[TCG/OCG] Legacy of Destruction (SPU: 29. Januar)

  • (TCG) Legacy of Destruction


    Release Date: 25. April 2024 (EU)


    Enthält 101 Karten, davon


    1 Quarter Century Secret Rare

    10 Secret Rare

    14 Ultra Rare

    26 Super Rare

    50 Common


    (Jede Ultra Rare und Secret Rare gibt es auch in Quarter Century Secret Rare)



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    [OCG] Legacy of Destruction


    Release: 27. Januar 2024 (Japan)


    Insgesamt 80 verschiedene Karten:


    8 Ultra Rare

    10 Super Rare

    18 Rare

    44 Common


    4. Set des 12. Blocks


    LEDE-JP001 Geas Gandora the Dragon of Destruction

    DARK/Dragon - Effect/8/0/0

    You can only use the (1)st and (3)rd effect of this card’s name each once per turn.

    (1) If you control “Gold Sarcophagus of Light”: You can Special Summon this card from your hand.

    (2) Gains 300 ATK for each banished card.

    (3) You can pay half your LP; destroy as many other cards on the field as possible, and if you do, banish them, then Special Summon 1 Level 7 or lower monster from your Deck that mentions “Gold Sarcophagus of Light”, and if you do, increase its Level by the number of cards destroyed by this effect.


    LEDE-JP002 Silent Swordsman Zero

    LIGHT/Warrior - Effect/4/1000/1000

    You can only use the (3)rd effect of this card’s name once per turn.

    (1) Once per turn, during each Standby Phase: Increase this card’s Level by 1.

    (2) While this card’s current Level is higher than its original Level, it gains ATK equal to the difference x 500.

    (3) When your opponent activates a card or effect that targets “Gold Sarcophagus of Light”, and/or a monster(s) that mentions it, you control (Quick Effect): You can negate the activation, and if you do, increase this card’s Level by 1.


    LEDE-JP003 Silent Magician Zero

    LIGHT/Spellcaster - Effect/4/1000/1000

    You can only use the (3)rd effect of this card’s name once per turn.

    (1) If your opponent draws a card(s): Increase this card’s Level by the number drawn.

    (2) While this card’s current Level is higher than its original Level, it gains ATK equal to the difference x 500.

    (3) When your opponent activates a Spell Card or effect and you control “Gold Sarcophagus of Light” (Quick Effect): You can negate the activation, and if you do, increase this card’s Level by 1.


    LEDE-JP004 Tricolore Gadget

    EARTH/Machine - Effect/4/1300/1100

    You can only use the 1st and 2nd effect of this card’s name each once per turn.

    (1) If this card is Normal or Special Summoned: You can add 1 “Gold Sarcophagus of Light”, or 1 Spell/Trap that mentions it, from your Deck to your hand.

    (2) If this card is destroyed by battle or card effect: You can Set 1 “Stronghold the Hidden Fortress” directly from your Deck.


    LEDE-JP005 Mashimarshmallon

    LIGHT/Fairy - Effect/3/300/500

    You can only use the (1)st and (3)rd effect of this card’s name each once per turn.

    (1) During your opponent’s turn, if you control “Gold Sarcophagus of Light” (Quick Effect): You can Special Summon this card from your hand.

    (2) While you control “Gold Sarcophagus of Light”, this card cannot be destroyed by battle, also your opponent’s monsters cannot target other monsters for attacks.

    (3) If this card is destroyed by card effect: You can Special Summon 1 of your other “Mashimarshmallon” that is banished or in your hand, Deck, or GY, and if you do, inflict 1000 damage to your opponent.


    LEDE-JP006 Ancient Gear Dark Golem

    EARTH/Machine - Effect/8/3000/3000

    You can only use the (2)nd effect of this card’s name once per turn.

    (1) This card’s name becomes “Ancient Gear Golem” while on the field or in the GY.

    (2) If this card is Normal or Special Summoned: You can activate this effect; you cannot Set cards for the rest of this turn, also add up to 2 “Ancient Gear” cards and/or “Geartown” from your Deck to your hand, except “Ancient Gear Dark Golem”, then discard 1 card.

    (3) If this card attacks, your opponent cannot activate Spell/Trap Cards until the end of the Damage Step.


    LEDE-JP007 Ancient Gear Tanker

    EARTH/Machine - Effect/4/1300/1300

    You can only use the (1)st and (2)nd effect of this card’s name each once per turn.

    (1) If this card is Normal or Special Summoned: You can Special Summon 1 “Ancient Gear” monster from your hand, except “Ancient Gear Tanker”, ignoring its Summoning conditions, or, if your opponent controls a monster, you can Special Summon it from your GY instead.

    (2) You can target 1 face-up card you control; destroy it, and if you do, for the rest of this turn, all monsters you control that are “Ancient Gear Golem” or mention it gain 600 ATK.


    LEDE-JP008 Ancient Gear Commander

    EARTH/Machine - Effect/4/500/2000

    You can only use the (1)st, (2)nd, and (3)rd effect of this card’s name each once per turn.

    (1) You can send 1 “Ancient Gear Golem” from your hand, Deck, or face-up field to the GY; immediately after this effect resolves, Normal Summon 1 “Ancient Gear” monster.

    (2) If you Normal or Special Summon “Ancient Gear Golem”: You can Special Summon 1 “Ancient Gear Golem” from your hand or GY, ignoring its Summoning conditions.

    (3) You can banish this card from your GY; place 1 “Ancient Gear” Continuous Trap from your hand face-up on your field.


    LEDE-JP009 Refrain the Melodious Songstress

    LIGHT/Fairy - Pendelum - Effect/4/1600/800

    You can only use the (1)st and (2)nd monster effect of this card’s name once per turn.

    (1) If this card is Normal or Special Summoned: You can add 1 “Melodious” monster from your Deck to your hand, except “Refrain the Melodious Songstress”.

    (2) If a “Melodious” Fusion Monster(s) is Special Summoned to your field while this card is face-up in your Extra Deck: You can place this card in your Pendulum Zone.


    Pendulum Effect:

    Blue 1 / Red 1

    You can only use the Pendulum Effect of this card’s name once per turn.

    (1) You can target 1 “Melodious” Fusion Monster you control; send 1 “Melodious” monster from your Deck to the GY, and if you do, the targeted monster gains ATK equal to the sent monster’s Level x 200 until the end of this turn.


    LEDE-JP010 Couplet the Melodious Songstress

    LIGHT/Fairy - Pendelum - Effect/5/1200/2000

    You can only use the (1)st and (2)nd monster effect of this card’s name once per turn.

    (1) If this card is added to your hand, except by drawing it for your normal draw: You can reveal it; Special Summon 1 Level 4 or lower “Melodious” monster from your hand or GY.

    (2) If a “Melodious” Fusion Monster(s) is Special Summoned to your field while this card is face-up in your Extra Deck: You can place this card in your Pendulum Zone.


    Pendulum Effect:

    Blue 9 / Red 9

    You can only use the (2)nd Pendulum Effect of this card’s name once per turn.

    (1) You cannot Pendulum Summon monsters, except LIGHT monsters. This effect cannot be negated.

