue Karten sowie neue Artworks geben.
TW01-JP001 Lancea, Dragonic Ancestor of the Ice Spirit Mountain
WATER/Dragon - Synchro - Effect/10/3300/2700
1 WATER Tuner + 1+ non-Tuner monsters
You can only use the (1)st effect of this card’s name up to twice per turn.
(1) Once per Chain, if your opponent Special Summons a monster(s): You can Special Summon 1 “Ice Barrier” monster from your hand, Deck, Extra Deck, or GY, then you can change 1 opponent’s Attack Position monster to Defense Position.
(2) If this face-up Synchro Summoned card in its owner’s control leaves the field by your opponent: You can Special Summon 1 “Ice Barrier” Synchro Monster from your Extra Deck. (This is treated as a Synchro Summon.)
TW01-JP002 Georgius, Swordman of the Ice Barrier
WATER/Winged Beast - Effect/6/2000/1200
You can only use the (1)st and (2)nd effects of this card’s name each once per turn.
(1) If you control a “Ice Barrier” monster: You can Special Summon this card from your hand in Defense Position.
(2) If this card is Normal or Special Summoned: You can Special Summon 1 Level 5 or lower “Ice Barrier” monster from your hand or GY.
(3) Monsters in your opponent’s GY cannot activate their effects while you control another “Ice Barrier” monster.
TW01-JP003 Mirror Magic Master of the Ice Barrier
WATER/Aqua - Tuner - Effect/2/1000/400
You can only use the (1)st and (2)st effects of this card’s name each once per turn.
(1) You can Tribute 1 other Effect Monster; Special Summon up to 3 “Ice Barrier Tokens” (Aqua/WATER/Level 1/ATK 0/DEF 0), and if you do, increase this card’s Level by the number Summoned, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except WATER Synchro Monsters.
(2) If this card is sent to the GY: You can add 1 of your “Ice Barrier” cards that is banished or in your Deck to your hand, except “Mirror Magic Master of the Ice Barrier”.
TW01-JP004 Frozen Domains Leading to the Ice Barrier
Continuous Trap Card
You can only use the (2)nd effect of this card’s name each once per turn.
(1) Your opponent cannot activate cards or effects in response to the activation of your “Ice Barrier” monsters’ effects.
(2) If a monster(s) is Special Summoned from the Extra Deck: You can return 1 “Ice Barrier” monster you control to the hand or Deck, then you can place 1 card on the field or in the GY on the bottom of the Deck.
(3) Once per turn, during your End Phase: Reveal 3 “Ice Barrier” monsters with different names in your Extra Deck or destroy this card.
TW01-JP050 Arms of Genex Return Zero
DARK/Machine - Synchro - Effect/10/3100/2950
1 DARK Tuner + 1+ non-Tuner monsters
(1) When your opponent activates a monster effect (Quick Effect): You can banish 1 monster from your GY with the same Attribute as that monster, but a different one than those banished to activate this effect of this card’s name this turn; negate the activation, and if you do, destroy that monster.
(2) Once per turn: You can target up to 6 of your “Genex” monsters with different Attributes that are banished and/or in your GY; shuffle them into the Deck, then you can destroy up to that many cards in the Spell & Trap Zone.
TW01-JP051 Repair Genex Controller
DARK/Machine - Link - Effect/1200/Link 1 (Linkmarkierungen: Links)
1 Level 4 or lower “Genex” monster
You can only Special Summon “Repair Genex Controller(s)” once per turn.
(1) If this card is Link Summoned: You can add 1 “Genex” monster from your GY to your hand.
(2) Once per Chain, if a “Genex” monster(s) is added to your hand, except by drawing it, you can: Immediately after this effect resolves, Normal Summon 1 “Genex” monster, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except by Synchro Summon using a “Genex” Tuner as material.
TW01-JP052 R-Genex Undine
WATER/Aqua - Effect/4/1700/1100
(1) Once per turn: You can banish 1 “Genex” monster from your GY; this card gains that monster’s Attribute, then, if you banished a Tuner to activate this effect, you can treat this card as a Tuner until the end of this turn.
(2) If you control a “Genex” Synchro Monster: You can target 2 “Genex” monsters in your GY, including this card; add them to your hand, also banish any card sent to your GY for the rest of this turn.
TW01-JP053 R-Genex Turing
DARK/Spellcaster - Effect/2/600/600
You can only use the (1)st effect of this card’s name once per turn.
(1) During your opponent’s Main Phase, if you control a “Genex” monster (Quick Effect): You can Special Summon this card from your hand, then, immediately after this effect resolves, you can Synchro Summon 1 “Genex” Synchro Monster.
(2) If this card on the field is used as Synchro material for a “Genex” Monster, it can be treated as a Level 1 or 3 monster.