    (2) If you control no face-up non-“Melodious” monsters: You can add 1 “Melodious” Spell/Trap from your Deck to your hand.


    LEDE-JP011 Snake-Eyes Diabellstar

    FIRE/Spellcaster - Effect/8/2800/2600

    You can only use the 1st and 2nd effect of this card’s name each once per turn.

    (1) When an attack is declared involving this card and an opponent’s monster: You can place that opponent’s monster and this card face-up in their owners’ Spell & Trap Zone as Continuous Spells.

    (2) If this card is a Continuous Spell: You can target 1 FIRE monster in your GY, except “Snake-Eyes Diabellstar”; place it face-up in its owner’s Spell & Trap Zone as a Continuous Spell, and if you do, Special Summon this card.


    LEDE-JP012 Diabellze of the Original Sin

    LIGHT/Illusion - Effect/7/2500/2000

    You can only Special Summon with the 1st effect of this card’s name once per turn. You can only use the 3rd effect of this card’s name once per turn.

    (1) If there is a “Sinful Spoils” card in either GY, you can Special Summon this card (from your hand).

    (2) Your opponent cannot activate Spell/Trap Cards that were not Set.

    (3) If a Spell(s)/Trap(s) is Set to the field while this monster is on the field: You can target 1 card you control and 1 card your opponent controls; destroy them.


    LEDE-JP013 Raika no Marikoube

    EARTH/Plant - Effect/1/0/0

    You can only Special Summon with the 1st effect of this card’s name once per turn. You can only use the 2nd effect of this card’s name once per turn.

    (1) You can Special Summon this card (from your hand) by sending 1 Insect, Plant, or Reptile monster from your hand to the GY.

    (2) If this card is Normal or Special Summoned: You can add up to 2 or your “Raika” cards with different names that are banished and/or in your Deck to your hand, except “Raika no Marikoube”, then banish 1 “Raika” card from your hand, also you cannot Special Summon monsters for the rest of this turn, except Insect, Plant, and Reptile monsters.


    LEDE-JP014 Raika no Yahazu Kamikiri

    LIGHT/Insect - Effect/3/1500/0

    You can only Special Summon with the 1st effect of this card’s name once per turn. You can only use the 2nd effect of this card’s name once per turn.

    (1) You can Special Summon this card (from your hand) by placing 1 of your banished Insect, Plant, or Reptile monsters on the bottom of the Deck.

    (2) If this card is sent to the GY as material for the Link Summon of “Raika” monster: You can target 1 Level 4 or lower Insect, Plant, or Reptile monster in your GY, except “Raika no Yahazu Kamikiri”; Special Summon it in Defense Position.


    LEDE-JP015 Raika no Yoroi Tokage

    DARK/Reptile - Effect/4/0/2300

    DARK Reptile / Effect

    LV4 0/2300

    You can only Special Summon with the 1st effect of this card’s name once per turn. You can only use the 2nd effect of this card’s name once per turn.

    (1) You can Special Summon this card (from your hand) by banishing 1 Insect, Plant, or Reptile monster from your GY.

    (2) You can discard 1 Insect, Plant, or Reptile monster, then target 1 face-up monster your opponent controls, except an Insect, Plant, or Reptile monster; return it to the hand.


    LEDE-JP016 Tenpai Dragon Baidora

    FEUER/Dragon - Effect/3/1600/1000

    You can only use the 1st effect of this card’s name once per turn.

    (1) If this card is Normal or Special Summoned: You can take 1 “Sangen” Spell/Trap from your Deck, and either add it to your hand or Set it.

    (2) You take no battle damage from battles involving your FIRE Dragon monsters.

    (3) Once per turn, during the Battle Phase, you can (Quick Effect): Immediately after this effect resolves, Synchro Summon using this card you control.


    LEDE-JP017 Tenpai Dragon Fadora

    FEUER/Dragon - Effect/3/1600/1000

    You can only use the 1st effect of this card’s name once per turn.

    (1) If this card is Normal or Special Summoned, OR, at the start of the Damage Step, if a monster battles: You can target 1 Level 4 or lower FIRE Dragon monster in your GY; Special Summon it.

    (2) Your FIRE Dragon monsters cannot be destroyed by battle.

    (3) Once per turn, during the Battle Phase, you can (Quick Effect): Immediately after this effect resolves, Synchro Summon using this card you control.


    LEDE-JP018 Tenpai Dragon Zhongdora

    FEUER/Dragon - Tuner - Effect/4/1500/1000

    You can use the 1st and 2nd effect of this card’s name each once per turn.

    (1) If you control a FIRE Dragon monster: You can Special Summon this card from your hand.

    (2) At the start of the Damage Step, if a monster battles: You can Special Summon 1 Level 4 or lower FIRE Dragon monster from your Deck, except “Tenpai Dragon Zhongdora”.

    (3) Once per turn, during the Battle Phase, you can (Quick Effect): Immediately after this effect resolves, Synchro Summon using this card you control.


    LEDE-JP019 Infernal Grave Squirmer

    DARK/Fiend - Effect/1/0/0

    You can only use the (1)st and (2)nd effects of this card’s name each once per turn.

    (1) If you control a Fiend monster (Quick Effect): You can Special Summon this card from your hand, then you can destroy 1 monster you control that is “Yubel” or mentions it.

    (2) You can banish this card from your GY; Special Summon 1 Fiend monster with 0 ATK/DEF from your hand or GY, except “Infernal Grave Squirmer”.


    LEDE-JP020 Gold Pride – Assassinator

    EARTH/Machine - Effect/5/1800/800

    You can only use the (1)st and (2)nd effect of this card’s name each once per turn.

    (1) If your LP are lower than your opponent’s: You can Special Summon this card from your hand.

    (2) You can banish 1 other “Gold Pride” monster from your hand, face-up field, or GY that has a Level; Special Summon 1 “Gold Pride Token” (Machine/DARK/ATK 0/DEF 0) with the same Level, also this card cannot used as material for a Fusion, Synchro, Xyz or Link Summon for the rest of this turn, unless it is for a “Gold Pride” monster.


    LEDE-JP021 Centur-Ion Gargoyle II

    DARK/Dragon - Effect/8/2000/3000

    You can only use the (1)st, (2)nd and (3)rd effects of this card’s name each once per turn.

    (1) You can send 1 face-up “Centur-Ion” card you control to the GY; Special Summon this card from your hand, also you cannot Special Summon “Centur-Ion Gargoyle II” for the rest of this turn.

    (2) If this card is sent to the GY as Synchro Material: You can add it to your hand.

    (3) During the Main Phase, if this card is a Continuous Trap: You can Special Summon it, then you can decrease its Level by 4.


    LEDE-JP022 Selettrice Vaalmonica

    WATER/Spellcaster - Effect/4/1200/1200

    You can only use the (1)st and (3)rd effects of this card’s name each once per turn.

    (1) If this card is Normal or Pendulum Summoned: You can add 1 “Vaalmonica” card from your Deck to your hand, except “Selettrice Vaalmonica”.

    (2) Your opponent’s monsters cannot target this card for attacks while you control a monster other than “Selettrice Vaalmonica”.

    (3) If this card is sent to the GY and you have 2 “Vaalmonica” cards in your Pendulum Zone: You can add this card to your hand.


    LEDE-JP023 Dragon of Lightsworn

    LIGHT/Dragon - Effect/4/1500/1300

    You can only use the (1)st, (2)nd, and (3)rd effect of this card’s name each once per turn.

    (1) If you have a “Lightsworn” monster in your GY: You can Special Summon this card from your hand.

    (2) If this card is Special Summoned: You can send 1 “Lightsworn” card from your Deck to the GY, except “Dragon of Lightsworn”.

    (3) If this card is sent to the GY: You can add 1 Dragon monster with 3000 ATK/2600 DEF from your Deck to your hand.


    LEDE-JP024 Weiss, Lightsworn Archfiend

    LIGHT/Fiend - Effect/4/0/1700

    You can only use the 1st and 2nd effect of this card’s name each once per turn.

    (1) You can place 1 other “Lightsworn” card from your hand on the top of the Deck; Special Summon this card from your hand, then send the top 2 cards of your Deck to the GY.

    (2) If this card is sent from the Deck to the GY: You can target 1 “Lightsworn” monster in your GY, except “Vice, Lightsworn Archfiend”; Special Summon it.


    LEDE-JP025 Lord of the Wightsworn

    LIGHT/Zombie - Effect/1/300/200

    You can only use the (2)nd and (3)rd effects of this card’s name each once per turn.

    (1) This card’s name becomes “Skull Servant” while in the GY.

    (2) If you have “Skull Servant” and/or “King of the Skull Servants” in your GY: You can send this card from your hand or field to the GY; send cards from the top of your Deck to the GY up to the number of “Skull Servant” and “King of the Skull Servants” in your GY.

    (3) You can banish this card from your GY, then target 1 “Skull Servant” or “King of the Skull Servants” in your GY; Special Summon it.


    LEDE-JP026 Golgoil the Iron Giant Djinn

    EARTH/Illusion - Effect/10/1800/3200

    You can only use the (2)nd and (3)rd effects of this card’s name each once per turn.

    (1) If this card battles a monster, neither can be destroyed by that battle.

    (2) If your Machine or Illusion monster battles, after damage calculation: You can target 1 of your monsters that is banished or in your GY; Special Summon it.

    (3) If this card is banished from the field: You can Special Summon it.


    LEDE-JP027 Crescent Dragon – Mikazukinoyaiba

    DARK/Dragon - Effect/7/2200/2350

    You can only use the 1st and 2nd effects of “Crescent Dragon – Mikazukinoyaiba” once per turn.

    (1) During the End Phase, if this card in your hand or GY: You can Special Summon it, but place it on the bottom of the Deck when it leaves the field

    (2) You can discard 1 card; add 1 Level 7 DARK Dragon monster from your Deck to your hand.


    LEDE-JP028 Talons of Shurilane

    LIGHT/Illusion - Effect/6/2100/2050

    You can only use the (1)st and (3)rd effects of this card’s name once per turn.

    (1) During your opponent’s turn (Quick Effect): You can target 1 Fiend or Illusion monster you control, except “Talons of Shurilane”; return it to the hand, and if you do, Special Summon this card from your hand.

    (2) If this card battles a monster, neither can be destroyed by that battle.

    (3) When your opponent activates a card or effect that targets your card(s) (Quick Effect): You can target 1 monster your opponent controls; return this card from the field to the hand, and if you do, destroy that monster.


    LEDE-JP029 Nightmare Apprentice

    DARK/Illusion - Effect/6/2000/1700

    You can only Special Summon with the (1)st effect of this card’s name once per turn. You can only use the (2)nd effect of this card’s name once per turn.

    (1) You can Special Summon this card (from your hand) by discarding 1 card.

    (2) If this card is Normal or Special Summoned: You can add 1 Illusion monster from your Deck to your hand, except “Nightmare Apprentice”.

    (3) If this card battles a monster, neither can be destroyed by that battle.


    LEDE-JP030 Dinovader Docus

    EARTH/Dinosaur - Effect/6/1500/2200

    You can only Special Summon “Dinovader Docus” once per turn. You can only use the 2nd effect of this card’s name once per turn.

    (1) If you control 2 or more Dinosaur monsters: You can Special Summon this card from your hand.

    (2) You can Tribute 1 Level 4 or lower monster; Special Summon 1 Dinosaur monster from your Deck that is 2 Levels higher or lower than the Tributed monster, but destroy it during the End Phase.


    LEDE-JP031 Kyklos the Circular Fairy

    WIND/Plant - Tuner - Effect/4/1000/1800

    You an only use the (1)st and (2)nd effect of this card’s name each once per turn.

    (1) If this card is Normal or Special Summoned: You can discard 1 card; add 1 Insect or Plant Tuner from your Deck to your hand, except “Kyklos the Circular Fairy”.

    (2) If an Insect and/or Plant Synchro Monster(s) is Special Summoned while this card is in your GY: You can Special Summon this card, but banish it when it leaves the field.


    LEDE-JP032 Fishborg Harpooner

    WATER/Fish - Tuner - Effect/4/400/400

    You can only use the (1)st effect of this card’s name once per turn.

    (1) You can reveal this card and 1 other WATER monster in your hand; Special Summon 1 of them, and if you do, discard the other.

    (2) If this card is sent to the GY as material for the Synchro Summon of a WATER monster: You can negate the effects of 1 Effect Monster your opponent controls until the end of this turn.


    LEDE-JP033 Freezing Fire

    FIRE/Pyro - Effect/3/500/1500

    (1) If either player gains LP: You can Special Summon this card from your hand.

    (2) Once per turn, if either player gains LP while this monster is on the field: You can make either player gain 1000 LP.


    LEDE-JP034 Saffira, the Silenforcing Deity of Dragons

    LIGHT/Dragon - Ritual - Effect/7/2550/2450

    You can Ritual Summon this card with “Silenforcing Blessing”.

    You can only use the 1st, 2nd, and 3rd effect of this card’s name each once per turn.

    (1) If this card is Ritual Summoned and you have “Novox the Silenforcer Disciple” on your field or GY: You can draw 2 cards, then discard 1 card.

    (2) When an attack is declared involving your LIGHT Warrior or Dragon Ritual Monster: You can discard 1 random card from your opponent’s hand.

    (3) Once per turn, during your opponent’s End Phase: You can add 1 LIGHT monster from your GY to your hand.


    LEDE-JP035 Bacha the Melodious Maestra

    LIGHT/Fairy - Fusion - Effect/7/2500/1800

    2 “Melodious” monsters

    You can only use the (1)st and (3)rd effect of this card’s name once per turn.

    (1) If this card is Special Summoned: You can Special Summon 1 “Melodious” monster from your Deck.

    (2) Your “Melodious” Fusion Monsters’ activated effects cannot be negated while you control this Fusion Summoned card.

    (3) If this card is sent to the GY: You can target 1 “Melodious” monster in your GY, except “Bacha the Melodious Maestra”; Special Summon it in Defense Position.


    LEDE-JP036 Flowering Etoile the Melodious Grand Choir

    LIGHT/Fairy - Fusion - Effect/8/2800/1500

    1 “Melodious Maestra” monster + 2 “Melodious” monsters

    You can only use the (1)st effect of this card’s name once per turn.