TW01-JP097 Infernoid Evil
FIRE/Fiend - Fusion - Effect/1/1100/1100
2 “Infernoid” monsters
You can only use the (1)st and (2)nd effects of this card’s name each once per turn.
(1) If this card is Fusion Summoned: You can banish 1 “Infernoid” monster from your GY; send “Infernoid” monsters with different names from each other from your Deck to the GY equal to the banished monster’s Level.
(2) If this card is sent to the GY or banished: You can add 1 “Void” Spell/Trap from your Deck to your hand.
TW01-JP098 Infernoid Flood
FIRE/Fiend - Link - Effect/3000/Link 4 (Linkmarkierungen: Oben, Links Unten, Unten, Rechts Unten)
2+ monsters, including an “Infernoid” monster
You can only use the (1)st, (2)nd and (3)rd effects of this card’s name each once per turn.
(1) If your opponent would Special Summon a monster(s) (Quick Effect): You can Tribute 1 monster; negate the Summon, and if you do, banish those monsters.
(2) If a card(s) is banished from your GY: You can banish 1 card on the field.
(3) If this Link Summoned card in its owner’s control is destroyed by your opponent: You can Special Summon 1 “Infernoid” monster from your Deck, ignoring its Summoning conditions.
TW01-JP099 Void Blaze-Up
Normal Spell Card
You can only use the (2)nd effect of this card’s name once per Duel
(1) Reveal 1 “Infernoid” monster or 1 “Void” Spell/Trap in your hand; discard your entire hand, then draw the same number of cards you discarded.
(2) If you control no monsters, or all monsters you control are Fiend monsters, and this card in your GY, except the turn it was sent there: You can banish it, then target up to 11 of your banished “Infernoid” monsters with different names; return them to the GY.
TW01-JP100 Void Barrier
Continuous Spell Card
You can only use the (2)nd effect of this card’s name once per turn.
(1) “Infernoid” monsters you control gain 100 ATK for each of your banished “Infernoid” monsters.
(2) If you control no monsters, or all monsters you control are Fiend monsters: You can activate 1 of these effects;
● Add 1 of your banished “Infernoid” monsters to your hand.
● Special Summon 1 “Infernoid” monster from your hand, ignoring its Summoning conditions.
TW01-JP122 Spiritual Beast Tamer Lara
LIGHT/Psychic - Effect/1/100/2000
You can only Special Summon “Spiritual Beast Tamer Lara(s)” once per turn. You can only use the 1st, 2nd, and 3rd effect of this card’s name each once per turn.
(1) You can discard this card; immediately after this effect resolves, Normal Summon 1 “Ritual Beast” monster from your hand.
(2) If a “Ritual Beast” card(s) you control would be destroyed by battle or card effect, you can banish this card from your field or GY instead.
(3) If this card becomes banished: You can Special Summon 1 “Ritual Beast” monster from your Deck, except “Spiritual Beast Tamer Lara”.
TW01-JP123 Ritual Beast Ulti-Nochiudrago
LIGHT/Wyrm - Fusion - Effect/7/2400/1900
1 “Ritual Beast Tamer” monster + 1 “Spiritual Beast” monster
Must be Special Summoned (from your Extra Deck) by banishing the above cards you control and/or from your GY. You can only Special Summon “Ritual Beast Ulti-Nochiudrago(s)” once per turn.
(1) Your opponent cannot target other “Ritual Beast” monsters you control with card effects.
(2) (Quick Effect): You can return this card to the Extra Deck, then target 1 of your banished “Ritual Beast” monsters; Special Summon it, but it cannot attack directly.
TW01-JP124 Ritual Beast Ulti-Reirautari
WIND/Psychic - Link - Effect/2600/Link 4 (Linkmarkierungen: Oben, Links Unten, Unten, Rechts Unten)
3+ Effect Monsters
You can only use the 2nd and 3rd effect of this card’s name each once per turn.
(1) Neither player can Tribute cards to activate a card effect.
(2) You can target 1 of your banished “Ritual Beast” cards; return it to the hand or Extra Deck, then, immediately after this effect resolves, you can Normal Summon 1 “Ritual Beast” monster from your hand.
(3) During your opponent’s turn (Quick Effect): You can target 1 “Ritual Beast” card you control and 1 card your opponent controls; banish them.
TW01-JP025 Ritual Beast Inheritance
Continuous Spell Card
You can only use the 2nd and 3rd effect of this card’s name each once per turn.
(1) Monsters your opponent controls lose 200 ATK for each different Type among “Ritual Beast” monsters you control.
(2) You can reveal 1 “Ritual Beast” monster in your hand; add 1 “Ritual Beast” monster with a different Type from your Deck to your hand, then discard 1 card.
(3) If 2 or more monsters are Special Summoned to your field at the same time: You can target 1 monster on the field; change its battle position.