    (1) (Quick Effect): You can banish any number of “Melodious” monsters you control (until the End Phase), then you can return up to that many face-up cards your opponent controls to the hand.

    (2) If this face-up Fusion Summoned card in its owner’s control leaves the field by your opponent: You can Special Summon 1 “Melodious” monster from your Deck or Extra Deck, except “Flowering Etoile the Melodious Grand Choir”.


    LEDE-JP037 Mementotlan Twin Dragon

    LIGHT/Thunder - Fusion - Effect/7/2800/2100

    2 “Memento” monsters

    You can only use the (1)st and (3)rd effects of this card’s name each once per turn.

    (1) If this card is Fusion Summoned: You can destroy 1 “Memento” monster in your hand or face-up field, and if you do, add up to 2 “Memento” monsters with different names from each other from your Deck to your hand.

    (2) Monsters destroyed by battle with your “Memento” monster are banished.

    (3) If this Fusion Summoned card is destroyed: You can Special Summon 1 Level 6 or lower “Memento” monster from your GY.


    LEDE-JP038 Enlightenment Dragon

    LIGHT/Dragon - Fusion - Effect/10/3000/3000

    “Judgment Dragon” + “Punishment Dragon”

    Must be Special Summoned by banishing the above cards from your field and GY (1 from each).

    (1) Once per turn (Quick Effect): You can pay 2000 LP; banish all other cards on the field and in the GYs.

    (2) Once per turn, during the End Phase: Send the top 4 cards of your Deck to the GY.

    (3) If this card is destroyed by your opponent: You can add 1 each of your banished “Judgment Dragon” and “Punishment Dragon” to your hand, then you can Special Summon both, ignoring their Summoning conditions.


    LEDE-JP039 Sangen Risedragon Bident Dragion

    FIRE/Dragon - Synchro - Tuner - Effect/7/2600/2000

    1 Dragon Tuner + 1 non-Tuner Dragon monsters

    You can only use the 1st effect of this card’s name once per turn. You can only use the 2nd effect of this card’s name once per Duel.

    (1) If this card is Synchro Summoned: You can target 1 FIRE Dragon monster in your GY; Special Summon it, also you cannot Special Summon monsters for the rest of this turn, except Dragon monsters.

    (2) If 3 or more attacks have been declared this turn (Quick Effect): You can Special Summon this card from your GY, then you can destroy 1 Spell/Trap on the field.


    LEDE-JP040 Sangen Superdragon Trascend Dragion

    FEUER/Dragon - Synchro - Effect/10/3000/3000

    1 Dragon Tuner + 1+ non-Tuner Dragon monsters

    You can only use the 3rd effect of this card’s name once per Duel.

    (1) If this card is Synchro Summoned: You can change all monsters on the field to Attack Position.

    (2) All opponent’s monsters must attack, if able, also your opponent cannot activate cards or effects during the Battle Phase.

    (3) If 3 or more attacks have been declared this turn (Quick Effect): You can Special Summon this card from your GY, then you can destroy 1 card on the field.


    LEDE-JP041 Gold Pride – Annihilator

    DARK/Warrior - Synchro - Effect/8/2700/1700

    1 Tuner + 1+ non-Tuner monsters

    You can only use the (1)st effect of this card’s name once per turn.

    (1) During your opponent’s turn (Quick Effect): You can target 1 Fusion, Synchro, Xyz, or Link Monster on the field (or up to 2, if your LP are lower than your opponent’s); destroy it.

    (2) Once per turn, during the End Phase, if this card’s (1)st effect was activated this turn: Return this card to the Extra Deck, and if you do, Special Summon 1 “Gold Pride – Assassinator” from your Deck or GY.


    LEDE-JP042 Centur-Ion Arkcoela

    DARK/Dragon - Synchro - Effect/12/3000/3000

    1 Tuner + 1+ non-Tuner monsters

    You can only use the (1)st and (3)rd effects of this card’s name each once per turn.

    (1) If this card is Special Summoned: You can add 1 “Centur-Ion” card from your Deck to your hand.

    (2) Face-up cards in your Spell & Trap Zone cannot be destroyed by card effects.

    (3) During the End Phase: You can place 1 of your non-Synchro “Centur-Ion” monsters that is banished or in your GY face-up in your Spell & Trap Zone as a Continuous Trap.


    LEDE-JP043 Minerva, Lightsworn Athena

    LIGHT/Fairy - Synchro - Effect/8/2800/1800

    1 Tuner + 1+ non-Tuner monsters

    You can only use the (1)st and (3)rd effect of this card’s name each once per turn.

    (1) If this card is Synchro Summoned: You can send “Lightsworn” monsters with different Types from your Deck to the GY up to the number of “Lightsworn” monsters used as material for this card’s Summon.

    (2) “Lightsworn” monsters you control cannot be banished by card effects.

    (3) You can banish up to 4 “Lightsworn” monsters from your GY; send that many cards from the top of your Deck to the GY.


    LEDE-JP044 Goblin Biker Grialle Trio

    LIGHT/Warrior - Xyz - Effect/Rank 3/1700/0

    2+ Level 3 monsters

    (1) If there are 3 or more Xyz Materials attached to monsters on the field, your “Goblin” monsters can attack directly.

    (2) Once per turn, if a monster(s) is Normal or Special Summoned while this monster is on the field: You can target 1 of them; detach 1 Xyz Material from a monster on the field, and if you do, change the targeted monster’s battle position.

    (3) Once per turn, when an opponent’s monster declares an attack: You can detach 1 Xyz Material from a monster on the field, and if you do, negate the attack.


    LEDE-JP045 Decnalogue – Valdrath

    DARK/Wyrm - Xyz - Effect/Rank 10/3000/3000

    2+ Level 10 monsters

    You can only use the (1)st, (2)nd and (3)rd effects of this card’s name each once per turn.

    (1) When your opponent activates a card or effect (Quick Effect): You can detach 1 material from this card; negate the activation, then you can detach 1 more material from this card, then destroy 1 card on the field.

    (2) At the start of the Damage Step, if this card with material attacks: You can destroy 1 card on the field.

    (3) If this Xyz Summoned card is destroyed: You can destroy 1 card on the field.


    LEDE-JP046 Tantrum-Throwing Tyke

    FIRE/Beast - Xyz - Effect/Rank 1/0/0

    2 Level1 monsters

    (1) Once per Chain, if the activation of a card or effect is negated: You can attach up to 1 card from each GY to this card as material.

    (2) Gains these effects based on the number of materials attached to it.

    ● 1+: Gains 700 ATK/DEF for each material attached to it.

    ● 4+: Cannot be destroyed by battle or card effects.

    ● 8+: (Quick Effect): You can detach 4 materials from this card; destroy all cards on the field.


    LEDE-JP047 Raika no Musha Dokuro

    FIRE/Plant - Link - Effect/1600/Link 2 (Linkmarkierungen: Unten Links, Unten Rechts)

    2 monsters, including an Insect, Plant, or Reptile monster

    You can only use the 1st and 2nd effect of this card’s name each once per turn, also you cannot Special Summon monsters the turn you activate them, except Insect, Plant, and Reptile monsters.

    (1) You can target 1 “Raika” monster in your GY; Special Summon it in Defense Position.

    (2) If this card is in your GY: You can target 1 Insect, Plant, or Reptile monster you control; place it on the bottom of the Deck, and if you do, Special Summon this card.


    LEDE-JP048 Raika no Ookaminushi

    WIND/Insect - Link - Effect/2300/Link 3 (Linkmarkierungen: Links, Unten, Unten Rechts)

    2+ monsters, including an Insect, Plant, or Reptile monster

    You can only use the 1st and 2nd effect of this card’s name each once per turn.

    (1) You can banish 2 Insect, Plant, and/or Reptile monsters from your GY; add 1 “Raika” Trap from your Deck to your hand.

    (2) If this card is in your GY: You can target 1 Insect, Plant, or Reptile monster you control; place it on the bottom of the Deck, and if you do, Special Summon this card, also you cannot Special Summon monsters for the rest of this turn, except Insect, Plant, and Reptile monsters.


    LEDE-JP049 Raika no Kusarigami

    FIRE/Reptile - Link - Effect/2900/Link 4 (Linkmarkierungen: Unten Links, Unten, Unten Rechts, Rechts)

    2+ monsters, incluing an Insect, Plant, or Reptile monster.

    You can only use the 1st and 2nd effect of this card’s name each once per turn.

    (1) If your opponent activates a monster effect: You can make both players unable to activate monster effects in the hand for the rest of this turn.

    (2) If this card is in your GY: You can target 1 Insect, Plant, or Reptile monster you control; place it on the bottom of the Deck, and if you do, Special Summon this card, also you cannot Special Summon monsters for the rest of this turn, except Insect, Plant, and Reptile monsters.


    LEDE-JP050 Raika no Daiouga

    EARTH/Insect - Link - Effect/3300/Link 4 (Linkmarkierungen: Links, Unten Links, Unten, Unten Rechts, Rechts)

    2+ Insect, Plant, and/or Reptile monsters

    You can only use the 1st and 2nd effect of this card’s name each once per turn.

    (1) If a monster(s) is Special Summoned from your opponent’s Deck and/or Extra Deck: You can destroy 2 monsters on the field.

    (2) If this card is in your GY: You can target 1 Insect, Plant, or Reptile monster you control; place it on the bottom of the Deck, and if you do, Special Summon this card, also you cannot Special Summon monsters for the rest of this turn, except Insect, Plant, and Reptile monsters.


    LEDE-JP051 Gold Sarcophagus of Light

    Continuous Spell Card

    You can only use the (2)nd and (3)rd effect of this card’s name each once per turn.

    (1) Cannot be destroyed by monster effects.

    (2) During your Main Phase: You can add 1 card from your Deck to your hand that mentions “Gold Sarcophagus of Light”, except “Gold Sarcophagus of Light”.

    (3) If your opponent Special Summons a monster(s) from the GY: You can discard 1 Spell, then target 1 of those monsters; send it to the GY.


    LEDE-JP052 Silence of Time – Turn Silence

    Quick-Play Spell Card

    You can only activate 1 card with this card’s name per turn.

    (1) Target 1 face-up monster you control; increase its Level by 3, and if you activated this card in response to your opponent’s monster effect activation while you controlled “Gold Sarcophagus of Light” and a monster that mentions it, negate that effect.

    (2) If your monster that mentions “Gold Sarcophagus of Light” battles, during damage calculation: You can banish this card from your GY; end the Battle Phase.


    LEDE-JP053 Ties of Friendship

    Normal Spell Card

    You can only activate 1 card with this card’s name per turn.

    (1) If you control “Gold Sarcophagus of Light” and a monster that mentions it: You cannot Special Summon monsters from the Extra Deck for the rest of this turn after this card resolves, also Special Summon up to 2 Level 4 or lower monsters with different names from your hand or Deck that mention “Gold Sarcophagus of Light”.


    LEDE-JP054 Silence Towards the Future

    Quick-Play Spell Card

    You can only activate 1 card with this card’s name per turn.

    (1) Add 1 monster from your Deck to your hand that mentions “Gold Sarcophagus of Light”, then, if you activated this card during the Battle Phase while you controlled “Gold Sarcophagus of Light” and a monster that mentions it, each player draws cards until they have 6 cards in their hand.


    LEDE-JP055 Ancient Gear Advance

    Continuous Spell Card

    You can only activate 1 card with this card’s name per turn. You cannot Set cards the turn you activate this card.

    (1) When this card resolves, you can add 1 “Ancient Gear” Spell/Trap from your Deck to your hand, except “Ancient Gear Advance”.

    (2) Once per turn: You can Tribute 1 monster; draw 1 card, and if you do, until the end of this turn, you can Normal Summon Level 5 or higher monsters that are “Ancient Gear Golem” or mention it without Tributing.


    LEDE-JP056 Melodious Concerto

    Normal Spell Card

    You can only use the (1)st and (2)nd effect of this card’s name once per turn.

    (1) Fusion Summon 1 Fairy Fusion Monster from your Extra Deck, using monsters from your hand, field, and/or Pendulum Zone as material.

    (2) If a “Melodious” Fusion Monster(s) is sent to your GY while this card is there (even during the Damage Step): You can place this card on the bottom of the Deck, then draw 1 card.


    LEDE-JP057 Battle of the Sinful Spoils

    Quick-Play Spell Card

    You can only activate 1 card with this card’s name per turn.

    (1) Target cards you control up to the number of your “Sinful Spoils” cards that are banished and/or in your GY, and/or cards your opponent controls up to the number of their “Sinful Spoils” cards that are banished and/or in their GY; destroy them.

    (2) If this Set card is destroyed, or banished, by an opponent’s activated effect: You can shuffle up to 2 cards on the field into the Deck.


    LEDE-JP058 Raika Ryouran Kuruisaki

    Continuous Spell Card

    You can only use the 2nd effect of this card’s name once per turn.

    (1) All Insect, Plant, and Reptile monsters on the field gain 300 ATK/DEF, also all other face-up monsters on the field lose 300 ATK/DEF.

    (2) You can activate 1 of these effects;

    ● Add 1 “Raika” monster from your Deck to your hand, then discard 1 card.

    ● Special Summon 1 of your “Raika” monsters that is banished or in your hand or GY in Defense Position.


    LEDE-JP059 Brimming Sangen Manor

    Field Spell Card

    You can only use the 2nd effect of this card’s name once per turn.

    (1) FIRE Dragon monsters you control are unaffected by your opponent’s activated effects during your Main Phase 1.

    (2) During your Main Phase: You can add 1 “Tenpai Dragon” monster from your Deck to your hand, then discard 1 card.

    (3) If this card is destroyed during the Battle Phase: You can target 1 Dragon Synchro Monster you control; its ATK becomes doubled.


    LEDE-JP060 Sangen Kaimen

    Quick-Play Spell Card

    You can only activate 1 card with this card’s name per turn.

    (1) If this card was activated outside the Battle Phase, apply 1 of these effects. If it was activated during the Battle Phase, you can apply any of them, in sequence.

    ● Add 1 Level 4 or lower FIRE Dragon monster from your Deck to your hand.

    ● Special Summon 1 FIRE Dragon monster from your hand.


    LEDE-JP061 Nightmare Throne

    Field Spell Card

    You can only activate 1 card with this card’s name per turn.

    (1) When this card resolves, you can take 1 Fiend monster with 0 ATK/DEF from your Deck, and either add it to your hand or destroy it.

    (2) Once per turn, if a face-up “Yubel” monster(s) you control leaves the field by card effect: You can add to your hand, 1 of your “Yubel” monsters is banished or in your Deck or GY and is 1 original Level higher or lower than 1 of those monsters that left the field, then you can Special Summon the added monster, ignoring its Summoning conditions.


    LEDE-JP062 Silenforcing Blessing

    Continuous Spell Card

    You can only use the 1st and 2nd effect of this card’s name each once per turn.

    (1) You can target 1 of your “Silenforc” cards that is banished or in your GY, except “Silenforcing Blessing”; add it to your hand.

    (2) If a non-Ritual Monster(s) is Normal or Special Summoned face-up: You can Ritual Summon 1 LIGHT Warrior or Dragon Ritual monster from your hand, by Tributing monsters from your hand and/or field whose total Levels equal or exceed that monster’s Level, and if you do, it cannot be destroyed by battle.


    LEDE-JP063 Mementotlan Fusion

    Quick-Play Spell Card

    You can only use the (1)st and (2)nd effect of this card’s name each once per turn.

    (1) During the Main Phase: Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field as material, including a “Memento” monster. If a monster(s) in your possession was destroyed by card effect this turn, you can also use “Memento” monsters in your GY as material, by shuffling them into the Deck.

    (2) During your Main Phase: You can banish this card from your GY; destroy 1 monster you control, and if you do, add 1 “Memento” Spell/Trap from your Deck to your hand.


    LEDE-JP064 Wake Up Centur-Ion!

    Quick-Play Spell Card

    You can only use the (1)st and (2)nd effects of this card’s name each once per turn.

    (1) If you have a face-up Monster Card in your Spell & Trap Zone: Declare a Level of 4 or 8; Special Summon 1 “Centur-Ion” Token (Pyro/DARK/ATK 0/DEF 0) with that Level, but it cannot be used as Fusion or Link Material.

    (2) During your Main Phase: You can banish this card from your GY; send 1 “Centur-Ion” card from your Deck to the GY, except “Wake Up Centur-Ion!”.


    LEDE-JP065 Vaalmonica Invitare

    Quick-Play Spell Card

    You can only activate a card with this card’s name once per turn.

    (1) Apply 1 of these effects.

    ● Special Summon 1 “Vaalmonica” monster from your Deck, also you cannot activate monster effects on the field for the rest of this turn after this card resolves, except “Vaalmonica” monsters’.

    ● If you control a non-Pendulum “Vaalmonica” monster, take 2 “Vaalmonica” Pendulum Monsters with different names from your Deck, add 1 of them to your hand, and if you do, add the other to your Extra Deck face-up.


    LEDE-JP066 Vaalmonica Disarmonia

    Normal Spell Card

    You can only activate a card with this card’s name once per turn.

    (1) Place 1 Resonance Counter on a card in your Pendulum Zone that you can place a Resonance Counter on, then apply 1 of these effects.

    ● Gain 500 LP, then you can add 1 of your banished “Vaalmonica” cards to your hand, except “Vaalmonica Disarmonia”.

    ● Take 500 damage, then you can add 1 “Vaalmonica” card from your GY to your hand, except “Vaalmonica Disarmonia”.


    LEDE-JP067 Where There’s a Will, There’s a Way Out

    Field Spell Card

    You can only use this card name’s (1)st effect once per turn.

    (1) During the Main Phase: The turn player can excavate cards from the top of their Deck up to the number of cards their opponent controls, and if they do, they add 1 of them to their hand, then they place the rest and 1 card from their hand on the bottom of the Deck in any order.

    (2) Once per turn, during the End Phase, if the turn player excavated 9 cards or more with this card’s effect this turn: They can activate this effect; shuffle all cards on their opponent’s field and GY into the Deck.


    LEDE-JP068 Blink-Out

    Quick-Play Spell Card

    (1) Target 1 Link Monster on the field; return it to the Extra Deck, then you can Special Summon 1 of the materials used for its Link Summon from your GY.


    LEDE-JP069 Metaltronios

    Quick-Play Spell Card

    You can only activate 1 card with this card’s name per turn.

    (1) Target 1 face-up non-Token Monster your opponent controls; Special Summon 1 monster that has 2 or more of the same Type, Attribute, and/or ATK from your hand, Deck, or Extra Deck (but its effects are negated), and if you do, negate the targeted monster’s effects, then, if those 2 monsters have the same name, you can banish both face-down. Your opponent cannot activate the targeted monster’s effects in response to this card’s activation.


    LEDE-JP070 One by One We Walk, Frosty Forest Frolicking, Treading in the Tracks

    Quick-Play Spell Card

    (1) If a card(s) other than “One by One We Walk, Frosty Forest Frolicking, Treading in the Tracks” is sent to the GY: You can banish up to 5 cards from your GY face-down, then, if you have 7 or more face-down banished cards, your opponent banishes as many cards from their GY as possible face-down (max. 5).


    LEDE-JP071 Stronghold the Hidden Fortress

    Continuous Trap Card

    (1) Special Summon this card as an Effect Monster (Machine/EARTH/Level 4/ATK 0/DEF 2000) with these effects (this card is also still a Trap).

    ● Gains 1000 ATK for each card you control that is “Gold Sarcophagus of Light” or a monster that mentions it.

    ● Once per turn, when an opponent’s monster declares an attack and you control “Gold Sarcophagus of Light”: You can destroy that monster.


    LEDE-JP072 Ancient Gear Duel

    Continuous Trap Card

    You can only use the (2)nd effect of this card’s name once per turn.

    (1) Monsters you control that are “Ancient Gear Golem” or mention it are unaffected by your opponent’s activated monster effects.

    (2) If your opponent controls a monster: You can Fusion Summon 1 Fusion Monster that mentions “Ancient Gear Golem” from your Extra Deck, by banishing materials mentioned on it from your field and/or GY, including “Ancient Gear Golem” you control, and if you do, it can make up to 3 attacks during each Battle Phase.


    LEDE-JP073 Goblin Biker Pile-Up

    Normal Trap Card

    You can only use the 1st and 2nd effect of this card’s name each once per turn.

    (1) Target 1 Xyz Monster you control; Special Summon 1 “Goblin” Xyz Monster from your Extra Deck, using that monster you control as material, and if you do, attach this card to it as additional material. (This is treated as an Xyz Summon.)

    (2) You can banish this card from your GY, then target 1 “Goblin” Xyz Monster you control and 1 card in either GY; attach the second target to the first target as material.


    LEDE-JP74 Sinful Spoils Cycle

    Normal Trap Card

    You can only use the 1st and 2nd effect of this card’s name each once per turn.

    (1) Take 1 Level 5 or higher Illusion monster from your Deck, and either add it to your hand or Special Summon it. If Summoned this way, it cannot activate its effects during the Main Phase this turn.

    (2) You can banish this card from your GY, then target 1 face-down card you control; return it to the hand, then you can Set 1 Spell/Trap from your hand.


    LEDE-JP075 Sinful Spoils of Dozing – Morrighan

    Normal Trap Card

    You can use only 1 of the 1st and 2nd effect of this card’s name per turn, and only once that turn.

    (1) Target 1 face-up Special Summoned monster; change it to face-down Defense Position.

    (2) If you control a Level 5 or higher Illusion monster and this card is in your GY: You can Set this card, but banish it when it leaves the field.


    LEDE-JP076 Raika Dairin Kubikarimai

    Normal Trap Card

    You can only use the 1st and 2nd effect of this card’s name each once per turn.

    (1) Target cards your opponent controls up to the number of Insect, Plant, and Reptile Link Monsters you control with different Types; destroy them.

    (2) If a face-up Insect, Plant, and/or Reptile monster(s) you control is destroyed by battle or card effect while this card is in your GY, except the turn it was sent there: You can banish this card, then target 1 monster your opponent controls; destroy it.


    LEDE-JP077 Lightsworn Aegis

    Normal Trap Card

    You can only use the 1st and 2nd effect of this card’s name each once per turn.

    (1) Target face-up cards your opponent controls up to the number of “Lightsworn” monsters you control; negate their effects until the end of this turn.

    (2) If this card is sent from the Deck to the GY: You can Set it.


    LEDE-JP078 Mirage Mirror Force

    Normal Trap Card

    You can only use the (2)nd effect of this card’s name once per turn.

    (1) When an opponent’s monster declares an attack: Special Summon 1 Illusion monster from your hand or GY, and if you do, return the attacking monster to the hand.

    (2) If a face-up Illusion monster(s) you control leaves the field by an opponent’s card effect while this card is in your GY: You can banish this card; Special Summon 1 Illusion monster from your hand or GY.


    LEDE-JP079 Zoma the Earthbound Spirit

    Continuous Trap Card

    You can only use either the (1)st and (2)nd effect of this card’s name each once per turn.

    (1) Special Summon this card as an Effect Monster (Zombie/DARK/Level 4/ATK 1800/DEF 500) with the following effect (this card is also still a Trap.)

    • Monsters your opponent controls that can attack must attack this card.

    (2) If this card Special Summoned by this card’s effect is destroyed by an opponent’s attacking monster: Inflict damage to your opponent equal to double the original ATK of the monster that destroyed it. (max. 3000).


    LEDE-JP080 Equation System Cannon

    Normal Trap Card

    (1) Banish 2 Xyz Monsters with the same Rank and 1 Fusion Monster from your Extra Deck whose combined Levels and Ranks equal the total number of cards on the field and in both player’s hands, then you can return 1 each of your banished Fusion and Xyz Monsters to the Extra Deck whose combined Level and Rank equal the Level or Rank of 1 face-up monster your opponent controls, then banish all cards your opponent controls.

  • noch mehr Yubel... :thumbsup:


    würde mich mal freuen, wenn es mal ein Thema um Schwarz glänzender Soldat...

    und Chaos-Imperatordrache gehen würde... :bier:


    - Chaos End Ruler - Ruler of the Beginning and the End



    DASS WÄRE JA MAL MEGA GEIL... ALSO KONAMI... :daumen:

  • Passend zum Namen des Sets könnte man endlich mal "Gigastrahlen-Gandora, der Drache der Zerstörung" importieren.

  • In Light of Destruction war auch Honest enthalten...wer weiß, vielleicht kommt ja ein Honest Themen Deck. :D

    Aber viel zu viel Spekulation (auch wenn ich Fan von Spekulationen bin)...warten wir einfach mal ab, bin jetzt erstmal auf den Rest von Phantom Nightmare gespannt...mir gefällt jedenfalls die Idee,wenn Konami wirklich alte Sets zeitgemäß aufarbeitet...habe mir nochmal Phantom Darkness angesehen und habe noch eine parallele entdeck...in Phantom Nightmare kommt ein neuer Horus Drache...und im Original Phantom Darkness war der Finstere Horus.


    Deswegen,lasst uns erstmal die Entwicklung von PHNI beobachten.

  • Was mich daran ein bisschen stört ist der Booster Regenbogen. Phantom Nightmare würde vom Namen halt mehr in Richtung Schwarz gehen müssen, Legacy of Destruction Richtung weiß. Parallelen zu Phantom Darkness und Light of Destruction gibt es ja nicht nur beim Namen. Wenn man vom Pack Artwork ausgeht, wäre hier Tatsächlich Honest nicht unwahrscheinlich.


    Ob es sich lohnt, nen Archtype um ihn aufzubauen sei mal dahingestellt. Buster Blader hingegen würde ich begrüßen, auch wenn dann das Floodgate wohl gehen müsste.

  • Okay, hear me out. What if we made Yugi’s Deck from end of the original series work as a coherent strategy.

    LegacyOfDestructionPack-145x300.webp

    The pack cover is the brand new Gandora!

    CodeGeass-206x300.webp

    LEDE-JP001 Hakairyuu Gandora Geas (Geas Gandora the Dragon of Destruction)

    Level 8 DARK Dragon Effect Monster

    ATK 0

    DEF 0

    You can only use the (1)st and (3)rd effect of this card’s name each once per turn.

    (1) If you control “Gold Sarcophagus of Light”: You can Special Summon this card from your hand.

    (2) Gains 300 ATK for each banished card.

    (3) You can pay half your LP; destroy as many other cards on the field as possible, and if you do, banish them, then Special Summon 1 Level 7 or lower monster from your Deck that mentions “Gold Sarcophagus of Light”, and if you do, increase its Level by the number of cards destroyed by this effect.

    LinearWarriors-206x300.webp

    LEDE-JP002 Silent Swordsman Zero

    Level 4 LIGHT Warrior Effect Monster

    ATK 1000

    DEF 1000

    You can only use the (3)rd effect of this card’s name once per turn.

    (1) Once per turn, during each Standby Phase: Increase this card’s Level by 1.

    (2) While this card’s current Level is higher than its original Level, it gains ATK equal to the difference x 500.

    (3) When your opponent activates a card or effect that targets “Gold Sarcophagus of Light”, and/or a monster(s) that mentions it, you control (Quick Effect): You can negate the activation, and if you do, increase this card’s Level by 1.

    QuadraticWizards-206x300.webp

    LEDE-JP003 Silent Magician Zero

    Level 4 LIGHT Spellcaster Effect Monster

    ATK 1000

    DEF 1000

    You can only use the (3)rd effect of this card’s name once per turn.

    (1) If your opponent draws a card(s): Increase this card’s Level by the number drawn.

    (2) While this card’s current Level is higher than its original Level, it gains ATK equal to the difference x 500.

    (3) When your opponent activates a Spell Card or effect and you control “Gold Sarcophagus of Light” (Quick Effect): You can negate the activation, and if you do, increase this card’s Level by 1.

    GoGoGadgetTrio-206x300.webp

    LEDE-JP004 Tricolore Gadget

    Level 4 EARTH Machine Effect Monster

    ATK 1300

    DEF 1100

    You can only use the 1st and 2nd effect of this card’s name each once per turn.

    (1) If this card is Normal or Special Summoned: You can add 1 “Gold Sarcophagus of Light”, or 1 Spell/Trap that mentions it, from your Deck to your hand.

    (2) If this card is destroyed by battle or card effect: You can Set 1 “Stronghold the Hidden Fortress” directly from your Deck.

    ThatsDoctorMarshmallonThankYouVeryMuch-206x300.webp

    LEDE-JP005 Mashimarshmallon

    Level 3 LIGHT Fairy Effect Monster

    ATK 300

    DEF 500

    You can only use the (1)st and (3)rd effect of this card’s name each once per turn.

    (1) During your opponent’s turn, if you control “Gold Sarcophagus of Light” (Quick Effect): You can Special Summon this card from your hand.

    (2) While you control “Gold Sarcophagus of Light”, this card cannot be destroyed by battle, also your opponent’s monsters cannot target other monsters for attacks.

    (3) If this card is destroyed by card effect: You can Special Summon 1 of your other “Mashimarshmallon” that is banished or in your hand, Deck, or GY, and if you do, inflict 1000 damage to your opponent.

    Note: This card appears to be a play on Mashi, which means “more, plus, extra”.

    LayDownYourSword-206x300.webp

    LEDE-JP051 Hikari no Ougonhitsu (Gold Sarcophagus of Light)

    Continuous Spell Card

    You can only use the (2)nd and (3)rd effect of this card’s name each once per turn.

    (1) Cannot be destroyed by monster effects.

    (2) During your Main Phase: You can add 1 card from your Deck to your hand that mentions “Gold Sarcophagus of Light”, except “Gold Sarcophagus of Light”.

    (3) If your opponent Special Summons a monster(s) from the GY: You can discard 1 Spell, then target 1 of those monsters; send it to the GY.

    WeGetThisBeforeActualTimeJump-206x300.webp

    LEDE-JP054 Toki no Chinmoku – Turn Silence (Silence of Time – Turn Silence/Turn Silence)

    Quick-Play Spell Card

    You can only activate 1 card with this card’s name per turn.

    (1) Target 1 face-up monster you control; increase its Level by 3, and if you activated this card in response to your opponent’s monster effect activation while you controlled “Gold Sarcophagus of Light” and a monster that mentions it, negate that effect.

    (2) If your monster that mentions “Gold Sarcophagus of Light” battles, during damage calculation: You can banish this card from your GY; end the Battle Phase.

    BandOfBrothers-206x300.webp

    LEDE-JP053 Nakama no Kizuna (Ties of the Fellows(hip)/Ties of the Companions/Ties of Friendship)

    Normal Spell Card

    You can only activate 1 card with this card’s name per turn.

    (1) If you control “Gold Sarcophagus of Light” and a monster that mentions it: You cannot Special Summon monsters from the Extra Deck for the rest of this turn after this card resolves, also Special Summon up to 2 Level 4 or lower monsters with different names from your hand or Deck that mention “Gold Sarcophagus of Light”.

    IntoTheLight-206x300.webp

    LEDE-JP054 Mirai he no Chinmoku (Silence Towards the Future)

    Quick-Play Spell Card

    You can only activate 1 card with this card’s name per turn.

    (1) Add 1 monster from your Deck to your hand that mentions “Gold Sarcophagus of Light”, then, if you activated this card during the Battle Phase while you controlled “Gold Sarcophagus of Light” and a monster that mentions it, each player draws cards until they have 6 cards in their hand.

    FieldTrapMonster-206x300.webp

    LEDE-JP071 Kakushi Toride Strong Hold (Stronghold the Hidden Fortress)

    Continuous Trap Card

    (1) Special Summon this card as an Effect Monster (Machine/EARTH/Level 4/ATK 0/DEF 2000) with these effects (this card is also still a Trap).

    ● Gains 1000 ATK for each card you control that is “Gold Sarcophagus of Light” or a monster that mentions it.

    ● Once per turn, when an opponent’s monster declares an attack and you control “Gold Sarcophagus of Light”: You can destroy that monster.

    Source

  • Die Idee finde ich ganz nett. Vielleicht kriegen wir das für Atem auch noch.


    Man ist halt sehr auf den Sarkophag Continous angewiesen. Wenn du den nicht auf dem Feld hast kannst du praktisch gar nichts machen.

    "Ob ein Deck stark ist... Oder ob ein Deck schwach ist... Die halbe Welt meint, diese Frage einfach so beantworten zu können. Aber einen wirklich starken Duellanten erkennt man daran, dass er mit reiner Willenskraft jedes Deck seiner Wahl zum Sieg führen kann."

  • Ein erneuter Versuch. Über 7 Jahre ist bereits The Dark Side of Dimensions her.

    Die Originale hat er auch im Duell mit Bakura verwendet, zu ihm könnte auch wieder etwas erscheinen. Aber die Continuous Spell Card steht eindeutig für das Duell mit Atem.

  • und ich ärgere mich ein wenig, dass neue "Silent" Karten erscheinen, diese aber nicht zum bestehenden Themendeck passen. Hatte mich bei den Bildern kurz gefreut und gehofft, dass die bisherigen Silent Monster einen Reprint erhalten. Naja.^^


    Mal schauen, was sonst noch so kommt.

  • Ich finde es super das wir eine Neuauflage von alten Karten bekommen, welche deutlich spielbarer sind. Insgesamt fehlt hier aber einige an Powerlevel.


    Immerhin endet der Sarcophag alleine (plus normalsummon und Extradeck Lock) auf 3 Monstern wovon eines eine Zauberkarte negieren kann.

  • Ich weis nicht wss ich davon halten soll, wild irgendwelche Monster in einem Themendeck zu vermixen. Ich mein, was haben die beiden schweigsammen mit Gadgets und Marschmalon zu tun? Hätten sie auch was neues draus machen können...

  • wow wir sind schon beim nächsten hauptset nach PHNI?! :hushed_face: die zeit vergeht...

    Ein erneuter Versuch. Über 7 Jahre ist bereits The Dark Side of Dimensions her.

    scheiße, wie die zeit vergeht :dizzy_face:


    der ygi support ist nett, aber eben ein in sich geschlossenes thema. spielbar ist es allemal, aber es harmoniert nicht wirklich mit all den OG yugi karten, also den original versionen. was auch verständlich ist, da es standalone karten waren und nicht teile einer strategie.

    für nostalgiker oder fans der horus/stromberg spielstils ganz nett, ich brauche es nicht aber würde mich nicht darüber beschweren (im gegensatz zu noch mehr :face_with_symbols_on_mouth: performapal oder sky striker support).


    eine gute nebenwirkung, ist dass so ein nostalgie thema immer ein paar high rare slots kriegt, was die wahrscheinlichkeit erhöht, dass andere gute karten des sets günstiger werden :grinning_face_with_sweat:

    Toadally Awesome Treatoad -- Voiceless Voice Silenforcer -- Spright Splight -- Halqifibrax Needlefiber

    Zitat

    Spunky schrieb:
    In einem Jahr werden wir dann 8000 ATK Monster für 500 LP beschwören können, die gegen gegnerische Karteneffekte komplett immun sind und bei Kampfschaden noch 5 Karten ziehen lassen